Full Name |
Elwyn Cintras |
Race |
Half-Elven |
Classes/Levels |
Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1 |
Alignment |
NG |
Strength |
14 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
10 |
About Elwyn Cintras
Backstory
The adopted son of a local merchant and his wife, forced into the streets at 18 when they died in a fire that engulfed their home while Cintras was at the market running an errand.
Appearance
His human traits clearly dominant ... dark brown hair, olive skin. Brown eyes. 19 Years old, 6’2 inches Tall, 160 lbs.
Character Sheet
__________________________ GENERAL__________________________
Male Half-Elven Rogue Level 2
HP: 15/15 (8+1+5+1) [Level 1,2 Favored Class Bonus]
STR: 14 [+2 modifier]
DEX: 18 [+4 modifier] (+2 racial bonus)
CON: 10
INT: 14 [+2 modifier]
WIS: 10
CHA: 10
Initiative +6 = 4 [DEX] +2 [Elven Reflexes Feat]
Action Points (Lifetime) 5
Favored Class: Rogue, Ranger
Faith: Abadar
PFS Faction: The Grand Lodge
__________________________ DEFENSE __________________________
AC 17 = 10 + 2 [Leather] +4 [Dex] +1 [Bracers of Armor +1]
Touch AC = 15
Flat-Footed = 13
Fortitude Save +1 = 0 [base] +0 [Con] +1 Cloak
Reflex Save +8 = 3 [base] +4 [Dex] +1 Cloak
Will Save +1 = 0 [base] +0 [Wis] +1 Cloak
__________________________ OFFENSE __________________________
Speed: 30ft (6 Squares)
Basic Melee Attack +3 (+7 with Masterwork Rapier) [Weapon Finesse], [Weapon Focus]
Basic Ranged Attack +4
CMB +3 = 1 [BAB] +2 [Str] +0 [size]
CMD +17 = 1 [BAB] +2 [Str] +4 [Dex] +0 [size] + 10
_________________ Feats, Skills and Special Abilities _________________
Feats:
Elven Reflexes: One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative checks.
Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.
Weapon Focus (Rapier): You gain a +1 bonus on all attack rolls you make using a Rapier.
Skill Focus: Disable Device +3 (Racial bonus feat)
Skills:
Total + Ability Mod. + Ranks + Misc.
Skill Ranks: 8 [Rogue] +2 [INT]
Acrobatics +8 = DEX 4+1+3 [1 Rank]
Appraise +6 = INT 2+1+3 [1 Rank]
Climb +6 = STR 2+1+3 [1 Rank]
Craft +2 = INT 2+0+0
Diplomacy +4 = CHA 0+1+3 [1 Rank]
Disable Device† +13 = DEX 4+1+3 +3 [Bonus Racial Feat: Skill Focus] [1 Rank] +2 MW Thieves Tools
Disguise +4 = CHA 0+1+3 [1 Rank]
Escape Artist +7 = DEX 4+1+3 [1 Rank]
Fly +4 = DEX 4+0+0
Heal +0 = WIS 0+1+3 [1 Rank]
Intimidate +0 = CHA 0+0+0 [+2 to Inimidate Checks in Riddleport]
Knowledge (Dungeoneering) +6 = INT 2+1+3 [1 Rank]
Knowledge (History) +6 = INT 2+1+3 [1 Rank]
Knowledge (Local) +6 = INT 2+1+3 [1 Rank]
Knowledge (Religion) +6 = INT 2+1+3 [1 Rank]
Linguistics +6 = INT 2+1+3 [1 Rank]
Perception +9 = WIS 0+1+3+2 [Bonus Racial] +1 [Class Trapfinding] +2 [Keen Senses] [1 Rank]
Perform +0 = CHA 0+0+0
Ride +4 = DEX 4+0+0
Sense Motive +4= WIS 0+1+3 [1 Rank]
Sleight of Hand +8 = DEX 4+1+3 [1 Rank]
Stealth +8 = DEX 4+1+3 [1 Rank]
Survival +4 = WIS 0+1+3 [1 Rank]
Swim +6 = STR 2+1+3 [1 Rank]
Use Magic Device +4 = CHA 0+1+3 [1 Rank]
Special Abilities
Half-Elf
Low-Light Vision
Adaptability: Skill Focus (bonus feat)
Elf Blood: Half-elves count as both elves and humans for any racial effects
Elven Immunities: Immune to magic sleep. +2 to saves vs. enchantment
Keen Senses: +2 Perception
Multitalented: Choose two favored classes
Bonus Languages: Any (except secret languages)
Rogue
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Sneak Attack +1d6: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Weapon Training: A rogue that selects this talent gains Weapon Focus as a bonus feat.
Languages: Common, Elven, Varisian, Kelish and Osiriani [Bonus +2 INT, 1 Linguistics]
__________________________ Equipment__________________________
Max starting gold: 150gp remaining: 8gp 55sp
Added PFS Intro 1 gold: 417gp = 0gp 55sp
Purchased Masterwork Thieves’ Tools (100gp) 2lbs, False Jewelry - Medallion 10gp ruby (30gp) .5 lbs +8 Sleight of hand - Tiny Objects, sold Thieves’ Tools for 15gp, sold Rapier for 10gp bought Masterwork Rapier for 320gp
Added PFS Intro 2 gold: 419gp = 419gp 55sp
Added PFS Intro 1 gold: 273gp = 692gp 55sp
Added The Cyphermage Dilemma gold: 532gp = 1,224gp 55sp
Purchased Cloak of Resistance(PFS Intro 1) = 224gp 55sp
Carrying Capacity:
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
Held/Worn Equipment:
Leather Armor (10gp) 15lbs
False Jewelry - Medallion 10gp ruby (30gp) .5 lbs
Masterwork Rapier (320gp) 1lbs 1d6/18-20x2
Travellers outfit (1gp) 5 lbs
Short Bow (30gp) 2bs 1d6/x3
(2) Quiver of Arrows [40] (2gp) 2x3lbs = 6lbs
Belt and Pouch (1gp) 0.5 lbs
0gp 55sp
Backpack 10gp (2lb's):
Masterwork Thieves’ Tools (100gp) 2lbs
Waterskin (1gp) 4 lbs
5 Days Rations (25sp) 5 lbs
50 ft Silk Rope (10gp) 5 lbs
Harpy Musk (2gp) 0.5 lbs
Dagger (2gp) 1 lbs
Caltrops (1gp) 2 lbs
Bedroll (1sp) 5 lbs
Vial of Ink (8gp) - lbs
Ink Pen (1sp) - lbs
5X Sheets of Paper (2gp) - lbs
Tindertwig (1gp) - lbs
Small Steel Mirror (10gp) 0.5 lbs