Paracount Julistar

Fedryn Mannorac's page

71 posts. Organized Play character for Lictor Fedryn Mannorac.


Classes/Levels

HP 12/12, NL 11/12 || Init +1, Per +4 || AC 15, touch 11, ff 14 || F +4, R +3, W +0 || Greataxe +4 1d12+4 / 20 / x3, shortbow +2 1d6 / 20 / x3

About Fedryn Mannorac

FEDRYN MANNORAC CR 1/2
Male Human (Varisian) Ranger (Battle Scout) 1
LN Medium Humanoid (Human)
Init +1; Senses Perception +4
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +0
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OFFENSE
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Spd 30 ft.
Melee Greataxe +4 (1d12+4/20/x3) and
. . Unarmed Strike +4 (1d3+3/20/x2)
Ranged Shortbow +2 (1d6/20/x3)
Ranger (Battle Scout) Spells Known (CL 0, 4 melee touch, 2 ranged touch):
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STATISTICS
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Str 16, Dex 12, Con 15, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Power Attack -1/+2
Traits Aspiring Hellknight (Cheliax), Devil's Mark
Skills Acrobatics -1, Climb +5, Escape Artist -1, Fly -1, Heal +4, Intimidate +5, Knowledge (Dungeoneering) +6, Knowledge (Geography) +6, Knowledge (Nature) +6, Perception +4, Ride -1, Stealth +3, Survival +4, Swim +5
Languages Common, Elven, Infernal, Varisian
SQ Enemies: Humanoids (Human) (+2 bonus) (Ex), Track +1, Wild Empathy +1 (Ex)
Combat Gear Arrows (20), Greataxe, Lamellar, leather, Shortbow; Other Gear Backpack (9 @ 20.76 lbs), Bedroll, Blanket, Flint and steel, Tent, Small, Waterskin (2), Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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Aspiring Hellknight (Cheliax) +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
Devil's Mark +2 to Bluff, Diplomacy, Intimidate, and Sense Motive checks vs. outsiders [evil].
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 +1 to survival checks to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Modules Played:
First Steps Part 2 - To Delve the Dungeon Deep
First Steps Part 3 - A Vision of Betrayal

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