Eyes of the Ten (Inactive)

Game Master drbuzzard

PFS retirement arc
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The caster crumples to the ground dead.
combat over.

What now?

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

See if we can't get this boat operational again, I would think

Samhain recalls his owl as he sets to seeing what can be done for the ship.

-Posted with Wayfinder


Knowledge arcanna, engineering or use magic device to try and fix the engine.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

*tinker tinker jury rig jury rig*
Arcana: 1d20 + 7 ⇒ (13) + 7 = 20
Engineering: 1d20 + 3 ⇒ (7) + 3 = 10


If I might suggest it, you are best off picking your best bonus and everyone assisting that one. This check is pretty damned high.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek had a KN: arcana 35 earlier, when we jumpd the gun. Can we use that roll? Hate to waste a nat 20.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

That bad, huh? Okay, aid time!


We can keep your roll Ezren, but you still need more assists (even including Samhain).

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Well, Albin can auto assist, making it 39. Hugo isn't trained, so if 39 isn't good enough, either roll the dice, or guidance would make it an even 40. If 40 or 41 isn't good enough, Ezrek is looking to jump ship!


Better try guidance.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo can throw in a inspiring word for +2. If guidance stacks add another +1

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Do you want me to reroll the aid or are we going with that?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

If it does not look likely we will meet success, Hugo will also look to fly,featherfall or teleport off the ship

Hugo, not much help with the device, will check for any other crew members on the ship that may be able to help.
Either ones that were healed by his channel down below or any still topside that perhaps were hiding?


You are able to repair the ship.

You can head back to the upper deck to pilot the vessel.

Piloting requires a DC 30 use magic device or knowledge engineering check.

Adrils vessel is 1000 feet ahead of you.

You are now subject to a ship chance scene with lots of die rolling.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Guess I'm aiding Know (engineering) with my whopping +3!

Aiding Ezrek: 1d20 + 3 ⇒ (15) + 3 = 18 Aided!

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo can only add more inspiring words...+2 each

"Go team, go. Abadar hasten our vessel!"

In the meanwhile, seeing that a ship boarding and battle may be in the future, he will channel once to include the party and then tap himself and others with cure wand as time permits.

channel: 6d6 ⇒ (6, 1, 2, 4, 5, 3) = 21 on entire party
clw: 1d8 + 1 ⇒ (1) + 1 = 2
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (8) + 1 = 9

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ez's engineering is +7, while Albin's UMD is +15. Perhaps he should try, first.


Er, I meant ship chase scene.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

If it were disable device hugo would be of more help. Skill monkey he is not....

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain is less of a skill monkey. Can't do UMD, wish I'd taken some ranks in Fly, honestly, as that may actually be beneficial. =\

Silver Crusade

Tries to punch it
UMD: 1d20 + 15 ⇒ (9) + 15 = 24

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will give Albin an inspiring word for + 2 every sixth round if this lasts for at least 2mins. Otherwise guidance.

"Abadar guide our ship to the infidel ."

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

UMD aid: 1d20 + 7 ⇒ (6) + 7 = 13

Ezrek tries to aid Albin.

Got a Reroll, Albin?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

or is that just one of many UMD rolls needed in the chase?.


Actually that roll with the aiding and spell was enough to make the grade for the first check. After that the DC drops by 10, so you'll have an easy time now.

You started 1000 feet behind and 500 feet above Adril's vessel. That check closed things 100'.

Hence we need a stupidly high number of checks.

Also, there is a harpoon gun on the front of your ship which can be fired at the enemy. Those only have a range of 500' so it will be a while till you get in range.

The DC at this point is only 20, so you shouldn't have trouble closing.

Honestly this section looks almost as exciting as watching paint peel, but as this is PFS we are required to endure it.

So you can just give me a pile of rolls and catch up. Then we can get onto more normal murder hobo adventurer activities.

Looks like 15 rolls are the minimum. At 10 in you can start shooting, which can shorten things, though they can shoot back also.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Samhain heads for the harpoon gun to see if it's ready to fire or if it needs loading.

Silver Crusade

Continue to punch it a lot

This is the best rolls ever. *Insert Fist of the north star FX*

UMD: 1d20 + 15 ⇒ (12) + 15 = 27
UMD: 1d20 + 15 ⇒ (16) + 15 = 31
UMD: 1d20 + 15 ⇒ (11) + 15 = 26
UMD: 1d20 + 15 ⇒ (14) + 15 = 29
UMD: 1d20 + 15 ⇒ (17) + 15 = 32
UMD: 1d20 + 15 ⇒ (17) + 15 = 32
UMD: 1d20 + 15 ⇒ (19) + 15 = 34
UMD: 1d20 + 15 ⇒ (20) + 15 = 35
UMD: 1d20 + 15 ⇒ (7) + 15 = 22

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

UMD aid: 1d20 + 7 ⇒ (2) + 7 = 9
UMD aid: 1d20 + 7 ⇒ (20) + 7 = 27
UMD aid: 1d20 + 7 ⇒ (19) + 7 = 26
UMD aid: 1d20 + 7 ⇒ (6) + 7 = 13
UMD aid: 1d20 + 7 ⇒ (6) + 7 = 13
UMD aid: 1d20 + 7 ⇒ (20) + 7 = 27
UMD aid: 1d20 + 7 ⇒ (11) + 7 = 18
UMD aid: 1d20 + 7 ⇒ (18) + 7 = 25
UMD aid: 1d20 + 7 ⇒ (18) + 7 = 25
UMD aid: 1d20 + 7 ⇒ (10) + 7 = 17

Ezrek does his best to aid Albin.


Ablin seems to have really gotten the hang of piloting the ship and manages to close in 600' horizontally and 300' vertically.

Savage moves up to the harpoon with Samhain, preparing to help with it seems to looks to be onerous to load it.

You are still 100' outside of harpoon range, which is 600' away from the other ship.

Silver Crusade

Almost there don't fail me now
UMD: 1d20 + 15 ⇒ (9) + 15 = 24


Ok, the harpoon can be fired now.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

As the ships close, Samhain urges Savage to help him load the harpoon gun so as to be able to fire it once they're in range.

A standard ranged attack roll, I assume?

-Posted with Wayfinder

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek continues to help Albin fly the airship.

UMDaid: 1d20 + 7 ⇒ (2) + 7 = 9
UMDaid: 1d20 + 7 ⇒ (16) + 7 = 23
UMDaid: 1d20 + 7 ⇒ (1) + 7 = 8
UMDaid: 1d20 + 7 ⇒ (20) + 7 = 27
UMDaid: 1d20 + 7 ⇒ (7) + 7 = 14
UMDaid: 1d20 + 7 ⇒ (20) + 7 = 27
UMDaid: 1d20 + 7 ⇒ (12) + 7 = 19


Yes. I already put Savage there to load for you. If someone else wants to help with reloading, you can fire every round. It takes 2 PCs to load as a full round action.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo will help with reloading ....

" Excellent sailing Ablin. "

Silver Crusade

Stops banging on the wheel to look at Hugo

Thanks. That's what I was doing...

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

With the harpoon gun loaded, Samhain takes aim at the opposing ship before letting fly.

Harpoon!: 1d20 + 18 ⇒ (13) + 18 = 31
Don't know the damage dice, so will let GM roll it. And no, I don't have favored enemy (sky ship)... =(


harpoon damage: 5d10 + 20 ⇒ (4, 7, 8, 4, 1) + 20 = 44 that leaves a mark.

Actually a tough AC to hit, 28

Enemy shoots back.

to hit: 1d20 ⇒ 7 nope

Savage and Hugo reload.

Your hit slows the enemy vessel, so this closed the distance by another 100 on top of the success of your piloting check.

Next round you are 400 feet from your target.

PCs are up.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Just means I need to roll a 10, though I'm fishing for a 20 ;-)

Samhain fires again.

Harpoon!: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 5d10 + 20 ⇒ (9, 1, 9, 10, 4) + 20 = 53

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

"Well done, Samhain. Beautiful shot. Abadar would be most pleased. Did I ever tell you he favors crossbows...of which this just seems to be a very large one?"

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

"Not much different from a normal bow, either. Point and shoot. Now, let's load it back up before they return fire!"


Ablin UMD check 1d20 + 15 ⇒ (2) + 15 = 17 you fail to close any more due to the piloting, but the extra harpoon hit closes you by 100'.

The enemy shoots back with their harpoon.

1d20 ⇒ 5 miss

Savage and Hugo load up the harpoon launcher for another shot.

PCs are up. You are now 300' away from your quarry.

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

Harpoon!: 1d20 + 18 ⇒ (5) + 18 = 23
5d10 + 20 ⇒ (1, 10, 6, 1, 8) + 20 = 46

Samhain misses!

-Posted with Wayfinder

Silver Crusade

UMD: 1d20 + 15 ⇒ (1) + 15 = 16

Well this is distressing


Bad guys shoot back.

to hit: 1d20 ⇒ 20 damage: 5d10 + 20 ⇒ (10, 7, 3, 7, 8) + 20 = 55
confirm: 1d20 ⇒ 13 nope

Your vessel takes a hit. You lose 100' on them.

You're up again.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Hugo continues with the loading...

Grand Lodge

Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest

shoot her! : 1d20 + 18 ⇒ (19) + 18 = 37
5d10 + 20 ⇒ (6, 3, 9, 1, 8) + 20 = 47

-Posted with Wayfinder

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Ezrek continues to aid Albin. Had a 23 in that series of roll above.

If you want another: 1d20 + 7 ⇒ (10) + 7 = 17


Samhain slams another harpoon into the enemy vessel. Hugo and Savage reload the weapon.

That closes the distance by 100'.

Ablin pilots UMD: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 you gain another 100 feet on the vessel.

The enemy shoots again.

1d20 ⇒ 16 You are hit by another harpoon, and thus drop back another 100'. Net gain for this round is 100'.

You are 200' away.

PCs are up.

Silver Crusade

UMD: 1d20 + 15 ⇒ (17) + 15 = 32

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