drbuzzard |
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Orders from the Decemvirate
Personal Instructions from the Inner Circle of the Pathfinder Society
This crisp note, delivered personally to each of you by courier, bears the
official rune of the Decemvirate, the anonymous, masked ruling order of the Pathfinder Society. The Ten have rarely taken notice of your efforts to date, but their reliance upon you is a sign of your growing influence in the organization.
The orders command you and a team of hand-chosen fellow Pathfinders
to escort the famous longsword Pale Maiden, blade of the legendary early Pathfinder Durvin Gest, to the newly reestablished Pathfinder Lodge in the city of Woodsedge, in Revolution-wracked Galt. The Decemvirate wishes to entrust the sword to the Lady of the Lodge, Venture-Captain Eliza Petulengro. You are to escort the Pale Maiden from Absalom to Galt and ensure that the weapon arrives safely.
You are all booked on a vessel from Absalom to Galt. During this voyage you have an opportunity to become acquainted with your fellow Pathfinders whom the Demevirate has entrusted with this important mission.
Go ahead with introductions
Ezrek Filosten |
A tall, wiry Keleshite bearing a swarthy complexion, dressed in the clothes of an explorer, answers his door and recieves the letter without comment. Opening the letter, he reads it several times before clasping his hands behind his back, pacing the room. His gear jingles and clinks melodiously as he paces, several bandoliers and packs drapped across his torso hold all manner of flasks, vials, brass and glass instuments, and a large tome's outline is visible in his backpack.
"At last, a chance to put my name in the chronicles, more than a mere footnote." He mummurs to himself, before collecting the rest of his gear and heading out into the streets of Absalom to make last minute preparations.
Samhain Galanodel |
Just as tall, but not as wiry, Samhain looks out over the railing of the ship out to sea, his elf ears poking out beneath his chestnut coloured hair bound back in a leather strap. He, too, is dressed in very simple garb. Indeed, his great horned owl on the railing beside him seems more armoured than he in its glistening chain barding. The only sign of the warrior within lies in the very ornate bow at the elf'd side and the full quivers of arrows on his back. Beyond that, he seems like no more than a traveler. The owl stretches his wings uneasily.
"I know, Buho. I am missing her as well. We shall be back soon enough. With this task completed, I the Decemvirate should be able to let us be for a time."
With care, he pulls a handkerchief from his breast pocket, allowing the bird to snap at it before smelling it himself and replacing it.
Savage Vengeance |
A massive muscular man stands on the corner of the deck, his silvery blonde hair looks nearly white as it shimmers in the sun and blows in the wind. He grins as he starts walking towards the room with a grace that decieves his frame. His armor casts multiple reflections from the small spikes that adorn it, its mirror like sheen enhanced by the multiple rays of the sun. Around his waist is a large ornate belt, a closer inspection reveals that the largest of the circular discs adorning it is the sigil of the Ruby Phoenix with the words CHAMPION engraved near the bottom. He has very little in terms of other effects with the exception of a bow, an incredibly heavy looking Greatsword, and a wayfinder. He waits patiently for any others that arrive at the boat.
Dragon Jack |
A man comes leading a horse up the gangway. He hands the horse off to someone to be kept with whatever other livestock might be transported by this vessel.
He then proceeds to introduce himself to any of his teammates he should find:
"I am Sir Jack of the Order of the Dragon, a Silver Crusader."
When speaking to Savage, he adds "I believe I recognize you from our recent tournament. Tell me, did you participate in the dragon hunt? I wonder how many dragons fit on that island."
Jack also loves talking about battlefield tactics, and goes on about how to coordinate attacks for an extra bit of blood, or how to coordinate a tactical retreat without leaving yourself open.
Finally he asks each member of the team this riddle "In the midst of combat would you prefer a battle plan that gives you room to avoid an enemy's attack, confidence in your own attacks, or a chance to move across the battlefield?"
Savage Vengeance |
When speaking to Savage, he adds "I believe I recognize you from our recent tournament. Tell me, did you participate in the dragon hunt? I wonder how many dragons fit on that island."
" It was not a Linnorm sadly, but good practice none the less."
Savage offers the crusader his right hand in token of friendship and martial respect.
Hugo Victor |
You see a traveler in shiny chainmail covered by a dusty cloak from sandy roads and ancient tombs.
He carries a black crossbow with a greatsword strapped to his back. He has the symbol of a Abadar around his neck.
"Ah here we are. Hail, Ezrek, well met. It has been awhile. My retirement was lacking...well, adventure. Good to see you again.
He turns to Savage, and bows in respect.
"And you I have not had the pleasure to meet, but while drinking wine in the Filosten, a small
Halfling girl told me of your exploits in the far east in the Tournament. Very impressive.
Greetings all. I am Hugo of Abadar, the Master of the First Vault."
drbuzzard |
Despite the worries of the Decemvirate, your voyage across the Inner Sea and up the Sellen River to the Galtan town of Woodsedge sees few dangers, and you reach your destination without ever having to draw your weapons. The whole nation of Galt remains in the thrall of a bloody revolution, and while signs of desperation, poverty, and even violence abound, none of it has prevented you from your mission. The Pale Maiden remains safe, and you have successfully completed your first direct task for the secretive inner circle of the Pathfinder Society. Sooner than you had expected, you find yourselves standing on the outer stair of the Woodsedge Lodge.
Situated on immense grounds just outside the town proper, the luxurious manor house is marred by cracked plaster, missing windows, and rotting shingles, but a well-groomed topiary hints at a building coming back from a near-death encounter with Revolution and abandonment.
The huge doors of the Woodsedge Lodge open with a slow creak. A tall, bulky figure takes form in the gloom within, emerging into the sunlight with a gap-toothed smile and a bushy blond beard. It’s your old venture-captain from Absalom, Adril Hestram!
The huge man chuckles with a belly laugh at the sight of you. “I was wondering who they would send! The Ten choose wisely, of course! You did receive your orders to come here from the Decemvirate themselves, didn’t you? The servants are clucking that you bear the Pale Maiden. Is it true? May I wield the blade?”
Samhain Galanodel |
Samhain bows in greeting to the Venture Captain. "We were not expecting you to be here. Still, it is a pleasure to see a familiar face, Ser Hestram. Our instructions were by messenger, of course, to deliver it to the lady of the lodge, Madame Petulengro. Is she within?"
drbuzzard |
"Yes, she's inside. Honestly I'm not exactly sure why I'm here either. They won’t say why we’ve all been called here,” Adril says, “but it’s obvious the Pale Maiden is just a cover story. I’ve been... studying up on the Ten. I think I’m about to be promoted into their ranks. It was only a matter of time. My guess is that you’re here to represent my efforts as a venture-captain. I’ve no doubt you’ll make a very convincing argument for my promotion.
“Things will change between us if this happens. You’ve always been honest, dependable agents for me, so I’m telling you while I still can. After it happens, we will all be sworn to utter secrecy, for the identities of the Tenare the most treasured secrets of the Pathfinder Society. For now, though, I want you to know that I trust you implicitly, and I hope that you trust me. Once I have been made one of the Ten, even if we can no longer discuss it openly, I want you to know that I will always do what is right by you.”
Ezrek Filosten |
Ezrek listens intently to Hestram, smiling in retunr at the bear of a man. Something in the back of his mind causes him pause. "This is all too easy, something doesn't feel right. I wish I had a thought detecting extract prepared."
"My that would be quite the honor, Venture Captain Hestram. You have my congratulations if it comes to fruition. Who would you recommend to take your place?"
Sense Motive: 1d20 + 13 ⇒ (5) + 13 = 18
drbuzzard |
"Anyway, why don't we go in and meet Eliza so you can fulfill your mission?"
and he leads you inside the Woodsedge Lodge. The filigreed front doors open into a spacious great room with an enormous fireplace against the opposite wall. Elegant upholstered chairs and couches scattered about the chamber present an inviting, luxurious atmosphere, as if the whole place had been designed for fashionable lounging. A sweeping stair beside the fireplace leads to the balconies of the mansion’s second floor, which look down upon the room as if it were a stage. A scuffed and oddly stained red carpet runs down the center of the stair, showing that work yet remains to restore the Woodsedge Lodge to its former glory. Some elements, like the threadbare stuffed owlbear in one corner, hint more at the past than the future, but things are
coming along.
Adril leads on to the west, through a fine wooden door and into a wood- paneled corridor rich with the smell of fresh onions and simmering meat stew. The passage continues several feet to the north, with doors leading to chambers beyond. Adril bounds through the southernmost doors across the hall, leading you into a richly appointed meeting room where two figures are seated at a huge oak table near several empty chairs obviously intended for you. Adril points to a male human garbed in crude leathers
wearing a necklace of bird skulls.
“This here is Osprey,” he says. “Honorable fellow, a friend
to all and a Society man, tall and true. His keen eyes see much among the Pathfinders that others miss, and his counsel is unparalleled in our order.”
Adril turns to the gorgeous red-haired woman sitting at the head of the table, her pale face a marble bust of confidence and control.
“And this,” he says, his cheeks taking on a touch of red and his mouth curving into a lecherous grin, “is Venture-Captain Eliza Petulengro, the Lady of the Lodge.”
.
Samhain Galanodel |
Sakhalin nods courteously to Osprey with a look of familiarity before doing a full formal bow to the Lady. "An honour to make your acquaintance, m'lady. I see progress is running its course through the halls. We come bearing a gift, sent by the Decemvirate. May it shine as a symbol for this newfound lodge and have no need to be wielded in battle."
-Posted with Wayfinder
drbuzzard |
“You have my most sincere thanks for safely delivering the Pale Maiden to me,” Eliza says with a proud smile. “One of my servants will bring it to the lodge’s armory, where it will be kept safe to honor the responsibility granted to me by the Decemvirate.”
As she speaks, several human servants wearing elaborate dresses and fashionable suits bustle in and out of the kitchen through the north doors, delivering delicate flutes of bubbling wine, plates of fresh fruits, and platters of manicured finger- foods. Each of the servants wears a featureless white porcelain mask, obscuring his or her face completely. Each servant also wears a thin red ribbon around the neck. Eliza catches one of you looking at the ribbon, and her face takes on a serious cast.
“The ribbons represent the guillotine. The Final Blades that sing the song of Revolution and cut the heads from patriots. Each of my servants has lost a beloved one to the Mob. They wear the masks for their own protection. They are safe here in the Lodge. I know their identities, but it is critical that the rabble and the Mob do not identify them as servants of the Society. We are still not fully trusted here, after all, and although the people will not strike out against me, they may very well snatch one of my servants on their return home from a day’s work. I’m sure you understand.
“My homeland of Galt has lost much in this endless Revolution, and even the streets are dangerous. You are lucky to have arrived here safely, but I am sure you could have handled yourselves had you run into trouble. “Of course,” Eliza says, “I’m sure you’ve figured out by now that delivering the Pale Maiden was merely a pretext to get you to the Woodsedge Lodge. You are here for something far more important than a courier mission. For tonight, the Lodge will be host to a Talespinning, one of the most important ceremonies known to the Pathfinder Society. And the guest of honor is Adril Hestram!”
Hugo Victor |
Hugo looks up at the discourse, always with the keen eye and ear for negotiations and business.
"Ah very interesting pretext indeed. Is this Talespinning likely to generate some additional value to the Society beyond the well deserved recognition of Adril Hestram?"
Samhain Galanodel |
Samhain still stares curiously at the masked servants. If ever I thought I had humans figured out, another mystery presents itself.
"Forgive my foreign tongue, but what is a Talespinning? Are we to tell of past stories of our guest of honour?"
drbuzzard |
Everyone can give me a Sense Motive check if they like.
"Yes Talespinning is an opportunity to bring forth your memories of events you have encountered while serving in the society. Those relevant to the guest of honor are generally most apt. " she says looking at Samhain.
and looking over at Hugo "Since the whole purpose of the society is the quest for knowledge, I rather think sharing any personal knowledge which might not make a chronicle would be worthwhile, but I suppose in concrete terms, it is about Adril this evening. Usually such events presage other steps. "
"But it is time for you to settle in. I'll have my servants see you to your rooms, and you will have about an hour before the ceremony. Osprey will explain the procedure at that point. "
Then servants wearing masks arrive to show you to your rooms and help you with any luggage you might have.
Ezrek Filosten |
Sense Motive: 1d20 + 13 ⇒ (12) + 13 = 25
"It has been a pleasure to meet you Venture Captain Petulengro and to see you again, Venture Captain Hestram, and you as well Osprey." Ezrek says bowing.
drbuzzard |
I will take it that nobody wishes to do anything before the ceremony, so on to the ceremony.
After an hour you are summoned to the Great Room, where a squad of masked servants pass out long flutes of wine, selected Galtan cheeses, thin-cut venison, and poached axebeak eggs (which smell slightly of sulfur but taste delightful).
The Venture Captains are milling around chatting and snacking. Once all the PCs arrive, Opsrey heads up on to the balcony overlooking the ballroom you are in.
“Fellow agents of the Pathfinder Society,” says Osprey from
the balcony overlooking the Great Room. “I deliver a message
from the Decemvirate. Long have the Ten observed the
exploits of Venture-Captain Adril Hestram. Time and again
he has served the Society well, from his own adventures in the
Mwangi Expanse to the many activities conducted by agents
under his guidance.”
Osprey’s scratchy voice pauses for a moment and he leers out
at you. His high brow casts his dark eyes in shadow, giving him
an ominous visage. He gestures to you and your companions.
“That is where you come in. For tonight we celebrate the
Talespinning Ceremony, and our ritual begins with each of you
standing where I stand and regaling us with the story of your
greatest victory as a field agent of the Pathfinder Society. We
stand tonight to examine the achievements of Venture-Captain
Adril Hestram, and your victories speak to his capabilities
as a leader and his judgment in selecting the agents for his
important missions for the Society. When we have heard from
each of you, it will be Adril’s turn. After that, we shall know the
way of things, and the way of the future for Adril Hestram, and
perhaps also for all of you.
“Now,” he says, his mouth forming a crooked smile. “Who
would like to go first?”
please place yourselves on the map.
Then pick who wishes to start the stories. These actually are measured and count for something, so I'll need either a diplomacy, perform oratory, or bluff check from each of you. You can role play out the story if you wish or just give me a roll.
Ezrek Filosten |
I forgot that I would have liked to mix up a few extracts. I hadn't chosen any since last scenario. It only takes a minute per extract. If it is ok, Ez would have mixed up [i]Detect Thoughts, Darkvision, Dragon's Breath, and Stoneskin. The rest of the list would have stayed the same.
Samhain Galanodel |
Seeing no other volunteers, Samhain stands in his place, turning to address the gathering.
"Not so long ago, even by human terms, I was called by Adril Hestram after a mysterious ship appeared in Absalom's harbours. Through swift action and decisive movements, Hestram gathered a full team of Pathfinders in the early hours of the morning before the ship had a chance to vanish into planes unknown. I was honoured to be selected for the mission and, upon completion, returned to high praise from fellow Pathfinders. All of that would have been for naught were it not for the determined conduct of Adril Hestram."
Upon completion, Samhain raises a flute of wine for the first of many toasts. "To Adril Hestram."
Diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19
Hugo Victor |
Hugo raises his glass of wine to Samhain's toast.
"Here, Here! To Worthy Adril!"
diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24 to assist.
Hugo ponders to himself, while trying to recall any missions with Adril.
Well, good chap, let us be honest with ourselves. We have really never met the man, but have heard he was respectable as a venture captain.
Precept of Abadar #1128a: When in doubt, play along while negotiating and act as if you know more than you do.
Savage Vengeance |
Can someone put my token by dragon jack and the falconer, that chair thete looks rather nice.
I have issues with google maps, so may need someone to move me for a bit.
Hugo Victor |
"I have no relevant tales of Hestram, but can certainly say my most memorable mission was my last, prior to retirement. Ezrek was there as well as we chased down and defeated a Runelord in his own stronghold . I did not expect us to return. "
diplo : 1d20 + 8 ⇒ (18) + 8 = 26
Did not have a Hestram tale, but if anything goes, then throwing this in for effect .
Ezrek Filosten |
Ezrek thinks for a moment, then stands and nods at Hestram. "You may remeber this mission Venture-Captain, it seems not that long ago that I completed it. We were dispatched to the border of Geb and the Mana Wastes. In search of a journal of a missing Society agent. Traveling through the Wastes, we encountered undead, devils, and most unnerving, magic dead areas. Through it all, my training, some of which was taught to me by our esteemed Captain, carried me trough. In the end we triumphed, recovered the journal and defeated an Osyluth, while taking copius notes the whole while. If it weren't for some hard-earned lesson instiiled in me by Adril, I'm not sure I would have succeeded." Ezrek nods to the Venture-Captain, coughs uncomfortably, and takes his seat.
Turnig to Hugo, Ez smiles. "Yes my friend, I did not think we would return from that mission. We have our training to thank, once again."
Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22
Savage Vengeance |
Savage had a poor reputation with other Pathfinder due to a small incident concerning excessive force with a fallen agent that was raining death by arrows on the party. crit happens. but he none the less stands up and says two sentences.
" I am the agent that recovered the Hao Jin Tapestry. So You're welcome."
I am a chosen warrior of Gorum, had I wanted to be a bard I would have bought some tights and a stupid hat.
drbuzzard |
When the last of you has finished recounting your victories, Osprey arises from a comfortable chair in the back corner of the room and clears his throat. “Assembled fellow Pathfinders,”he says. “You have represented yourselves well, and your victories reflect upon the leadership of your venture-captain leaders. Which brings us to the man of honor, Adril Hestram. Adril, will you please take your place on the balcony? I wonder, after hearing all of this, what you consider your greatest victory.”Osprey flashes a quick glance at Eliza Petulengro, who furrows her brow and looks to the floor. “And how that victory serves the greater good of the Pathfinder Society.”
Adril Hestram, beaming with pride, smiles a wide grin beneath his bushy beard as he bounds up the central stair to the balcony. As he looks at each of you in turn for a moment, the hulking warrior of a man releases a mirthful chuckle, as if considering a private joke. His bearclaw hands grasp the balcony’s railing as he addresses the group.
“I have never stopped adventuring. From my year lost in the Mwangi Expanse a decade ago to my tenure as a venture-captain in Abaslom all the way through to today, I’ve kept looking for new challenges and opportunities in the face of danger that would melt the hearts of ordinary men. And in all that time, I’ve learned a simple lesson that I’d like to share with you today—”
What at first seems like a tiny tremor soon erupts into a jerking and heaving cataclysm that shakes the entire room. Adril falls silent, a look of dumb surprise erasing the arrogance and confidence in his weathered face. For a single moment he looks utterly lost. Then, two enormous shapes—writhing, living leviathans of bright red chitinous plates—burst through the floor in the back corners of the room. Eliza screams, and the chamber erupts into chaos.
Need initiative rolls.
init: 1d20 ⇒ 12
As the worm in the SW corner comes up through the floor it breaks the balcony above bringing it down. This buries Eliza and Ezrek and Hugo need to make reflex saves to dodge falling debris.
Savage Vengeance |
initiative: 1d20 + 9 ⇒ (14) + 9 = 23
Hugo Victor |
init : 1d20 + 4 ⇒ (15) + 4 = 19
reflex : 1d20 + 10 ⇒ (15) + 10 = 25