Eyes of the Ten
(Inactive)
Game Master
drbuzzard
PFS retirement arc
map
Savage, seeing that he is unable to reach his target, drops his greatsword (free), pulls his bow (move) and takes a shot at the archer.
to hit: 1d20 + 16 ⇒ (1) + 16 = 17 damage: 1d8 + 3 ⇒ (7) + 3 = 10 miss
PCs up.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
If Albin did not have an action in surprise round or this round, unlock door for Samhain.
He could unbar the door during the surprise round and open it this round, leaving a standard action.
drbuzzard wrote: He could unbar the door during the surprise round and open it this round, leaving a standard action. I'll do that then
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Hugo will step 5' to the NE and casts flamestike targetted on the pair of enemies.
Divine and fire Dmg : 11d6 ⇒ (6, 5, 1, 6, 4, 2, 5, 5, 1, 1, 1) = 37 reflex DC 22
Reflex saves 2d20 ⇒ (18, 12) = 30 pass, fail
AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Sorry, I missed where you edited the post where the bads went. And the visible caster is on fire, atm. (Full round DC 21 to put out.
Ezrek grins at the archer and lobs a few more fiery bombs. This time, aiming for the archer. Taking +2 from Fervor
RTA, PBS, Fervor, Rapid: 1d20 + 15 + 1 + 2 - 2 ⇒ (13) + 15 + 1 + 2 - 2 = 29
Damage: 6d6 + 5 + 1 + 2 ⇒ (6, 5, 6, 6, 1, 6) + 5 + 1 + 2 = 38
RTA, PBS, Fervor, Rapid: 1d20 + 15 + 1 + 2 - 2 ⇒ (6) + 15 + 1 + 2 - 2 = 22
Damage: 6d6 + 5 + 1 + 2 ⇒ (2, 3, 6, 4, 2, 4) + 5 + 1 + 2 = 29
Iterative, RTA, PBS, Fervor, Rapid: 1d20 + 10 + 1 + 2 - 2 ⇒ (20) + 10 + 1 + 2 - 2 = 31
Damage: 6d6 + 5 + 1 + 2 ⇒ (6, 1, 2, 4, 4, 5) + 5 + 1 + 2 = 30
Confirm: 1d20 + 10 + 1 + 2 - 2 ⇒ (9) + 10 + 1 + 2 - 2 = 20
Extra Damage: 6d6 + 5 + 1 + 2 ⇒ (6, 3, 1, 6, 2, 4) + 5 + 1 + 2 = 30
10' splash for 11 damage per bomb. DC21
Addnl Fire Damage on caster: 1d6 ⇒ 4
Would change targets if archer goes down.
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
The door now open, Samhain steps towards it and fires some arrows at whoever is left after Ezrek's bombardment (if any), or the archer if both still stand.
Many: 1d20 + 16 + 6 + 1 ⇒ (15) + 16 + 6 + 1 = 38
2d8 + 18 + 12 + 2 ⇒ (8, 8) + 18 + 12 + 2 = 48
Iterative: 1d20 + 11 + 6 + 1 ⇒ (11) + 11 + 6 + 1 = 29
1d8 + 9 + 6 + 1 ⇒ (8) + 9 + 6 + 1 = 24
Tertiary: 1d20 + 6 + 6 + 1 ⇒ (15) + 6 + 6 + 1 = 28
1d8 + 9 + 6 + 1 ⇒ (3) + 9 + 6 + 1 = 19
Both of the visible figures go down under Ezrek's fusillade.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
"Samhain, another caster was around, but either went invisible or dimensioned out when we attacked.
Hugo will push up against where the barrier was encountered. If he can still hear movement deeper into the room after the other two fall, he will cast invis purge.
perception: 1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Samhain takes a moment to look for the caster in question.
Perception: 1d20 + 25 ⇒ (4) + 25 = 29
+6 for human, +2 for terrain for 37 total...
still horrible
Neither of you detect the other caster.
Then a ray travels out of a corner towards Savage.
to hit: 1d20 ⇒ 4 hit
Savage Fort save: 1d20 + 13 ⇒ (16) + 13 = 29 pass, but he is fatigued and drops out of rage.
Ok, they should be easy enough to find now.
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Perception: 1d20 + 25 + 6 + 2 ⇒ (11) + 25 + 6 + 2 = 44
If spotted:
Arrow!: 1d20 + 16 + 6 + 1 ⇒ (19) + 16 + 6 + 1 = 42
1d8 + 9 + 6 + 1 ⇒ (2) + 9 + 6 + 1 = 18
Then I guess they roll their concealment since still invisible.
The target is not human, so stop adding that in (not sure why you assume they are).
You do see them and get a shot off. concealment: 1d100 ⇒ 36 miss. (high always hits with me)
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Thought I saw it referenced that it was. Wishful thinking I suppose.
Agreed that high hits.
The other two were human. They have a token with them.
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Using echolocation extract and moving to try and find the caster
AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Ezrek drinks his extract for seeing invisible things and looks around.
Once he spots the caster, Ez will move to within PBD range, if possible.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
"Do you see the last one or do i need to purge invisibility on the entire area? ."
Hugo will move up and search the bodies while the others play hide n seek with caster. He will stabilize if either is still bleeding.
AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Ezrek points to the other side of the room. "Over there!"
A lightning bolt crackles out from the NE side of the room.
Need reflex saves from Ablin, Hiugo and Samhain for 1/2. DC 16
damage: 9d6 ⇒ (2, 5, 4, 5, 5, 2, 3, 2, 5) = 33
PCs up again.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Hugo will attempt to dodge the electric bolt.
"Hey Ezrek, is there another one running around?
reflex,Inspired,BoF: 1d20 + 11 + 2 + 2 ⇒ (17) + 11 + 2 + 2 = 32
AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Ezrek shakes his head. "No, they moved across the room! Watch where I throw." He says as he begins tossing bombs.
RTA, PBS, BoF, Rapid: 1d20 + 15 + 1 + 2 - 2 ⇒ (16) + 15 + 1 + 2 - 2 = 32
Damage: 6d6 + 5 + 1 ⇒ (5, 4, 3, 3, 5, 1) + 5 + 1 = 27 And on fire
RTA, PBS, BoF, Rapid: 1d20 + 15 + 1 + 2 - 2 ⇒ (20) + 15 + 1 + 2 - 2 = 36
Damage: 6d6 + 5 + 1 ⇒ (4, 5, 4, 1, 6, 1) + 5 + 1 = 27 And on fire
Iterative, RTA, PBS, BoF, Rapid: 1d20 + 10 + 1 + 2 - 2 ⇒ (12) + 10 + 1 + 2 - 2 = 23
Damage: 6d6 + 5 + 1 ⇒ (4, 3, 3, 3, 5, 6) + 5 + 1 = 30 And on fire
Crit Confirm: 1d20 + 15 + 1 + 2 - 2 ⇒ (20) + 15 + 1 + 2 - 2 = 36
Crit Damage: 6d6 + 5 + 1 ⇒ (1, 5, 1, 3, 4, 1) + 5 + 1 = 21
You hear a scream from the corner as the bombs detonate, and a scorched figure is revealed that collapses in a heap, barely breathing.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
"Oh, i see him now, Ezrek. Thanks for outlining him in flames ."
Hugo will try to move over and stabilize the fallen for questioning or reward if needed.
This is rather time dependent, how are you going to do it?
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
if he is within channel range, hugo will exclude the other two and channel. Is there still the force field effect up when hugo tried pushing against it?
There was an anti-life shell up, but it would not prohibit channeling. It is down now since the caster who made it is pushing up daisies.
You can channel just fine.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Hugo will move towards the fallen and channel for the party and last one fallen. Excludes the other two.
"Savage, make sure he cannot cast ."
Channel : 6d6 ⇒ (6, 3, 2, 3, 5, 3) = 22
The one on the ground comes back awake and immediately surrenders "Please don't kill me!" it is a female elf, who looks a bit like an overdone roast at the moment. Normally she would be quite pretty.
Savage moves over and binds her securely.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
"We will not kill you as long as you cooperate. First, who are you and what are you doing in this place?."
"I am Pycerat. The Decemvirate had been holding me prisoner in here for some time. I was let out recently. Not sure who did it though. I was working with a couple other of the prisoners, that you seem to have killed. We got trapped in here after fighting some clockworks which were too much for us. "
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
Hugo tries to determine if she is being forthright.
"We were attacked as soon as we entered this place and fought some clockworks as well.
I am not sure why you were held prisoners of the Decemvirate, but until we can validate your account,
you will remain our prisoner. We will see to the disposition of the slain in due time.
We cannot help them now."
Sense Motive, inspired: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
He will also cast Detect Evil and scan her and the room for emanations.
She is definitely evil, though with a moderate aura.
They appear to be telling the truth.
I can't fail that check
That hurts
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
reflex: 1d20 + 15 ⇒ (1) + 15 = 16
Samhain quickly glances around the room for anything of note before, "We should press on. Time is not our ally."
Perception: 1d20 + 25 + 2 ⇒ (12) + 25 + 2 = 39
-Posted with Wayfinder
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
Really? Could only fail on a fumble. Because, yes, Nat1's still fail saves. Sigh. Channel felt good though!
-Posted with Wayfinder
AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Ezrek nods at Samhain. "Agreed."
There are two passages into rooms to the north.
AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Ezrek moves up and slowly examines each door for traps and locks.
Perception T20: 20 + 22 = 42
They are open, no doors. You do not detect any traps.
Elf 63517-2 NPC Venture-Captain of the Lodge in Bellis, Verduran Forest
As Ezrek checks, Samhain takes a wand and taps himself before stowing it again in his quiver.
CMW: 2d8 + 3 ⇒ (8, 5) + 3 = 16
AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Ezrek gives the all clear sign, the motions to the eastern door. "This one first?"
A dimensional hallway creates an additional barrier between the Decemvirate’s extraplanar vault and the main chambers of their sanctum. While the room itself is only 15 feet across, anyone attempting to pass through the door on the other side must pass through a dimensional anomaly that increases the overall travel distance to 200 feet. On either side, 5-foot-deep alcoves connect to the initial 15 ft. of the corridor. A gray, translucent haze fills the alcoves, providing concealment to any sentries posted within. A creature in either of the alcoves treats all 200 feet of the passage between them as being adjacent.
There's nobody present in there, so all the TARDIS stuff doesn't much matter.
Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }
"Agreed. Ready when you are,Ezrek ."
AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16
Ezrek moakes sure his ioun stone is slotted into his wayfinder and makes his way slowly into the hall, keeping an eye out for traps.
Perception: 1d20 + 22 ⇒ (2) + 22 = 24 trapsppoter
Still looking: 1d20 + 22 ⇒ (9) + 22 = 31 trapsppoter
No traps in the hall. You look into the next room (19)
An archway opens into a wedge-shaped room, its outer wall bisected by a spherical chamber. Blackened, lightning-shaped streaks run across the walls and floors. In the middle of the spherical chamber floats an ebon gemstone with fifteen facets. Long chains forged from a strange blue alloy run from the center of each facet to the chamber walls.
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