Hugo Victor |
Hugo will let the bombers finish off the worms. He excludes the behir from a channel.
Channel : 6d6 ⇒ (6, 1, 2, 1, 2, 6) = 18
was not sure if Savage was into his rage hp, but did not need him dropping.
oh, and did the behir take full damage from the flamestrike?.
Samhain Galanodel |
Well darn. Okay.
Samhain sizes up his foe and opts to go ahead and try to put it down from his current position.
Fighting defensively, AC 31 vs AoO
Many: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
4d6 + 18 + 2 ⇒ (2, 5, 6, 4) + 18 + 2 = 37
Iterative: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
2d6 + 9 + 1 ⇒ (3, 1) + 9 + 1 = 14
Tertiary: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
2d6 + 9 + 1 ⇒ (1, 2) + 9 + 1 = 13
And you said neutral, so no holy damage
Hugo Victor |
If Albin does not post in the next day or two...bot rolls in the spoiler tag.
Albin hurl bombs at the closest Behir and then switch targets if it drops
range to hit: 1d20 + 17 ⇒ (19) + 17 = 36 damage: 6d6 + 5 ⇒ (1, 3, 3, 3, 2, 6) + 5 = 23 DC 21 save or burn
range to hit: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 6d6 + 5 ⇒ (3, 1, 5, 5, 1, 6) + 5 = 26
drbuzzard |
Ablin's bomb drops the Behir underneath Ezrek.
Savage, still not able to either fly, or figure out why his kidney is still visible, continues to hide behind the pillar.
Last, lonely Behir gets scared now that all its buddies are dead and flies back to the gate and tries to claw it's way back in. The crowd starts booing loudly.
Kol Voss gets back up after the latest channel and shouts his challenge to Adril, declaring that they must fight the Right of Ascension for control of the Starsword. At this challenge, the crowd slowly quiets as those who didn’t hear the challenge begin asking what’s happening. Adril ignores this, but the crowd begins to shout at him in Azlanti, demanding to know when he will oblige Kol Voss and fight for control of the “tribe”
Adril shouts his refusal, and the crowd that so recently supported the new King Adril immediately turns violent and begins shouting in Azlanti for the death of the Beast. Even the princess, chained to the floor beside him, shouts that he’s a coward. Adril is initially angry, but when the crowd begins to climb into his luxury box, he quickly unchains the princess and flees, shouting defiance over his shoulder at Kol Voss and the PCs.
Once Adril flees, the crowd manages to destroy the device powering the Pactmaster force field and Kol and the PCs are free to pursue the rogue venture-captain. Adril has quite a lead on the PCs though, so as they chase after him through the maze of hallways beneath the arena’s stands, they hear a huge, booming roar. Once they reach the outside, they see an airship—essentially a large sailing vessel similar to those on Golarion, but with leathery wings and stabilizers—sailing quickly up away from a nearby skydock trailing a cloud of thick black smoke. Dozens of citizens of Arl lay dead across the skydock and several other airships are burning. One ship, however, seems intact, and Kol Voss suggests everyone board the ship immediately and pursue Adril. Should the PCs express doubt, Kol shouts, “The Beast has my sister! If you are cowards, you can stay. I am not. I shall fight him in the clouds if I have to!” and with that he races across the skydock, a handful of his men following him.
Hugo Victor |
Hugo will follow after Ezrek, joining the ship and grand chase.
If given a round to heal aboard ship, Hugo will channel once more to get Samhain and Savage closer to fighting shape...and Kol if he is still hurt. If more than one round, he will dig out a wand to top them off.
Channel : 6d6 ⇒ (6, 2, 6, 5, 6, 4) = 29
.
drbuzzard |
You have plenty of time to heal once you are on the ship.
I'll just assume everyone boards to move things along.
Kol Voss and his people know how to steer the ship, so they instruct you to stay out of the way. Kol himself and all but two of his men head down to the engine room to activate the artifact that powers the ship while his two loyal soldiers stay on the bridge to captain and steer. Once the vessel is airborne and quickly pursuing Adril, it becomes clear that the rogue venture-captain’s vessel took some damage in its escape as it moves a bit slower than Kol’s ship and leads a trail of black smoke that seems to pour from several cracks near the airship’s rear stabilizing wing.
Adril’s solution to escape Kol Voss is to pilot his ship higher and higher. As you ascend, the air grows thinner and much colder, bottoming out at 10o F once the ships reach what seems to be their maximum altitude. Kol’s men manage to push their vessel just a bit higher than Adril’s airship, and at the moment it seems as though you will soon leap across to Adril’s ship, Kol’s airship leans hard to starboard and begins to rapidly descend. Kol’s men scream in alarm,
If you don’t speak Azlanti, the two men pantomime not being able to steer and the ship crashing.
Samhain Galanodel |
Samhain bounds with the others toward the airship dock, nimbly dodging any obstacles that are come across.
As the ship goes higher, he bundles his robes tighter around him. Anyone with an Endure Elements to spare?
Samhain looks at the men, wondering at their pantomime. "Can't steer? Crash? What the hell is going on down there?" He rallies the team together. "What the hell is Kol up to down there? Shall we head below?"
Ezrek Filosten |
Ezrek speaks Azlanti.
Ezrek translates what the crew says, as he quickly mixes a couple element enduring extracts. Have an open slot and a couple level 1 boro beads to replenish the extract. Who needs them? Ezrek's ioun stone resonates endure elements.
Hugo Victor |
Hugo casts endure elements on himself and will pearl it back and cast another on Samhain or Savage as they head downstairs.
"Do any of you know how to fix engines or should we be prepared to abandon ship?"
Ezrek Filosten |
Assuming Hugo is talking to the crew, Earek translates, then takes a look at the engines himself.
KN: arcana?: 1d20 + 15 ⇒ (20) + 15 = 35
KN: engineering?: 1d20 + 7 ⇒ (2) + 7 = 9
Hugo Victor |
LoL, Hugo was talking to the party. He isn't the captain and has no desire to go down with the ship if a crash and burn scenario is in the making.
"Thanks Ezrek. Do the crew seem to think they can fix it?
Hugo utters a word of inspiration upon himself and if anyone else needs a skill boost to try and repair the thing.
drbuzzard |
Hugo Victor |
Perc : 1d20 + 24 + 2 ⇒ (16) + 24 + 2 = 42
Samhain Galanodel |
Perception: 1d20 + 25 ⇒ (15) + 25 = 40
Samhain points his bow at the south end of the chamber, shouting "Show yourselves this instant!" He also relays that there are half a dozen invisible creatures to the north and one to the south.
Hugo Victor |
Init : 1d20 + 4 ⇒ (19) + 4 = 23
drbuzzard |
Ablin init: 1d20 + 6 ⇒ (18) + 6 = 24
Looks like South enemy, PCs, north enemies.
South enemy casts a spell and appears casting a spell. A bolt of lightning zaps into Savage, and then arcs into the rest of you.
Savage reflex save: 1d20 + 7 ⇒ (8) + 7 = 15 fail
damage: 14d6 ⇒ (4, 6, 5, 1, 5, 3, 5, 4, 2, 2, 6, 1, 1, 6) = 51 DC 21 reflex save for 1/2.
PCs are up.
Hugo Victor |
Reflex : 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19 vs lightning. ouch
Hugo will cast invis purge (55' radius)
"Well that was not very nice. And lets see who else is hiding ."
He will draw his greatsword and step out of reach if any hidden foes are closeby.
Ezrek Filosten |
KN: religion: 1d20 + 10 ⇒ (19) + 10 = 29
"Rime zombies!" Ezrek hisses, as he begins throwing his undead burning bombs at the creatures.
Targeting northern middle zombie in order to hit all with 5' splash.
RTA, Rapid, PBS: 1d20 + 18 - 2 + 1 ⇒ (13) + 18 - 2 + 1 = 30
Damage: 6d8 + 6 ⇒ (8, 3, 1, 4, 1, 2) + 6 = 25
RTA, Rapid, PBS: 1d20 + 18 - 2 + 1 ⇒ (17) + 18 - 2 + 1 = 34
Damage: 6d8 + 6 ⇒ (6, 5, 7, 7, 6, 1) + 6 = 38
Iterative, RTA, Rapid, PBS: 1d20 + 18 - 2 + 1 ⇒ (7) + 18 - 2 + 1 = 24
Damage: 6d8 + 6 ⇒ (7, 4, 1, 5, 5, 2) + 6 = 30
11 Splash per bomb, DC 21 Ref for half.
Samhain Galanodel |
Reflex: 1d20 + 15 ⇒ (19) + 15 = 34 No damage, 80/112 HP
Civetta: 1d20 + 10 ⇒ (2) + 10 = 12 9/60 HP
Samhain steps forward and shoots at the caster as he sends his bird above deck.
Deadly Aim: 1d20 + 16 + 1 ⇒ (11) + 16 + 1 = 28 +6 if human
1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14 +6 if human, if evil: 2d6 ⇒ (6, 2) = 8
Hugo Victor |
I am assuming Savage will charge the caster and Albin will bomb the zombies. Since Albin has been posting recently, we can leave that to him. Also, I was not keeping track of hp and bombs remaining etc.
drbuzzard |
Forgot to mention, the zombie hit by all the bombs was blown into chunky bits.
reflex saves
Zombie 1 reflex: 3d20 ⇒ (13, 3, 1) = 17 all fail 33 damage
Zombie 3 reflex: 3d20 ⇒ (9, 17, 5) = 31 1 pass, 27 damage
Zombie 4 reflex: 3d20 ⇒ (13, 9, 8) = 30 all fail 33 damage
Zombie 5 reflex: 3d20 ⇒ (3, 16, 2) = 21 1 pass 27 damage
Zombie 6 reflex: 3d20 ⇒ (11, 10, 12) = 33 all fail, 33 damage
drbuzzard |
Ablin tosses a couple bombs at the southern middle zombie to maximize splash.
It drops.
The other zombies try to save
Z1 reflex save: 2d20 ⇒ (6, 17) = 23 fail, pass 24 damage
Z3 reflex save: 2d20 ⇒ (17, 2) = 19 pass, fail 24 damage
Z4 reflex save: 2d20 ⇒ (14, 15) = 29 fail, fail 33 damage
Z6 reflex save: 2d20 ⇒ (2, 2) = 4 fail, fail 33 damage
the zombies are looking rather under the weather.
Savage moves south to attack the caters.
"RAARHGH!"
power attack, rage, CaGM
to hit: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 2d6 + 28 ⇒ (3, 2) + 28 = 33 and he slashes her across the torso, drawing copious blood.
The zombies that remain move to attack.
Sorry if I didn't mention it before, but the obstructions on the map aren't actually there as I had to use a different deck than the one for the engine room since the idiotic map included where all the invisible people were.
Two zombies attack Hugo.
to hit: 2d20 ⇒ (1, 9) = 10 miss, hit damage: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17 4 is cold damage
two zombies attack Samhain.
to hit: 2d20 ⇒ (10, 6) = 16 hit, miss damage: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (2) = 15 2 is cold damage
PCs are up.
Hugo Victor |
Seeing the bombs are being rather effective against the zombies, Hugo elects to step back 5' and channel to heal wounds.
channel: 6d6 ⇒ (4, 2, 4, 1, 6, 5) = 22 - exclude woman, if she is in range (I think her and Savage are both out of range, not sure about the owl)
Best take these undead down this time, I am running low on healing
Ezrek Filosten |
"Rime zombies are resistant to all, but slashing weapons and are immune to cold, but fire works quite well."
Stepping northeast, Ezrek switches to fire bombs, and tosses more at the middle zombie (outlined in red), splashing all of the others.
Rapid, RTA, PBS: 1d20 + 18 - 2 + 1 ⇒ (12) + 18 - 2 + 1 = 29
Damage: 6d6 + 5 + 1 ⇒ (6, 5, 6, 6, 5, 3) + 5 + 1 = 37 And on fire
Rapid, RTA, PBS: 1d20 + 18 - 2 + 1 ⇒ (5) + 18 - 2 + 1 = 22
Damage: 6d6 + 5 + 1 ⇒ (3, 2, 1, 1, 6, 4) + 5 + 1 = 23 And on fire
Iterative, Rapid, RTA, PBS: 1d20 + 12 - 2 + 1 ⇒ (16) + 12 - 2 + 1 = 27
Damage: 6d6 + 5 + 1 ⇒ (6, 6, 3, 6, 6, 5) + 5 + 1 = 38 And on fire
11 pts (16?) fire splash to all the others, DC 21 for half.
Ezrek will switch to the adjacent zombie to the west, if the first target goes down.
Samhain Galanodel |
will: 1d20 + 6 ⇒ (3) + 6 = 9
-Posted with Wayfinder
Samhain Galanodel |
Knew I shoulda re-rolled that. Ah well, could be worse.
1d100 ⇒ 21
Samhain shakes his head clear for a moment, long enough to fire off some more arrows at the caster.
Many: 1d20 + 16 + 1 + 6 ⇒ (20) + 16 + 1 + 6 = 43
2d8 + 18 + 2 + 12 ⇒ (7, 2) + 18 + 2 + 12 = 41 if evil: 2d6 ⇒ (4, 3) = 7
Confirm: 1d20 + 16 + 1 + 6 ⇒ (18) + 16 + 1 + 6 = 41
2d8 + 9 + 1 + 6 ⇒ (4, 6) + 9 + 1 + 6 = 26 67 total, plus 7 if evil
Iterative: 1d20 + 11 + 1 + 6 ⇒ (15) + 11 + 1 + 6 = 33
1d8 + 9 + 1 + 6 ⇒ (6) + 9 + 1 + 6 = 22 if evil: 2d6 ⇒ (6, 2) = 8
Tertiary: 1d20 + 6 + 1 + 6 ⇒ (14) + 6 + 1 + 6 = 27
1d8 + 9 + 1 + 6 ⇒ (4) + 9 + 1 + 6 = 20 if evil: 2d6 ⇒ (2, 2) = 4
No soft cover from Savage. I'm gonna hazard a guess saying she's dead, Jim.