Ezrek Filosten |
Anything on the knowledge?
Ezrek flies into the room, (how high are the ceilings?) rising toward the ceiling, and tosses a bomb at the creature.
RTA, PBS: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
Frost Damage: 6d6 + 5 + 1 ⇒ (4, 5, 4, 1, 5, 5) + 5 + 1 = 30 DC 21 Fort or staggered for a round
Hugo Victor |
Hugo waits for the critter to respond to the lashing from Ezrek and Samhain and whether Savage moves into the room.
"Thanks Ezrek. So you have heard of these before?
I fought something similar about a year ago, a pair of them actually.
They shredded our party and killed one of our team.
But they looked somewhat different."
drbuzzard |
Savage enters the room and sees a critter moving to attack, so he closes and engages.
power attack, rage
to hit: 1d20 + 20 ⇒ (11) + 20 = 31 damage: 2d6 + 28 ⇒ (2, 4) + 28 = 34
He also activates come and get me.
Critter attacks.
CaGM kicks in
to hit: 1d20 + 20 ⇒ (19) + 20 = 39 damage: 2d6 + 28 ⇒ (3, 4) + 28 = 35
confirm: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 2d6 + 28 ⇒ (2, 1) + 28 = 31
claw: 1d20 ⇒ 4 damage: 1d6 + 11 ⇒ (2) + 11 = 13
CaGM
to hit: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 2d6 + 28 ⇒ (4, 6) + 28 = 38
claw: 1d20 ⇒ 7 damage: 1d6 + 11 ⇒ (3) + 11 = 14
The critter scratches Savage a bit, who in turn cuts the poor thing almost to ribbons.
Hugo is up then everyone again.
Hugo Victor |
Hugo will cast cmw and move up behind Savage and heal a couple of the scratches.
Cmw : 2d8 + 10 ⇒ (1, 6) + 10 = 17
"Looks like this is well in hand. Unless of course the creature wants to surrender and tell us what is going on beyond since the prisoners did not know much about the current situation . "
Hugo Victor |
Works for me. I was not sure if it spoke common and would be willing to negotiate anyway.
Samhain Galanodel |
May as well try to fell it.
Samhain fires off some more shots from his cover behind the pillar.
Many Shot: 1d20 + 16 + 1 ⇒ (19) + 16 + 1 = 36
2d8 + 18 + 2 ⇒ (8, 2) + 18 + 2 = 30
Iterative: 1d20 + 11 ⇒ (13) + 11 = 24
1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Tertiary if it still stands: 1d20 + 6 ⇒ (2) + 6 = 8
1d8 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Ezrek Filosten |
RTA, PBS: 1d20 + 18 + 1 ⇒ (10) + 18 + 1 = 29
Cold Damage: 6d6 + 5 + 1 ⇒ (5, 4, 3, 4, 4, 1) + 5 + 1 = 27 DC 21 Fort or staggered for a round.
RTA, PBS: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Cold Damage: 6d6 + 5 + 1 ⇒ (2, 2, 1, 3, 2, 4) + 5 + 1 = 20 DC 21 Fort or staggered for a round.
Ezrek lobs two more cold bombs at the sphinx.
drbuzzard |
Savage will continue to savage it.
to hit: 1d20 + 20 ⇒ (2) + 20 = 22 damage: 2d6 + 28 ⇒ (2, 5) + 28 = 35 miss
to hit: 1d20 + 15 ⇒ (14) + 15 = 29 damage: 2d6 + 28 ⇒ (2, 4) + 28 = 34 hit
to hit: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 2d6 + 28 ⇒ (3, 2) + 28 = 33 hit
and he kills it.
No treasure in here.
The stairs at the far end of the hallway climb up into a block of unnatural shadow.
Hugo Victor |
Heading up the stairs, looking for traps and such as we climb.
"That takes care of business. Now to check the upper level for our missing hosts
perception: 1d20 + 24 + 2 ⇒ (3) + 24 + 2 = 29
drbuzzard |
Atop the stairs, the unnatural shadow disperses, emptying like a river of gray swirling fog into a tremendous, circular atrium. The fog collects along the perimeter of the room, hovering no more than a foot above the ground. The remainder of the floor is exposed. Its surface appears slick and glasslike. Light from below penetrates the translucent surface, giving off a faint, eerie glow. The walls too appear made of the same, glassy substance. They climb almost twenty feet, then curve inward into a shadowy metal dome. Pinholes of light twinkle on the surface of the dome ceiling, giving it the appearances of the night sky. A shifting array of scenes twist and dance across the surface of the murky windows, depicting scores of people and places in dozens of realms throughout Golarion.
In the center of the room stands a lone figure dressed in an ivory mask, featureless except for pale, pupil-less white orbs lined with jade where her eyes should be. Its surface is inlaid with complex patterns of runes and upon its left cheek rest three, blood-red, crystalline tears. Dozens of silver rings pierce the perimeter of the mask, and it is hooded with a bristling mane of peacock feathers. Beneath the mask, they wear a gown of peacock feathers, porcupine quills and shimmering plates of scintillating opalescent abalone.
Knowledge local might well be useful here.
Samhain Galanodel |
Samhain looks at the other members, shakes his head to indicate no other targets currently, and moves forward with the rest of the group.
Something is not right. Where is he? This is much too convenient.
With a motion, he sends Civetta to circle above by the ceiling and tells the bird to defend the masked figure against any threats.
Finally, he taps his quiver again with the wand to ensure he has enough arrows for a confrontation he is all too certain will occur.
drbuzzard |
As you approach the figure, they begin to speak:
“Well Adril, you have found me at last. I see you have once again manipulated the members of the Society into performing your dirty work. I congratulate you on your ingenuity. Well played. Now that you’re here, you may as well reveal yourself to your pawns."
and with that the odd ioun stones you used to gain entrance to this area stop spinning around your head, fade to a dull gray, and fall to the floor.
From each springs forth the form of your nemesis, Adril Hestram. All of him are dressed the same, in full plate wielding an earthbreaker. One of them speaks in reply to the masked figure “And so it begins, Shemis... Endgame.”
I'm going to call you surprised at that, so Adrils get a surprise round. The owl will be able to act since it was commanded to.
Talk Adril 1d20 ⇒ 16 damage: 2d6 + 34 ⇒ (1, 6) + 34 = 41 The Masked figure staggers under the blow. You rather imagine they can't take another like that.
Adril on Ezrek 1d20 ⇒ 6 damage: 4d6 + 20 ⇒ (4, 3, 5, 5) + 20 = 37
Adril on Ablin1d20 ⇒ 9 damage: 4d6 + 20 ⇒ (5, 6, 2, 3) + 20 = 36
Adril on Samhain1d20 ⇒ 19 damage: 4d6 + 20 ⇒ (4, 1, 3, 6) + 20 = 34
Init for Adrils: init: 1d20 + 6 ⇒ (3) + 6 = 9 Well that could have been better.
So, the owl is up, then PCs by initiative roder.
Hugo Victor |
Init : 1d20 + 4 ⇒ (17) + 4 = 21
drbuzzard |
Forgot Savage.
Savage Init: 1d20 + 9 ⇒ (20) + 9 = 29
Savage will move forward, raging and activating CaGM.
This will provoke from Adril.
CaGM kicks in first.
to hit: 1d20 + 20 ⇒ (3) + 20 = 23 damage: 2d6 + 28 ⇒ (4, 3) + 28 = 35 miss
Adril to hit: 1d20 ⇒ 10 damage: 2d6 + 34 ⇒ (3, 5) + 34 = 42
Savage then throws a shoulder check into the Decemvirate member to get them out of melee.
CMB: 1d20 + 17 ⇒ (11) + 17 = 28 and they go back 15'.
Samhain init: 1d20 + 8 ⇒ (20) + 8 = 28
Waiting on owl from last round also.
Order
Savage
Samhain
Ablin
Hugo
Adrils
Ezrek
Samhain Galanodel |
Was just typing it up. Just got home.
Civetta Init: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Just to see if she goes before or after Adril in the surprise round. So just before.
As Adril moves in, Civetta flies in with a (partial) charge.
Charge: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 +6 if human
1d4 + 3 ⇒ (1) + 3 = 4 +6 if human
Samhain steps away from the Adril in front of him to snap some shots off at the one attacking the Decemvirate member.
Many Shot, Point Blank Shot, Deadly Aim, everything but Rapid Shot. And no soft cover for the target, either.
Many Shot+PBS: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20 +6 if human
Reroll: 1d20 + 16 + 1 + 4 ⇒ (4) + 16 + 1 + 4 = 25 +6 if human
damage: 2d8 + 18 + 2 ⇒ (1, 4) + 18 + 2 = 25 +if evil: 2d6 ⇒ (6, 1) = 7 +12 if human
Iterative: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 +6 if human
damage: 1d8 + 9 + 1 ⇒ (7) + 9 + 1 = 17 +if evil: 2d6 ⇒ (3, 4) = 7 +6 if human
Tertiary: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 +6 if human
damage: 1d8 + 9 + 1 ⇒ (8) + 9 + 1 = 18 +if evil: 2d6 ⇒ (1, 1) = 2 +6 if human
Player goes and cowers in a corner for those bad die rolls. But first Civetta's full attack.
Civetta the Owl |
Civetta continues to nip and scratch at the Adril attacking her charge.
Bite: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 +6 if human
damage: 1d4 + 2 ⇒ (3) + 2 = 5 +6 if human
Talon: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 +6 if human
damage: 1d4 + 1 ⇒ (1) + 1 = 2 +6 if human
Confirm!: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 +6 if human
damage: 1d4 + 1 ⇒ (3) + 1 = 4 +6 if human
Talon: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 +6 if human
damage: 1d4 + 1 ⇒ (4) + 1 = 5 +6 if human
Hugo Victor |
While awaiting Hugo's turn...a couple questions. Ceiling height in the dome? Are all Adril's using the same weapons - earthbreakers with reach? Or did the 3 Adrils near us attack while adjacent?
Also, I am assuming you have Savages hp with rage and dr and all that. Hugo will probably be looking to heal him at some point in his dance with the lone Adril.
Hugo Victor |
Hugo will defensively cast fly on himself
concentration: 1d20 + 18 ⇒ (20) + 18 = 38 vs DC15+6 Fly
"I only have enough for one of you to take a ride
He then grabs Ezrek and dimensional hops 30' north and 10' up (Ezrek can choose not to go, in which case take Samhain and will only be 5' up if he drops?).
"Stay with this one Savage, we are with you.
drbuzzard |
Ok, Adrils go now.
Looks like Samhain is surrounded.
Adril on Samhain.
Adril1 to hit: 3d20 ⇒ (19, 7, 20) = 46 hit, miss, hit
damage: 2d6 + 20 ⇒ (4, 6) + 20 = 30
damage: 2d6 + 20 ⇒ (2, 6) + 20 = 28
confirm: 1d20 ⇒ 12 fail
Adril2 moves to Samhain to try to peel him off.
Adril2 to hit: 3d20 ⇒ (17, 19, 1) = 37 hit hit, miss
CaGM to hit: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 2d6 + 28 ⇒ (6, 4) + 28 = 38
damage: 2d6 + 24 ⇒ (4, 5) + 24 = 33
CaGM to hit: 1d20 + 20 ⇒ (19) + 20 = 39 damage: 2d6 + 28 ⇒ (3, 5) + 28 = 36
CaGM confirm: 1d20 + 20 ⇒ (1) + 20 = 21 damage: 2d6 + 28 ⇒ (2, 6) + 28 = 36 fail
damage: 2d6 + 24 ⇒ (5, 2) + 24 = 31
Adril3 moves to try to get the owl clear.
Adril3 to hit: 3d20 ⇒ (18, 1, 13) = 32 hit mis miss
damage: 2d6 + 20 ⇒ (6, 6) + 20 = 32
Ezrek up, then the rest.
Talk Adril is mission focused and moves up following the Decemvirate member to hit them.
Savage gets an AOO on him for movement and follows after him, but runs out of AOOs to use step up and strike.
to hit: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 2d6 + 28 ⇒ (5, 2) + 28 = 35
Adril once again attempts to end the masked one.
to hit: 1d20 ⇒ 19
confirm: 1d20 ⇒ 12
damage: 6d6 + 102 ⇒ (6, 5, 3, 2, 3, 4) + 102 = 125
And he literally bashes the target in twain, which you know, hammers are not really supposed to do. Breath of life is not an option, a DC 0 heal check will reveal that.
Thus you did not save the Decemvirate member, and will not be Venture Captains. Fight continues.
Hugo Victor |
i cannot see map but is divine intervention on the crit possible to force reroll?.
Hugo calls out to Abadar to deflect the blow.
Expend find path spell for -6 on reroll .
Samhain Galanodel |
Good call, Hugo!
+102 damage. Good gods...
As Talk Adril moves away, Civetta takes an iffective peck.
AoO: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 +6 for human
1d4 + 3 ⇒ (2) + 3 = 5 +6 for human
Samhain steps back from the man before him and tries to take him down before returning focus to Talk Adril.
Many Shot: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32 +6 if human
2d8 + 18 + 2 ⇒ (4, 8) + 18 + 2 = 32 plus 2d6 ⇒ (2, 1) = 3 holy +12 if human
Rapid: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 +6 if human
1d8 + 9 + 1 ⇒ (6) + 9 + 1 = 16 plus 2d6 ⇒ (2, 4) = 6 holy +6 if human
Iterative: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30 +6 if human
1d8 + 9 + 1 ⇒ (5) + 9 + 1 = 15 plus 2d6 ⇒ (5, 1) = 6 holy +6 if human
Confirm!: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22 +6 if human
2d8 + 18 + 2 ⇒ (5, 2) + 18 + 2 = 27 +12 if human
Tertiary: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 +6 if human
1d8 + 9 + 1 ⇒ (3) + 9 + 1 = 13 plus 2d6 ⇒ (6, 5) = 11 holy +6 if human
He then directs Civetta to attack the Adril by her.
Ezrek Filosten |
Ezrek gladly follows Hugo into the air, lifts five feet higher, then begins tossing bombs at the Adril that just took down the Decemvirate member.
Rapid, RTA, PBS: 1d20 + 18 - 2 + 1 ⇒ (19) + 18 - 2 + 1 = 36
Fire Damage: 6d6 + 5 + 1 ⇒ (6, 1, 3, 5, 6, 1) + 5 + 1 = 28 And on fire, Full round DC 21 to put out.
Rapid, RTA, PBS: 1d20 + 18 - 2 + 1 ⇒ (5) + 18 - 2 + 1 = 22
Frost Damage: 6d6 + 5 + 1 ⇒ (4, 1, 4, 6, 2, 4) + 5 + 1 = 27 And DC 21 Fort or staggered for a round.
Iterative, RTA, PBS: 1d20 + 13 - 2 + 1 ⇒ (15) + 13 - 2 + 1 = 27
Fire Damage: 6d6 + 5 + 1 ⇒ (5, 2, 2, 6, 5, 6) + 5 + 1 = 32 And on fire, Full round DC 21 to put out.
Watching to see if Adril resists some of the damage, if he seems to resist fire, iterative will be cold damage
Civetta the Owl |
Civetta turns and keeps pecking and scratching.
Bite: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 +6 if human
1d4 + 2 ⇒ (3) + 2 = 5 +6 if human
Talon: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 +6 if human
1d4 + 1 ⇒ (2) + 1 = 3 +6 if human
Talon: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 +6 if human
1d4 + 1 ⇒ (3) + 1 = 4 +6 if human
Hugo Victor |
Hugo will move and perform breath of life.
will post more from home after work .
Hugo Victor |
Hugo flies down to the fallen figure in the mask, drawing a elemental gem as he moves.
"Oh Abadar, send this one back to us. Their business is not complete.
Turning back to Ezrek, Samhain, Savage and Albin...
Can the rest of you down those three?
Just keep them away a few more seconds and we may be able to salvage this yet.
Hugo casts breath of life, reaches down and yells
CLEAR!
breath: 5d8 + 11 ⇒ (2, 7, 1, 8, 6) + 11 = 35 healed.