Epic Rise of the Runelords (Inactive)

Game Master nate lange

Following a surprising attack by giants from a number of tribes, our intrepid adventurers find themselves thrust into the spotlight as the 'Heroes of Sandpoint'...


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RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
DM Nate wrote:

Wow.

Between Jim's mighty chops and Justinius' barrage of well placed stabs the huge wrathspawn all but vanishes in a deluge of inky black viscera. The Flame Queen's two 'normal' eyes go wide with shock at the display. "Impossible..." she mutters.

I wouldn't want to fight us.


male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

I second that.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

I realize that currently it couldn't get me within melee range, but for future reference, would you allow Jim to move vertically with bladed dash? If so, he would then obviously fall immediately afterwards, but it would still be mighty useful.

RPG Superstar 2012 Top 32

Hey all, as some of you know I'm having surgery tomorrow and may not be able to post for a few days, and then will be on heavy medication (and only be able to use 1 arm) for a few weeks after that. Since this campaign is already kind of limping along instead of slow it down even further I'm going to pause it for a while. Once I've recovered some we can talk about if we want to revive it as is, try to revive it with some cast changes, or start something else. Thanks for your understanding.


Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

Good luck, and I will be here awaiting your return. I am very interested in continuing it.


male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

Nate is through surgery and on his way home to rest

RPG Superstar 2012 Top 32

It went well, thanks for the thoughts and prayers.


Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

Nate! Good to see you back typing. Rest well, and return as soon as you feel like it! Glad everything went ok.


CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

Can you lift cars with 1 hand now? (With or without the heavy dose of pain killers?)


male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

I miss killing people and breaking things.....


CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

Lol... I'm guessing Nates still pretty high

RPG Superstar 2012 Top 32

I'm so high that a little while ago I tried to make a peanut butter and jelly sandwich and when I discovered we didn't have any strawberry jelly I instead eat 2 pounds of canned corn. Literally 2 pounds.


Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

Nice! I love corn.
Take care.

RPG Superstar 2012 Top 32

Alright everyone, I think I've recovered my mental faculties well enough to start running stuff again. I started my simple 1st level game back up a few days ago and haven't screwed it up at all yet. For this game, we were kind of limping along slowly before I left and I'd prefer not to continue that way. In the post where I paused the game I mentioned several options for moving forward... I think we should discuss them and make a decision.

Option 1- revive it as is.
This is the simplest option but a game that's only moving a round or two a week isn't going to last very long, so I'd have to ask everyone to really commit to posting at least 3-4 times per week. The original recruitment asked for people to try to post 1/day and that would still be the ideal.

Option 2- revive it with some cast changes.
This would function like option 1 with two exceptions. First, I have a single player left behind in a game that was struggling enough before my surgery that I ended it instead of pausing; I would offer him a place in this group if he's interested. Second, it would provide an opportunity for a graceful exit for anyone who feels like they cannot honestly commit to posting 3-4 times a week.

Option 3- end this game.
This would not necessarily end our playing together, but it would be the end of these characters (or at least, of this version of them). I have 2 very different ideas for new campaigns and I would start one or both of them as soon as I'm able. Each of you would be guaranteed at a spot in one of the new games if you wanted it.

I'd really like to hear from each of you about your feelings on the matter. Thanks!


male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

I am quite fond of the character Justinius has become. My first thought is to keep playing him. I would welcome any new players, but I also get frustrated with the posting rate. Imho, posting 3-4 times a week is not going to cut it durring combat, 5-6 is really the range I'm interested in.

I think we should try to continue this game (with or without new players) and give it 1-2 months to see if we can improve the posting rate, moving to option 3 then.


Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

I am also very interested in continuing.
Please bring your player over, we will make him fell welcome.
I can commit to the posting rate.
Let's put this game rolling again, and make a push to move it at a great pace.


RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

Realistically, I'm not going to be able to meet the posting requirement at this point. I'll finish out the current dungeon, but after that I fear Rimy Jim will have to sail off into the sunset.


CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

I think I would personally be more interested in doing something new. I could commit to post 3-4 times a week. I know others would still like to post multiple times/day, but even every day would be difficult for me at this point.

RPG Superstar 2012 Top 32

Alright, if we're going to lose two people (and drop down to only one original member), I think it's time to let this game die. Sorry Justinius and Val. The next question is do you all think it's worth restarting the game just for a couple weeks? We'd finish out this dungeon and I'll modify it a little to try to provide a little closure to the game. Or, should we end it right now and I'll start working on the next game? Depending on what I run next, those of you who are going to play could conceivably be making characters as soon as this weekend (when I'd start recruiting others), if we don't restart this game.


CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

I would be down for playing this one out the dungeon if everyone else is.


male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

Let it go now. I am definatly interested in another game so let me know if you want to do one in the 5-7 posts per week range.


Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

:'(
Let it go into the good night...

RPG Superstar 2012 Top 32

Well, this is a sad moment for me (as I know it is for some of you). Thanks for playing and for making the game fun for me too. It's been a pleasure running for you all.

As I said I have two different ideas for what to run next. I need to figure a couple things out in the next few days to see how much time I'll have available for running. If it looks like I'll have a lot of time I may try to run them both and you could each pick which you want to play in. If I have time for something complex I'll run the Tower of Ages (a complicated high fantasy game some of you already know a little about), and if I only have time for something simpler I'll run the Wild Wild East (a Wild West flavored game set in an Asian frontier where gunslingers are replaced by deadly swordsmen).

I'll let you all know as soon as possible.


Female Human (Shoanti) HP 121/122; AC 33 TA 27 FF 30, CMD 42(44 vs. grap, repos, trip); MP 3/5, Ki 12/13 Per +25, darkvision 90'; immune disease, plant traits; DR: 10/adam; Resist acid 20, cold 20, electricity 20, resist call of the wild

Hey guys,

Sorry to see this go. I know everyone was having fun with it. Nate, when you open those new games if you're looking for a 5-7 post a week game, I'm pretty sure I could commit to that, and depending on the nature of the game, would definitely be interested in playing with this group again.

Yours in spirit,

Rattles the Grave


CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

I was initially interested in the tower of ages... but I think the wild wild east game sounds pretty amazing.

RPG Superstar 2012 Top 32

Alright, based on how much time it looks like I can count on having, and on your feedback here and in PMs, I'm going to run the Wild Wild East game. Val, I'm not sure if you're familiar with the genre of American Westerns at all but that's kind of the feel we'll be going for except, as I said, instead of being set in the American west it will be set in the frontier of a generic Asian nation, and instead of gunslinging bandits and lawmen they'll be swordsman.

The PCs will all be swordsman too. You don't necessarily have to be a martial class but you need to be pretty decent with a sword. I might take one character who's not a swordsman at all if someone comes up with a particularly good idea. We're probably going to start in 3-5th level range, and I'll have a specific list of available races. If you're interested please PM me and I'll get you more details. Depending on the response from you all I might recruit a few more or I might just make a party of you and the remnant from my other game.


Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

Sorry but I will have to bow out... have fun!

RPG Superstar 2012 Top 32

I'm sorry to hear that, Val. If I get around to running the tower anytime soon I'll PM you.


male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

I'm interested!

RPG Superstar 2012 Top 32

Justinius Redarm wrote:

I'm interested!

You're also not good at following directions, lol. I'll PM you more details tomorrow. I'm hoping to hear from Oliver and the player from the other game very soon and I'll be working nailing down the details and probably setting up a recruitment thread tomorrow.


male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

I assume that I am so popular that publicly stating my interest would bolster recruitment.

RPG Superstar 2012 Top 32

Lol

RPG Superstar 2012 Top 32

here is the official race guide for the Wild Wild East. I'll include it in the official recruitment post too (which I'll link here when it goes up), but you guys can preview it now (and feel free to share questions/corrections/etc).

RPG Superstar 2012 Top 32

Here is the official recruitment thread for those of you who are interested.


Here is the crunch. I'll update the fluff once I get back home to aa good computer.

CRUNCH:

Hiro Tawa
Male Human Swashbuckler 7
CN Medium Humanoid (Human)
Init +10; Senses Perception +10
------------------------------
DEFENSE
------------------------------
AC 24, touch 19, flat-footed 16 (+5 armor, +6 dex, +1 shield, +2 Dodge)
HP 53
Fort +5, Ref +13, Will +4
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee
(+2 scimitar) +15 1d6+10 (15-20x2)
(+2dmg weapon specialization)

*(immed for wep bond 1min +2 enhancement bonus)
*(perfect strike – cost 1 panache to add lvl to dmg)

Ranged

------------------------------
STATISTICS
------------------------------
Str 8, Dex 22, Con 12, Int 12, Wis 10, Cha 20
Base Atk +7 CMB +7; CMD +22
Traits Reactionary,
Feats
Human Bonus: Weapon Focus – Scimitar (+1 Hit)
1. Slashing Grace – Scimitar (+Dex to dmg)
3. VMC – MAGUS - Arcane Pool
4. Combat Reflexes (+Dex to # of AoO)
Bonus: Weapon Specialization (+2 dmg)
5. Quick Draw (With 1 Panache can draw weapon on init check)
7. VMC – Magus – Enduring pain Arcan

Skills (human, fav class; 4 class, 1 INT)
Acrobatics +16 (+6 Dex, +7ranks, +3class)
Bluff +15 (+5 CHA, +7ranks, +3class)
Diplomacy +15 (+5 CHA, +7ranks, +3class)
Intimidate +15 (+5 CHA, +7ranks, +3class)
Knowledge: Local +11 (+1 INT, +7ranks, +3class)
Perception +10 (+0 WIS, +7ranks, +3class)
Sense Motive +10 (+0 WIS, +7ranks, +3class)
Know: Nobility +6 (+1 INT, +2ranks, +3class)
Sleight of Hand +16 (+6 Dex, +7ranks, +3class)
Craft: Distilling +8 (+0 Wis, 5 ranks, 3 class)

ACP -2

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages

Special Abilities:

------------------------------
SPECIAL ABILITIES
------------------------------
Spell Combat, Spell Striking
Arcane Pool: +3
Weapon Bond (up to +2)
Panache – 5pts
Deeds
Weapon Finesse – swashbuckler
Charmed Life – 4x / day: immediate action, add CHA to save before roll
Nimble: +2 dodge AC
Weapon Training: +1hit/dmg and improved critical Scimitar

Spells:

------------------------------
Spells
------------------------------

Gear/Possessions:

------------------------------
GEAR/POSSESSIONS
------------------------------
+2 Scimitar – 8K
+2 Cloak of Resist – 4k
+2 Headband Alluring CHA – 4k
+2 Dex boots – 4k
+1 Mithral Chain Shirt – 2100 (5AC)
Mithral buckler -1k (1AC)
Money 900 GP 0 SP 0 CP

Background:

Appearance and Personality:


[/spoiler]

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