CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7
About Oliver Snow
Male Human Ranger (Infiltrator) 3
CG Medium Humanoid (Human)
Init +5; Senses Perception +7
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DEFENSE
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 dex, +1 shield)
hp 31 (Fav Class Bonus +1, Con +2)
Fort +5, Ref +7, Will +2
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OFFENSE
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Speed 30 ft.
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common[/spoiler]
Special Abilities:
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SPECIAL ABILITIES
Favored Enemy: Goblin - At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track: +1 to Survival skill checks made to follow tracks
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result.
Adaptation (lvl 3): A Ranger can use adaptations for 10 minutes per day per Ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. Humanoid (goblinoid): darkvision 60 ft., goblin fast, Skill Focus (Stealth), natural armor (+2).
Endurance