About Valanthe of the PomarjValanthe, daugther of the Pomarj Varisian clan, was raised hearing the old histories of the grandmother, diviner and sage, Madame Mvashti, Sandpoint elder, when she spend several years of her childhood and early youth under her care.
On herself: On Justinius Redarm: On Rimy Jim: On Oliver Snow: ================================================= STATISTICS ================================================= Point Buy 30: 0 in Str (to 10), 0 in Dex (to 10), 0 in Con (to 10), 17 in Int (to 18), 10 in Wis (to 16), 3 in Cha (to 13) Str 10 0 (10 buy) Dex 14 +2 (10 buy +4 Automatic) Con 10 +0 (10 buy) Int 24 +7 (18 buy +4 Automatic +2 Human) Wis 20 +5 (16 buy +2 Human +1 Level 4 +1 Level 8) Cha 14 +2 (13 buy +1 Level 12) Languages Abyssal, Celestial, Common, Cyclops, Draconic, Giant, Infernal, Thassilonian, Undercommon, Varisian ================================================= FEATS ================================================= Improved Initiative (Human) : +4 bonus on initiative checks Spell Focus (Illusion) (Wizard Level 1, in exchange of Scribe Scroll) : +1 bonus on save DCs for one school. Greater Spell Focus (Illusion) (Level 1) : +1 bonus on save DCs for one school. Selective Channeling (Level 3): 2 creatures are not affected by Channel Energy Spell Penetration (Level 5) - +2 bonus on level checks to beat spell resistance. Greater Spell Penetration (Level 7) - +2 bonus on level checks to beat spell resistance. Extra Channel (Level 9) - 2 extra channels / day. Still Spell Metamagic (Level 11) - Cast spell without somatic components (+1 level increase). Extend Spell Metamagic (Level 5) - Double spell duration (+1 level increase). Quicken Spell Metamagic (Wizard Level 10) - Cast spell as a swift action (+4 level increase). Extra Mythic Power (Mythic Tier 1) - You gain two extra uses of mythic power each day. ================================================= TRAITS ================================================= Reactionary - You gain a +2 trait bonus on initiative checks. Outlander (Lore Seeker) - +1 trait bonus on Knowledge (arcana) checks. Pick three spells on your spell list, they function at +1 caster level, and their save DCs (if any) gain a +1 bonus. * Disguise Self * Grease * Touch of Gracelessness ================================================= MAGIC ================================================= Range: Close 55' (25' + 5'/2l), Medium 220' (100' + 10'/l), Long 880' (400' + 40'/l) Illusion spells gets a +2 to DC for Normal and Greater Spell Focus (Illusion) and 5 rounds extra duration when it's concentration with Extended Illusions.. Wizard Arcane School Illusion Opposition Schools: Enchantment and Necromancy. Caster Level: 12th Caster Level Check for SR: 1d20+16 (+12 Level +4 Normal and Greater Spell Penetration) Concentration Check: 1d20+20 (+12 Level +8 INT) (*) Illusion School Bonus Prepared Spell Known Spells:
Level 6 (4)
Antimagic Field Abjuration Forceful Hand Evocation (Force) Permanent Image Illusion (Figment) Veil Illusion (Glamer) Level 5 (7) Overland Flight Transmutation Persistent Image Illusion (Figment) Phantasmal Web Illusion (Phantasm) Shadow Evocation Illusion (Shadow) Telekinesis Transmutation Telepathic Bond Divination Wall of Force Evocation (Force) Level 4 (6) Arcane Eye Divination (Scrying) Black Tentacles Conjuration (Creation) Dimension Door Conjuration (Teleport) Invisibility, Greater Illusion (Glamer) Resilient Sphere Evocation (Force) Wandering Star Motes Illusion (Pattern) Level 3 (8) Haste Transmutation Invisibility Sphere Illusion (Glamer) Magic Circle against Evil Abjuration Magic Weapon, Greater Transmutation Resist Energy, Communal Abjuration Sepia Snake Sigil Conjuration (Creation) Sleet Storm Conjuration (Creation) Stinking Cloud Conjuration (Creation) Level 2 (11) Book Ward Abjuration Darkvision Transmutation Disguise Other Illusion (Glamer) Glitterdust Conjuration Gust of Wind Evocation Haunting Mists Illusion (Figment) Invisibility Illusion (Glamer) Mirror Image Illusion (Figment) Phantom Trap Illusion (Glamer) Rope Trick Transmutation Twilight Haze Illusion (Shadow) Level 1 (12) Alarm Abjuration Color Spray Illusion (Pattern) Comprehend Languages Divination Disguise Self Illusion (Glamer) Enlarge Person Transmutation Grease Conjuration (Creation) Hold Portal Abjuration Identify Divination Illusion of Calm Illusion (Figment) Silent Image Illusion (Figment) Touch of Gracelessness Transmutation Unseen Servant Conjuration (Creation) Level 0 (18) Acid Splash Conjuration (Creation) Arcane Mark Universal Dancing Lights Evocation Detect Magic Divination Detect Poison Divination Flare Evocation Ghost Sound Illusion (Figment) Haunted Fey Aspect Illusion (Glamer) Light Evocation Mage Hand Transmutation Mending Transmutation Message Transmutation Open/Close Transmutation Prestidigitation Universal Ray of Frost Evocation Read Magic Divination Resistance Abjuration Spark Evocation Normal Spell List:
Level 6 (2+1/day)
Forceful Hand Evocation (Force) (V,S,F); No ST; SR: Yes; Std, Medium, 10' hand, 1 r/l (*) Permanent Image Illusion (Figment) (V,S,F); ST: DC 26 Will dis; SR: No; Std, Long, 20' cube + 10' cube/l, Perm Level 5 (3+1/day) (*) Phantasmal Web Illusion (Phantasm) (V,S); ST: DC 25 Will dis -> Fort part; SR: Yes; Std, Medium, 1 crea/l 30' apart, 1 r/l Shadow Evocation Illusion (Shadow) (V,S); ST: DC 25 Will dis; SR: Yes; Std, Varies, Varies, Varies Wall of Force Evocation (Force) (V,S,M); No ST; SR: No; Std, Close, Wall 10' square/l, 1 r/l Level 4 (5+1/day) Arcane Eye Divination (Scrying) (V,S,M); No ST; SR: No; 10 m, Unlimited, Magical sensor, 1 m/l Black Tentacles Conjuration (Creation) (V,S,M); No ST; SR: No; Std, Medium, 20' spread, 1 r/l Dimension Door Conjuration (Teleport) (V); ST: DC 22 Object Will neg; SR: Yes (obj); Std, Long, You and touched 1/3l crea, Instantaneous (*) Wandering Star Motes Illusion (Pattern) (V,S,M); ST: DC 24 Will neg (jumps); SR: Yes; Std, Close, 1 crea and special, 1 r/l Level 3 (6+1/day) Haste Transmutation (V,S,M); ST: DC 21 Fort (h); SR: Yes (h); Std, Close, 1 crea/l 30' apart, 1 r/l ( (*) Invisibility Sphere Illusion (Glamer) (V,S,M); ST: DC 23 Will neg (h); SR: Yes (h); Std, Personal, 10' emanation, 1 m/l Resist Energy, Communal Abjuration (V,S); ST: DC 21 Fort neg (h); SR: Yes (h); Std, Touch, Crea touched, 10 m/l divided Sleet Storm Conjuration (Creation) (V,S,M); No ST; SR: No; Std, Long, 40' radius cilinder, 20' high, 1 r/l Stinking Cloud Conjuration (Creation) (V,S,M); ST: DC 21 Fort neg (1/r); SR: No; Std, Medium, 20' spread, 1 r/l Level 2 (6+1/day) Glitterdust Conjuration (V,S,M); ST: DC 20 Will neg (blind); SR: No; Std, Medium, 10' spread, 1 r/l (*) Haunting Mists Illusion (Figment) (V,S); ST: DC 22 Will partial; SR: No; Std, 20', 20' spread, 1 m/l Rope Trick Transmutation (V,S,M); No ST; SR: No; Std, Touch, 1 rope, 1 h/l Reach (Close) Touch of Gracelessness Transmutation (V,S); ST: DC 20 Fort partial; SR: Yes +1; Std, Close, 1 Crea, 1 r/l+1 (Trait Bonus: +1 CL, +1 DC) Twilight Haze Illusion (Shadow) (V,S); No ST; SR: No; Std, Close, 20' spread, 1 r/l Level 1 (6+1/day) Alarm Abjuration (V,S,F); No ST; SR: No; Std, Close, 20' emanation, 2 h/l Disguise Self Illusion (Glamer) (V,S); ST: DC 22 Will dis; SR: No; Std, Personal, Personal, 10 m/l+1 (Trait Bonus: +1 CL, +1 DC) Enlarge Person Transmutation (V,S,M); ST: DC 19 Fort neg; SR: Yes; Round, Close, 1 crea, 1 m/l Grease Conjuration (Creation) (V,S,M); ST: DC 20 Reflex neg; SR: No; Std, Close, Object or 10' square, 1 m/l+1 (Trait Bonus: +1 CL, +1 DC) (2 times) Hold Portal Abjuration (V); No ST; SR: No; Std, Medium, Portal 20'/level, 1 m/l (*) Illusion of Calm Illusion (Figment) (V,S); ST: DC 21 Will dis; SR: No; Std, Personal, Personal, 1 m/l Level 0 (4/day) Detect Magic Divination (V,S); No ST; SR: No; Std, 60', Cone emanation, 1 m/l Ghost Sound Illusion (Figment) (V,S,M); ST: DC 20 Will dis; SR: No; Std, Close, Sound, 1 r/l Message Transmutation (V,S,F); No ST; SR: No; Std, Medium, 1 cre/l, 10 m/l Read Magic Divination (V,S,F); No ST; SR: No; Std, Personal, Personal, 10 m/l --- Cleric Caster Level: 12th Caster Level Check for SR: 1d20+16 (+12 Level +4 Normal and Greater Spell Penetration) Concentration Check: 1d20+17 (+12 Level +5 WIS) * Domain Spells Normally Prepared Spells:
Level 6 | 2+1 spells | DC 21 (+1 Illusion)
* Dispel Magic (Greater) Heal Level 5 | 4+1 spells | DC 20 (+1 Illusion) Breath of Life Cleanse * Teleport True Seeing Level 4 | 4+1 spells | DC 19 (+1 Illusion) Blessing of Fervor ( * Freedom of Movement Level 3 | 5+1 spells | DC 18 (+1 Illusion) Align Weapon, Communal * Prayer (2 times) Level 2 | 5+1 spells | DC 17 (+1 Illusion) Grace * Locate Object Silence (2 times) Surmount Affliction Weapon of Awe Level 1 | 6+1 spells | DC 16 (+1 Illusion) Detect Evil/Law * Expeditious Retreat Know the Enemy Liberating Command Sanctuary (2 times) Tap Inner Beauty Level 0 | 4 spells | DC 15 (+1 Illusion) Create Water Light Mending Stabilize ================================================= SKILLS ================================================= Skills per Level: 10 (+2 Class +7 Int +1 Human) Background Skills: 24 Ranks - Craft (Alchemy) and Knowledge (History) 12 each Total Ranks: 146 (120 Level +24 Background +2 Favored Class) Skill Total Bonus/Conditional Bonus (Ability+Class+Ranks+Others) - Conditionals Acrobatics +5 (2+0+3+0) Appraise +11 (7+3+1+0) Bluff +5 (2+0+0+3 Circlet of Persuasion) Climb +0 (0+0+0+0) Craft (Alchemy) +22/+23 (7+3+12+0) - +2 with Alchemist's Lab Craft (Untrained) +7 (7+0+0+0) Diplomacy +9 (2+3+1+3 Circlet of Persuasion) Disguise +9 (2+0+4+3 Circlet of Persuasion) Escape Artist +2 (2+0+0+0) Fly +14/+20 (2+3+9+0) - +6 with Fly Spells Handle Animal +6 (2+0+1+3 Circlet of Persuasion) Heal +9 (5+3+1+0) Intimidate +5 (2+0+0+3 Circlet of Persuasion) Knowledge (Arcana) +23 (7+3+12+1 Trait) Knowledge (Dungeoneering) +22 (7+3+12+0) Knowledge (Engineering) +11 (7+3+1+0) Knowledge (Geography) +11 (7+3+1+0) Knowledge (History) +22 (7+3+12+0) Knowledge (Local) +22 (7+3+12+0) Knowledge (Nature) +22 (7+3+12+0) Knowledge (Nobility) +11 (7+3+1+0) Knowledge (Planes) +22 (7+3+12+0) Knowledge (Religion) +22 (7+3+12+0) Linguistics (Infernal) +11 (7+3+1+0) Perception +22 (5+0+12+5 Lens of the Eagle) Perform (String Instruments) +6/+8 (2+0+1+3 Circlet of Persuasion) - +2 with Masterwork Fiddle Perform (Untrained) +5 (2+0+0+3 Circlet of Persuasion) Ride +2 (2+0+0+0) Sense Motive +9 (5+3+1+0) Spellcraft +22 (7+3+12+0) Stealth +2 (2+0+0+0) Survival +5 (5+0+0+0) Swim +0 (0+0+0+0) ================================================= EQUIPMENT ================================================= Encumbrance: 30.08 lbs. Light Weight Allowance: Light 33 lbs; Medium 66 lbs; Heavy 100 lbs. Equipped Magic Items 3 lbs. Head: Circlet of Persuasion | 0 lbs | 4500 GP | +3 competence bonus on Charisma-based checks Headband: Phylactery of Positive Channeling | 0 lbs | 11000 GP | +2d6 to channeling Eyes: Eyes of the Eagle | 0 lbs | 2500 GP | +5 competence bonus on Perception checks Neck: Desna Silver Burning Holy Symbol | 1 lbs | 100 GP | Silver Desna Holy Symbol with Continual Flame cast on it Shoulders: None. Chest: Quick Runner's Shirt | 0 lbs | 1000 GP | 1/day as swift action can take an additional move action to move on his turn Body: None. Armor: None. Belt: None. Wrists: Sleeves of Many Garments | 1 lbs | 200 GP | Transform her current garments into any other non-magical set of clothing Hands: None. Ring Left: Bonded Legenday Metamagician Ring | 0 lbs | 0 GP | Bonded: Cast known spell without preparing it 1/day; Metamagician: Add spontaneous Metamagic feat (2 levels/day) Ring Right: Ring of Feather Falling | 0 lbs | 2200 GP | Acts exactly like a feather fall spell, activated immediately if the wearer falls more than 5 feet Feet: Sandals of Quick Reaction | 1 lbs | 4000 GP | When acts during a surprise round, can take a standard and a move action Other Equiped Gear 27.08 lbs. Desna Holy Symbol Tattoo (Left hand palm) | 0 lbs | 100 GP Starknife +2 (ABP) | 3 lbs | 24 GP Longspear | 9 lbs | 5 GP Traveler's Outfit | 5 lbs | 1 GP Belt Pouch | 0.5 lbs | 1 GP - Freshwater Irregular Pearl (5) | 0 lbs | 50 GP - Gold Coins (29) | 0.58 lbs | 29 GP Spell Component Pouch | 2 lbs | 5 GP - Ivory statuette of herself | 0 lbs | 1500 GP - Silver mirror | 0 lbs | 1000 GP - Piece of embroidered cloth (2) | 0 lbs | 200 GP - Diamond Dust (2,200 gp) | 0 lbs | 2200 GP - Eye Ointment (250 gp) (4) | 0 lbs | 1000 GP - Special Dust (50 gp) (2) | 0 lbs | 100 GP - Jade Dust (25 gp) (4) | 0 lbs | 100 GP Spring Loaded Wrist Sheath | 1 lbs | 5 GP - Wand of Cure Light Wounds (Cleric/1st) | 0 lbs | 750 GP Spring Loaded Wrist Sheath | 1 lbs | 5 GP - Wand of Grease (Wizard/1st) | 0 lbs | 750 GP Handy Haversack | 5 lbs | 2000 GP In Handy Haversack 102.5 lbs. Lesser Piercing Metamagic Rod | 5 lbs | 3000 GP | Treats the spell resistance of the target as 5 lower than its actual SR (+1 level) Lesser Reach Metamagic Rod | 5 lbs | 3000 GP | One-step increase in their range category (+1 level) Lesser Silent Metamagic Rod | 5 lbs | 3000 GP | Cast spell without Verbal component (+1 level) Pearl of Power (1st Level) (2) | 0 lbs | 2000 GP | 1/day on command, recall 1 spell prepared and cast Wand of Heightened Awareness (Wizard/1st) | 0 lbs | 750 GP Universal Solvent (2) | 0 lbs | 100 GP | Dissolve sovereign glue, tanglefoot bags, and all other adhesives Scroll of Air Bubble (Wizard/1st) (6) | 0 lbs | 150 GP Scroll of Ant Haul (Wizard/1st) (2) | 0 lbs | 50 GP Scroll of Comprehend Languages (Wizard/1st) (2) | 0 lbs | 50 GP Scroll of Detect Secret Doors (Wizard/1st) (2) | 0 lbs | 50 GP Scroll of Identify (Wizard/1st) (2) | 0 lbs | 50 GP Scroll of Knock (Wizard/3rd) | 0 lbs | 150 GP Scroll of Open/Close (Wizard/1st) (2) | 0 lbs | 25 GP Scroll of Touch of the Sea (Wizard/1st) (6) | 0 lbs | 150 GP Spellbook 1 (Wizard's/Blank) | 3 lbs | 15 GP | Has Book Ward casted on it, 68 of 100 pages used, Level 4 to 6 spells - Bookmark of Deception | 0 lbs | 1500 GP | Make the book look like a torrid romance novel - Bookplate of Recall | 0 lbs | 1000 GP | She can summon the book back in case of loss or theft Spellbook 2 (Wizard's/Blank) | 3 lbs | 15 GP - Lock (Superior) | 1 lbs | 150 GP Alchemist's Lab, Portable | 20 lbs | 75 GP | +1 circumstance bonus to Craft (Alchemy) to craft items Bedroll | 5 lbs | 0.1 GP Candle (10) | 0 lbs | 0.1 GP Chalk (1 Piece) (10) | 0 lbs | 0.1 GP Chalkboard | 2 lbs | 1 GP Grooming Kit | 2 lbs | 1 GP Ioun Torch | 0 lbs | 75 GP | Floats overhead providing light as a torch Journal | 1 lbs | 10 GP | Protected by the Book Ward spell Mirror (Small/Steel) | 0.5 lbs | 10 GP Musical Instrument (Fiddle/Masterwork) | 3 lbs | 100 GP | +2 circumstance bonus on Perform (Strings) Rations (Trail/Per Day) (10) | 10 lbs | 5 GP Sack (2) | 1 lbs | 0.2 GP Scrivener's Kit | 1 lbs | 2 GP Spell Component Pouch | 2 lbs | 5 GP Soap (per lb.) | 1 lbs | 0.5 GP Acid (Flask) (5) | 5 lbs | 50 GP | 10' splash weapon, 1d6 acid damage, 1 splash 5', power component Alchemical Grease (4) | 4 lbs | 20 GP | +5 alchemical bonus on Escape Artist, CMB to escape a grapple, and to your CMD to avoid being grappled, lasts 4 hours, power component Alchemist's Fire (Flask) (5) | 5 lbs | 100 GP | 10' splash weapon, 1d6 fire damage, catch on fire, 1 splash 5', power component Alkali (Flask) (4) | 4 lbs | 60 GP | 10' splash weapon, 1d6 acid damage, double against oozes and acid, 1 splash 5' Antiplague (2) | 0 lbs | 100 GP | +5 alchemical bonus on Fortitude against disease 1 hour, power component Antitoxin (2) | 0 lbs | 100 GP | +5 alchemical bonus on Fortitude against poison 1 hour Bloodblock (4) | 0 lbs | 100 GP | +5 alchemical bonus on Heal checks for first aid, caltrops or deadly wounds. Ends a bleed effect Liquid Ice (5) | 10 lbs | 200 GP | 10' splash weapon, 1d6 cold damage, 1 splash 5', power component, for 1d6 rounds, you can use it to freeze a liquid or to coat an object in a thin layer of ice Smelling Salts | 0 lbs | 25 GP | Grants new saving throw for any spell or effect that rendered unconscious or staggered. While dying, you become conscious and staggered Smoke Pellet (2) | 0 lbs | 50 GP | Fill a 5' square with smoke as a smokestick, 1 round only. Ranged touch attack 10' range Soothe Syrup (2) | 1 lbs | 50 GP | +5 alchemical bonus to resist nauseated or sickened Tanglefoot Bag (5) | 20 lbs | 250 GP | Ranged 10' touch attack entangling the target Thunderstone (3) | 3 lbs | 90 GP | 20' ranged touch attack, 10' radius spread DC 15 Fortitude or be deafened for 1 hour Tindertwig (10) | 0 lbs | 10 GP Twitch Tonic | 0 lbs | 45 GP | Wards against sleep, paralysis, and staggered condition. +2 alchemical bonus for 1 hour or new roll Not carried (left at Sandpoint) Alchemist's Lab | 40 lbs | 200 GP | +2 circumstance bonus to Craft (Alchemy) to craft items Used (no longer carried) Buy Spells | 0 lbs | 1350 GP | 5 Level 2 (60 gp. each) + 1 Level 3 (135 gp.) + 1 level 5 (375 gp.) + 1 level 6 (540 gp.) Powdered Amber (500 gp) | 0 lbs | 500 GP | Used for Sepia Snake Sigil spell on Spellbook 2 Special Dust (50 gp) | 0 lbs | 50 GP | Used for Phantom Trap spell on Spellbook 2 Jade Dust (25 gp) | 0 lbs | 25 GP | Used on a Programmed Image spell ================================================= Wizard Spellbook 1 ================================================= Protected by a Bookmark of Deception to make the book look like a torrid romance novel and a Bookplate of Recall so she can summon the book back in case of loss or theft. Also has Book Ward casted on it, functioning as Protection from Energy, only protects against acid and fire damage. While the energy protection remains, the item is also completely waterproof (this protection extends to other liquids as well, such as alcohol and oil). 83 of 100 pages used. 6th - Antimagic Field, Forceful Hand, Permanent Image, Veil 5th - Overland Flight, Persistent Image, Phantasmal Web, Shadow Evocation, Telekinesis, Telepathic Bond, Wall of Force 4th - Arcane eye, Black tentacles, Dimension door, Invisibility (greater), Resilient Sphere, Wandering Star Motes ================================================= Wizard Spellbook 2 ================================================= Protected by a Superior Lock, the Phantom Trap spell on it (so the lock looks trapped) and a Sepia Snake Vigil, so when someone "unauthorized" reads it would get paralyzed. Also has Book Ward casted on it, too. 76 of 100 pages used. 3rd - Haste, Invisibility Sphere, Magic Circle Against Evil, Magic Weapon (Greater), Resist Energy (Communal), Sepia Snake Sigil, Sleet Storm, Stinking Cloud 2nd - Book Ward, Darkvision, Disguise Other, Glitterdust, Gust Of Wind, Haunting Mists, Invisibility, Mirror Image, Phantom Trap, Rope Trick, Twilight Haze 1st - Alarm, Color Spray, Comprehend Languages, Disguise Self, Enlarge Person, Grease, Hold Portal, Identify, Illusion of Calm, Silent Image, Touch of Gracelessness, Unseen Servant 0th - Read Magic, Detect Poison, Light, Spark, Flare, Ray of Frost, Ghost Sound, Open/Close, Message, Dancing Lights, Detect Magic, Mage Hand, Arcane Mark, Haunted Fey Aspect, Acid Splash, Mending, Resistance, Prestidigitation |