Epic Rise of the Runelords (Inactive)

Game Master nate lange

Following a surprising attack by giants from a number of tribes, our intrepid adventurers find themselves thrust into the spotlight as the 'Heroes of Sandpoint'...


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Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

Valanthe's went down to +8


Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

For next day, this would be Valanthe's "normal" Wizard spell list:
(*) Specialist Spell
Level 6 (3+1/day)
Quickened Mirror Image Illusion (Figment) (V,S); No ST; SR: No; Std, Personal, Personal, 1 m/l
(*) Permanent Image Illusion (Figment) (V,S,F); ST: DC 26 Will dis; SR: No; Std, Long, 20' cube + 10' cube/l, Perm
Extended Telepathic Bond Divination (V,S,M); No ST; SR: No; Std, Close, You and 1/3l crea, 10 m/l (2 times) (Cast every morning)
Level 5 (4+1/day)
Overland Flight Transmutation (V,S); ST: DC 23 Will neg (h); SR: Yes (h); Std, Personal, You, 1 h/l (Cast every morning)
(*) Persistent Image Illusion (Figment) (V,S,F); ST: DC 25 Will dis; SR: No; Std, Long, 4 10' cubes + 10' cube/l, 1 m/l
Phantasmal Web Illusion (Phantasm) (V,S); ST: DC 25 Will dis -> Fort part; SR: Yes; Std, Medium, 1 crea/l 30' apart, 1 r/l
Shadow Evocation Illusion (Shadow) (V,S); ST: DC 25 Will dis; SR: Yes; Std, Varies, Varies, Varies (2 times)
Level 4 (4+1/day)
Black Tentacles Conjuration (Creation) (V,S,M); No ST; SR: No; Std, Medium, 20' spread, 1 r/l
Extended Magic Circle against Evil Abjuration (V,S,M); ST: DC 21 Will neg (h); SR: No; Std, Touch, 10' emanation, 10 m/l (2 times) (Cast every morning)
Extended Magic Weapon, Greater Transmutation (V,S,M); ST: DC 21 Will neg (h); SR: Yes (h); Std, Close, 1 weapon or 50 proj, 1 h/l (Cast every morning)
(*) Wandering Star Motes Illusion (Pattern) (V,S,M); ST: DC 24 Will neg (jumps); SR: Yes; Std, Close, 1 crea and special, 1 r/l
Level 3 (6+1/day)
Extended Darkvision Transmutation (V,S,M); ST: DC 20 Will neg (h); SR: Yes (h); Std, Touch, Crea touched, 1 h/l (2 times) (Cast every morning)
Haste Transmutation (V,S,M); ST: DC 21 Fort (h); SR: Yes (h); Std, Close, 1 crea/l 30' apart, 1 r/l (2 times)
(*) Invisibility Sphere Illusion (Glamer) (V,S,M); ST: DC 23 Will neg (h); SR: Yes (h); Std, Personal, 10' emanation, 1 m/l
Resist Energy, Communal Abjuration (V,S); ST: DC 21 Fort neg (h); SR: Yes (h); Std, Touch, Crea touched, 10 m/l divided
Sleet Storm Conjuration (Creation) (V,S,M); No ST; SR: No; Std, Long, 40' radius cilinder, 20' high, 1 r/l
Level 2 (6+1/day)
Disguise Other Illusion (Glamer) (V,S); No ST; SR: No; Std, Touch, Crea touched, 10 m/l
Glitterdust Conjuration (V,S,M); ST: DC 20 Will neg (blind); SR: No; Std, Medium, 10' spread, 1 r/l
Haunting Mists Illusion (Figment) (V,S); ST: DC 22 Will partial; SR: No; Std, 20', 20' spread, 1 m/l
Mirror Image Illusion (Figment) (V,S); No ST; SR: No; Std, Personal, Personal, 1 m/l (2 times)
Rope Trick Transmutation (V,S,M); No ST; SR: No; Std, Touch, 1 rope, 1 h/l
(*) Twilight Haze Illusion (Shadow) (V,S); No ST; SR: No; Std, Close, 20' spread, 1 r/l
Level 1 (6+1/day)
Alarm Abjuration (V,S,F); No ST; SR: No; Std, Close, 20' emanation, 2 h/l
Grease Conjuration (Creation) (V,S,M); ST: DC 19 Reflex neg; SR: No; Std, Close, Object or 10' square, 1 m/l
Illusion of Calm Illusion (Figment) (V,S); ST: DC 21 Will dis; SR: No; Std, Personal, Personal, 1 m/l
(*) Silent Image Illusion (Figment) (V,S,F); ST: DC 21 Will dis; SR: No; Std, Long, 4 10' cubes + 10' cube/l, Con
Touch of Gracelessness Transmutation (V,S); ST: DC 19 Fort partial; SR: Yes; Std, Touch, Crea touched, 1 r/l (3 times)
Level 0 (4/day)
Detect Magic Divination (V,S); No ST; SR: No; Std, 60', Cone emanation, 1 m/l
Ghost Sound Illusion (Figment) (V,S,M); ST: DC 20 Will dis; SR: No; Std, Close, Sound, 1 r/l
Prestidigitation Universal (V,S); ST: DC 18 Varies; SR: No; Std, 10', Varies, 1 h
Read Magic Divination (V,S,F); No ST; SR: No; Std, Personal, Personal, 10 m/l


Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

On all the group:

  • Extended Status Divination: 24 hours. When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it.
  • Extended Trail of the Rose Illusion (Phantasm): 24 hours. This spell creates an illusory trail in the form of a misty and visible scent coming from the rose used as this spell’s material component. When you cast this spell, the scent of the rose leaves a faint pink-tinged illusion that ripples and flows in the area. Only you and up to six creatures you designate upon casting the spell can see the illusion. To designate a creature, you must know it well. It is not enough simply to have met that creature once or heard of the creature. When you move, this illusory scent leaves a trail, though there are no telltale signs of which direction you moved if creatures designated by this spell find a middle section of the trail. This is typically used to create backtracking method for the caster’s handpicked allies, useful for navigating in and out of mazes or labyrinthine cave complexes without leaving behind an obvious trail.
  • Heroes' Feast Conjuration (Creation): 12 hours. Add 11 temporary HP, +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects.
  • Extended Telepathic Bond Divination: 2 times for a total of 8 hours. You forge a telepathic bond among yourself and 4 of willing creatures. Each creature included in the link is linked to all the others. The creatures can communicate telepathically through the bond regardless of language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).

    On herself:

  • Contingency Evocation: 14 days. "If I am subject of an attack or offensive spell, activate Resilient Sphere". Cast using a Mythic Point, every two weeks.
  • Extended Darkvision Transmutation: 24 hours. The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight.
  • Extended Enchantment Foil Abjuration: 24 hours. You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save against an enchantment effect, you identify the effect as if you had succeeded at a Spellcraft check to do so. Furthermore, you can choose to act as if you had failed your saving throw. If you do so, you gain a +20 bonus on Bluff checks to convince others that you failed your save and are under the enchantment's effects. A creature that attempts to use magic to detect this ruse or to make you speak truthfully about it must succeed at a caster level check (DC 15 + your caster level) to do so.
  • Overland Flight Transmutation: 12 hours. This spell functions like a Fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medium or heavy load) with a bonus on Fly skill checks equal to half your caster level. When using this spell for long-distance movement, you can hustle without taking nonlethal damage (a forced march still requires Constitution checks). This means you can cover 64 miles in an 8-hour period of flight (or 48 miles at a speed of 30 feet).
  • Extended Magic Circle against Evil Abjuration: 2 times for a total of 8 hours. All creatures within the area gain the effects of a Protection from evil spell, and evil summoned creatures cannot enter the area either. No bonus gains as they don't stack. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion. The spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

    On Justinius Redarm:

  • Extended Magic Weapon, Greater Transmutation: 24 hours. This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic.

    On Rimy Jim:

  • Extended Magic Vestment Transmutation: 24 hours. You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

    On Oliver Snow:

  • Extended Darkvision Transmutation: 24 hours. The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight.


  • male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    Awesome Val, thanks

    RPG Superstar 2012 Top 32

    at the risk of cluttering up your tags, can you all please add all the appropriate spells to your "active effects" section?


    CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

    Val, that's great. Thanks!


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    Hope you like it.

    RPG Superstar 2012 Top 32

    Sorry for the lack of post- was at a wedding all day (in a 3 piece suit, in 100 degree heat) and I'm in no state to post. I'll try to post tomorrow but I have a 10 hour drive home so no promises.


    RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
    DM Nate wrote:
    It looks fairly typical but seemed very

    ...but seemed very...friendly?...wounded?...regretful of it's life choices?


    CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

    ...unable to cope with the stresses of modern dungeon life?


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    ... distracted by Valanthe's shapely body?


    male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    .......apprehensive about engaging a duel-wielding paladin?


    CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

    Haha I like all the posts. @val... Are you sure that she doesn't say "You shall not pass" when casting wall of force?


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    I sincerely thought about it... ;)

    RPG Superstar 2012 Top 32

    hey all- i'm having surgery tomorrow. its a minimally invasive procedure to fix some problems with my septum and sinuses. the upside is that i'll have a lot more down time over the next week or so (so i'll likely be posting a bit more); the downside is that I'll be super high on prescription painkillers, so i apologize in advance if any of my posts are nonsense.


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    Good luck!


    CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

    I can't wait to see what things high Nate comes up with

    RPG Superstar 2012 Top 32

    Sorry for the delay... Drugs are making posting harder than I hoped. I think I'm acclimating and hope to post relatively soon...

    RPG Superstar 2012 Top 32

    thanks for the patience. I'm going to try to get back into regular posting now.


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    Welcome back!


    CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

    Hey we're back! Also... Justinius... I think your last round is lacking the trash talking befitting of beating a devils ass that badly


    male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    Haha, sorry. I posted in a hurry and then had to retype it after a submit fail. I will try to get some trash talk posted when I get to work.


    map of Sandpoint | current map

    @Val- since you misunderstood how arcane surge works (you can only use it for spells on the wizard spell list) I will allow you to change your Mythic feat if you would like. If you switch it to Dual Path you can add hierophant to archmage and gain the divine version of arcane surge (I believe it's called inspired spell).


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    I swear I look for the spell (that is why I linked it) to check it was a Wizard spell. I guess somebody changed it a minute ago. :P
    Yes, sorry, the kiss will have to wait until the next day.

    RPG Superstar 2012 Top 32

    Ok, so Justinius is still at 7 Str then.


    male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    ballocks....


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    Public announcement.
    Nate has very gently let me invite you all to a game I am in process to start. It is a different take on Kingmaker, starting at level 7, using mythic rules, and the leadership feat.
    Recruiting Thread
    You are all invited, and I hope you are interested and make a submission.
    See you there!


    CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

    Hello out there...


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    Hello!

    RPG Superstar 2012 Top 32

    Sorry for the lull... I've been trying to catch up after long weekend away for the holiday. I'll get something up tomorrow while I'm at work.


    RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r
    Justinius Redarm wrote:
    that's the highest perception check I've ever seen.

    Nah, I hit in the 60s once with the Witness. Of course, that was really his shtick.


    male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    I probably just wasn't paying attention. Garrek was far too busy looking for people to offend.


    RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

    So I totally missed that Val was hitting us with a telepathic bond now as a matter of course.


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    The theory is that it was Valanthe's next day spell list, as I finished AFTER we started the current dungeon delving.
    Unless our dear DM allows us to retcon a little Valanthe's spell list.

    RPG Superstar 2012 Top 32

    I just posted an unusual interest check in the recruitment forum if anyone's curious...


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    Glad you are introducing your son to gaming. I did that with mine, and they love it (just not PbP).
    I think I will pass. My "spanish-like-english" can be confusing, I guess.


    RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

    Will have post up this morning


    male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    not to be pushy or impatient, but it may be time to bot oliver.


    male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    Nate Lange wrote:

    I’m looking for a once/day minimum post rate. We all know there are times when RL gets in the way and someone has to drop below that for a while, but if you’re applying please be ready for 1/day to be the norm.


    CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

    Sorry for the delay. I'm back

    RPG Superstar 2012 Top 32

    Sorry for my delay- things have been a disaster at work this past week and I just haven't had the emotional/intellectual resources to write anything at all. I think we turned a corner today and I might get something up today (though I have a pretty full day of meetings). I will definitely get something up by tomorrow afternoon.


    Female Human (Varisian) Gestalt Cleric of Desna / Illusionist Wizard 12 | HP 88/77 | AC 17 T 15 FF 14 CMD 23 | F +11 R +9 W +16/+17 (+4 poison and fear HF +4 enchantment EF) | Init +8 | Perc +22 (Darkvision) | Spent MP: 2/7 | Status: Normal

    Glad to have you both back!


    CG Male Human | HP (+0 temp HP) 31/31 | AC 19 (T 14, FF 15) | CMD +7 | F +5 R +7 W +2; | Init +5 | Percept +7/SM +7 | Speed 30 | (40ft - adaptation) Active Effects: Adaptation (darkvision)

    :)


    RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

    Nate: FYI Jim's invisibility is actually from a regular invisibility spell Oliver cast when Jim began exploring after the elemental swarm; his only actions since then have been Stealth and Perception checks.

    RPG Superstar 2012 Top 32

    Apologies Jim. I can't edit the post any longer but in that case it was her third eye that flicked your direction (but seemed to scan your general area rather than focus on you).


    map of Sandpoint | current map

    oliver- i'm going to leave your post as is because i had a crazy weekend and didn't correct it earlier (and it want to keep moving now), but there were a couple things wrong...

    you can only use studied target as an immediate action if/when you successfully hit something for sneak attack damage (in which case it doesn't effect the attack roll you just made but does add to that initial damage roll). the wrathspawn wasn't flat-footed so you didn't really have an opportunity to use the immediate action version here. also, an immediate action taken on your turn uses up that turn's swift action (instead of the following turn's) if you still have it available (so if you start the round by using it you won't have a swift action left for using arcane surge). that's the bad news...

    ...the good news is you were entitled to more attacks. With ranged spellstrike (and reach spellstrike) when you cast a ranged touch spell (or touch spell) you get a free attack to deliver it with, so: with arcane surge for frigid touch you spend 1mp to cast the spell and then get a free arrow to deliver it; you use spell combat to cast emp/int shocking grasp with 1mp for abundant casting and you get a free arrow to deliver it (to the first target); you hold the charge for the second casting automatically and it goes off when you make your first normal attack; then you still have your blessing of fervor attack plus your 2 iterative attacks. Just make sure to remember to apply the -2 to hit to every attack in the round whenever you're using spell combat!


    male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    according to jims post, he was attacking the huge humanoid with me, not the flame chic. let me know if I cant get the flank he was trying to provide.


    map of Sandpoint | current map

    It seemed from his follow up post that Jim was still going to attack the Flame Queen, counting on invisibility to avoid AoOs from her and the wrathspawn... It's big enough that with you moving straight to it and him moving behind it he can provide you a flank- it won't have had any effect on these first attacks though because your initiative was considerably higher than his. Next round (unless one of you two moves or dies, or the wrathspawn gets a whole lot skinnier) you'll gain the benefits.


    RETIRED PC | Cold-Blooded Chantyman | Neutral | HP 150/162 | AC 38 (T 18, FF 32) | CMD 34 | F +14 R +17 W +12; Resist Cold 10, Immune to Fear | Init +3 | Perception +30/SM +1; darkvision 90', blindsense 30' | Speed 60 | Mythic Power 3/5, Bardic Performance 4/30, Claws 7/7, Breath Weapon 2/2, Touch of Rage 7/7, Tactician 2/2 | Spells: 1st 5/6B 7/7S, 2nd 4/5B 4/5S, 3rd 4/5B, 4th 3/4B | Active Effects: 1 Cha damage; magic vestment & heroes' feast 11.25/12 h; telepathic bond 7/8 h; feather step & see invisible 74/80 m, acute senses 9/12 m, blessing of fervor 9/12 r, allegro 11/12 r

    Is Jim adjacent to or within a 5' step of the wrathspawn?


    male human pali 12/ rogue 12. hp155/155. ac32 percept +23. initiative +13. fort +19. will +20. ref +23. Mythic Power 7/7. Smite 4/4. lay hands 12/12. Divine Bond 2/2.

    Nate said that a 5' step by me would flank the big one between us. So I think you are adjacent to it now. But I go before you and plan to do serious damage so you may want to wait until I post.

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