Antonio "Bane" Diego |
On a little bit later than I wanted to be, such are the risks of posting at work :)
Anyway, I know you said we didn't need to, but for the same reason I named them properly, I went and did profiles for each character. Seems like it would minimize confusion.
Master of Trials |
Sorry for the wait my friend, Friday was Friday Night Magic and I work those nights so usually I post in the morning if I have the time but Fridays may often be a downtime day due to work.
So again, thanks for making four aliases, it's a pretty nice thing and I appreciate it!
So, quick rundown of the "intro chapter" we skipped because of it being mostly role-play and whatnot.
The Lord of the Sky is a fine airship on her maiden voyage. Her course was to take her a week across the Quriban Coast (pronounced Kuriban). During the voyage, the PCs became acquainted with the major personalities aboard, including the Captain of the ship, the Investor, his wife, daughter and son, the Creator of the airship as well as a variety of other characters board. The PCs have been hired on as security personnel by the Captain and are essentially paid mercenaries.
The PCs foil a sabotage assault by a rival company who wish to appropriate the airship for themselves and during these encounters below-decks save the Investor's son and daughter and defeat the foes aboard.
However, an explosion within the engine room causes the airship to come crashing down into the Quriban jungle... more precisely in an uncharted, and unexplored region.
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The following day has the PCs grouping up the survivors and figuring out where they are. A short trip to a nearby tower ruin gives them a view of the region they are in. In short, towering mountains surround them and they realize they are within a jungle valley. To the far north they can spot a structure coming out of the canopy.
Meanwhile, the PCs salvage what they can from the airship and construct a ramshackle base camp. Some of the personnel onboard are far from incompetent and other groups begin exploring the area, organizing a defense and seeking a way out.
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The PCs eventually reach the structure and find a towering ziggurat. Exploring the entrance, they are caught in a cave in and trapped beneath the structure. They activate a flare beacon and a few hours later, help arrives.
Here begins the campaign.
If there is any additional information you want, feel free to ask.
That's what I'm here for.