DM Brainiac's Wardens of Wildwood

Game Master Brainiac



Discussion!


male (he/him) awakened goose kineticist 10 HP 126/126 | AC 25 | F +20 (Juggernaut) R +17 W +17 | Perc +17 (+19 Ini.) |1st: 2/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

I wouldn't mind taking that armor. But if it is better for others, I'm not up front that much.


HP 136, AC 26, F+18, R+16, W+13 Minotaur fighter 9

Kilitsi, level 9!
+14 hp
+1 to everything else
+Ancestry feat: Stone Passage [two-action] 1/hour; Calling upon your knowledge of stonework and inherent magic, you momentarily make a section of stone insubstantial, allowing you to pass through. Stride up to your Speed. You can move through stone or rock objects, such as walls, as if they were unoccupied spaces. If you end your movement inside a square that you normally would not be able to pass through, you are thrown back to the last unoccupied square you moved into.

+battle hardened: Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
+combat flexibility: When you make your daily preparations, you gain one fighter feat of 8th level or lower that you meet the prerequisites for and don't already have. You can use that feat until your next daily preparations.
+skill increase: Intimidation to trained

Verdant Wheel

Catfolk Druid 10 | DC: 28 | Resistances: Poison 5 | Special: Trap Finder HP 128/128| AC 27 (28)| F+17 R+18 W+18 |P+18(20init) | Hero 3/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: Avoid Notice+Scout

Gentle Storm level 9

+11 hp
+1 to everything else
Survival ->Expert

+Ancestry feat: Wary Skulker: Scout at the same time as avoid notice exploration activity.

Rank 5 spells


Female Ardande Centaur Pyrokineticist Moot Guard 10 - HP 148/148| AC 29 | F +22 R +16(18) W +19 | Perception +18 | Hero Points 3

Alessandria

+13 hp
Medicine to Expert
Perception to Expert
Ancestry: Stubborn Defiance +1 status vs. mental and a 1/hour reroll of failed saves vs. mental
Expand the Portal (fire) - Kinetic Blasts now do ongoing fire on crits and get Solar Detonation a BlAAAst that hits a 20 burst with fire & vitality damage and dazzles and blinds folk (but with the incap keyword alas!)


male (he/him) awakened goose kineticist 10 HP 126/126 | AC 25 | F +20 (Juggernaut) R +17 W +17 | Perc +17 (+19 Ini.) |1st: 2/2, 2nd: 1/1, 3rd: 1/1 speed 20 ft | focus 0/0| Hero 3 | Active Conditions:

Finally updated my sheet.

Level 10
Ancestry Feat: Full Flight
Class Feat: Chain Infusion
Bard Feat: Anthemic Performance
Skill Feat: Battle Medicine


Female Ardande Centaur Pyrokineticist Moot Guard 10 - HP 148/148| AC 29 | F +22 R +16(18) W +19 | Perception +18 | Hero Points 3

Alessandria gets Aura Shaping (so her assorted auras are bigger)
Armored Rebuff (when she gets critically missed she can shove them)
and Unusual Treatment (can treat clumsy, enfeebled, and stupefied)

Verdant Wheel

Catfolk Druid 10 | DC: 28 | Resistances: Poison 5 | Special: Trap Finder HP 128/128| AC 27 (28)| F+17 R+18 W+18 |P+18(20init) | Hero 3/3 | Reactions:Gentle Landing, nimble dodge| Conditions:| Exploration: Avoid Notice+Scout

Gentlestorm picks up +1str and con, +1/2 dex and wis
Arch feat- Skill Mastery: Expert acro, master nature
Class feat- Plant shape
Automatic knowledge Nature, skilltraining for trained in Society(for multilingual down the line)

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