Echoes of Cetza (Inactive)

Game Master Matt, Garnished Game Designer



Male Human Alchemist (Chirurgeon)

GAMEPLAY


Male Human Alchemist (Chirurgeon)

#001: Caved-In Chamber

The flare beacon fired you now take in your surroundings. The stone room you were in seems to have caved into an underground cavern. Rivulets of water run down the walls and a passageway leads off to the south. A crack of sunlight pierces through from above, around 60 ft. high. You wonder how you survived such a fall in the first place.

Fall damage:

Each PC is allowed to make a DC 15 Reflex save. If successful, they were able to move out of the way of the collapsing floor and instead fall in while still holding on to an object. Luckily the floor is soft from pooling water and mud. Any PC who fails the check takes 1d6 points of damage while any PC who succeeds only takes 1d6 points of nonlethal damage.

A man's voice is heard from above, coming through the thin crack of sunlight piercing the rubble.

"Are you alright down there? Are you still alive?"

===

Here's to a great dungeon crawl!


Male Human Ragechemist 2 [HP: 23, Init: +1, Perc: +5, AC: 15, Tch: 11, Flt: 14, Fort: 4, Ref: 4, Will: 0 (+2 vs poison)] [Melee unarmed strike +6 (1d3+5/×2); Ranged bomb +3 (1d6+2 Fire/×2)]

Reflex: 1d20 + 4 ⇒ (16) + 4 = 20
Nonlethal damage: 1d6 ⇒ 6

"Nnnnn... Hijo de puta, that hurt." Bane sits up, wincing in pain and favoring his left side, That's going to leave a massive bruise." He gets to his feet and looks around for a minute before speaking again, "Are the rest of you dead? Get up, let's go!"


Female Human Jungle Druid [HP: 20, Init: +2, Perc: +9, AC: 18, Tch: 12, Flt: 16, Fort: 5, Ref: 2, Will: 7] [Melee club +1 (1d6/×2), Melee heavy shield bash -3 (1d4/×2)]

Reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Nonlethal damage: 1d6 ⇒ 2

Ivy says nothing, but all of the others can here a slight whimper as she cradles her left wrist against her stomach. She uses her teeth to tear off a piece of cloth from her undershirt and squeezes her eyes shut as she knots the cloth tight against her injured wrist and around her fist, immobilizing it as best as she is able without an actual splint on hand. A couple of deep breaths later and she turns to the men, "What are you staring at? Let's move it. Looks like there's only one way to go."


Male Human Pistolero [HP: 24, Init: +5, Perc: +7, AC: 19, Tch: 16, Flt: 13, Fort: 5, Ref: 8, Will: 2] [Ranged pistol +8 (1d8/×4)]

Reflex: 1d20 + 8 ⇒ (8) + 8 = 16
Nonlethal damage: 1d6 ⇒ 2

"Shut it, both of you. We don't know what's down here." Hush shakes his hand once he's on his feet and flexes his fingers before nodding, satisfied and looks around.


Male Elven Trapsmith Rogue [HP: 18, Init: +4, Perc: +8, AC: 16, Tch: 13, Flt: 13, Fort: 1, Ref: 7, Will: 1 (+2 vs enchantments)] [Melee dagger +3 (1d4/19-20/×2), Melee dagger +3 (1d4/19-20/×2); Sneak Attack +1d6]

Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
Nonlethal damage: 1d6 ⇒ 3

"ahahaHAHAHAHA oh... Shut your traps." Jay crawls to one knee, rubbing and bending his right knee, testing it out before standing. "If we're going to work together and you want to plan on me not stabbing you tonight, you're going to need to quit being grouchy. Enjoy the ride! However bumpy it might be."

Jay walks into the darkness, not bothering to light a torch because of his low-light vision.


Male Human Alchemist (Chirurgeon)

Anyone respond to the voice above?


Male Human Pistolero [HP: 24, Init: +5, Perc: +7, AC: 19, Tch: 16, Flt: 13, Fort: 5, Ref: 8, Will: 2] [Ranged pistol +8 (1d8/×4)]

Not directly. They all got preoccupied with themselves, though Jay's laughter probably carried enough for anyone to hear if they were listening.


Male Human Alchemist (Chirurgeon)

You hear the sound of people aboveground.

"I can hear them but I don't think they can hear us..."

Another shout rings down.

"We're going to try and rope down some supplies! The crack's just about wide enough to let a sack through."


Male Human Ragechemist 2 [HP: 23, Init: +1, Perc: +5, AC: 15, Tch: 11, Flt: 14, Fort: 4, Ref: 4, Will: 0 (+2 vs poison)] [Melee unarmed strike +6 (1d3+5/×2); Ranged bomb +3 (1d6+2 Fire/×2)]

Bane rolls his eyes at their would-be rescuers and calls back "You do that! We're going to have a look around!" He reaches into his backpack and pulls a Candlerod from one of the pockets before lighting it and following Jay into the corridor, walking swiftly enough to catch up before they get fifteen meters into the tunnel.

Ivy and Hush follow immediately, pausing only to gather any scattered gear and refit their own packs for the upcoming excursion.


Male Human Alchemist (Chirurgeon)

Such sass. I love these guys.

#002: Caved-In Corridor
This stone passage winds for quite some time before arriving at a large crevasse. The crevasse is roughly ten feet across but no idea how deep.


Female Human Jungle Druid [HP: 20, Init: +2, Perc: +9, AC: 18, Tch: 12, Flt: 16, Fort: 5, Ref: 2, Will: 7] [Melee club +1 (1d6/×2), Melee heavy shield bash -3 (1d4/×2)]

Ivy steps forward with a smirk and a muttered, "I've got this." She undoes the restraints holding her collapsable plank to her pack and, with some minor steadying help from her companions, uses the plank as a narrow footbridge to cross the chasm.

Ivy Acrobatics: 1d20 - 3 ⇒ (19) - 3 = 16

Sorry about the delay. For some reason, your post wasn't showing up on my home computer and I saw it when I went in to work today, though I didn't have enough time earlier to post.


Male Human Ragechemist 2 [HP: 23, Init: +1, Perc: +5, AC: 15, Tch: 11, Flt: 14, Fort: 4, Ref: 4, Will: 0 (+2 vs poison)] [Melee unarmed strike +6 (1d3+5/×2); Ranged bomb +3 (1d6+2 Fire/×2)]

Bane hesitates as he comes to the drop and takes a couple of quick deep breaths before charging across as quickly as he is able. "I. Hate. Heights." Can't have them all afraid of nothing! I'll find out what the others are afraid of as time goes on, I'm sure.

Bane Acrobatics: 1d20 - 1 ⇒ (18) - 1 = 17


Male Human Pistolero [HP: 24, Init: +5, Perc: +7, AC: 19, Tch: 16, Flt: 13, Fort: 5, Ref: 8, Will: 2] [Ranged pistol +8 (1d8/×4)]

Hush doesn't even bother to speak, he just shakes his head slightly at Bane's admission of weakness and steps across the gap.

Hush Acrobatics: 1d20 + 9 ⇒ (5) + 9 = 14


Male Elven Trapsmith Rogue [HP: 18, Init: +4, Perc: +8, AC: 16, Tch: 13, Flt: 13, Fort: 1, Ref: 7, Will: 1 (+2 vs enchantments)] [Melee dagger +3 (1d4/19-20/×2), Melee dagger +3 (1d4/19-20/×2); Sneak Attack +1d6]

"Doin't be a b$!*~," Joker says as he swiftly and assuredly walks over the plank, though the wide smile indicates that he's merely amused and not purposefully being antagonistic.

Joker Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human Alchemist (Chirurgeon)

Hush reflex: 1d20 + 8 ⇒ (15) + 8 = 23

Hush slips but manages to catch himself on the other edge.

On this side of the crevasse you can spot what seems to be worn carved steps descending below. Camouflaged into the crevasse side, it seems impossible to spot them from the other side.

The crevasse does seem to carry downwards with no end in sight.


Male Elven Trapsmith Rogue [HP: 18, Init: +4, Perc: +8, AC: 16, Tch: 13, Flt: 13, Fort: 1, Ref: 7, Will: 1 (+2 vs enchantments)] [Melee dagger +3 (1d4/19-20/×2), Melee dagger +3 (1d4/19-20/×2); Sneak Attack +1d6]

Noticing the steps carved into the stone, Joker mutters to himself, thinking out loud, "Well that's interesting..." He pulls out a single marble from one of his many bags and drops it over the edge of the cliff, listening for the bottom that he's unable to see.


Female Human Jungle Druid [HP: 20, Init: +2, Perc: +9, AC: 18, Tch: 12, Flt: 16, Fort: 5, Ref: 2, Will: 7] [Melee club +1 (1d6/×2), Melee heavy shield bash -3 (1d4/×2)]

Ivy turns away from the men and looks around, wanting to not be caught off guard while Joker does his thing.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27


Male Human Alchemist (Chirurgeon)

The marble falls... and falls... and falls.

Perception DC 20:

You hear a soft clink. Very, very far below. This is after a good six seconds at least.

Ivy's quick scout of the immediate area shows no enemies or signs of danger. But she does notice that the wall behind you is composed of worn out bas relief, weathered away by time and water. Ineligible but definitely the sign of intelligent civilization.

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