Full Name |
Mista Jay |
Race |
Elven |
Classes/Levels |
Trapsmith Rogue [HP: 18, Init: +4, Perc: +8, AC: 16, Tch: 13, Flt: 13, Fort: 1, Ref: 7, Will: 1 (+2 vs enchantments)] [Melee dagger +3 (1d4/19-20/×2), Melee dagger +3 (1d4/19-20/×2); Sneak Attack +1d6] |
Gender |
Male |
Special Abilities |
Immune magic sleep, Elven Immunities, Evasion (Ex), Low-Light Vision, Sneak Attack +1d6, Trapfinding +1 |
Languages |
Common, Elven, Gnome, Halfling |
Strength |
10 |
Dexterity |
19 |
Constitution |
13 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
12 |
About Mista Jay
Half-Elf Rogue (Trapsmith) 2
CN Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 18 (2d8+2)
Fort +1, Ref +7, Will +1; +2 vs. enchantments
Defensive Abilities evasion; Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee dagger +3 (1d4/19-20/×2) and
dagger +3 (1d4/19-20/×2)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 19, Con 13, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Skill Focus (Disable Device), Two-weapon Fighting, Weapon Finesse
Skills Acrobatics +6 (+2 jump), Bluff +6, Craft (traps) +7, Diplomacy +6, Disable Device +10, Intimidate +6, Perception +8 (+9 to locate traps), Sleight of Hand +6, Stealth +6, Swim +2, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Halfling
SQ elf blood, rogue talents (finesse rogue), trapfinding +1
Combat Gear Potion of invisibility, Caltrops (5), Flash powder, Rusting powder; Other Gear Studded leather armor, Dagger, Dagger, Backpack, masterwork (11 @ 65.54 lbs), Bear trap, Crowbar, Marbles (5), Metal glove, Powder (5), Puzzle Box, Puzzle Box, Rogue's kit, Thieves' tools, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (1 @ 1 lbs), 63 GP, 9 SP, 5 CP
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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