
Full Name |
Antonio "Bane" Diego |
Race |
Human |
Classes/Levels |
Ragechemist 2 [HP: 23, Init: +1, Perc: +5, AC: 15, Tch: 11, Flt: 14, Fort: 4, Ref: 4, Will: 0 (+2 vs poison)] [Melee unarmed strike +6 (1d3+5/×2); Ranged bomb +3 (1d6+2 Fire/×2)] |
Gender |
Male |
Special Abilities |
Alchemy +2 (Su); Bomb 1d6+2 (4/day) (DC 13); Mutagen (DC 13); Feral Mutagen (Su); Improved Unarmed Strike; Rage Mutagen; Throw Anything |
Languages |
Common, Dwarven, Elven |
Strength |
20 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
9 |
About Antonio "Bane" Diego
Human Alchemist (Ragechemist) 2
CN Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 23 (2d8+7)
Fort +4, Ref +4, Will +0; +2 bonus vs. poison
Resist poison resistance
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Offense
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Speed 30 ft.
Melee unarmed strike +6 (1d3+5/×2)
Ranged bomb +3 (1d6+2 Fire/×2)
Special Attacks bomb
Alchemist (Ragechemist) Spells Prepared (CL 2nd; concentration +4):
1st (3/day)—stone fist (x3)
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Statistics
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Str 20, Dex 12, Con 12, Int 14, Wis 10, Cha 9
Base Atk +1; CMB +6; CMD 17
Feats Brew Potion, Improved Unarmed Strike, Throw Anything, Toughness
Skills Craft (alchemy) +7 (+9 to create alchemical items), Heal +5, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Perception +5, Survival +5, Use Magic Device +4; Racial Modifiers alchemy
Languages Common, Dwarven, Elven
SQ discoveries (feral mutagen), mutagen, fast poisoning, rage mutagen
Combat Gear Feral Mutagen: +6 STR, -2 INT, +2 Nat AC, Potion of barkskin +2, Potion of cure light wounds (5), Potion of endure elements (2), Potion of enlarge person (3), Acid (5), Alchemist's fire (5), Candlerod (10), Oil (5), Tar bomb (5); Other Gear Lamellar (leather) armor, Alchemist's kit, Backpack, masterwork (32 @ 59.8 lbs), 40 GP
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+2 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+2 fire damage.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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