Dungeon Master S's Murder on the Silken Caravan [CORE]
(Inactive)
Game Master
Chris Marsh
TACTICAL MAP
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
I am going to give the party here dibs on continuing this game into a GameDay PbP of the Frozen Fingers of Midnight. This means if we finish early, we'll have to pause until the GameDay starts. If you know for a fact you're definitely OUT for the continuation, let me know so I can recruit a replacement.
Sadly, I've done FFoM as a CORE game, so I will sit that table out :-/
Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor
Not sure. I'll have to see what my local schedule looks like.
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
I'll plan on continuing. (But I think you already knew that.)
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
Piper asked if we're missing someone ...
1. August
2. Hunwald
3. Thiera
4. Piper
5. Wilhelm
6. ?
Seems so.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
The 6th put his name on the sheet a while ago, but never answered the post or PM to get going, so I'm guessing he's out.
Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor
That means we have no one who can use a CLW wand. Could we recruit a sixth before the first fight starts? I might be able to talk my brother (D-Kal) into starting a Core character/pregen.
Venture-Lieutenant - NH | Proprietor of Castamir's Station
Sure! Go for it. Sooner the better.
-Posted with Wayfinder
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
I went ahead and outlined the mooks on the map to make them easier for me to see. Forgive me if I stepped on toes.
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
Small screens and busy backgrounds. I'll try to be more patient. (Hah!)
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
No worries. I really was going to do that, and you can feel free!
Male Human Bard 1 - HP: 14/14, - AC: 17/T: 12/FF: 15, Init +4 - P: 4/12 F: +2/R: +4/W: +3 - CMB: +3 - CMD: 15 - Perception: +5, Sense Motive +5
Hello all. I will be playing a bard in your fine game. Hopefully we find all the paths and such.
Venture-Lieutenant - NH | Proprietor of Castamir's Station
Welcome aboard! You all caught up?
-Posted with Wayfinder
Male Human Bard 1 - HP: 14/14, - AC: 17/T: 12/FF: 15, Init +4 - P: 4/12 F: +2/R: +4/W: +3 - CMB: +3 - CMD: 15 - Perception: +5, Sense Motive +5
Yessir. I hope my intro post was enough.
Venture-Lieutenant - NH | Proprietor of Castamir's Station
That is totally fine! I'll be back online soon
-Posted with Wayfinder
Male Human Bard 1 - HP: 14/14, - AC: 17/T: 12/FF: 15, Init +4 - P: 4/12 F: +2/R: +4/W: +3 - CMB: +3 - CMD: 15 - Perception: +5, Sense Motive +5
Woah wait hold up. How are you posting with Wayfinder??
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
I get asked that a lot. Wait....aren't you the author?!
It stopped working after a Paizo site upgrade, but in a fit of desperation I tried it again a while ago, and VOILA! Works fine now.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Never seen a bard with a 7 INT before! Also your Initiative modifier is +4 :-) not +2
Male Human Bard 1 - HP: 14/14, - AC: 17/T: 12/FF: 15, Init +4 - P: 4/12 F: +2/R: +4/W: +3 - CMB: +3 - CMD: 15 - Perception: +5, Sense Motive +5
Ah yes! I need to fix that. Thanks.
Hmmm, let me try Wayfinder...
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
So we are at 7 PCs, which I'm okay with (especially considering the circumstances of recruiting.)
This also means that the APL (rounded) is 2. So, despite there being 7 PCs, we're still Subtier 1-2. It'll make for a rather easy scenario. Thoughts?
I can drop back out if you no longer need me. I don't want to crowd anyone.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
You're still welcome, the choice is majority rule (I abstain.)
Bullwhip, is your profile up to date? You have 20 HP, but no Toughness feat and it says level 1?
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
Yay! A GM who audits character sheets ...
(Not sarcastic, really. Always nice to get help making things right.)
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
... And, I've no problem with seven, so long as the GM is okay with moving things along after three votes and botting after 24 hrs. (PbP, after all.)
Venture-Lieutenant - NH | Proprietor of Castamir's Station
Boom! Bring it. I can run a very fast season 0 without lessening the fun.
We got this.
I don't go over with a fine toothed comb, but I do a little check also for my own education in builds and whatnot. I also known that with 20 active PFS characters I find a ton of my own mistakes. I also point out any time you shortchange yourself.
-Posted with Wayfinder
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
On the dice change thing ... If you had 5 rolls (for example), and then went back and inserted 2 more rolls between #2 and #3 (for example), everything shifts.
So, if you had this:
A = 20
B = 19
C = 18
D = 17
E = 16
and you added some in the middle, you'd get
A = 20
B = 19
** X = 18 **
** Y = 17 **
C = 16
D = **new value**
E = ** new value**
At least, this is my experience from playing a couple of games over the past month or so. I've seen it change before, and thus the dice can be manipulated a little bit.
(Not that I'd condone such a thing.)
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
I know what you're saying, which is why I always try to post in the same order with the same syntax (like miss chances for concealment, etc.)
I also know that changing your profile picture does it too.
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
So, when you went back and edited, and inserted the confirm rolls at the top, it threw everything off underneath.
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
Is anyone here doing slow progression for this scenario?
Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
I know it's a bit premature, and this fight is FAR from a sure thing (I'm posting right after the crit versus Bullwhip.) But this game, come hell or high water is only going to take us about 10 days. That leaves PLENTY of time for another one before game day if I run another season 0.
Anyone interested in:
00-05 Mists of Mwangi
00-06 Black Waters
00-08 Slave Pits of Absalom
00-13 The Prince of Augustana
00-23 Tide of Morning
Male Human Bard 1 - HP: 14/14, - AC: 17/T: 12/FF: 15, Init +4 - P: 4/12 F: +2/R: +4/W: +3 - CMB: +3 - CMD: 15 - Perception: +5, Sense Motive +5
This is my first core game, so I'm good for whatever (if I'm still invited).
MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |
This is a great group, so I'm happy to smoothly transition into another one. Yes, there are 7, but it doesn't seem to be slowing us down. I mean I wouldn't do Library of the Lion this way, but this is totally fine!
F Elf Wizard (Evoker) 6 |AC 12 (16 w/ MA) (t 12+4MA) (ff 10+4MA) | F+4*, R+6*, W+7* (+2 vs Ench) | CMD 13 | Init +6, Per +6 | HP 36/36
So long as we finish by Sep 19 (and it looks pretty certain), I'm up for anything core.
Male Half-Elf DEAD
00-08 Slave Pits of Absalom or 00-23 Tide of Morning would be good for me :-)
Gnome Wizard (Illusionist) 7 | AC 17 T 13 FF 15 | HP 63/51 | F +7 R +6 W +7 (+2 vs. Illusion) | Init +8 | Perc +2 (low-light) | Sense Motive +0 | Blinding Ray 8/8 | MageArmor
I'm up for any of those in Core.
Venture-Lieutenant - NH | Proprietor of Castamir's Station
Slave pits is the shorter one, just in case, though I'm not at all worried.
If Thiera 's spell is a repeat of the last, then I'll likely end up sending chronicles tonight ;-)
-Posted with Wayfinder
Male Half-Elf DEAD
Slave Pits it is, then! We could then do Tide of Morning after that ;-)
Male Human Bard 1 - HP: 14/14, - AC: 17/T: 12/FF: 15, Init +4 - P: 4/12 F: +2/R: +4/W: +3 - CMB: +3 - CMD: 15 - Perception: +5, Sense Motive +5
Thanks for running! I think I'll do a minor rebuild on Leonel to change his Perform(oratory) to Perform(sing).
Day Job (Perform): 1d20 + 6 ⇒ (9) + 6 = 15
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