Ragadolf |
Teofila Agarici wrote:Need that Sanity score as well once stats are selected.I'd suggest two things.
1. Raise your CON score some, at least to 12 if you can't get 14. Clerics do have a good FORT save, but diseases early one, and later on ability score drains, etc. make failing them really nasty.
2. Don't forget to choose your legacy. That's going to give you an extra +2 on some ability score, and might help you raise CON.
The last time GMDS posted on them, the following ancestries were still available:
"The remaining open Legacies are:
Godefrey
Reniers
Mordenheim
Drakov."
"Sanity Score" is the total of all your mental stats (once finalized) yes?
They are your total "Mental/Sanity HP"?Ancestries. Almost forgot about that.
Let's just go with something I may have heard about.
Mordenheim sounds familiar-ish.
I'll stick with it whatever it is.
(But, I reserve the right to shuffle my stats around based on what it is.) ;P
Mordenheim. Final Answer. :)
Thank you!
GM Dark Shadows |
Teofila Agarici wrote:I'd suggest two things.
1. Raise your CON score some, at least to 12 if you can't get 14. Clerics do have a good FORT save, but diseases early one, and later on ability score drains, etc. make failing them really nasty.
2. Don't forget to choose your legacy. That's going to give you an extra +2 on some ability score, and might help you raise CON.
The last time GMDS posted on them, the following ancestries were still available:
"The remaining open Legacies are:
Godefrey
Reniers
Mordenheim
Drakov."Yes, Why Clerics are so MAD compared to any other class I cannot figure out.
(WHY CHA for cryin out loud?!? For Channel Energy? SHouldn't that be based on WIS? I guess it's the PC's 'Force of personality'? SHouldn't it be based on belief in your power? I guess that IS the 'force of your belief?) ;PI guess I can trade the Int bonus for Con? Although I REALLY need the Int for skill points. (Too used playing Wizzies with HIGH INT and therefore lots of skill points. I feel positively uneducated!) ;)
OR, use Stat choice A and shave a point off of Int or Wis for a little extra CON?
Sigh, Decisions. ;P
Most Clerics are suboptimal for Intelligence as you need Wisdom, Charisma, and Constitution. For your character, a decent Dex is nice. So Int really needs to be nerfed as Clerics are just NOT skill monkeys (2+Int skill points per level is the lowest of the Class totals). Strength can also be important but not with your build.
GM Dark Shadows |
LOL on Mordenheim:
+2 Bonus to Intelligence
Use Magic Device is a class Skill and you gain a +2 Legacy Bonus to that skill.
+1 Fortitude Saves vs. Spells/Spell Like Abilities utilized by Golems and Constructs.
---
Turns out you are getting that bump to Intelligence after all...
GM Dark Shadows |
My second to last PC is close to his build being done, up in the air on which exact direction to go, but he's a quick one with drawing up PCs so that won't take long.
My last PC invite I'll give another day or so to respond with interest then I'll move on for that, tough to fill as it turns out!. 7th spot.
Ragadolf |
Most Clerics are suboptimal for Intelligence as you need Wisdom, Charisma, and Constitution. For your character, a decent Dex is nice. So Int really needs to be nerfed as Clerics are just NOT skill monkeys (2+Int skill points per level is the lowest of the Class totals). Strength can also be important but not with your build.
Yes, The Int was mostly due to RDK pointing out that I could use the Int increase to help me meet the Skills needed for Stargazer easier.
But I can still do it, (Monks get 4+ Int skills/lvl, so that'll help. Even with only 1-2 lvls of it) ;)
Ragadolf |
LOL on Mordenheim:
+2 Bonus to Intelligence
Use Magic Device is a class Skill and you gain a +2 Legacy Bonus to that skill.
+1 Fortitude Saves vs. Spells/Spell Like Abilities utilized by Golems and Constructs.---
Turns out you are getting that bump to Intelligence after all...
ROFL!
OK, one (hopefully quick) stat shuffle, coming right up! :)
Wait, UMD is a CHA based skill. O_o
I guess I'm going to end up the default 'Face' man, AND the default 'Use random magic item' guy! :)
(EDIT- I'm actually OK with that!) ;P
Thx all, I am going to try and turn that previous mess into something resembling a 'real' character sheet. Soon(ish). ;P
Teofila Agarici |
@Ragadolf: One thing I forgot about is we're using background skills. You'll be getting 2 background skill points per level that can be spent on certain skills. You'll actually be getting 5 total skill points per level, but 2 of those points can only be spent on certain skills that are designated as background rather than adventuring skills.
The rules for it can be found here: Background Skills
There's good news specifically for the Stargazer qualification skills in this. Knowledge Geography is a background skill, so you can use those points there instead of your regular ones. Knowledge Planes and Survival aren't background skills, so you'll still spend your regular skill points on them. But, that's still a lot of points saved to put somewhere else.
Since you got a +2 in INT for your legacy, I'd suggest either switching the 3 points you have in INT to CON, or 2 of those points to CON if you'd rather have the 13 INT over the 13 CON.
Lady Ladile |
Hey folks, I just wanted to pop in and apologize for dropping off the face of the Earth for the last several weeks. All is well on my end, but long story short is that a combination of life being busy + general PbP/Pathfinder burnout threw a big wrench into my having the time or inclination to post - and then the longer I went without posting, the harder it got to make myself check in, even to just drop a courtesy note and officially bow out of the game.
(I used to wonder when others would sometimes talk about falling into a sort of shame/embarrassment spiral in regards to vanishing from games and then hitting a mental block about checking in, but now I definitely get it.)
All that said, I'm sorry if I made anyone worry and I'm sorry to the good GM and other players for taking up your time while you waited for me to check in. Thank you again for the invitation and I hope you all have a fantastic game!
GM Dark Shadows |
Hey folks, I just wanted to pop in and apologize for dropping off the face of the Earth for the last several weeks. All is well on my end, but long story short is that a combination of life being busy + general PbP/Pathfinder burnout threw a big wrench into my having the time or inclination to post - and then the longer I went without posting, the harder it got to make myself check in, even to just drop a courtesy note and officially bow out of the game.
(I used to wonder when others would sometimes talk about falling into a sort of shame/embarrassment spiral in regards to vanishing from games and then hitting a mental block about checking in, but now I definitely get it.)
All that said, I'm sorry if I made anyone worry and I'm sorry to the good GM and other players for taking up your time while you waited for me to check in. Thank you again for the invitation and I hope you all have a fantastic game!
No problem, I've been there. Take care!
Dark Powers |
Considering the delayed opening on this movie, it had better be good...
As of right now we have:
1) _Bastian 'Ogre' Zorovich - Aasimar(angelblooded) Bloodrager.
2) Alain O'Dim - Human Holy Gun.
3) Teofila Agarici - Half-Elf Inquisitor (Royal Accuser / Sanctified Slayer.
4) Cole Burrns - Half-Orc (Pyro) Kineticist 1 / VMC Sorcerer (Orc).
In the works:
5) Rags Pharasman Cleric almost done.
6) Mystery Player 1 - The PC will be either a Fighter or a Rogue/Swashbuckler Archetype
Still Outstanding:
7) Mystery Player 2 (Still Contemplating the Invite).
I am going to open this up to Recruitment as Private Recruitment has been much more difficult than I expected it to be. I'll take 8, if we get a drop, so be it.
Ragadolf |
OR,... you know, just send SMALLER hordes of undead after us? :)
Just a thought. ;P
Char 99.8% done.
Going to try and create him a PC profile here in a minute.
Trying to finalize languages. Besides the extraplanar tongues, (Not all that useful as a non-summoner) what are common Humanoid languages in Ustalav & areas that would be likely, and useful, to have picked up in his travels?
Sterling Starshadow |
In the interest of looking like I know what I'm doing, May I present to you,... your cleric!
Keep him alive, and he'll (try to) keep YOU alive! ;D
STill debating languages.
THIS guy is not a summoner, and (I'm too used to playing wizzies) and we are (hopefully!) too low lvl to be worried about extraplanar opponents. Yet.
Any suggestions on Humanoids that are common IN and around Ustalav? SO I can pick up their languages of these extraplanar I have now?? ;)
Teofila Agarici |
what are common Humanoid languages in Ustalav & areas that would be likely, and useful, to have picked up in his travels?
The default human language is Taldane or "Common". In Ustalav, after Taldane the most widely spoken human language would be Varisian. I believe Varisian is very widely spoken, maybe as common as "Common" in Ustalav. In a very distant 3rd place would be Skald.
Ustalav isn't known for substantial populations of the standard non-human races, but Dwarven would probably be the most broadly spoken of those lanaguages.
Here's the web page: Ustalav
Ragadolf |
Ragadolf wrote:what are common Humanoid languages in Ustalav & areas that would be likely, and useful, to have picked up in his travels?The default human language is Taldane or "Common". In Ustalav, after Taldane the most widely spoken human language would be Varisian. I believe Varisian is very widely spoken, maybe as common as "Common" in Ustalav. In a very distant 3rd place would be Skald.
Ustalav isn't known for substantial populations of the standard non-human races, but Dwarven would probably be the most broadly spoken of those lanaguages.
Here's the web page: Ustalav
Thank you RDK,
(I always thought that Varisian WAS 'Common'?) ;P
So, Not large clusters of demi-human populations to make one racial language more likely than any other.
Dwarves are close enough to have picked that up if desired.
And it looks like Orcs are still a common problem in the country, as well-as half-orcs apparently. So it's believable that He could have chosen to learn Orcish as well. If desired.
As above, please take a look and let me know if I majorly messed anything up. Or even if anyone has any advice for last-minute tune-ups before we get rolling.
And I worked Teo's team into my backstory. So we 3 know each other fairly well.
Thank you!
GM Dark Shadows |
In the interest of looking like I know what I'm doing, May I present to you,... your cleric!
Keep him alive, and he'll (try to) keep YOU alive! ;D
STill debating languages.
THIS guy is not a summoner, and (I'm too used to playing wizzies) and we are (hopefully!) too low lvl to be worried about extraplanar opponents. Yet.
Any suggestions on Humanoids that are common IN and around Ustalav? SO I can pick up their languages of these extraplanar I have now?? ;)
Ah yes summoning in Ravenloft... fun times... :-)
Teofila Agarici |
@Ragadolf: I took a quick look through the character sheet and it all looks good to me except maybe for a couple of little things.
Languages: Every human character starts with Taldane/Common unless you specifically take something like a trait or class archetype that changes it. They get +1 language for each +2 of INT, so in your case +1 Language, and each skill point in linguistics gives +1 language. So that's a total of +2 languages known.
There's a list of extra languages that can be known by race and sometimes class that is given in the race/class abilities, but it's kinda dumb to place this restriction since it doesn't account for setting variance and I've never seen this enforced.
Technically "ethnic" human languages beyond Taldane/Common have to be gained like any extra language, but again this is dumb. If a character is specifically say Ulfen for example, there's no reason they can't just speak both Taldane/Common and Skald at the beginning for free. I've never seen a GM object to this. But, there's also a degree of player honesty required. Is the character specifically a particular ethnicity or not? If yes, add the language; if not don't.
So, Sterling should have +3 languages plus Varisian if he's Varisian, or if not he could add Varisian as one of the 2 languages he selects.
I think what you did is list the Cleric's bonus language options, which just means you could select those languages plus any allowed per race. Since humans can choose any languages the cleric options are redundant.
Skills: I think you have an extra skill trained beyond the skill points you have at 1st level.
Cleric: Heal: 7, Diplomacy: 7, K: Planes: 5, K: Religion: 5, Use Magic Device: 9,
Background: K: Geography: 5, Linguistics: 5,
I count your skill points as Cleric +2, INT +1, Skilled (Human) +1 = 4.
Background skills are fine.
EDIT: Somewhere along the way they must have changed the rule about ethnic languages for humans. Now Taldane/Common + Ethnic is rules as written.
Kenzo Hagetora |
Hello, Kenzo reporting for duty. I think I have pretty much everything ready to go.
The one thing I think I am missing is Legacies. I tried the Carrion Crown players guide but did not see it there. I am open to either remaining legacy. But where do I find out about them?
GM Dark Shadows |
Hello, Kenzo reporting for duty. I think I have pretty much everything ready to go.
The one thing I think I am missing is Legacies. I tried the Carrion Crown players guide but did not see it there. I am open to either remaining legacy. But where do I find out about them?
Blind choice, they will be revealed to the PCs over the course of Gameplay, you are not aware of them even on a subconscious level
Kenzo Hagetora |
Ok, then I will go with Godefroy.
Doomed Hero |
Mystery Player 2, signing in. Feels like coming out of retirement.
Looks like the current party makeup has all the usual roles covered, and is heavy on frontliners and blasters.
I think I'm going to make a aether kineticist built like a rogue. Main focus will be using telekinisis for Disable Device, and to throw things at people. The fluff will be that his telekinetic abilities come from being haunted.
Kenzo Hagetora |
Welcome Kenzo! Good to have you along for the ride!
BTW: This is Soumral from Mummy's Mask
Thanks, good to see you in another game!
GM Dark Shadows |
Mystery Player 2, signing in. Feels like coming out of retirement.
Looks like the current party makeup has all the usual roles covered, and is heavy on frontliners and blasters.
I think I'm going to make a aether kineticist built like a rogue. Main focus will be using telekinisis for Disable Device, and to throw things at people. The fluff will be that his telekinetic abilities come from being haunted.
Excellent.
GM Dark Shadows |
This is a ridiculously good group of Players.
Please try to have all submissions up and running by Wednesday so I can kick off the campaign (finally) on Friday night.
Sergei the Haunted |
Here's Doomed Hero's character Alias.
I'm building him as a Aether Kineticist VMC Haunted Oracle. I'm loosely basing him on Ermac from Mortal Kombat (basically he's a pile of ghosts sharing one body). I have no idea how the build will turn out. I don't expect it to be poweful, but maybe I'll be surprised.
His background is very weird, and intended to be a mystery, but the important part is that he walked out of Harrowstone Prison wearing rags so old they were falling apart as he moved, and went straight to Professor Lorrimer's house.
I'm going to be playing him as a "babe in the woods" type character. He's been in prison so long that nobody living remembers why he's there. In spite of that, he's going to understand a lot of things he shouldn't, but know very little about things that are common knowledge. I'll be relying on the party for a lot of guidence.
I think I can have the character complete later today.
Ragadolf |
Wow,... the thread,... is ALIIIIIIIVE!! ;P
(Where is the Alchemist/Mad Scientist when you need him?!?) ;P
Hey guys! Nice to meet you!
RDK: thx for the review. I'm pretty certain that any mistakes are on my end. If I have extra skill points, they are probably from one of my old build versions when he had a 14 Int.
I'll review and try to find exactly where I messed up.
And see what I can live without until 2nd lvl. ;P
This is a very eclectic group of characters and backgrounds.
COOL! This is gonna be fun.
I was looking at faults, to get an extra trait or two. Saw a couple that might work, some that RP-wise would work very well. And I do not mind a neg to certain things. But I didnt find anything that fit well enough to get the extra traits.
(And to be honest, I hadn't actually said "Oh I NEED this trait!" or anything. Just looking for more character/RP fodder. Mostly) ;)
Thx again for the invite to play in your sandbox GM-DS. I appreciate it.
GM Dark Shadows |
Hey GM, I'm considering going with Von Zarovich legacy, but I thought I'd ask if there's any legacy for Azalin. I'm not completely up to date on modern Ravenloft lore, but I don't think any of those names are from Darkon.
I believe only Reniers is available from the original list as I am not seeking to overlap. I'll double check this evening after the baby goes to bed.
No legacy for Azalin.
Correct, all Legacies are Ravenloft but none are Darkonian (assuming that's a word) in origin.
GM Dark Shadows |
Wow,... the thread,... is ALIIIIIIIVE!! ;P
(Where is the Alchemist/Mad Scientist when you need him?!?) ;P
Hey guys! Nice to meet you!
RDK: thx for the review. I'm pretty certain that any mistakes are on my end. If I have extra skill points, they are probably from one of my old build versions when he had a 14 Int.
I'll review and try to find exactly where I messed up.
And see what I can live without until 2nd lvl. ;PThis is a very eclectic group of characters and backgrounds.
COOL! This is gonna be fun.I was looking at faults, to get an extra trait or two. Saw a couple that might work, some that RP-wise would work very well. And I do not mind a neg to certain things. But I didnt find anything that fit well enough to get the extra traits.
(And to be honest, I hadn't actually said "Oh I NEED this trait!" or anything. Just looking for more character/RP fodder. Mostly) ;)Thx again for the invite to play in your sandbox GM-DS. I appreciate it.
There is a feat, extra traits, that PCs can choose later, I believe it grants two extra traits.
Less of a sandbox and more of a mistake filled tomb :-)
Hopefully this will have the legs my Vampire Venice thread has had insofar as sustainability. Also, I'm no longer running 30 games so I can focus much better.
GM Dark Shadows |
Here's Doomed Hero's character Alias.
I'm building him as a Aether Kineticist VMC Haunted Oracle. I'm loosely basing him on Ermac from Mortal Kombat (basically he's a pile of ghosts sharing one body). I have no idea how the build will turn out. I don't expect it to be poweful, but maybe I'll be surprised.
His background is very weird, and intended to be a mystery, but the important part is that he walked out of Harrowstone Prison wearing rags so old they were falling apart as he moved, and went straight to Professor Lorrimer's house.
I'm going to be playing him as a "babe in the woods" type character. He's been in prison so long that nobody living remembers why he's there. In spite of that, he's going to understand a lot of things he shouldn't, but know very little about things that are common knowledge. I'll be relying on the party for a lot of guidence.
I think I can have the character complete later today.
We will have to modify the background a bit, walking put of prison ok, Harrowstone, not so much as it's not currently active, but how about Branderscar prison? :-)
Also, Lorrimer has been replaced with Van Richten!
Once I read your background I'll see how we can figure out how you both met, with your background plenty of reason for you to interact with Van Richten.
Doomed Hero |
how about Branderscar prison? :-)
WOAH
You're just throwing everything into the stewpot, aren't you. :)
I'm fine with that. The basic idea is that Sergei has been sitting in prison for a very long time, eventually found by Professor Van Richten, who took an interest in him and started helping him put his fractured mind together.
In the original Carrion Crown, Harrowstone wasn't far from Lorrimer's house, so it made sense to me for the professor to be a frequent visitor. Is that something that can still work, or do I need to change it up?
GM Dark Shadows |
GM Dark Shadows wrote:how about Branderscar prison? :-)WOAH
You're just throwing everything into the stewpot, aren't you. :)
I'm fine with that. The basic idea is that Sergei has been sitting in prison for a very long time, eventually found by Professor Van Richten, who took an interest in him and started helping him put his fractured mind together.
In the original Carrion Crown, Harrowstone wasn't far from Lorrimer's house, so it made sense to me for the professor to be a frequent visitor. Is that something that can still work, or do I need to change it up?
Oh I'm fine with him visiting you in Branderscar and his current letter assisting with your release!
Oh and the part of your background involving Ravenloft is something UNKNOWN to the character correct? (Did a quick skim through while the baby is having dinner).
Teofila Agarici |
Heya Doomed Hero! Good to see you, it's been a long time. We were both players in a Legacy of Fire game some years back, Solomon and Zhalet.
Sergei the Haunted |
Doomed Hero wrote:GM Dark Shadows wrote:how about Branderscar prison? :-)WOAH
You're just throwing everything into the stewpot, aren't you. :)
I'm fine with that. The basic idea is that Sergei has been sitting in prison for a very long time, eventually found by Professor Van Richten, who took an interest in him and started helping him put his fractured mind together.
In the original Carrion Crown, Harrowstone wasn't far from Lorrimer's house, so it made sense to me for the professor to be a frequent visitor. Is that something that can still work, or do I need to change it up?
Oh I'm fine with him visiting you in Branderscar and his current letter assisting with your release!
Oh and the part of your background involving Ravenloft is something UNKNOWN to the character correct? (Did a quick skim through while the baby is having dinner).
Given the nature of the character, what is and isn't known to him is entirely up to you. It would be completely within his concept to not know something now and suddenly remember it later. So he could be a great exposition tool for you, if you want to use him that way.
I'm going to assume he doesn't really know anything important unless you tell me otherwise.
Do you have any objection to This Mystery? If you don't like this one I'll take Occult.
GM Dark Shadows |
Monday night I will do my final character stat and background review.
Tuesday post some solo spoilered vignettes for each PC.
Wednesday I will do any final final review of anyone not quite done for Monday.
Friday night game starts.
GM Dark Shadows |
GM Dark Shadows wrote:Doomed Hero wrote:GM Dark Shadows wrote:how about Branderscar prison? :-)WOAH
You're just throwing everything into the stewpot, aren't you. :)
I'm fine with that. The basic idea is that Sergei has been sitting in prison for a very long time, eventually found by Professor Van Richten, who took an interest in him and started helping him put his fractured mind together.
In the original Carrion Crown, Harrowstone wasn't far from Lorrimer's house, so it made sense to me for the professor to be a frequent visitor. Is that something that can still work, or do I need to change it up?
Oh I'm fine with him visiting you in Branderscar and his current letter assisting with your release!
Oh and the part of your background involving Ravenloft is something UNKNOWN to the character correct? (Did a quick skim through while the baby is having dinner).
Given the nature of the character, what is and isn't known to him is entirely up to you. It would be completely within his concept to not know something now and suddenly remember it later. So he could be a great exposition tool for you, if you want to use him that way.
I'm going to assume he doesn't really know anything important unless you tell me otherwise.
Do you have any objection to This Mystery? If you don't like this one I'll take Occult.
When I review I'll specify what the PC knows and doesn't know.
Yep, great flavor that Mystery has for this campaign, approved.
GM Dark Shadows |
Two Legacies Left as it turns out (the ins and outs plus being sick I missed one that was selected by a Player that had to drop).
Kenzo Hagetora selected Godefrey - with that selection you get:
Godefroy -
+2 Bonus to Intelligence
Sense Motive is a class Skill and you gain a +2 Legacy Bonus to that skill.
+1 Fortitude Saves vs. Attacks by Incorporeal Undead
Doomed Hero, the two open choices are:
Dilisnya & Reniers.
Cole Burrns |
1 person marked this as a favorite. |
Yeah, it was. It was a bummer when it folded, I was on the brink of getting to play a were-leopard.
In my real life game of Legacy of Fire I was playing a Gnoll Desert Druid, and he almost became a were-leopard too.
Teofila Agarici |
Ha! My character didn't almost become one, she did. But the game folded before the next full moon. I'd worked out with the GM what would be involved with keeping the character and gaining control. It was gonna be stupendous.
Kenzo Hagetora |
Ok, I have added the bonuses in.
Sergei the Haunted |
Two Legacies Left as it turns out (the ins and outs plus being sick I missed one that was selected by a Player that had to drop).
Kenzo Hagetora selected Godefrey - with that selection you get:
Godefroy -
+2 Bonus to Intelligence
Sense Motive is a class Skill and you gain a +2 Legacy Bonus to that skill.
+1 Fortitude Saves vs. Attacks by Incorporeal UndeadDoomed Hero, the two open choices are:
Dilisnya & Reniers.
Oh, I didn't realize everyone's legacy needed to be different.
I'll go with Dilisnya
GM Dark Shadows |
Dilisnya -
+2 Bonus to Dexterity.
Sleight of Hand is a class Skill and you gain a +2 Legacy Bonus to that skill.
+1 to Will Saves versus Magical Lie Detection (Zone of Truth, Discern Lie, etc).