Akarna Awakens

Game Master Prosperum

An expedition to a hyperborean land in search of vast wealth and adventure


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Male Changeling Human Bard 2|HP 24|AC 18|F4; R7; W6|Perc +6| Speed: 25|Conditions:|Hero Points: 1/3|Focus: 1/2|◆ ◇ ↺

Y'all are too fast for me sometimes. I'm sorry.


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So here's the challenge: the phosphor is somewhere in the caverns behind the waterfall, but the caverns are full of sour air and volcanic gases that make breathing dangerous. Anyone have any ideas?


F Kineticist 2 (Air & Water) / Talisman Dabbler | Perc +5 (+2 circ. to Init.) | Stealth: +7| HP 32/32 | Speed: 25' | AC: 19 [21 w/shield] | Fort: +10 | Ref: +9 | Will: +5 | Class DC 18 | Conditions: OK | Hero Points: 1 | Shield HP 20/20 BT 10, Hd 5 | Deflecting Wave ⟳ Resistance 2 vs B or S dmg; 4 vs fire or acid | ◆ ◇ ↺

I have an air bladder. I got it to use underwater but it could be useful here. You can hold your breath 5+Con rounds before falling unconscious and the air bladder lets you reset the number of rounds once. You use double rounds any turn you attack or cast a spell (I'm assuming impulses would also count double). I couldn't refill it in there because it would take 2 actions, cost double air, and I can only generate 1 Light Bulk of air per kinesis until level 5. The air bladder is 1 B when inflated.

So I could go in there on my own holding my breath. My Con is 4 so I can last 9 rounds. I could go on a scouting run, triple Stride for 9 rounds, breathe the air in the bladder, and then turn back. If I see the phosphor on my way, I'll know I just have to come out, breathe fresh air, refill the air bladder, and then go back in to get it. If I don't find anything within 9 rounds then we'll know we have to figure something else out.

Does anybody have a nonflammable light source? I have a feeling I don't want to go into a tunnel with strange gases with an open flame lol


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Sounds like a decent plan. Okoteck found a copy of the deep breath spell, but learning it, copying it into his spellbook, and preparing it will waste a whole day and require a trip back to town to get the inks.

He did prepare light, though, so you'll have something to see by.

And if that doesn't work, you could try to convince the mephit to fetch some for you. He's immune to poison, but very skittish.


Female (she/her) Catfolk Rogue (Captivator) 2 | AC 19 + nimble dodge hp 24/24 XP 200 Hero Pts 1| Map | Nautical Terms

We have three PCs with diplomacy of +7 or +8. Why don't we spend some time getting to know the mephit and work out a way to make it worth his while to help us out.


Goblin Bauble Finder Thaumaturge 2 | HP 28 | AC 19 | Fort 7 | Ref 7 | Will 5 | Perc +5 | Speed: 25 | Class DC 18 | Hero Points: 2/3 | ◆ ◇ ↺

Okay, I will give you some 12 hrs of time to figure it out before I start asking for wishes again?


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes

If Okoteck weren't so distracted by reading right now he'd be admonishing Kork on how bad of an idea charging a genie and demanding wishes from it would be, and how lucky he is the scamp is not a genie. :D

As it is, Okoteck is distracted reading, and somebody will have to directly address him before he contributes to the conversation. XD

That said, talking the mephit into doing it seems like it's working, and I'm all for it. If Okoteck hadn't found such interesting reading material he'd be examining the corpse of the creature we fought and speaking with Zook'itt himself.


Male Changeling Human Bard 2|HP 24|AC 18|F4; R7; W6|Perc +6| Speed: 25|Conditions:|Hero Points: 1/3|Focus: 1/2|◆ ◇ ↺

I'm willing to risk going down there. With my mage hand, I won't have to travel as far as some others might.


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Once Kork is done RPing with the scamp, that'll be the end of my notes for this scene.

It's 2 days back to Fiskurvellir, 5 day's walk from Fiskurvellir to the monastery to deliver the letter, and six and a half day's walk from Fiskurvellir to Oxbane Keep, where you can find someone to blow the borax into glass (and perhaps inquire about the frœthleikr hus).

Kork wanted to visit the monastery and get info on the abbot first, but Jaym'row wanted to just get the weapon built and destroy the abbot's shade. Which path does the party want to take?


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes

Okoteck is all for gathering more information. :D Is there any reason to go back to Fiskurvellir right now? I suppose we didn't say anything about supplies for a long trip. So I'd say go straight to the monastery and from there to Oxbane Keep.


Goblin Bauble Finder Thaumaturge 2 | HP 28 | AC 19 | Fort 7 | Ref 7 | Will 5 | Perc +5 | Speed: 25 | Class DC 18 | Hero Points: 2/3 | ◆ ◇ ↺

Guys, don't wait for me if you have stuff to do. Work is SUPER BUSY this week. I'll try to drop a post here and there, but no guarantees.


F Kineticist 2 (Air & Water) / Talisman Dabbler | Perc +5 (+2 circ. to Init.) | Stealth: +7| HP 32/32 | Speed: 25' | AC: 19 [21 w/shield] | Fort: +10 | Ref: +9 | Will: +5 | Class DC 18 | Conditions: OK | Hero Points: 1 | Shield HP 20/20 BT 10, Hd 5 | Deflecting Wave ⟳ Resistance 2 vs B or S dmg; 4 vs fire or acid | ◆ ◇ ↺

I agree with Okoteck and Kork for gathering more information first. No sense walking in unprepared.

I have two weeks' rations (minus the 2 days? walking here) so I'm fine for a long trip, especially if we can resupply with food at the monastery.


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That's a majority of the party for visiting the monastery, which is just as well, since I've gone to the trouble of writing notes for some scenes there and I'd hate to toss them out.


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You'll probably want to stop by Fiskurvellir to drop off the materials and allow Okoteck to attempt to decipher and copy the spells into his spellbook. I don't remember you buying a pack mule, so carrying capacity remains an issue.


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes

We discussed it but never actually said we were doing it. I suppose we should actually do so.


Male Changeling Human Bard 2|HP 24|AC 18|F4; R7; W6|Perc +6| Speed: 25|Conditions:|Hero Points: 1/3|Focus: 1/2|◆ ◇ ↺

Yes, let's do it.


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I know Kork said he'd be busy this week, but this bit of RP is too interesting to just waste by moving on to the next scene until y'all bring it to a natural conclusion.

Plus this'll give me time to work on the monastery scene.


Goblin Bauble Finder Thaumaturge 2 | HP 28 | AC 19 | Fort 7 | Ref 7 | Will 5 | Perc +5 | Speed: 25 | Class DC 18 | Hero Points: 2/3 | ◆ ◇ ↺

I fully encourage others to chime in.

Meta talk - are changelings common knowledge?


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That they exist and have some connection with hags? Yes.

What powers they have, what types of hags exist, the nature of the connection, and so on? That requires an Occultism check.


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If the party's buying a pack horse with saddlebags when they get back to Fiskurvellir, it'll be 2gp 8sp (divided 5 ways that's 5 silver 6 copper per player).

It will be able to carry 12 bulk of items, but go through rations at twice the rate of a medium creature. However it only needs rations on days when there's nothing to graze; on grassland or prairie it can eat for free while you're striking camp.


Male Changeling Human Bard 2|HP 24|AC 18|F4; R7; W6|Perc +6| Speed: 25|Conditions:|Hero Points: 1/3|Focus: 1/2|◆ ◇ ↺

I'm ready to get pack animals!


F Kineticist 2 (Air & Water) / Talisman Dabbler | Perc +5 (+2 circ. to Init.) | Stealth: +7| HP 32/32 | Speed: 25' | AC: 19 [21 w/shield] | Fort: +10 | Ref: +9 | Will: +5 | Class DC 18 | Conditions: OK | Hero Points: 1 | Shield HP 20/20 BT 10, Hd 5 | Deflecting Wave ⟳ Resistance 2 vs B or S dmg; 4 vs fire or acid | ◆ ◇ ↺
Syper wrote:
I'm ready to get pack animals!

Me too


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If someone could find and make a google doc or something to keep track of plot threads, that would be great. I'll link it in the campaign page.

Currently, they are:

Major:
1. Uncover what happened to the virloga.
2. Destroy the shade in Nortkirche Abbey and collect its geistsäure in the bottle Irila provided.
2b. Acquire the bottled sunlight to weaken the shade so you might kill it. Travel to Oxbane Keep and locate a glassblower to fashion the lens so that Irila can charge the phosphor.
2c. Travel to the monastery in Wunirö and deliver the letter to Wurl inviting him to the Midsumar Games on 6-20. While there, interview the monastery's inhabitants to learn about the Nortkirche abbot who became the shade.
3. Uncover the location of Jade's father. Signs point to him having washed up on the coast north of Oxbane, near the borders of the Deadlands.
4. Uncover more information about the Amaruqi angakkuit, whether they are attempting to free the Great Dark Ocean Spirit and how far along they might have gotten in any such plan, and if there is a way to defeat them and any schemes they might be undertaking.
4b. Uncover more about the Great Dark Ocean Spirit in general, including evidence to convince House Dandolon not to send mining expeditions to the Frozen Wastes even if the tuunbaq and the Tuluruqi are defeated.
5. Uncover more about the elven lands in the interior, and if there is a way to breach the magical shield protecting it from intrusion.

Minor:
1. Travel to Oxbane and investigate the frœthleikr hus (magical academy) run by the hedge wizard Aldinngenga.
2. Check up on the crew and see how their efforts to build a new ship are going.
3. Clear the elementals out of the quarry for Othek.
4. Uncover the identity of the mage in Jurgen's Fist and how knowledge of the snappod distillate leaked. Was there a spy who made their way onto the crew?


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And I just realized I never revealed the name of the haunted abbey to be Nortkirche Abbey in the gameplay thread. Damn you, ctrl-V!


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes

I've been keeping a list of things Okoteck cares about in his note document. :D


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I tried to find prices and stats for a mule, but after looking into it pack mules are as large and strong as horses, so let's just say they're equivalent.

Though for Kork's sake, pack mules are preferable to packhorses.

How many do you plan to buy?


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes

For now I don't see us needing more than one. Unless we're going to suddenly find gigantic chests of treasure to haul around? :D


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One should be good for the moment, I suspect.


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And don't forget to attempt to learn the spells!


Female (she/her) Catfolk Rogue (Captivator) 2 | AC 19 + nimble dodge hp 24/24 XP 200 Hero Pts 1| Map | Nautical Terms

The last few days have been extra busy, so I've not had time to post much. Since nothing was waiting on Jaym'row's input, I've been silent to allow time for other more urgent posts and RL chores.


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There's a post for you, actually!


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Well, we did it! 900 posts.

I'd like to take another temperature check in re: how things are going, if you guys are entertained, if there's anything any of you would like to see changed, etc.

If I could get a brief rundown of people's ideas about their IRL schedules for the next few weeks, that would be cool, but not necessary. It's been long enough since the player questionnaire that the information might be outdated for some people.


Goblin Bauble Finder Thaumaturge 2 | HP 28 | AC 19 | Fort 7 | Ref 7 | Will 5 | Perc +5 | Speed: 25 | Class DC 18 | Hero Points: 2/3 | ◆ ◇ ↺

Game: It's fun. Party does back and forth, we have goals to follow (a lot of them. Not sure whether we will have to dismiss some at some point due to time, but we'll see), it's going well as far as I am concerned.

I kind of can see the rails, but it honestly doesn't feel that way at all. So good job on your part.

Plans - I will be out for two weeks at the start of July. Not sure if I will be able to post, but we will see.

Re: Kork - again, if you feel like I'm being disruptive to the game, let me know. Erratic goblin vibes. Just making sure.

¯\_(ツ)_/¯

PS: Syper, I'm pondering what Kork will want from a changeling, like Okoteck's plumes. Not gonna lie, the first idea was the gray eye, since you don't even us it that much, but that might be overkill. I'll think of something.


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The rails are probably an artifact of how I wrote it. There will be additional antagonists revealed throughout the next few levels that might be played against one another or tackled in different orders, but we haven't reached the point in the game where the really interesting choices crop up.


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Let me know when you're ready to head to the monastery


F Kineticist 2 (Air & Water) / Talisman Dabbler | Perc +5 (+2 circ. to Init.) | Stealth: +7| HP 32/32 | Speed: 25' | AC: 19 [21 w/shield] | Fort: +10 | Ref: +9 | Will: +5 | Class DC 18 | Conditions: OK | Hero Points: 1 | Shield HP 20/20 BT 10, Hd 5 | Deflecting Wave ⟳ Resistance 2 vs B or S dmg; 4 vs fire or acid | ◆ ◇ ↺
Old Kork wrote:
Re: Kork - again, if you feel like I'm being disruptive to the game, let me know. Erratic goblin vibes. Just making sure.

Kork is probably our MVP roleplaying-wise. Keep the erratic goblin vibes coming! :)

Zoralon GM wrote:

I'd like to take another temperature check in re: how things are going, if you guys are entertained, if there's anything any of you would like to see changed, etc.

If I could get a brief rundown of people's ideas about their IRL schedules for the next few weeks, that would be cool, but not necessary. It's been long enough since the player questionnaire that the information might be outdated for some people.

Still having a lot of fun and really impressed at the consistency with which we've all been posting.

My IRL schedule is still the same, although next Sunday I have no idea about my posting availability since I'll be gone all day and will probably need to call it an early night when I get back.


Goblin Bauble Finder Thaumaturge 2 | HP 28 | AC 19 | Fort 7 | Ref 7 | Will 5 | Perc +5 | Speed: 25 | Class DC 18 | Hero Points: 2/3 | ◆ ◇ ↺
Zoralon GM wrote:
If someone could find and make a google doc or something to keep track of plot threads, that would be great. I'll link it in the campaign page.

I'll try. If I have the spare time.

Zoralon GM wrote:
The rails are probably an artifact of how I wrote it. There will be additional antagonists revealed throughout the next few levels that might be played against one another or tackled in different orders, but we haven't reached the point in the game where the really interesting choices crop up.

It's honestly fine. Start of an adventure. I get it. Need to her those cats before they start being focused on stuff.

Jade Morrow wrote:
Kork is probably our MVP roleplaying-wise. Keep the erratic goblin vibes coming! :)

That's very sweet of you to say. Thank you!


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes
Old Kork wrote:
Zoralon GM wrote:
If someone could find and make a google doc or something to keep track of plot threads, that would be great. I'll link it in the campaign page.
I'll try. If I have the spare time.

Don't worry about it, I've got it. Okoteck likes writing everything down, after all. :D Do let me know if I missed anything.

(His notebooks and journals are linked in my character header currently, for any time people need to reference them.)


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes

Oh right, how's the game going, I'm definitely enjoying playing Okoteck. As you might be able to tell from how I'm working on writing a journal in his voice. :D Overall I like how the game is going. Let's see, concerns...

* I was a bit concerned when the sequence from leaving Amka's (ruined) village to arriving in Graenirvellir seemed to consist of a lot of NPC's talking to each other without much chance for us to participate. I feel like that was a one-time thing, though, because you were excited to get to the actual plot. :D
* I'm hoping we'll get some more in-depth locations in the future. It feels a bit like we're always going somewhere, having one encounter, and coming back. Needing to explore a location and not knowing how careful we'll need to be with daily resources would be a nice change of pace sometimes.

I do like how consistent everyone's been. This is possibly the first play-by-post game I've been in that hasn't dropped at least one player by this point. XD


Female (she/her) Catfolk Rogue (Captivator) 2 | AC 19 + nimble dodge hp 24/24 XP 200 Hero Pts 1| Map | Nautical Terms

This is my favorite campaign at the moment. Lots of regular posting, an interesting world and plot, good chemistry between the PCs and players, a good balance between world building information and action/adventure.

The railroad plot device is fine so long as it doesn't force PCs to consistently make choices they would not willingly make for the sake of taking things in the direction the GM wants things to go. And that is not happening here.

I am teaching two classes on Tuesday and Thursday mornings and evenings (again), so for now no change in my ability to post. I have a week of no classes in the first week of July, but so far, no plans for trips. Mostly likely if we do anything special, it'll be a couple days to do some traveling, hiking, bicycling, or camping, weather permitting.

I'm going to retire from teaching before the end of the year, so that will leave even more time for roleplaying and other things.

I have gotten involved in a number of games lately, mostly because my regular games (excluding this one) were advancing very slowly. I may be a bit overextended now that some of them are picking up, so from time to time that my force me to choose which games to post to while I have time and which to postpone to the next day.


Goblin Bauble Finder Thaumaturge 2 | HP 28 | AC 19 | Fort 7 | Ref 7 | Will 5 | Perc +5 | Speed: 25 | Class DC 18 | Hero Points: 2/3 | ◆ ◇ ↺

15 minutes before editing rights are gone. This is not Golarion, Jaym.

Just a heads up.


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They both end in -on, and Clebsch undoubtedly types one more than the other, so it's an understandable mix-up.


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Okoteck Tomu wrote:


* I was a bit concerned when the sequence from leaving Amka's (ruined) village to arriving in Graenirvellir seemed to consist of a lot of NPC's talking to each other without much chance for us to participate. I feel like that was a one-time thing, though, because you were excited to get to the actual plot. :D

Yeah, I always knew that was the weakest part of the story, at least the parts I sketched before the game started. But the rules of PF are based around the PCs having access to a reasonably developed civilization, not a Stone Age hunting and gathering society like the saruqi, so (at least until you get reliable and long-term water breathing) the story potential in that part of the world would be pretty limited. Getting you from one to the other had to be done, though looking back it was a bit railroad-y.

Okoteck Tomu wrote:


* I'm hoping we'll get some more in-depth locations in the future. It feels a bit like we're always going somewhere, having one encounter, and coming back. Needing to explore a location and not knowing how careful we'll need to be with daily resources would be a nice change of pace sometimes.

I have some time-limited dungeon crawls and a recon/infiltration/raid mission planned that will crop up over the rest of this level and/or in the next, depending on events. This should switch things up, but obviously I can't tell you more than that.


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes

I was figuring things would get more varied moving forward, just wanted to point out it was starting to feel a little one-note with the once-a-day encounters. I definitely look forward to what's coming!


Male Changeling Human Bard 2|HP 24|AC 18|F4; R7; W6|Perc +6| Speed: 25|Conditions:|Hero Points: 1/3|Focus: 1/2|◆ ◇ ↺

Game is great! Sometimes I get too busy between work and home, but I'm always happy to be here!


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Anybody going to ask about the abbot?


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F Kineticist 2 (Air & Water) / Talisman Dabbler | Perc +5 (+2 circ. to Init.) | Stealth: +7| HP 32/32 | Speed: 25' | AC: 19 [21 w/shield] | Fort: +10 | Ref: +9 | Will: +5 | Class DC 18 | Conditions: OK | Hero Points: 1 | Shield HP 20/20 BT 10, Hd 5 | Deflecting Wave ⟳ Resistance 2 vs B or S dmg; 4 vs fire or acid | ◆ ◇ ↺

Okay. Abbot, who's on first?


M Tengu Magus 2 | HP 24/24 | AC: 18 | F +7 R +8 W +6| Perc: +4, Low-light vision | Speed: 25' | Spell DC 17 | Hero Points: 1 | Focus Pool: 1/1 | Spellstrike: 1 | Current Effects: | Okoteck's Notes

I was feeling like I'd been doing a lot of the talking recently so I was going to let someone else speak up first. :D


Goblin Bauble Finder Thaumaturge 2 | HP 28 | AC 19 | Fort 7 | Ref 7 | Will 5 | Perc +5 | Speed: 25 | Class DC 18 | Hero Points: 2/3 | ◆ ◇ ↺
Okoteck Tomu wrote:
I was feeling like I'd been doing a lot of the talking recently so I was going to let someone else speak up first. :D

Same.


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So I guess we're waiting for Syper or someone to post

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