Lorelendral Teklet |
sorry
Lore waits for the undead to come closer for a channel.
DrGabe |
NPC1: 1d20 + 1 ⇒ (14) + 1 = 15
NPC2: 1d20 + 0 ⇒ (19) + 0 = 19
Lore: 1d20 + 2 ⇒ (6) + 2 = 8
Ellis: 1d20 + 1 ⇒ (19) + 1 = 20
Ruprecht: 1d20 + 5 ⇒ (18) + 5 = 23
Grim: 1d20 + 1 ⇒ (4) + 1 = 5
Arduino: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative order: Ruprecht, Ellis, NPC2, NPC1, Lore, Arduino, Grim
Ruprecht, your turn. Anyone can give orders for Ellis and the goat.
Ruprecht Antillious |
The elf throws his bomb at the middle undead.
Ranged touch 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d8 + 4 ⇒ (7) + 4 = 11
Ruprecht Antillious |
I always forget the splash. It should be three points, iirc.
DrGabe |
Random Square: 1d8 ⇒ 3
Ruprecht's bomb is off target, and lands on the red eye'd monster next to his original target. That monster and the original monster each take a bit of damage.
The goat charges forward towards the closest monster- Attack: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d4 + 1 ⇒ (2) + 1 = 3
The monster returns the favore and tries to slam the goat! attack: 1d20 + 4 ⇒ (18) + 4 = 22 for Damage: 1d6 + 4 ⇒ (1) + 4 = 5
The other (purple) monster staggers forward.
The (red) walking horror surges forward and tries to attack Ruprecht- Attack: 1d20 + 4 ⇒ (4) + 4 = 8, but his slam attack misses!
The Red monster's move provokes an attack from Kin. It is the PC's turn.
Sorry again Grim, but in this case it doesn't move you ahead of the NPCs.
The goat is at negative 2 hit points.
W: 23
Z1: 9
Z2: 9
Lorelendral Teklet |
Lore moves up next to Grim and channels to damage the undead.
channel damage: 1d6 ⇒ 5
Ruprecht Antillious |
Ruprecht pulls his cold iron mace and swings at the undead attacking him.
Attack 1d20 + 1 ⇒ (14) + 1 = 15
Damage 1d6 + 1 ⇒ (5) + 1 = 6
Brother Grimdoc |
Grim will take his attack of opportunity as the creature movss within his 10' reach to get to Ruprecht.
aoo large axe: 1d20 + 4 ⇒ (2) + 4 = 6 damage : 2d6 + 3 ⇒ (5, 5) + 3 = 13
"Stay back you foul beast..."
Then on his turn, he will swing again...
aoo large axe: 1d20 + 4 ⇒ (4) + 4 = 8 damage : 2d6 + 3 ⇒ (6, 3) + 3 = 12
As Grim swings wildly over the head of the creature.
Arduino. |
Arduino takes a deep breath and puffs out his cheeks before waving his hands in an eldritch motion over his throat. Spitting, foul green oil blasts out between his lips to cover the floor beneath the creatures, sending them slipping and sliding.
Cast Grease, reflex DC 16, to create a 10ft slippery square beneath the zombies' feet. If the one on the left fails its save and falls, -4 to its AC.
Kin charges through the air at one of the creatures and lashes out with her beak for its neck.
Charge
1d20 + 6 ⇒ (9) + 6 = 15 1d6 + 2 ⇒ (2) + 2 = 4
DrGabe |
Reflex Save: 1d20 ⇒ 19
Reflex Save: 1d20 ⇒ 6
One Zombie slips in the ectoplasmic goo, but the other one is unaffected and tries to move again to attack the explorers. Reflex Save: 1d20 ⇒ 20
The other zombie spends time trying to get up, Reflex Save: 1d20 ⇒ 1
Blue circle indicates that he is prone
The other monster (red circle) tries to smash Ruprecht with his club like hand.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24, Confirm: 1d20 + 4 ⇒ (11) + 4 = 15 - Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6 You also need 2 DC14 Fortitude Saves- each fail is one negative level! I assume you own a portfolio or a PFS T-Shirt for a reroll if you like!!!
PC's Turn
W: 17
Z1: 9
Z2: 9
Ruprecht Antillious |
Fort save 1d20 + 3 ⇒ (17) + 3 = 20
Fort save 1d20 + 3 ⇒ (6) + 3 = 9
I do own a couple shirts. Guess I'd better take that reroll now. Big bucks, no whammies.
Fort save 1d20 + 3 ⇒ (13) + 3 = 16
Whew!
The alchemist is badly beaten by the undead, and spends the next round, withdrawing to get away from the immediate threat.
I'll take a withdraw action to heal myself, and steel myself before heading back in.
Brother Grimdoc |
Grim (still large sized with 10' reach) takes a swing as the zombie tries to approach him. As a swift action, he calls down the judgement of Erastil
"Erastil, protect us in battle (AC=20)
AOO large axe: 1d20 + 4 ⇒ (4) + 4 = 8 for dmg: 2d6 + 3 ⇒ (2, 5) + 3 = 10
He then turns to see in horror as his friend Ruprecht is beaten by the red-eyed undead.
"Hold on Ruprecht!!!"
large axe: 1d20 + 4 ⇒ (11) + 4 = 15 for dmg: 2d6 + 3 ⇒ (4, 1) + 3 = 8
DrGabe |
Grim's poke against the zombie fails to connect, but undead monster just slumbers forward. However, he turns around and smashes the red-eyed undead, badly maiming the undead creature. To Grim's horror though, the monster is still on its feet.
Grim- you take up a 10'x10' square now? I'll change next time I update the map.
Lorelendral Teklet |
Lore channels to heal Ruprecht... healing anyone else in the area who needs it as well (except the undead, of course).
1d6 ⇒ 4
Arduino. |
Kin should be over next to the center zombie.
Kin rips into the fallen zombie with her claws and beak.
Bite: 1d20 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 4 ⇒ (7) + 4 = 11
Claw: 1d20 + 4 ⇒ (14) + 4 = 18
He's prone, so should be a decent penalty.
Arduino presses himself against the wall and gulps as the zombies approach everyone.
DrGabe |
Both claws hit, you may roll for damage
Ruprecht sees his life flash before him, blinking a couple of times, he realizes that he is still alive (somehow) and leaves the fight to seek safer ground!
Ellis draws his loaded crossbow, and hopes for the best! Attack: 1d20 + 1 ⇒ (8) + 1 = 9 But his aim is poor and bolt lands harmlessly on the ground.
The Zombie near Kin (if still alive) tries to get up again (provokes an attack, AC is 8) Reflex Save: 1d20 ⇒ 19 and is able to get to its feet.
The other Zombie tries to smash Grim - Attack Grim: 1d20 + 4 ⇒ (15) + 4 = 19, but the dwarf is just able to duck out of the way at the last moment.
The red-eyed monster continues his assault on the party, this time against Grim.
Attack Grim: 1d20 + 4 ⇒ (3) + 4 = 7, but the dwarf easily dodges the blow.
PC's turn
Ruprecht Antillious |
Current HP 8/10
Ruprecht gathers himself and pulls two reagents,and moves closer to the battle.
Next round, I should be able to start bombing again.
Lorelendral Teklet |
Lore casts a quick produce flame and sends a flame shooting at the monster on Grim...
ranged touch: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
dmg if hits: 1d6 + 2 ⇒ (4) + 2 = 6
DrGabe |
Grim smashes the undead monster, it staggers but doesn't fall down until Lore's bolt of flame consumes him. The monster falls to the ground in a heap of ash and dust.
Kin visciously attacks the Zombie, the bird clawing it to death (again)
The remaining Zombie attacks Grim again Attack: 1d20 + 4 ⇒ (8) + 4 = 12but the attack misses the now smaller dwarf.
PC's turn, only one zombie remains.
Lorelendral Teklet |
Lore slings her last remaining flame at the remaining zombie.
ranged touch: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
dmg if hits: 1d6 + 2 ⇒ (6) + 2 = 8
Lorelendral Teklet |
"Oooh it's pretty.... I wonder if it's magical."
Ruprecht Antillious |
Ruprecht was pretty shaken by the last blow he took. "Can anyone tell me what that thing was? Hopefully we won't anymore of them. It packed a wallop!"
Lorelendral Teklet |
Sorry Ruprecht, you're down hp? it doesn't show in your status... if you are, Lore would be happy to hit you with a cure light
Lore examines Ruprecht and if he's wounded, she will touch him with her wand of cure light wounds,
CLW on Ruprecht if needed: 1d8 + 1 ⇒ (8) + 1 = 9
Brother Grimdoc |
If nobody picked up the ring,Grim will.
Either way he will compare the size and shape of it mentally to the impressions around the vault door we could not open. Does the ring seem about the right size and shape to fit one of the spots on that door?
"Lets see, do we have any doors other than the one we entered?"
Ruprecht Antillious |
I was down 2 HP, Lore.
"Thanks, Lore. I guess we might as well press onwards. More treasure awaits!"
DrGabe |
Grim inspects the ring and realizes that it doesn't fit the shape of the inlets on the door. The ring isn't magical, but it does seem to have a sigil on on it.
Looking at the fallend bodies in the room, two appear to be zombies. Animated corpses of two adventurers. The third, the one with the red eyes is another thing entirely. No body is sure what it was.
As the party moves forward the hallway curves back to the south, and opens into an oval shaped room. A feeling of cold dread is palpable in this hall, which is finished in gleaming dark stone. The shadows in the upper portions of the chamber seem to seethe slowly with foul energy. There is a doorway to the west, but otherwise the room is empty.
Ruprecht Antillious |
"Hold up, everyone. Look at those shadows over there! Be careful..." the elf advises as he backs away from the foul energy.