DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will swift enlarge and be ready to take attacks of opportunity as the creatures approach within his axe reach.

"Will do me best Ruprecht!"

Silver Crusade

M Human Oracle (Lore)

Arduino gulps and eyes the skeletons with alarm. "Okay... I realize this goes without saying... but try not to die. Like they did.

Kin moves into the room to get a charge line for next turn, Arduino does nothing.

The Exchange

Half-Goblin

Arduino- where do you want Kin to be?

Silver Crusade

M Human Oracle (Lore)

Hard to say without coordinates, but- 3 squares to the left.

The Exchange

Half-Goblin

Waiting or Lore's Surprise round move or action.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

sorry

Lore waits for the undead to come closer for a channel.

The Exchange

Half-Goblin

Initiative Checks:

NPC1: 1d20 + 1 ⇒ (14) + 1 = 15
NPC2: 1d20 + 0 ⇒ (19) + 0 = 19
Lore: 1d20 + 2 ⇒ (6) + 2 = 8
Ellis: 1d20 + 1 ⇒ (19) + 1 = 20
Ruprecht: 1d20 + 5 ⇒ (18) + 5 = 23
Grim: 1d20 + 1 ⇒ (4) + 1 = 5
Arduino: 1d20 + 5 ⇒ (3) + 5 = 8

Initiative order: Ruprecht, Ellis, NPC2, NPC1, Lore, Arduino, Grim
Ruprecht, your turn. Anyone can give orders for Ellis and the goat.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

The elf throws his bomb at the middle undead.

Ranged touch 1d20 + 5 ⇒ (4) + 5 = 9

Damage 1d8 + 4 ⇒ (7) + 4 = 11

The Exchange

Half-Goblin

This is a miss- do you do splash damage?

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

I always forget the splash. It should be three points, iirc.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim is +5 on init, so probably left over from last time. Also, he has combat reflexes if they try to move up.

The Exchange

Half-Goblin

Random Square: 1d8 ⇒ 3
Ruprecht's bomb is off target, and lands on the red eye'd monster next to his original target. That monster and the original monster each take a bit of damage.

The goat charges forward towards the closest monster- Attack: 1d20 + 4 ⇒ (19) + 4 = 23 for damage: 1d4 + 1 ⇒ (2) + 1 = 3

The monster returns the favore and tries to slam the goat! attack: 1d20 + 4 ⇒ (18) + 4 = 22 for Damage: 1d6 + 4 ⇒ (1) + 4 = 5
The other (purple) monster staggers forward.

The (red) walking horror surges forward and tries to attack Ruprecht- Attack: 1d20 + 4 ⇒ (4) + 4 = 8, but his slam attack misses!

The Red monster's move provokes an attack from Kin. It is the PC's turn.
Sorry again Grim, but in this case it doesn't move you ahead of the NPCs.
The goat is at negative 2 hit points.

MAP

GM Stuff:

W: 23
Z1: 9
Z2: 9

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore moves up next to Grim and channels to damage the undead.

channel damage: 1d6 ⇒ 5

The Exchange

Half-Goblin

Will Save NPC1: 1d20 + 5 ⇒ (18) + 5 = 23
Will Save NPC2: 1d20 + 3 ⇒ (17) + 3 = 20
All of the monsters easily resist the futile chanting of Lore (they all take half damage).

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht pulls his cold iron mace and swings at the undead attacking him.

Attack 1d20 + 1 ⇒ (14) + 1 = 15

Damage 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will take his attack of opportunity as the creature movss within his 10' reach to get to Ruprecht.

aoo large axe: 1d20 + 4 ⇒ (2) + 4 = 6 damage : 2d6 + 3 ⇒ (5, 5) + 3 = 13

"Stay back you foul beast..."

Then on his turn, he will swing again...

aoo large axe: 1d20 + 4 ⇒ (4) + 4 = 8 damage : 2d6 + 3 ⇒ (6, 3) + 3 = 12

As Grim swings wildly over the head of the creature.

The Exchange

Half-Goblin

Ruprecht's mace sings through the air and connects with the monster. It stuns if for a moment but doesn't kill it (again). Grim takes a couple of swings- but they are wild and only connects with thin air.

Arduino's turn

Silver Crusade

M Human Oracle (Lore)

Arduino takes a deep breath and puffs out his cheeks before waving his hands in an eldritch motion over his throat. Spitting, foul green oil blasts out between his lips to cover the floor beneath the creatures, sending them slipping and sliding.

Cast Grease, reflex DC 16, to create a 10ft slippery square beneath the zombies' feet. If the one on the left fails its save and falls, -4 to its AC.

Kin charges through the air at one of the creatures and lashes out with her beak for its neck.

Charge
1d20 + 6 ⇒ (9) + 6 = 15 1d6 + 2 ⇒ (2) + 2 = 4

The Exchange

Half-Goblin

Reflex Save: 1d20 ⇒ 19
Reflex Save: 1d20 ⇒ 6
One Zombie slips in the ectoplasmic goo, but the other one is unaffected and tries to move again to attack the explorers. Reflex Save: 1d20 ⇒ 20
The other zombie spends time trying to get up, Reflex Save: 1d20 ⇒ 1
Blue circle indicates that he is prone

The other monster (red circle) tries to smash Ruprecht with his club like hand.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24, Confirm: 1d20 + 4 ⇒ (11) + 4 = 15 - Damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6 You also need 2 DC14 Fortitude Saves- each fail is one negative level! I assume you own a portfolio or a PFS T-Shirt for a reroll if you like!!!

PC's Turn

MAP

GM Stuff:

W: 17
Z1: 9
Z2: 9

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Fort save 1d20 + 3 ⇒ (17) + 3 = 20
Fort save 1d20 + 3 ⇒ (6) + 3 = 9

I do own a couple shirts. Guess I'd better take that reroll now. Big bucks, no whammies.

Fort save 1d20 + 3 ⇒ (13) + 3 = 16

Whew!

The alchemist is badly beaten by the undead, and spends the next round, withdrawing to get away from the immediate threat.

I'll take a withdraw action to heal myself, and steel myself before heading back in.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim (still large sized with 10' reach) takes a swing as the zombie tries to approach him. As a swift action, he calls down the judgement of Erastil

"Erastil, protect us in battle (AC=20)

AOO large axe: 1d20 + 4 ⇒ (4) + 4 = 8 for dmg: 2d6 + 3 ⇒ (2, 5) + 3 = 10

He then turns to see in horror as his friend Ruprecht is beaten by the red-eyed undead.

"Hold on Ruprecht!!!"

large axe: 1d20 + 4 ⇒ (11) + 4 = 15 for dmg: 2d6 + 3 ⇒ (4, 1) + 3 = 8

The Exchange

Half-Goblin

Grim's poke against the zombie fails to connect, but undead monster just slumbers forward. However, he turns around and smashes the red-eyed undead, badly maiming the undead creature. To Grim's horror though, the monster is still on its feet.

Grim- you take up a 10'x10' square now? I'll change next time I update the map.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Yes, he has been 10x10 since the first/surprise round, but will be dropping to normal size next round, so save yourself effort on the map :-)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore channels to heal Ruprecht... healing anyone else in the area who needs it as well (except the undead, of course).

1d6 ⇒ 4

Silver Crusade

M Human Oracle (Lore)

Kin should be over next to the center zombie.

Kin rips into the fallen zombie with her claws and beak.

Bite: 1d20 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 4 ⇒ (7) + 4 = 11
Claw: 1d20 + 4 ⇒ (14) + 4 = 18
He's prone, so should be a decent penalty.

Arduino presses himself against the wall and gulps as the zombies approach everyone.

The Exchange

Half-Goblin

Both claws hit, you may roll for damage
Ruprecht sees his life flash before him, blinking a couple of times, he realizes that he is still alive (somehow) and leaves the fight to seek safer ground!

Ellis draws his loaded crossbow, and hopes for the best! Attack: 1d20 + 1 ⇒ (8) + 1 = 9 But his aim is poor and bolt lands harmlessly on the ground.

The Zombie near Kin (if still alive) tries to get up again (provokes an attack, AC is 8) Reflex Save: 1d20 ⇒ 19 and is able to get to its feet.

The other Zombie tries to smash Grim - Attack Grim: 1d20 + 4 ⇒ (15) + 4 = 19, but the dwarf is just able to duck out of the way at the last moment.

The red-eyed monster continues his assault on the party, this time against Grim.
Attack Grim: 1d20 + 4 ⇒ (3) + 4 = 7, but the dwarf easily dodges the blow.

PC's turn

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

With both undead focusing on him, Grim reverts to normal size and takes a swing at the red-eyed menace.

"Get back to the darkness you foul creatures of undeath! "

axe: 1d20 + 5 ⇒ (17) + 5 = 22 for damage : 1d8 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Current HP 8/10

Ruprecht gathers himself and pulls two reagents,and moves closer to the battle.

Next round, I should be able to start bombing again.

Silver Crusade

M Human Oracle (Lore)

...I forgot to roll damage. D'OH!
1d4 + 2 ⇒ (1) + 2 = 3
1d4 + 2 ⇒ (2) + 2 = 4
AOO: 1d20 + 4 ⇒ (13) + 4 = 17 1d4 + 2 ⇒ (1) + 2 = 3

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore casts a quick produce flame and sends a flame shooting at the monster on Grim...

ranged touch: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17

dmg if hits: 1d6 + 2 ⇒ (4) + 2 = 6

The Exchange

Half-Goblin

Grim smashes the undead monster, it staggers but doesn't fall down until Lore's bolt of flame consumes him. The monster falls to the ground in a heap of ash and dust.
Kin visciously attacks the Zombie, the bird clawing it to death (again)

The remaining Zombie attacks Grim again Attack: 1d20 + 4 ⇒ (8) + 4 = 12but the attack misses the now smaller dwarf.

PC's turn, only one zombie remains.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore slings her last remaining flame at the remaining zombie.

ranged touch: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12

dmg if hits: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim turns his attention to the last zombie, if Lore does not drop it, e swings...

"Great shot, Lore! "

axe: 1d20 + 5 ⇒ (4) + 5 = 9 for damage : 1d8 + 3 ⇒ (8) + 3 = 11

Silver Crusade

M Human Oracle (Lore)

Kin descends.

1d20 + 4 ⇒ (15) + 4 = 19 1d6 + 2 ⇒ (5) + 2 = 7
1d20 + 4 ⇒ (10) + 4 = 14 1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 4 ⇒ (8) + 4 = 12 1d4 + 2 ⇒ (4) + 2 = 6

The Exchange

Half-Goblin

Lore's flame stuns the zombie for a moment, part of his old clothes catching fire. Grim tries to take advantage but the zombie stumbles at just the wrong moment. It is then that Kin swoops in and attacks the zombie- finishing it.

No other enemies remain in the room.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim pokes the undead to be sure they stay dead.

"Well that was an unexpected welcomin' committee! "

He will search the bodies and room for anything of interest.

search : 1d20 + 7 ⇒ (15) + 7 = 22

The Exchange

Half-Goblin

The red eyed monster wore a silver signet ring on one of his fingers. Other than that, the room is empty. The sarcophagus is also empty, its broken lid the only other thing amiss in the room.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Oooh it's pretty.... I wonder if it's magical."

Silver Crusade

M Human Oracle (Lore)

Arduino lets loose a sigh of relief and strokes under Kin's neck as she settles to the floor. "Zombies... Urgh."

The Exchange

Half-Goblin

Nothing magical remains in the room

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht was pretty shaken by the last blow he took. "Can anyone tell me what that thing was? Hopefully we won't anymore of them. It packed a wallop!"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Sorry Ruprecht, you're down hp? it doesn't show in your status... if you are, Lore would be happy to hit you with a cure light

Lore examines Ruprecht and if he's wounded, she will touch him with her wand of cure light wounds,

CLW on Ruprecht if needed: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

If nobody picked up the ring,Grim will.

Either way he will compare the size and shape of it mentally to the impressions around the vault door we could not open. Does the ring seem about the right size and shape to fit one of the spots on that door?

"Lets see, do we have any doors other than the one we entered?"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

I was down 2 HP, Lore.

"Thanks, Lore. I guess we might as well press onwards. More treasure awaits!"

The Exchange

Half-Goblin

Grim inspects the ring and realizes that it doesn't fit the shape of the inlets on the door. The ring isn't magical, but it does seem to have a sigil on on it.

Looking at the fallend bodies in the room, two appear to be zombies. Animated corpses of two adventurers. The third, the one with the red eyes is another thing entirely. No body is sure what it was.

As the party moves forward the hallway curves back to the south, and opens into an oval shaped room. A feeling of cold dread is palpable in this hall, which is finished in gleaming dark stone. The shadows in the upper portions of the chamber seem to seethe slowly with foul energy. There is a doorway to the west, but otherwise the room is empty.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Hold up, everyone. Look at those shadows over there! Be careful..." the elf advises as he backs away from the foul energy.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim nods and agrees and backs away as well with wand of cures in hand.

"Aye, I do not like the looks of it..especially after that last red-eyed beast. "

Silver Crusade

M Human Oracle (Lore)

Arduino cocks his head inquisitively and stares up at the darkness measuringly. "...huh."

The Exchange

Half-Goblin

Looking deeply into the shadows, nothing moves or acts suspiciously. However, you are still on edge. Something isn't right about this room.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will try to recall anything he knows about shadowy foul energy...

kn:religion : 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9

"I knew I shudda paid more attention at school."

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