DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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Sovereign Court

Male Human Level 1 Witch

Ellis Hexes upstairs goblin to the far right.
Evil eye, -2 attack rolls, DC 14 will save, if he saves then it only lasts 1 round

Billy will charge the remaining goblin downstairs.

Gore 1d20 + 2 ⇒ (8) + 2 = 10
Damage 1d4 + 1 ⇒ (4) + 1 = 5

The Exchange

Half-Goblin

Ruprecht's bomb reaches the upper balcony and explodes, sending burnt goblin flesh everywhere. The goblin rolls on the ground, but it is too late.

Will Save: 1d20 - 1 ⇒ (15) - 1 = 14 Ellis' hex startles the goblin for a few seconds. The goat tries to gore a goblin, but the little guy is just to fast.

A goblin on the balcony aims his bow at Ruprecht.
1d20 + 4 ⇒ (10) + 4 = 14 but the arrow just barley misses the Alchemist.

Another goblin on the balcony aims his bow at the large bird, Reecy.
1d20 + 4 ⇒ (11) + 4 = 15 does that hit? if so take d4 damage

The goblin on the floor mistakes the goat for a dog, and attacks it with a vile vengeance.
1d20 + 2 ⇒ (18) + 2 = 20, it stabs the goat, damage: 1d4 ⇒ 1

MAP

PC's Turn!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Again Lore aims a firebolt at the goblin on the ledge to the west (far right on the map)

ranged touch: 1d20 + 3 ⇒ (17) + 3 = 20

dmg if hits: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim moves into flank with the goat...to surround the last goblin on the floor.

mw axe: 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 20 for damage : 1d8 + 3 ⇒ (7) + 3 = 10

Aoo from gobbie, cover if it applies .

Silver Crusade

M Human Oracle (Lore)

Reccy has AC 23.
Are the goblins up on the balcony still alive? I thought the red dots meant they were down.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I think the red dots mean they are up on the higher elevation - the big red x's mean they are down

Silver Crusade

M Human Oracle (Lore)

Reccy soars up and strikes down at one of the goblins on the balcony (any).

Attack: 1d20 + 4 ⇒ (9) + 4 = 13 1d8 + 3 ⇒ (5) + 3 = 8

The Exchange

Half-Goblin

Grim side steps around the column and ends this farce. The goblin suddenly spouts a hole in his neck, blood showering the dwarf and goat.
Lore's bolt stings a goblin in the thigh, wounding him. Reccy flies to the upper level of the room, but the goblin fights off the terrorizing bird.

Ellis and then the goblins.
Yes, a red dot indicates that they are on a higher level, big red X's mean dead

The Exchange

Half-Goblin

Moving along...

The two remaining goblins on the balcony turn tail and run as fast as their little feet can carry them. They scurry around to the northwest corner of the balcony before disappearing down a hall.

They are running, and can get out of this room in one turn. We are now out of combat unless you want to chase them with Reccy.

Sovereign Court

Male Human Level 1 Witch

Ellis stands up. Walks over and begins to examine the dead goblins.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore sighs and shakes her head. "I'm afraid allowing those two to escape will mean another ambush further along, but not much we can do to stop them at this point. A shame that. We'll just have to be cautious as we move on."

She helps Ellis look over the dead goblins and does a quick detect magic to make sure they have nothing of value on them that might be magical.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

" Everyone ok? I mean other than these pests.... " Grim sneers as he pokes the last one that fell.

Silver Crusade

M Human Oracle (Lore)

Reccy is the predatory type, yes.

Reccy swoops down after the goblins.

Attack rolls:
1d20 + 6 ⇒ (3) + 6 = 9 1d20 + 6 ⇒ (15) + 6 = 21
1d8 + 3 ⇒ (8) + 3 = 11 1d8 + 3 ⇒ (5) + 3 = 8

The Exchange

Half-Goblin

Reccy is able to grab hold of one of the fleeing goblins and finishes him off.

The dead goblins in the room have bows and swords. They also carry some gold along with one potion of cure light wounds.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore holds up the potion and nods sagely. "This should come in handy... who needs it most should carry it for now, and that reminds me... who needs some healing?" She looks around at the group to see who and how many need to be healed.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"I am fully healed, Lore. I do not need the potion, so it can go to one of the others. No tellin' how far this dungeon goes in...so we may want t'be watchin' our resources . "

Grim will help carry any loot that looks of value of the bows or swords. Most of the goblin gear he suspects has little value.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht raises his hand. "I'm pretty banged up to be honest. I could deal with drinking it now, if no one else needs it. Stupid goblins!"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Ruprecht, hang onto it incase you ever need it and Lore or I cannot reach you. "

Grim taps Ruprecht with a wand...

clw : 1d8 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht feels much better. "Thanks, Grim. Those arrows kept nicking me! Let's go finish off that last goblin."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore hands Ruprecht the flask of cure light wounds potion with a smile. "Let's go, then."

Sovereign Court

Male Human Level 1 Witch

Ellis is still a Little beat up, ill take one of those Potions if no one objects.

(ill be back in town tomorrow guys)

Silver Crusade

M Human Oracle (Lore)

Arduino smiles fondly after Reccy as she swoops down on the last retreating goblin.

"Ah, bless her heart. Is she not gorgeous?" while the crazed blood-spattered Roc pecks deeply into the goblin's thin neck- missing utterly, though striking again.

Appraise check on the sword to figure out what it is (Dogslicer?) 1d20 ⇒ 1
Attack: 1d20 + 6 ⇒ (16) + 6 = 22 1d8 + 3 ⇒ (8) + 3 = 11

Arduino picks up a sword and clumsily attaches it to his side, strapping it on. "Shall we continue? I do not want my little dove to get lonely." The chamber is rattled with the little goblin's dying screams.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

If Ellis is down more than a scrape or two, Grim will tap him with the wand as well.

clw: 1d8 + 1 ⇒ (4) + 1 = 5

"Ellis, cannot have you runnin' around bleedin'. Gives the gobbies a false sense of hope."

The Exchange

Half-Goblin

Arduino, you can't talk with your bird can you?
Reccy comes flying back a few moments later no worse off than when she left. Arduino picks up the dead goblin's sword, a small creatures short sword.

Looking around on the main level, you find a door on the SE corner of the room. The balcony can be accessed by climbing the scaffolding on the statues.
However, that all pales in comparison to the large door that leads to the south. It imminates strong magic. There are seven thumb-sized sockets embedded in the door, arranged in a ring around a starburst design.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht is drawn to the magical door. "Anyone have any idea bout this thing? Very interesting..."

Perception (checking for traps) 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

M Human Oracle (Lore)

Don't be silly, of course I can!" Arduino smiles as she settles infront of her and affectionally strokes some of the goblin guts out of her feathers. "Good girl, good girl! Did you descend upon those goblins like the wrath of a cruel and unfeeling god? Hmm? Did you? Did you?' he strokes her under the beak, much to her evident pleasure. Then he taps her head and she shrinks down to normal size, letting out a squawk of disappointment. "I am sorry, girl, but do not worry! I suspect you will grow to the majestic symbol of avian terror you should be again today."

Turning away to Ruprecht, Arduino raises an eyebrow. "A magical door? Intruigng."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim takes a look at the attic door..
" Well what have we here?. "
kn dungeoneer : 1d20 + 7 ⇒ (12) + 7 = 19

Sovereign Court

Male Human Level 1 Witch

Ellis feels a deep itching as the arrow wounds magically close and heal.
"Thank you my good Dwarf, I'll buy you a pint for that." He looks around the room, and says in a troubled voice, "I may be buying you more than one." He looks at the door and begins to study it.

Perception 1d20 + 1 ⇒ (6) + 1 = 7

He continues, "I do not recognize the runes. However, I can prepare a read magic spell. Unfortunately, I am forced to rest to do so."

Ellis does not have read magic prepped. If we get stuck he is happy to prepare.

The Exchange

Half-Goblin

The explorers gather around the door and and try to learn more of its secrets. However, the door seems to be resistant to share them. The party learns nothing more from further investigation. You do think it is not trapped, but you are unable to find a way to open it.

Reccy and Arduino look at each other for awhile, each lost in each others thoughts.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Perhaps we should just go up to the balcony and follow the one that fled before he alerts too many others, that is?"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Yes, Lore. Apparently we will have to wait on the magic door until the way through presents itself. Let's go find that other goblin."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Agreed, lets get those gobbies. maybe they have keys or something. " He turns and follows the others back.

Sovereign Court

Male Human Level 1 Witch

Follows along

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim climbs up to the balcony and looks for more of the little green men.

"So where are those gobbies? Anyone see anything up on the balcony?"

Silver Crusade

M Human Oracle (Lore)

Arduino clicks his tongue and points upwards; Reccy flies up.

She'll attack if she sees any goblins up there, if not fly down.

The Exchange

Half-Goblin

The party starts to use the scaffolding around the statues to climb up to the balcony of this main room. DC10 Climb checks from everyone please.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

If Ruprecht can take 10, he will for a result of eleven.

Ruprecht takes his time and is able to eventually climb up to the balcony. Once he gets to the top, he offers a hand to any who need it.

The Exchange

Half-Goblin

You can take 10 on this check. Ruprecht is able to climb to the balcony.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore climbs slowly and methodically. taking 10 for a final result of 8... does that succeed?

Silver Crusade

M Human Oracle (Lore)

Can I Aid Another to give people +2 on the check?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will climb the scaffolding, helping others as needed...

"Bah, what is with all this scaffolding...leave it to goblins to forget to add real, solid stone stairways. Green monkey's, that is what they are!"

take 10 for 14 on climb

attack: 1d20 + 4 ⇒ (14) + 4 = 18 assist climbers

The Exchange

Half-Goblin

Lore finds the steps between the scaffolds too hard to manage on her own, but Grim is there to lend a hand and help her up the to the balcony. Yes, you may certainly aid the others if you like. Target number is 10.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Thanks, Grim... don;t think I could have made it on my own... sometimes being short has its... well... shortcomings."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Ah Lore, I am always glad to be of service. You have saved this old Dwarf more than once. And besides, we cannot have you missin' out on the gobbie bashin' now can we?"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Wouldn't miss it for the world... besides you need me to patch you up when they get lucky." Lore pokes Grim in the ribs gently as she jibes with him.

Sovereign Court

Male Human Level 1 Witch

Ellis takes his time moving up the scaffolding
takes 10, for a 12 climb check

The goat gets a running start and then proceeds to hop nimbly on the scaffold supports working its way up to the second floor in record time. William the wonder goat lets out a loud bleet when he reaches the top It stands there looking quite smug.

The goat takes 10 on the climb check for a 15, which is pretty good for not having opposable thumbs

Ellis remarks, "William, stop showing off.

The Exchange

Half-Goblin

The party eventually makes its way to the top of the balcony. Once there, you all find that the balcony is ten feet wide all the way around the room. To the southeast, a grand arch leads to a hallway. To northwest, there is a stone doorway that is closed. That is where the goblin went. You also find the body of a dead goblin, its eyes having been removed by Reccy.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore waits for Ruprecht to check the door before approaching too close to it, since he seems to have an eye for traps and such.

"Ruprecht, wanna check the door before we try opening it?"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Yes, indeedy, Lore. Let me have a look at that thing. Everyone might want to take a step back while I look."

Perception 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim waits for Ruprecht to check the door. Once he gives the all clear, Grim moves into position to open the door with axe with the ready.

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