DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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The Exchange

Half-Goblin

Ruprecht's attack misses the enormous insects, the bottle doing nothing but scorching the ground.
Lore's hands emit a blast of flame, and one of the centipedes burns to a crisp!

Only one centipede remains

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

it's only 10'wide room x 20' long and a 15' cone didn't get both centipedes? bummer... oh well ...the rest of you - get that centipede! :)

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Is there a chance my splash damage might have hit one of them?

Sovereign Court

Male Human Level 1 Witch

Ellis uses his Evil eye hex on the remaining centipede. Reducing its AC by -2 for 7 rounds.

He then will take a 5' step to make sure he is not standing adjacent to the creature he just Hexed.

Ellis utters strange words and the centipede seems to become slightly lethargic and easy to hit.
He says, "If one of you more physical types would be so good as to kill that thing..."

Sovereign Court

Male Human Level 1 Witch

it does get a will save, I am guessing it is a DC 14, (10+INt mod(4)+ 1/2 witch lvl(1)

if it saves then it is only effected for 1 round,
if not then it rolls a new save each round (on my turn i guess)up to 7 rounds

The Exchange

Half-Goblin

Lore, this is one of the issues with a tactical game and not being able to see the board you are playing. The room is two squares tall and four squares long, and you enter at the top "middle" of the room. The centipedes are on either side of the hotdog shaped room. As my brain sees this, you can only catch one 'pede. Does that make sense?
Ruprecht, make sure you tell me what kind of bomb you are using and if it uses splash. It does catch one of the monsters and does damage. The centipede is still alive though!

Ellis and his goat look towards and Centipede and cast a hex on it. However, the centipede only blinks and continues to move to attack the party.

No roll needed. One might assume it is immune to mind affects.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

no problem , was hoping to get more than one, but one is good :) thanks for the explanation tho

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

The only bomb I can use with my archetype is the alakhest (acid bomb), DM. As far as I know, it gets splash damage, like a flaming bomb does.

Silver Crusade

M Human Oracle (Lore)

Arduino clicks his tongue and points at the remaining centipede; Reccy takes flight and aims her beak at it in a blur.

Presuming the room is tall enough to fly in... move up over Lore and hit the centipede.
1d20 + 4 ⇒ (6) + 4 = 101d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim moves up and tries to chop one of the critters...

axe: 1d20 + 5 ⇒ (16) + 5 = 21 damage : 1d8 + 3 ⇒ (4) + 3 = 7

The Exchange

Half-Goblin

Adruino's bird can't get her beak into the centipede. But the distraction was good enough for Grim's axe to remove its head from its body.
The room goes quite, but the stench of the rotting pig still fills the chamber. There is a door to the south, it is closed.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore listens at the door to the south.

perception: 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim decides to cast detect magic and scans the door and then back to the pig corpse.

The Exchange

Half-Goblin

Grim doesn't see anything magical in the room. The pig is definitely dead... and smelly!
Lore can here that there is some muffled noises coming from the other side of the door. The sounds are distant and appear to goblinoid...

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore turns to the others and whispers, "I hear sounds beyond the door... they are a bit distant, but sound like goblins of some kind." She shrugs. "I wish I could tell more."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht moves to the door and takes a good listen and checks the door for traps.

Perception 1d20 + 8 ⇒ (18) + 8 = 26

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

At the word there could be goblins, Grim moves to flank the door with axe ready.

Sovereign Court

Male Human Level 1 Witch

Ellis will try and position himself where he will be out of the line of fire for arrows and slings if at all possible.

Silver Crusade

M Human Oracle (Lore)

Arduino frowns and moves back, Reccy taking up a position ten feet behind the door, ready to fly through when it opens.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore takes up her position behind Grim, ready to heal or do something more hostile if necessary.

The Exchange

Half-Goblin

Ruprecht doesn't hear anything in addition.

If you choose to open the door, those that walk out need to make a stealth check.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Once the others are ready, the elf opens the door.

Stealth 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Though she's not in the front, when the party moves forward, Lore tries to be as quiet as possible.

stealth: 1d20 + 3 ⇒ (11) + 3 = 14

Sovereign Court

Male Human Level 1 Witch

Ellis and the Goat try to become one with the wall.

1d20 + 1 ⇒ (1) + 1 = 2 Stealth roll

That worked great.

Silver Crusade

M Human Oracle (Lore)

Arduino and Reccy sit still against the stone, waiting.

The Exchange

Half-Goblin

The party opens the door quietly and moves down the hall becoming one with the stone work. Inside the large room they see six goblin guards, three on the main level, and three on the balcony above.
Eight statues of demonic creatures anchored to great square columns guard an octagonal open space in the center of this large hall. Various bits of scaffolding and debris are piled up next to the columns, which support a large gallery fifteen feet above the room’s floor. Open stone archways lead to the southeast and a large stone door stands at the south corner of the chamber.

Suddenly, the goat makes a loud noise alerting everyone in the hall to the presence of the party.

Initiative:

Goblin: 1d20 + 6 ⇒ (13) + 6 = 19
Yoren: 1d20 + 2 ⇒ (13) + 2 = 15
Grim: 1d20 + 1 ⇒ (15) + 1 = 16
Arduino: 1d20 + 5 ⇒ (8) + 5 = 13
Ruprecht: 1d20 + 5 ⇒ (7) + 5 = 12
Lore: 1d20 + 2 ⇒ (10) + 2 = 12
Ellis: 1d20 + 1 ⇒ (5) + 1 = 6

The goblins get the jump on the explorers, each goblin unleashes an arrow:
vs Grim: 1d20 + 4 ⇒ (17) + 4 = 21 for damage: 1d4 ⇒ 1
vs Grim: 1d20 + 4 ⇒ (14) + 4 = 18
vs Grim: 1d20 + 4 ⇒ (15) + 4 = 19 for damage: 1d4 ⇒ 2
vs Ruprecht: 1d20 + 4 ⇒ (2) + 4 = 6
vs Ruprecht: 1d20 + 4 ⇒ (7) + 4 = 11
vs Ruprecht: 1d20 + 4 ⇒ (2) + 4 = 6

Two small arrows nick Grim, blood almost forms from the small welt on his arm. The arrows aimed for Ruprecht never connect.

Initiative: Goblins, the Party

MAP

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht double moves and gets in front of the goblin on the far left side of the main level. "Start taking out the ones above," the elf yells to his mostly spell casting compatriots.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim looks at the arrow welts, which only makes the dwarf mad.

He decides to take the goblin on the ground to the right....with a single move (charge if possible) and slashing his axe at the goblin.

"Bah, you goblin filth, I should have expected as much!"

attack MW axe: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 +2 if charge was possible
dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Silver Crusade

M Human Oracle (Lore)

Arduino points at the goblin on the left and clicks his tongue, then begins casting. Reccy flies through the air and bites out at the indicated goblin.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Begin casting Enlarge Person

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore steps forward and aims a firebolt toward the goblin to the right on the ledge

ranged touch: 1d20 + 3 ⇒ (5) + 3 = 8

dmg if hits: 1d6 + 2 ⇒ (2) + 2 = 4

well darn that probably missed.

Sovereign Court

Male Human Level 1 Witch

Ellis moves into the square South, West of Lore. And uses a hex on the remaining goblin.

Liquid like black smoke pours out of Ellis hand as he points to the remaining goblin. Doubt and fear enter it's feeble brain.

Reducing its AC by -2. DC14 will save, if it saves 1 round, if it failes then the hex continues.

The Exchange

Half-Goblin

Ruprecht moves through the room issuing commands to his fellow explorers.
Grim charges into a goblin, but his axe isn't able to find a weak spot in its armor.
Arduino's little bird flies through the air and starts to attack the goblin next to Ruprecht. With expert precision, the bird pecks at the goblin's eyes sending it to the ground.
Lore's bolt misses wildly, leaving a scorch mark on the stonework.
Ellis speaks arcane magic, Will Save: 1d20 - 1 ⇒ (18) - 1 = 17, but the goblin is able to resist his magic.

The goblins go:
Attk Ruprecht: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d4 ⇒ 4
Attk Ellis: 1d20 + 4 ⇒ (5) + 4 = 9
Attk Ellis: 1d20 + 4 ⇒ (18) + 4 = 22 Damage: 1d4 ⇒ 4
Akkt Lore: 1d20 + 4 ⇒ (4) + 4 = 8
Attk Grim: 1d20 + 2 ⇒ (9) + 2 = 11

While most of the arrows can't find a target, one on Ruprecht and Ellis do find their mark, causing some mild bleeding around the wound.

PC's go.
NOTE, please be as specific as you can with nominating targets. Also, if you have special abilities please link to those abilities when you use them. I have 16 players right now... and ADD so your help is very helpful!

MAP

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore aims another fire bolt at the goblin on the right on the ledge.

to hit ranged touch: 1d20 + 3 ⇒ (4) + 3 = 7

dmg if hits: 1d6 + 2 ⇒ (2) + 2 = 4

grrr... this is frustrating.. i hate you, dice bot! lol

Seeing she is being ineffective in helping her teammates, she turns her attention to the wounded, hoping to help them a little next time she acts.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht moves to engage the goblin at ground level closest to him, He uses his spear and tries to skewer the little bugger, ignoring the arrow now sticking out of him from one of the other goblins.

Attack 1d20 + 1 ⇒ (6) + 1 = 7

Damage 1d8 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Male Human Level 1 Witch

Ellis grinds his teeth through the pain. He sees Grim engage a goblin and he puts a hex on the creature. Black greasy looking smoke fly's from his hand it disappears into the Goblin's eyes affecting his aim.

Evil Eye:
*Evil Eye (Su): [FAQ] The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.

-2 to Attack rolls, dc 14 will save

Billy the wonder goat becomes enraged when he see's that Ellis is wounded. The animal charges the goblin to the south (the one between Ruprechet and Grim).

Billy makes a charge attack on the goblin, +2 to attack, -2 to AC (makes it 12)

Gore attack 1d20 + 4 ⇒ (5) + 4 = 9
Damage 1d4 + 1 ⇒ (4) + 1 = 5

question, I see three goblins (one dead) are the other tokens (the ones that look like your avatar) goblins as well? If so why are they in the walls?

Silver Crusade

M Human Oracle (Lore)

Arduino quickly steps forward and finishes his spell, touching Reccy's flank as she zooms around past him- Reccy grows to twice her size, a victorious, terrifying cry emerging from her beak as she tastes goblin blood. She continues on her flight and pecks at another eagle.

Enlarge Person on Reccy through Share Spells.
Reccy flies down and around and bites at the goblin south of the central column.
Bite: 1d20 + 5 ⇒ (16) + 5 = 21 1d8 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim glares down at the goblin in front of him and takes another mighty swing...

attack axe: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 for dmg: 1d8 + 3 ⇒ (8) + 3 = 11

And clangs his axe wildly into the column behind the goblin....

The Exchange

Half-Goblin

The dungeon explores have a horrible time attacking the heroic goblins. Save for the enlarged bird, who continues to do damage pecking at the green skins.
In return, the goblins press their attack on the explorers. Bows fill the air, the goblins on the balcony (the ones with red dots) fire down into the room.

Attk Hollis: 1d20 + 4 ⇒ (17) + 4 = 21 for Damage: 1d4 ⇒ 3
Attk Hollis: 1d20 + 4 ⇒ (11) + 4 = 15 for Damage: 1d4 ⇒ 3
Attk Lore: 1d20 + 4 ⇒ (9) + 4 = 13
Two arrows find Hollis, the other misses Lore.

The goblins with their shortswords on the ground continue to fight for their lives:
Will Save vs. Hex: 1d20 - 1 ⇒ (11) - 1 = 10
Attk Goat: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Attk Grim: 1d20 + 2 ⇒ (5) + 2 = 7
The goblins can't find their mark with swords.

MAP
PC's Go.

GM Stuff:

Upper 1: 6
Upper 2: 6
Upper 3: 6
Lower 1: dead
Lower 2: 2
Lower 3: 6

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore, seeing that Ellis is wounded pretty badly, channels energy to heal all of her friends, specifically excluding the wounded goblin if he's within range.

[dice=channel[1d6[/dice]

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will step up to flank with the goat and attack the wounded goblin in front of him...

axe: 1d20 + 5 + 1 + 2 ⇒ (7) + 5 + 1 + 2 = 15 for damage : 1d8 + 3 ⇒ (7) + 3 = 10

"Friend Ellis, you doin ok back there bud?"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

oh geez, I mis-formatted... here we go again:

channel heal: 1d6 ⇒ 5

Sovereign Court

Male Human Level 1 Witch

The arrows bite deep into Ellis. He falls to the ground and looses contentiousness. Separated from Ellis body his consciousness floats freely in the void.

A massive tentacled and bat winged creature appears in front of him.
View Image.

Its voice booms at Ellis, " You are not done yet serving me, back you go." It begins to laugh. Suddenly the laughter gets further and further away.

Ellis dying body jolts noticeably and he takes a gasping breath. Still lying prone he turns his head and sees the two or is it five? I still am very confused about the goblins in the wall Goblins still standing. He uses his dark magic to hex the goblin closest to Billy the wonder goat.

ok evil eye on the Goblin adjacent to Billy (-2 to Attack rolls, dc 14 will save, if save is successful then it is only effected 1 round, if fails then 7 rounds. (The one I hexed last round is unaffected because I went -hp) I have 2 hp at this time, and I am staying prone.

Billy the wonder goat lets out a loud bleet and tries to gore the Goblin in front of him.
Gore Attack 1d20 + 2 ⇒ (3) + 2 = 5
Damage 1d4 + 1 ⇒ (3) + 1 = 4

Ellis cries out to Grim, "To tell you the truth I have been better, but then again if not for Lore, I would be much worse."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht moves to the final goblin standing on the ground level and tries to spear it.

Attack 1d20 + 1 ⇒ (7) + 1 = 8

Damage 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

M Human Oracle (Lore)

Arduino brushes away a tear. "Ah, it warms ones heart to see her having such fun."

Reccy flies up and around, swooping down to peck sharply at the surviving goblin(s).

Attack: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d8 + 3 ⇒ (7) + 3 = 10

The Exchange

Half-Goblin

Grim's attack just barely misses the goblin, the quick little beast ducking at the last possible second. However, it can't escape the cartilaginous beak of Reccy who finishes off the vile goblin.
Lore bends down to heal Ellis of his wounds, the old warlock just barely able to hold off unconsciousness.

Meanwhile the three goblins on the balcony above those are the ones with red dots next to them shoot down into the party below.
Attack Lore: 1d20 + 4 ⇒ (11) + 4 = 15
Attack Ruprecht: 1d20 + 4 ⇒ (11) + 4 = 15 Damage: 1d4 ⇒ 3
Attack Reccy: 1d20 + 4 ⇒ (2) + 4 = 6

Only one arrow finds its mark into the chest of Ruprecht.

The remaining goblin on the main level again attacks Grim, 1d20 + 2 ⇒ (3) + 2 = 5, but he misses horribly. He then slides among the columns to get some cover from the dwarf explorer.

MAP

PC's turn

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore stands and aims a firebolt at the goblin off to her left (right side of the map) on the upper level.

to hit ranged touch: 1d20 + 3 ⇒ (12) + 3 = 15

dmg if hits: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim,more determined than ever, moves up to the goblin that has been mocking him, and wails into him with his axe...

attack: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 for dmg: 1d8 + 3 ⇒ (4) + 3 = 7

"Bah, you green pests have mocked me once too often!"

The Exchange

Half-Goblin

Lore's bolt just barely misses the goblin as its ducks behind the rail of the balcony at the last second.
On the ground, Grim's axe glances off of the pillar and misses the goblin by a hair. Its fortunate that the goblin had some cover from the pillars or his head would be rolling on the ground!

Silver Crusade

M Human Oracle (Lore)

Arduino calls out, "Do not kill him! A live one would be of much use!" Disdainfully, Reccy casts her eye back and caws, hovering in the air.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

The elf tosses one of his bombs at the goblin located directly over his head.

Attack 1d20 + 5 ⇒ (14) + 5 = 19

Damage 1d4 + 4 ⇒ (3) + 4 = 7

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