DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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The Exchange

Half-Goblin

Ruprecht darts from the pillar and throws the bomb, hitting the goblin square in the chest. With a roar she screams back, her skin melting away in places. The attack doesn't make her run, in fact it only makes her more angry!

In response, the goblin moves forward. Uttering something horrific in goblin flames erupt from her hands. Spouts of flame light up the entrance to the cave for a few moments. The smell of burning flesh, fur, and feathers fills the dank air.
Grim, Ellis, Goat, the Bird and Arduino Take DC12 Reflex Saves; Damage is Fire based 3d4 ⇒ (4, 1, 3) = 8 damage, saves take half.

MAP

Initiative Order: Ruprecht, Arduino, Goblin Boss, Lore, Goblins, Ellis, Grim

GM Stuff:

Murgmo: 18
Goblin: 6
Goblin: 6

Silver Crusade

M Human Oracle (Lore)

Arduino save: 1d20 + 2 ⇒ (13) + 2 = 15
Kin save: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore sends a firebolt at the big goblin

ranged touch, cover taken into consideration: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18

dmg if hits: 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim tries to dodge the flames....

reflex : 1d20 + 1 ⇒ (14) + 1 = 15

The Exchange

Half-Goblin

Lore's bolt against pierces the goblin, but she presses on.
The goblins reposition themselves to fire on the party with their bows.
Attack Ruprecht: 1d20 + 4 ⇒ (19) + 4 = 23 for Damage: 1d4 ⇒ 1
Attack Arduino: 1d20 + 4 ⇒ (18) + 4 = 22 for Damage: 1d4 ⇒ 2
Attack Ellis: 1d20 + 4 ⇒ (9) + 4 = 13 for Damage: 1d4 ⇒ 4
Initiative Order: Ruprecht, Arduino, Goblin Boss, Lore, Goblins, Ellis, Grim
Ellis Reflex Save: 1d20 + 2 ⇒ (16) + 2 = 18, he is a 3 of 7 hit points. Grim go. Since we haven't heard from Ellis in awhile feel free to post for him and his goat.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Not knowing much about Ellis other than his hexes, I think he would try to hex the leader...
Hex DC 14 will, if monster saves -2 to attack rolls for 1 round, if save fails then 7 rounds.

reflex: 1d20 + 3 ⇒ (11) + 3 = 14 for Billy Goat (improved evasion, so no damage?)

Grim moves up (between Arduino and Ruprect), enraged at the goblin leader that just burned his friends. Points and yells...

"You Mungo are goin' to regret that!!!!"

MW Battleaxe: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 for 1d8 + 3 ⇒ (5) + 3 = 8 damage.

The Exchange

Half-Goblin

Will Save: 1d20 + 5 ⇒ (20) + 5 = 25

Grim strides forward and gives a stern warning to the Goblin Shaman. Suddenly his battleaxe flashes through the air and the goblin starts to bleed heavily. She stays on her feet, with a grimace.

Ellis tries to hex the leader, but she isn't afraid of anything that a human might say! The goat strides forward, and tries to gore the goblin shaman.
Gore: 1d20 + 2 ⇒ (18) + 2 = 20 for Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Initiative Order: Ruprecht, Arduino, Goblin Boss, Lore, Goblins, Ellis, Grim

MAP

GM Stuff:

Murgmo: 3
Goblin: 6
Goblin: 6

Silver Crusade

M Human Oracle (Lore)

Mind if I roll his will save?

Arduino attempts to remove the arrow from his arm as he points a finger at the goblin leader and repeats his mutterings.

Leader will save vs daze DC 14: 1d20 + 4 ⇒ (5) + 4 = 9

As the Shaman begins blinking confusedly, Kin attempts to rip him open.

Bite: 1d20 + 1 ⇒ (1) + 1 = 2 1d6 + 2 ⇒ (6) + 2 = 8
Claw: 1d20 + 1 ⇒ (17) + 1 = 18 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 1 ⇒ (20) + 1 = 21 1d4 + 2 ⇒ (1) + 2 = 3
Confirm: 1d20 + 1 ⇒ (11) + 1 = 12 1d4 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ranged touch attack 1d20 + 5 ⇒ (13) + 5 = 18

Damage 1d4 + 4 ⇒ (2) + 4 = 6

Ruprecht throws another acid bomb, this time at the goblin due north of his position.

The Exchange

Half-Goblin

Adruino's spells stuns the goblin shaman for a moment, her eyes already dazed from the beating she has taken. Now a spell slows her reaction even further! Taking advantage of the situation, Kin rips her apart. The goblins limp form crashes to the ground in a heap of blood and gore.

Ruprecht lofts a bomb in the air and his target melts in a pool of burning acid. Screaming and wailing the goblin dies.

Seeing the carnage and turn of events the two remaining goblins drop their weapons and start to offer terms of their release. They are talking so fast and with such a heave accent its hard to make out the specifics. However, one thing is for sure, they don't want to be here anymore and they don't want to die!

That was their turn- PC's may go! Fight if you wish, but these guys are defenseless.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim lowers his weapon but glares at the two remaining goblins.

"You two! Yes, yes...are there any more of yer kind lurkin' around here? An' no funny business either or we will mash you both...or worse, you get some of what Mangro got!"

As he points to the burnt, hacked, clawed, acidified caster lying on the floor.

The Exchange

Half-Goblin

Well... that depends on what happened to the others in the main room shortshanks? Perhaps they died in the cave in. How, how did you survive the purple horror in that other room? Answers one of the "brave" goblins though he looks visibly shaken.

Silver Crusade

M Human Oracle (Lore)

Kin's claws are blood-spattered and she lets out a vicious cry of victory as the goblins shuffle back. Stroking under her neck for a moment, Arduino steps forward, ignoring the other goblins, and begins ransacking the corpse of the dead shaman.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"We're that good," Lore answers the 'brave' goblin with a wicked grin on her face, "So don't even thing of crossing us."

The Exchange

Half-Goblin

Arduino searches the dead goblin's corps and finds the following: Potion of Cure Light Wounds, Bottle of Acid (2), MW Chain Shirt, MW Longspear. In a pouch she was also carrying (5) green peridots.
There is also a locked chest that is mixed in with the gear and supplies that the goblins had lying around.

The goblins nod at Lore and huddle up in the middle of the room.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Should we give them the same deal we gave the last goblin? no reason to kill this pathetic lot."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

oooh, is the mw chain shirt small ? gnome sized perhaps? lol

The Exchange

Half-Goblin

Lore, it is goblin size... small! You may wear it if you like, just remember that it "disappears" at the end of module.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

unless I buy it if it's allowed, lol

"Anyone mind if I wear that chain shirt instead of my own? It looks nicer than mine and I don't know... a bit less ... cumbersome."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Hey Lore, if you want to put on a goblin jerkin...now that is yer business! Hahhar! Be my guest."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore takes a few moments to change from her normal chain shirt into the masterwork chain shirt that the goblin had been wearing. "Thanks for waiting while I did that. Of course I wish it smelled a little better... this is where prestidigitation would come in handy, but I'm no sorceror or wizard unfortunately. Still, it's nice armor and I feel like I can move in it more easily." She takes a few slashes with her scimitar as if fighting an invisible foe, then sheathes the weapon with a smile.

"We should of course divide up the rest of the treasure as well, and decide what to do with those who surrendered to us before moving on."

Silver Crusade

M Human Oracle (Lore)

But the goblin was Medium-sized, wasn't it?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"How are we doin' before we move on? I saw Ellis take a hit by that burner. Are we ready fer a rest or pushing forward. I am fine either way. Just wasn't sure if anyone needed rest or patchin' up?"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"I have two channels left for the day and one spell... and of course, my healing wand, so I'm good for a little bit more... however if we get caught in a massive fight, we might be in some trouble with the healing. I will leave it up to all of you if you want to rest or not. And if there is healing needed, speak up now while we've got the chance to do it in relative safety."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"I'm hale and hearty, but I've no more bombs to throw today. We can either look for a,place to hole up, or we can attempt to take on one more room.

Silver Crusade

M Human Oracle (Lore)

"Consider my gunk-removing powers at your service" calls out Arduino to Lore as he flexes his hand- then stops as his bird irritably pecks his feathers. Shrugging apologetically to Lore, he turns and casts away the dirt on Kin first. "Sorry- this one is meaner when left unclean."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore giggles a little at the fastidiousness of the bird and waits her turn for some cleaning. "I see your point. I don't get peckish," she puns.

The Exchange

Half-Goblin

The goblin was medium on the map to show its unique status. It was still a small creature.
Now that Lore has some new clothes, are you moving forward? What about that locked chest in the room....

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Ah I missed there was a locked chest - did the goblin have a key on her?

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht, if there is no key, will take his chances with the chest.

Perception for traps 1d20 + 8 ⇒ (13) + 8 = 21

Disable device 1d20 + 7 ⇒ (12) + 7 = 19

The Exchange

Half-Goblin

While Lore looks for the key somewhere, Ruprecht takes a look at the chest and quickly springs the lock loose. The chest opens up easily. Inside there is: gold, Potion of Cure Light Wounds, and an Arrow of Sleep (1).

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Well I guess it doesn't matter if I found a key or not... good work, Ruprecht! We should obviously take what's there... divide it up between us to carry it - we can actually count the gold and such later. Does anyone need the potion right now? And if not, who wants to carry it?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim follows along with the others.

The Exchange

Half-Goblin

The explorers gather what they can and move forward. The unfinished tunnel descends and twists deeper into the earth a few feet. It only takes a couple of minutes before you enter into a large (100'x100') multi-tiered chamber.
In the center of the lowest tier is a pool of still, green water. Large rectangular columns support a series of shallow stone steps and landings.
You enter this chamber from the North East. There is another exit to the South East.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht checks out the pool.

Perception 1d20 + 8 ⇒ (9) + 8 = 17

Ive already got a few potions of CLW so someone else should take it.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Brother Grim will use his wand to cast clw on himself before entering the large room.

1d8 + 1 ⇒ (1) + 1 = 2

"Ok, ready here. Someone without a wand can carry the other potion."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"I have a wand, but I can carry the potion if no one else wants it... I can always administer it to someone if they fall unconscious, or hand it to someone who needs it."

Unless someone else wants to claim the potion, Lore will carry it for now.

remember, the potion is use-or-lose for the module so we might as well use it

The Exchange

Half-Goblin

Ruprecht starts to search around the room. Goblins have seemed to make it home recently. It appears that some of the goblins you have already fought slept in this area before. In the corner are some personal items the goblins had stashed away. In the bedrolls and knapsacks you find the following: Potion of Lessor Restoration, a pair of silver earrings, and some gold.
The rest of the room is empty. The pool is about 20' deep and appears to have once been a great area to swim. Now, its full of fetid water that the goblins have been using as a latrean.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht points out the valuable items, and heads toward the south east exit as quickly as possible. Uh...hold your breath!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will grab the gear to hold unless anyone else speaks up for it. He follows Ruprecht with axe drawn and ready for trouble.

Silver Crusade

M Human Oracle (Lore)

Arduino scratches under Kin's neck absent-mindedly and follows the group to the south-east.

How long does that Shaken condition last again?

The Exchange

Half-Goblin

One hour

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Not much into swimin' in cesspools meself. "

Grim looks around for other doorways or occupants.

The Exchange

Half-Goblin

Looking through the door way you see an unfinished cavern on the other side. This large chamber appears to be a natural cavern with small yellow crystals glittering in the walls. A level flagstone path clings to the western wall, but most of the room is an open chasm. Uneven columns of rock jut from the chamber’s depths, matching the height of the flagstone floor to the north and south. Water streams down from the roof of the cave and pools thirty feet below around the bases of the rock columns. A rickety ladder lies on the ledge of the cliff near where you are, along with torches and a barrel full of pitch.
There is an ext on the other (eastern) side of this cavern.
The path across this room has been destroyed somehow. The only way across is by using the ladder that has been left here or by jumping from the columns of rock.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht moves to look at the yellow crystals more closely. Perception 1d20 + 7 ⇒ (16) + 7 = 23

The Exchange

Half-Goblin

Ruprecht can see a light at the other send of the cave, the likely way out. The ladder likely gives you a safer chance to cross the pits and avoid falling to certain injury but not certain death. But what catches his eye the most is the flittering of wings high up in the cavern ceiling. You are not alone here in the cave.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Look up there, everyone. We've got company," the elf warns, as he pulls his spear.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore moves forward a bit and readies to cast burning hands to encompass as many foes as she can in a single burst.

Silver Crusade

M Human Oracle (Lore)

Arduino frowns. Pointing towards the ceiling, Kin takes off and searches for enemies.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim also looks for creatures in the heights, while stowing his axe and pulling his crossbow.

"Aye Ruprecht, if company it is, a welcoming committee we shall need. "

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