DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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The Exchange

Half-Goblin

While the party looks over the chasm, the small insectoid creatures descend towards the party.
This is essentially a surprise round, ranged fighters get one shot on the enemy. I'll have a map and full initiative up later.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Thar incomin'!!!"

Grim takes aim at one of the flying insectoids...

hvy crossbow: 1d20 + 2 ⇒ (15) + 2 = 17 for dmg: 1d10 ⇒ 2 if hits

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht just pulls his spear in the surprise round.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore had a readied action to cast burning hands at the incoming flying things, so she sets off her spell as they come in.

dc 14 reflex save for half dmg: 3d4 ⇒ (1, 1, 4) = 6

The Exchange

Half-Goblin

Grim's crossbow arcs through the air and nips one of the flying insect creatures. Its wing has a small tear in it, but the creature continues to fly at you!
Reflex Save: 1d20 + 6 ⇒ (20) + 6 = 26 Lore's bolt of energy catches the same creature, this time burning a hole into its other wing. The creature can't maintain flight and plummets to the ground like a rock.

Anyone else? Two flying insect creatures left

Silver Crusade

M Human Oracle (Lore)

Arduino's doing nothing.

The Exchange

Half-Goblin

Initiative:

NPC: 1d20 + 4 ⇒ (6) + 4 = 10
Grim: 1d20 + 1 ⇒ (15) + 1 = 16
Ruprecht: 1d20 + 5 ⇒ (12) + 5 = 17
Arduino: 1d20 + 5 ⇒ (7) + 5 = 12
Lore: 1d20 + 2 ⇒ (13) + 2 = 15
Ellis: 1d20 + 1 ⇒ (18) + 1 = 19

Ellis grabs his crossbow and fires at the incoming creature!
1d20 + 1 ⇒ (5) + 1 = 6 but the bolt flies across the room and lands harmlessly on the ground.

Initiative order: Ellis, Lore, Ruprecht, Grim, Arduino, NPC
No map but I think this doesn't need one. The room is fairly large, there is no way across except by (a)climbing down 30' into water, (b) using the ladders to move from columns of jutting rock (acrobatics check). sections are 15' from each other, the monsters make this a bit trickier! The NPC's are still out of melee range even if you move, the are about 15' higher than where you are now

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht will ready an action to try to spear a creature if it closes with him.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore pulls out her crossbow and fires at one of the creatures.

to hit: 1d20 + 3 ⇒ (7) + 3 = 10

dmg if hits: 1d6 ⇒ 3

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim's init mod is +5 for what it is worth .

Grim takes another shot at a bug...but shoots wide.

crossbow: 1d20 + 2 ⇒ (7) + 2 = 9 damage : 1d10 ⇒ 3

Silver Crusade

M Human Oracle (Lore)

Arduino spreads his hands and waits for the onslaught as Kin stands on guard next to him.

Delay until after the bugs.

The Exchange

Half-Goblin

The flying insects move into close combat range, those waiting for this to happen please go.
Sorry Grim- I've been working off of your 1st Lvl guy. Your "card" has been updated.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Attack 1d20 + 1 ⇒ (9) + 1 = 10

Damage 1d8 + 1 ⇒ (6) + 1 = 7

Ruprecht stabs at the flying monster.

Silver Crusade

M Human Oracle (Lore)

Kin springs into a fury, clawing at the enemy as Arduino tries to guard her.

Arduino Aid Another on her AC- 1d20 - 2 ⇒ (10) - 2 = 8
Kin bite 1d20 + 3 ⇒ (8) + 3 = 11 1d6 + 2 ⇒ (2) + 2 = 4
Kin talons 1d20 + 3 ⇒ (17) + 3 = 20 1d4 + 2 ⇒ (1) + 2 = 3
Kin talons 1d20 + 3 ⇒ (15) + 3 = 18 1d4 + 2 ⇒ (4) + 2 = 6

The Exchange

Half-Goblin

Kin darts and flirts around the room, her beak finding the insectiod monster and nashing it to death.
The remaining creature tries to attack (1 - Grim, 2 - Ruprecht 1d2 ⇒ 2)
Touch Attack: 1d20 + 7 ⇒ (10) + 7 = 17 Monster attaches onto Ruprecht, its narrow beak digging deep into his arm. The monster starts to suck blood quickly from the brave warrior. Ruprecht takes 1 Point of Constitution Damage

PC's now go.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore scowls as she fears to attack the attached creature with fire, and instead holds her action while others closer can deal with it...

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht again stabs at the blood sucker.

Attack 1d20 + 1 ⇒ (5) + 1 = 6

Damage 1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

M Human Oracle (Lore)

Arduino clicks his tongue and Kin descends upon the little creature.

Higher ground
Kin bite: 1d20 + 4 ⇒ (4) + 4 = 8 1d6 + 2 ⇒ (3) + 2 = 5
Kin talons: 1d20 + 4 ⇒ (2) + 4 = 6 1d4 + 2 ⇒ (3) + 2 = 5
Kin talons: 1d20 + 4 ⇒ (20) + 4 = 24 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will drop his crossbow.

"Hold still there Ruprecht...stop squirmin' already or I might hit ya!"

Grim draws his battle axe and swings at the last sucker.

axe: 1d20 + 5 ⇒ (14) + 5 = 19 for damage: 1d8 + 3 ⇒ (5) + 3 = 8

The Exchange

Half-Goblin

While Kin grabs at the monsters legs it allows for Grim to smash it with his axe. Suddenly the flying thing explodes like an overripe watermelon, blood gushing everywhere! On Ruprecth's arm is a large red welt that swells with blood.

Out of combat. You still have to get through the room or backtrack from where you came. You can climb down below and walk across then climb back up or you can use the ladders placed here to crawl from the columns of jutting rock.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Note that Ruprecht is currently at 9/9 HP with his one point of Con loss.

"You know, we talked about it before, but it might be worth considering finding a place to rest and recuperate for the evening. Those flying monsters still have me feeling a bit peaked."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Sounds good Ruprecht. Maybe we get across this chamber to make sure no more o dem bugbats is flyin around before we settle down for a nap. I think we will want to set watches as there are still too many o dem gobbies runnin around fer my likin. Last thing we need is to go to sleep only to wake up dead . "

Grim half chuckles then collects his dropped crossbow and sets to using the ladders to climb down then back up on the far side if not attacked first.

The Exchange

Half-Goblin

Grim can grab one of the ladders, but he quickly realizes that the ladder is much shorter than the distance down.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Does it look like a ladder can reach from pillar to pillar as a bridge?

"Bah, that's no good . "

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"I don't know if we can get across this thing, Grim. We might have to just mark this place and come back later.

The Exchange

Half-Goblin

Grim yes, the ladders make a "bridge" of sorts from pillar to pillar.
You can try to make your way across, or retreat back from where you came, or rest.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim thinks...then looks at the others.

"Well, behind us is mostly clear. Ahead of us seems tough to cross, so maybe defensible. Shall we rest here?"

Silver Crusade

M Human Oracle (Lore)

"One thing first." Turning to his companion, Arduino speaks "Would you mind sweeping the rooftops for any more of those foul insects? Well that's okay then I guess we'll just leave them up there to stealthily attack them in the night and kill me while we sleep... there's a good girl." Kin takes wing and soars off into the cavern, searching for more stirges.

Sensing some amused or surprised glances, Arduino turns to them and raises an eyebrow. "What? She's always said that SHE'LL be the only one to kill me, and lords help any puny insects who try it before she's good and ready."

The Exchange

Half-Goblin

Kin flies up into the top of the cavern and then eventually to the ledge on the other side of the room. She sits there calmly and licks her feathers for a moment and then flies back to Arduino unharmed.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Let's try to rest here then and then proceed to the other side in the mornin'....or whatever time it is when we are ready."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Resting isn't a bad idea... I can heal everyone up to full who needs it before we settle in... Who needs some assistance still?"

Silver Crusade

M Human Oracle (Lore)

Arduino nods and settles in for the night, taking first watch.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore settles in for the night as well... mutters softly just before she drifts off to sleep, "I'll take last watch... wake me when it's time."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

The elf follows suit, taking a nap, rising for middle watch, then falling back to sleep after waking Lore.

The Exchange

Half-Goblin

The explorers move partially into the hallway and find that rest comes easy. The large cavern to the east and the large multi-tiered room to the west are silent except for the occasional dripping of water. Everyone gets several hours of well needed sleep. Injuries start to heal slowly and spell casters are able to recover their arcane abilities.

You all get eight hours of rest and the associated benefits.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim awakens from his rest fully of life and ready to kick more goblin butts.

"Ah good mornin' to ye all! Let's see what we can find on the other side of the cavern now with a bit of rest under our belt. Hmmm, which reminds me (he pulls out some rations and munches on a hard biscuit) Mmm, we are not sure how long we goin' to be down here. We may have to go back for more food."

After eating, Grim will look to stacking the ladders horizontally from one pillar to then next to see how stable it looks.

kn:dungeoneering: 1d20 + 4 ⇒ (13) + 4 = 17 if this helps. He does not have engineering, but has a rank in mining.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

After her morning prayers, Lore scowls at Grim's choice of a breakfast and fixes something much more appetizing for herself... still made up of trail rations, but including nuts and fruits as well as smoked meat and waybread. "You need to eat better, Grim... next time we have a chance, let me fix you a nice meal, okay?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Hah Lore, that's music to this old dwarf's ears! You got a deal."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Now how are we going to cross this span, everyone? Grim, do you think those ladders will hold our weight?"

The Exchange

Half-Goblin

Grim looks at the ladders with a half loaf of bread dangling from his mouth like a lit cigar. After examining the situation he thinks that these ladders were likely placed here by the goblins to help get across. Further more it looks like the goblins actually blasted this room to pieces, and this was their solution to cross the area.

Simply put now that there isn't any danger, you can cross the ladders with a 5 Acrobatics check. You may take '10' if you like.

Silver Crusade

M Human Oracle (Lore)

Stretching, Arduino greets the day's new challenges by idly crossing the ladders as Kin flies along with him.

Take 10, make it!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore takes her time crossing ladders, letting Grim set them up, as she trusts him to do so safely. "Thank you, Grim."

taking 10

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht carefully picks his way across the ladders, heading to the other side to join the others.

Take 10 as well.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Now we are gettin' somewhere. Not sure where somewhere is, but we will be there soon enough."

The rotund dwarf gingerly steps onto the ladder and decides to send his shield across first, both to lessen his weight but also keep him from being unbalanced.

Without the shield and taking 10, he is +7 acrobatics

Grim collects his shield once he reaches the far side.

The Exchange

Half-Goblin

Ellis takes a '10' as well and moves across without any problem.

It doesn't take long and the well rested party is able to make it across the blown out pit without much problem. Leaving this room, you enter into a small tunnel that twists and turns for a few feet before making a slight ascension. Around a corner you see a framework of old timbers shoring up this hallway’s cracked and uneven ceiling. In the middle of the hall, a large stone block lies on top of the corpse of a crushed goblin.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Whoa everyone...this looks like a mining collapse. I have seen the like back home. Not pretty...or end up like that green squishy"

Grim points to the goblin and then tries to determine the likelihood of a collapse. He carefully looks at the timbers, block and ceiling.

If either of these apply...

kn:dungeoneering: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

or

profession:Miner: 1d20 + 6 ⇒ (20) + 6 = 26

What a double waste of 20's!

Silver Crusade

M Human Oracle (Lore)

Arduino eyes the roof warily. "Are your dwarving senses tingling, sir Grimdoc?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Sorry Arduino - did you say somethin'? The thick hair in me ears is standin' up straight and I could not hear you!

Silver Crusade

M Human Oracle (Lore)

Arduino gasps and leaps back. "The tinglin' is interferin' with his hearin'! It's comin' down!"

He grins quite widely.

The Exchange

Half-Goblin

Grim takes one look at this and understands immediately what happened. Pacing back and forth like a sleuth with a pipe he knows that the maker of tunnel (not goblins) likely didn't finish the tunnel before moving on. The goblins, and their explosions likely caused more instability to the tunnel and its eventually partial collapse. Despite the goblins efforts to shore up the tunnel, it is not unsafe for travel.
This goblin looks to have been moving through this area when the large stone decided to settle on its head.
Grim realizes that you can move through this area, but risk having some of the smaller rocks around here fall on top of you. However, a large collapse that would trap or kill someone isn't likely to happen.

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