DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Uh, gobbie, we'd be needin' a lot of cooperation for that ta happen. Start by tellin us what you know of this place.. "

Silver Crusade

M Human Oracle (Lore)

Arduino grins as the creature falls to the floor and Reccy curls up, carefully grooming herself and licking the blood from her feathers. Scratching under her neck, he pets her. "Good girl!" She squawks loudly at him. "Yes yes I COULD have been more helpful but I did the best I-" *SQUAWK* "Oh, same to you!" Shrugging, he continues stroking, and calls out to Lore "Any chance I could get another blast of that wonderful golden magic over here? Reccy could use just a little more fixing up..."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore does another channel - again excluding the cricket creatures so as not to bring either of them back to life with an inadvertent heal. Everyone else is cured for:

channel heal: 1d6 ⇒ 4

Sovereign Court

Male Human Level 1 Witch

Sorry, I posted twice since Friday but neither showed up.
Here is character sheet for goat Billy the Wonder Goat]Billys AC was 14, if the attack killed it let me know.

Ellis looks over the cricket creature trying to determine what it is.

Nature1d20 + 8 ⇒ (14) + 8 = 22

The Exchange

Half-Goblin

No worries Ellis. The goat was hit twice in that battle, Damage: 1d4 + 2 + 5 ⇒ (4) + 2 + 5 = 11 and owes me a DC12 Fort Save.

Ellis has heard of such a creature, a fungal crawler. Their bite contains a powerful poison.

The goblin looks at Grim nervously, If I tell you whats I know, you let me leave here? Deal?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim is not the type to make real with goblins lightly, but as information seems to be needed, he looks to his comrades to approve of any deal, or just put the gobbie out of its misery.

"Well, lads...oh and Lore, think we can trust this bugger to know anythin' useful? "

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"We had decent luck with Eekie, so maybe our luck will hold another go round, trusting a goblin..."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Bah, very well. Ok spill what you know about this place an the door with the locks gobbie...an no funny business! "

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore nods to Grim, in agreement with Ruprecht. sorry for posting so late, I was out for the evening... also - is more healing needed anyone?

Silver Crusade

M Human Oracle (Lore)

Fussing over Reccy, Arduino has enough interest to add "Oh- and what's your name, fella?"

The Exchange

Half-Goblin

Me name is Spitter. It is best not to ask why longshanks. Through that door is my boss, Murgmo. She is a priestess of Zog. We don't go much anywhere else here. I know the way in and out. That is all. Promise

The goblin points to the door leading to the North West, directly opposite from where you came.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Well there Spitter? What kinda name is...oh never mind. I think we need to see this priestess then...lead on. . "

Grim makes sure the goblin is disarmed before proceeding, looking to his companions for agreement or other ideas for the goblin.

The Exchange

Half-Goblin

Oh no shortshanks, I can't go back there. I am as good as not ever live again if I go back. Please just let me go in peace. I leave you all alone. I draw map thingie, pleeeeeeease!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"A map would be good, Grim, if we can't convince him to help us more than that... " Lore turns from Grim to Spitter and asks "Why can't you go back there? Have you done something to anger your boss?"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Aye Lore, you are righ...it would probably betray us anyway...we cannot trust em. Get a map an let it go... may save us the headache later. . "

The Exchange

Half-Goblin

Done something wrong? You shortshanks are just without brains. If I take you back to Murgmo, she knows I lead you there. That be lots of wrong things all at once. Shame to my whole clan. If you find her, you might die. You might kill her first. Either way, Spitter gets to live. Nothing wrong with that.

The goblin quickly starts to draw on the ground, using an arrow tip to draw a large hallway in a "L" shape that leads to another room, presumably where the priestess is located. He draws three, again presumably goblins in the room, and another goblin with large breast. He points to that one and says, Murgmo.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht nods. "I can understand his position. I'm fine with letting him go."

Silver Crusade

M Human Oracle (Lore)

Arduino cracks his knuckles. "He's been useful. Now it's fight time." Reccy experimentally swipes her claws and stabs out with her beak before launching herself into the air, beating her great winds rapidly as she hovers. Together, they turn towards the door in sync. "Let's go."

How big is the door?

The Exchange

Half-Goblin

The door is stone and of normal human size (like the other doors you have seen thus far). Examining the door doesn't reveal any traps or locks. Looking back, Bitter is gathering his meager possessions and quickly leaves the room. He doesn't even bother to look back and say goodbye.

As the door creaks open it appears to be a "L" shaped room, just at the goblin drew. It also appears to have a purplish mist rising from the ground.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim prepares to enter the room...looking back to make sure biter or spitter has left and not planning anything.

"What in blazes is this purple stuff? Now where us Mungo or whatever it's called? . "

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Not sure where this Murgmo might be, but this purple smoke doesn't seem natural." Lore adds, not being much help, just pointing out the obvious. "Perhaps she is around the next corner?"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht leads the others on, trying to hold his breath while going through the purple mist.

The Exchange

Half-Goblin

As you move into the room, you see that this large, L-shaped chamber is filled with knee-deep, pale purple mist. Beneath the mist is a floor of small, glossy black blocks, noticeably different from the flagstone elsewhere in the dungeon. Stone archways exit to the north and the west (where you came from).

GM Stuff:
Ruprecht Trapfinding... 1d20 + 8 ⇒ (11) + 8 = 19 Doesn't find a trap

After taking a few steps into the room, you all suddenly see a nightmarish vision in front of you. As you look upon the most horrible thing you can imagine, you are all unable to move or speak for a moment.
Will Save- DC 11. All take Cold Damage: 2d6 ⇒ (5, 2) = 7, those who save take half damage. Those who fail also are shaken for one hour.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim stops to shake off the effects of cold horror...

will : 1d20 + 5 ⇒ (9) + 5 = 14 +2 vs poison or magic

"Bah...more gobbie tricks. Show yourself Mungo!"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

will save: 1d20 + 7 ⇒ (13) + 7 = 20 (+2 vs fear affects, like shaken)

Lore tries to shake off the feeling of dread and the vision and manages to do so...

She whispers to Grim, "I think it's Murgmo"

Silver Crusade

M Human Oracle (Lore)

Reccy: 1d20 + 1 ⇒ (4) + 1 = 5
Arduino: 1d20 + 2 ⇒ (9) + 2 = 11

Arduino manages to shake off the vision, poking his head through it, but Reccy lets out a startled CAW as frost washes over her. Arduino turns to her in concern and quickly becomes rubbing the coldness out of her feathers, stroking under her beak to calm her. "There there girl it's fine it's fine that was just an illusion, not my father ordering me to do some actual heavy-lifting work......... wait, you saw something else? Huh..."

Tilting his head to Lore, Arduino calls out "Two drinks on me for another blast? I fear we could all use it..."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Will 1d20 + 1 ⇒ (17) + 1 = 18

"Burr, anyone else catch a chill back there? Freaky..."

Current HP 6/10

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Yes, Ruprecht, we need to find that Mumbo and take her down before she does that again. . "

Grim looks in the room unless the cold is persisting....

percept : 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore nods to Arduino and does another channel, starting to worry a little as her channels are running low.

channel heal: 1d6 ⇒ 4

"My healing is running low... we might have to rest soon."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Thanks Lore. Hopefully we find Mumbo, deal with it, and then we can take a break."

The Exchange

Half-Goblin

Looking around, nobody sees any other obvious threats. The room makes a 90 degree turn and heads to the west (as previously described). You don't see or hear any goblins in this room. The strange purple fog persists though. It is eerie in here, the goat and bird are not very happy about the underground, unnatural, colored, fog.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Thanks again, Miss Lore. We are in your debt. . " the stout dwarf bows to his smaller friend, and rises with a smile and a wink.

"We may need to find a good safe place to hole up...but away from this fog and Mundro . "

Grim peeks around the turn.

The Exchange

Half-Goblin

A few feet north the mysterious fog ends. The chamber turns into a small tunnel that continues to lead north. Thinking about, it looks about what Spitter drew on the ground. His map indicated that there is a room on the other side of this tunnel. That is where the goblin leader is located.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Knowing the boss was nearby, Ruprecht pulls an exlir from his belt, and chugs it. He continues walking ahead, looking for traps as he goes.

Perception 1d20 + 8 ⇒ (10) + 8 = 18

I drank my Shield Exilir. AC is now 19 for the time being.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim likewise casts protect evil on himself and follows Ruprecht...

The Exchange

Half-Goblin

As you walk forward, the cavern turns into a proper dungeon room. As you get closer, you see thick square columns support the low ceiling of this natural cavern, but the walls remain uneven hewn stone and the floor is only partially paved. Rough tunnels and unfinished walls extend for some distance. Tattered furs, foul-looking bedrolls, sacks of food, and battered old crates and casks are scattered around in an improvised campsite.
As you get closer, you see four goblins who appear to be looking at something you can't see from your position.

Stealth check all, target to beat is Goblin Perception: 1d20 - 1 ⇒ (17) - 1 = 16

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

stealth: 1d20 + 3 ⇒ (15) + 3 = 18

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Stealth 1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will leave the sneaking up to those more skilled in it. He points and waves the others ahead...ready to charge in if things get ugly.

Silver Crusade

M Human Oracle (Lore)

Kin is still flickering her eyes nervously and in no mood to stealth. Arduino's blood is up and he's splashing through the room with reckless abandon.

The Exchange

Half-Goblin

Ok, you guys will get a surprise round, but I need to finish the map and get it uploaded. That will be tomorrow morning.

The Exchange

Half-Goblin

Sneaking into the room you see three goblins that seem to be talking to a one larger goblin who seems to be in charge. She is wearing a chain shirt, unusual for a goblin to say the least.

MAP
Lore and Ruprecht you get a move action or a standard action (not both). Feel free to move from Adruino/Ellis' square if you wish.

Initiative:

Goblins: 1d20 + 6 ⇒ (6) + 6 = 12
Goblin Boss: 1d20 + 5 ⇒ (11) + 5 = 16
Ruprecht: 1d20 + 5 ⇒ (19) + 5 = 24
Arduino: 1d20 + 5 ⇒ (15) + 5 = 20
Ellis: 1d20 + 1 ⇒ (11) + 1 = 12
Grimdoc: 1d20 + 1 ⇒ (4) + 1 = 5
Lore: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative Order: Ruprecht, Arduino, Goblin Boss, Lore, Goblins, Ellis, Grim
Once the surprise round is over Ruprecht and Arduino to your thang!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore remains where she is for the time being and fires a crossbow bolt at the nearest goblin.

1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6 (-4 for cover taken into account already)

dmg if hits: 1d6 ⇒ 6

gah... i get a good dmg roll and can't hit the broad side of a barn, sigh

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht will move behind the first column looking thing closest to the party.

The Exchange

Half-Goblin

Lore's shot misses, hitting the earthen pillars. Ruprecht moves behind the column, ready to strike.

Initiative Order: Ruprecht, Arduino, Goblin Boss, Lore, Goblins, Ellis, Grim

Silver Crusade

M Human Oracle (Lore)

Kin skitters nervously against the wall, still unnerved by those purple clouds. Arduino shoots a worried look at her before pointing a finger at the goblin in front of the big fellow and casting a spell.

Cast Daze, DC 14

The Exchange

Half-Goblin

Are you targeting the "leader" i.e. the larger one, or a "regular" goblin?

Silver Crusade

M Human Oracle (Lore)

The regular goblin in front of him.

The Exchange

Half-Goblin

Save: 1d20 - 1 ⇒ (16) - 1 = 15The save passes, just barely. Ruprecht still moves in the main initiative.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht tosses a bomb at the largest goblin, hoping a bit of acid will set it to rnning away.

Ranged Touch Attack 1d20 + 5 ⇒ (13) + 5 = 18

Damage 1d4 + 4 ⇒ (1) + 4 = 5

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