DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"SOrry, can't help you Grim... my book-learning on religions is extremely limited.... in fact, limited to.. well... none.. " Lore casts a chagrined look at Grim.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Never a problem Miss Lore. You have more divine power than any of the rest of us...so someone upstairs be smilin' upon ye!" Grim chuckles back.

"I am just not gettin' a good feelin' about that room as Ruprecht pointed out. That last fight gave us a good scare and I am not sure if we are equipped to tackle anything tougher if vampyres or ghosts decide to pay us a visit. Any of the rest of you have any experience in this area? Ellis? Yo! Ellis, you've been a quiet one for awhile. Have you gots anythin' to say on the shadowy stuff?"

I am not sure if Ellis has permanently checked out. We would have patched up the goat if it was possible after the last fight.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

The elf gulps as he ponders the situation. "Well, we clearly have to investigate the room. A room with an evil feeling like this has to be prominent in this dungeon's design. I'm going in, but I'd be much obliged if you all can watch out for me. When I scream, please come running." He slowly moves 15' into the room.

Perception 1d20 + 8 ⇒ (16) + 8 = 24

The Exchange

Half-Goblin

Grim can't recall anything from the school lessons he skipped as a child.
Pearing into the room, Ruprecht can't see anything. However, as he starts to walk into the room a horrible beast comprised of shadows materializes and tries to strike Ruprecht!
Touch Attack: 1d20 + 4 ⇒ (1) + 4 = 5, but the monster can't make contact with the warrior.

PC's turn. No map right now. Ruprecht is in the room and in base contact. All of the rest are out of the room and not in base contact. Please tell me if you are using a weapon with any magical properties...

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Augh. The shadows are attacking me!"

The alchemist moves 5' back from the monster, and tries to protect himself as best as he can from the shadow.

Total defense action. Touch AC is 17.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore casts shield of faith on herself, preparatory to going in to try to deal with the shadow.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will cast prot vs evil on himself and move in to get closer to Reprecht, wand of cures still in hand. touch AC 13

"Hang tight, Ruprecht...we are comin ta help...we hope."

Silver Crusade

M Human Oracle (Lore)

Arduino covers a smile and barks out in a serious voice "Adventurers! Attack the darkness!" Stepping forwards, he tries to pull Ruprecht away as Kin strikes at it.

Kin attack
Bite: 1d20 + 4 ⇒ (12) + 4 = 16 1d6 + 2 ⇒ (1) + 2 = 3
No magic.

Arduino tries to Reposition Ruprecht, pulling him away.
1d20 - 2 ⇒ (13) - 2 = 11

The Exchange

Half-Goblin

Kin bites the shadowy monster, but her fangs just sink into thin air. The monster doesn't appear hurt at all. Ruprecht's movement puts him back into the hallway and out of the room. The monster focuses his attacks on the bird. Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10 Strength Damage: 1d6 ⇒ 1 if that hits.

PC's turn

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim tries to touch the shadow with the cure wand...

wand, touch : 1d20 + 4 ⇒ (14) + 4 = 18 damage : 1d8 + 1 ⇒ (8) + 1 = 9 DC 11 will

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Knowing he had no way to harm the undead, the alchemist continues with his total defense action.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore moves forward and casts so as not to catch Grim in the radius of her spell. assuming kin is in the air so won't be hit

burning hands,dc14 refl for half: 3d4 ⇒ (4, 1, 1) = 6

The Exchange

Half-Goblin

Will Save: 1d20 + 4 ⇒ (4) + 4 = 8
Ref Save: 1d20 + 3 ⇒ (17) + 3 = 20

Grim is able to touch the wand to the mysterious creature, but it seems to affect it only a little. Lore's flame flashes across the room but the monster moving quicker than light itself dodges the worst of the damage. Only a small part of the creature starts to disassemble.

GM Stuff:

14 hp

Silver Crusade

M Human Oracle (Lore)

Kin dodges away from the creature's touch and strikes again.

Arduino calls out "Anyone know what we are dealing with?"

Bite: 1d20 + 4 ⇒ (6) + 4 = 10 1d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 4 ⇒ (7) + 4 = 11 1d6 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Nay I dunno its name, some kind of darkness ghost spirit. But I remember you probably need somethin' magical to hit ghostly spirit types. Normal steel will avail you not! "

The Exchange

Half-Goblin

Lore and Ruprecht may go.
All of Kin's attacks miss the mysterious creature.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht pulls his wand of CLW and tries to emulate the dwarf.

Touch attack 1d20 + 1 ⇒ (20) + 1 = 21

UMD to activate wand 1d20 + 4 ⇒ (13) + 4 = 17

Damage 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore casts produce flame and tosses a flame at the creature.

ranged touch: 1d20 + 3 ⇒ (18) + 3 = 21

dmg if hits: 1d6 + 2 ⇒ (3) + 2 = 5

The Exchange

Half-Goblin

The creature is suddenly hit with blasts of magic and it slowly starts to dissolve some of its shadowy form. The monster still maintains its grasp on reality and continues to fight the bird - Touch Attack: 1d20 + 4 ⇒ (16) + 4 = 20 for Strength Damage: 1d6 ⇒ 6

PC's turn.... didn't someone get a ghost touch weapon earlier this adventure?

GM Stuff:

9 HP

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I did a search for any magic weapons, scrolls or oils, but my search foo failed me. If we have one, Grim would be more than happy to be using it in this situation. I will search again. Otherwise he will keep tapping with the wand.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore throws her second flame at the creature.

ranged touch: 1d20 + 3 ⇒ (20) + 3 = 23
dmg if hits: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

ranged touch, to confirm: 1d20 + 3 ⇒ (15) + 3 = 18
addl dmg if hits: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Nice aim Miss Lore!"

Grim tries to tap the spirit again...wincing at the effects he saw of the poor eagle sapped of its vigor.

touch wand: 1d20 + 4 ⇒ (8) + 4 = 12 for dmg: 1d8 + 1 ⇒ (8) + 1 = 9 DC11 Will for half

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht tries again to damage the monster. Id imagine I can 5' step and flank right now.

Melee touch attack 1d20 + 1 + 2 ⇒ (20) + 1 + 2 = 23

UMD 1d20 + 4 ⇒ (15) + 4 = 19

If activated, damage 1d8 + 1 ⇒ (2) + 1 = 3

The Exchange

Half-Goblin

I have done this dungeon four times at this point, and I can't recall who got it and who didn't. It was hidden and needed a fairly high perception to get.

Both Lore and Ruprecht unleash powerful magic, the unnatural monsters starts to dissolve. However, it hangs on with unnerving resolve to the material world.

Arduino's turn

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Just a note for my own recordkeeping...used 2 charges from the wand. 22 charges remaining.

The Exchange

Half-Goblin

Question, isn't' a wand at this level 1d8+3?

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

I'm not sure. I've seen it played both ways, but most of my games have people say its plus one instead of plus three...

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

My understanding is unless otherwise specified, scrolls, wands etc use the lowest level and stat required to cast the spell. So clw is almost always 1d8+1 with dc11. Cmw would be 2d8+3 with DC 13 ( level 2 spell and min 12 stat to cast it.). You can buy or find wands with higher caster levels. I recently saw a wand of Magic Missile cl 5 ( so 3 missiles) which is nice.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

yes, wands are at lowest caster level unless you pay for higher caster level, which cost more

The Exchange

Half-Goblin

Fair enough, those extra couple of points of damage would have been nice though. :)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Yep, as would a scroll of magic weapon. I cannot believe I did not buy one. I know the next thing Grim will purchase if we live through this ;-)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim waits for another shot at the spirit then tries again to stick it with the wand.

touch: 1d20 + 4 ⇒ (3) + 4 = 7 for cure: 1d8 + 1 ⇒ (6) + 1 = 7 DC11 Will for half

"I hope we gets them this time lass, as waving a stick in the air is not my idea of fightin' with style. I need my trusty ole' axe or I feel like...well, I feel like somthins not right is what!"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

And I am assuming that unless he makes contact, no charge is expended...but I was not sure.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

We still waiting on Arduino?

The Exchange

Half-Goblin

Yes, Lore we are.

Silver Crusade

M Human Oracle (Lore)

Apologies

The creature's cold touch solidly lands on Kin's neck and she lets out a loud caw of surprise as she feels her strength drain away.

Bite: 1d20 + 1 ⇒ (9) + 1 = 10 1d6 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 + 1 ⇒ (15) + 1 = 16 1d4 - 1 ⇒ (3) - 1 = 2
Claw: 1d20 + 1 ⇒ (11) + 1 = 12 1d4 - 1 ⇒ (3) - 1 = 2

The Exchange

Half-Goblin

Grim, I would rule in your favor. I think you only loose a charge if you fail your UMD roll (need to look that up later today actually). No worries Arduino.

Kin flashes her claw several times, but where she would normally find a flesh to dig into, she finds only air.

The monster continues its assault on the explorers. This time it attacks Grim and the strange device he is holding! Touch Attack: 1d20 + 4 ⇒ (14) + 4 = 18 for Strength Damage: 1d6 ⇒ 6

PC's turn.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht grits his teeth, and brandishes his wand once more, hoping beyond hope that the shadow could be hit yet again.

Melee touch attack 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13

UMD 1d20 + 4 ⇒ (4) + 4 = 8

If activated, damage 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim is severely weakened by the blow from the spirit.

"Ohhch...so weak. We must stop this thing as I fear another touch like that and I will be unable to even move..."

wand, touch: 1d20 + 4 - 3 ⇒ (20) + 4 - 3 = 21 damage : 1d8 + 1 ⇒ (5) + 1 = 6 dc11 will

Not sure if these can be critted...if so, add in another...

wand, touch, confirm: 1d20 + 4 - 3 ⇒ (20) + 4 - 3 = 21 damage : 1d8 + 1 ⇒ (1) + 1 = 2

ah finally after rolling a bucketload of 4's I guess it takes getting drained to bring out the desperation.

The Exchange

Half-Goblin

Ruprecht's attempt fails to touch the elusive foe, however Grim takes advantage of the situation and draws off of his own desperation and manages to inflict damage again on the beast. This last blast of holy energy sends the shadow back into the darkness. The image of the monster disspates into a million pieces. When this happens, a small jewel (lapis lazuli) drops to the ground with a clink.

When you leave this room, you are only a few feet from the main room of the dungeon - the room with the door.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim's eyes light up at the sight of the jewel, but then dim.

"Alas, this bauble may be one of the keys we needed. But I am so cold, I am weak to the point I am not sure I can continue just yet. "

Not ever having suffered the effects before, Grim sits for a rest, waiting for his strength to return. When it does not, he grows more weary.

"I may need more healing than I thought. Arduino, how s Kin doing? "

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore moves over to Grim and sadly shakes her head... "I have no healing for what ails you, my friend, only time can heal this, or magics more powerful than those I can command. I am very sorry."

SOrry, no lesser restorations here yet...

Silver Crusade

M Human Oracle (Lore)

Arduino strokes along her feathers and helps pull her wings up into a more comfortable position. "She's weak; I hope we do not fight any more goblins before our business is concluded here. She may be too weak to slice their throats, and could never live that down."

Pausing for a moment, he continues "If we cannot heal... let us move on, but be wary."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Back at the door again, eh? There must be some way to get through this thing. Let's give it another once over."

The elf steps to the door again (taking 20 to Perception making it a 27), to examine it thoroughly.

The Exchange

Half-Goblin

Ruprecht doesn't perceive anything new or different than before. He does notice that many of the stones collected would fit into the notches on the door.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Call me crazy, everyone, but perhaps the stones we have recovered are the keys to opening this door. Which stones will fit in which sockets, I wonder?" If Grim hands over the lapis lazuli, the elf will check to see if there is one place that it fits snugly into.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim hands over the latest gem, suspecting it may fit.

"Give it a try...how many do we have or still be needin? I lost count. "

The Exchange

Half-Goblin

There is a link to the door image in my post from last night. If you wish to place the stones in the sockets please state how you want to do it.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Sorry, DM. I missed that link. OK, 7 slots for stones. What sort of stones have we found? I haven't kept up that closely with any stones. Where they all the same shade or did they come in other colors? Total metagame here, but due to past experience over the years, whenever I have something like this with 7 openings and possible colors, I always look for ROY G BIV, if it might be applicable.

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