BTW - with Grim down 6 str, his movement works out to 10' (although I am not sure if that gets reduced due to him being a dwarf). Needless to say, he will not be able to contribute much to any fights if we manage to open the door. Hopefully it is a vault full of potions and skittles.
I'll break the fourth wall here and tell you that all you need to do is open this door and the dungeon is complete. Now, if only you could get that door open...
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
Lapis lazuli is blue, per wiki. So that mean Ruprecht plans on putting it into the 5th slot. The very top slot should count as the first slot, then count from there.
"Step back, everyone...I don't know what's going to happen here," the elf says as he inserts the stone into the slot in the door.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
Thats what I was asking earlier...I don't remember what if any stones we found.
The party takes the cue from Ruprecht and empties out their pockets and takes inventory: an indigo gem from the Shadow and some greed jade that Lore took from the Goblin shaman.
The gems are only similar in size, not in shape. Each look like they could be added to the door.
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
Lore hands over the gem she carries, but no matter how she rotates or examines it before passing it to Ruprecht, she can't make head or tails out of how it might interact with the door.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
"If we are right and the gems are the key, we need to go back through the dungeon and gather all the gems we can find."
Grim takes the hand full of stones and finds they any of them will fit into the slots on the door. Once the seventh stone is inserted, the door flashes as a bolt of electricity arcs from the door to Grim! Touch Attack:1d20 + 8 ⇒ (15) + 8 = 23 for Electricity Damage:1d6 ⇒ 5
Ellis chimes in after the display of the door's magic, Did we see stones of all colors around this dungeon? and simply shrugs while he mourns the death of his goat.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
"Ok, now we know what that door can do, let's go with my line of thinking. Gve me the indigo stone and I'll out it in the 6th slot, and the green stone, I'll put in the fourth slot. We need gems that are red, orange, yellow, and violet. Lets go looking throu the rooms to find them.". H places the two other gems as described.
If sparks don't fly this time, we have to be on the right track. If they do, I'm lost as to how to proceed.
Ruprecht places the stones in the door, and nothing happens. They sit easily in the notches, the other five notches staring at you all, empty.
Where do you want to go to get the other stones?
if the stones radiate magic, Brother Grim was going to suggest sweeping back through the rooms.
"Wait a minute...it is that stupid statue! It had two gems for eyes...were there any others we missed? We need to go back there I bet or I'm a....well somethin' that forgot somethin' and then later remembered it." Grim chuckles, but then stops short, winded in his weakened state.
It takes an hour or so, but the explorers race around the dungeon, careful to avoid the known traps. Heading back to the statue they first encountered, they pluck the red jewels from the Statue of Zog. Searching (taking 20) in the room with the Purple MIst, there is a purple jewel. Removing it, the fog turns clear but the effect remains in place. Racing to the cavern Ellis takes a few of the Yellow crystals, a few of which are similar size to the other gems. On the other side of the the dungeon, the explorers find blue shard tiles lining the pool room, those will do thinks Ellis to himself again. The statue in the silent room gives up his orange jeweled eyes easily.
Now armed with seven different colored gems, Ruprecht moves to place all seven of them in the places he discussed earlier. As the last gem was inserted into its socket, the door heaves and churns and opens (no lightening shooting at anyone!).
Past the door is a long hallway that slopes down to a room housing a pool of glowing blue water. Shining gold leaf in exotic designs decorates the walls, ceiling, and pillars.
The pool itself is magical, its magic strong and powerful. Its divination magic can be felt by even the most mundane of characters.
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
Lore seems fascinated by the divination pool, but being of diminutive stature, it's easy for the others to restrain her enthusiasm for heading right to the pool and looking into it... unless of course they don't want to restrain her lol
Both Grim and Lore stare at the pool for a long time... this is definitely something that Madam Hiedmarch would want you to find. But it doesn't look like you can take it back to her. Though I guess you could write about it and make it easier for her to find again.
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
"Alright, my friend, I wish I could help you, but I lack the right magic to do so. With a little rest and some training, perhaps I could help you, but I think you'll be strong enough on your own by then anyway."
She finishes taking her own notes in her travel journal, including pictures of the door and the pool before making to leave the area.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
As beaten up as we are, I think we need to record our findings, and head back to the Lodge and receive further instructions. I think we achieved what we came here for."
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
Spellcraft 1d20 + 8 ⇒ (19) + 8 = 27 plus two if to identify magical items.
Ruprecht spends some time looking over the magic of the pool. Suddenly it comes to him that the pool is actually a very rare artifact, similar to a Crystal Ball with True Seeing!
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
"We have struck the literal mother lode here, everyone. The society will be amazed by this discovery. We need to catalogue everything we can about this item, and get word back as soon as possible."
FYI- this my first time running a pbp here on Paizo. Is there a better way to link the groups together with recruitment/discussion but keep the other parts seperate? Its not a big deal either way, just wondering.
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
Checking in. Not sure if there is a different way to set things up or not, DM.
Question of my own: is Oday a fighter 1 or a fighter 3? It says 1 in profile, but has 30+ hp listed. I am confused.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
I will be leaving on a retreat in a few minutes and may or may not have internet access until Sunday evening. If I don't, GM, please bot my character for me.
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
I'm home and ready to post when my next action comes up - thank you for botting Lore for me, Gabe. Double move is good and probably what I would have done too, so all good here. Hope you all had a good weekend, I know I did!
Happy Thanksgiving to everyone.
Our non-American friends may see a slight slow down in posting the next several days. Enjoy the time with your family and try to not to eat too much!
I'll still be posting, perhaps a bit slower, perhaps not.
Also, were we supposed to roll initiative before engaging this second band of goblins? I apologize if you are waiting on me since I cannot tell if I am up next.
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
So just to be clear, 4 of us are with the captain and only Kurama is off sneaking. I had not seen a post from Oday in a couple weeks so was not sure. Assumed he was with us. Especially since he is the most experienced if things get ugly.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
I was wondering about Oday myself. Hope he's still around.
Still no word from Oday since Nov 21st? Are we in trouble on a year 4 mod with only four new 1st level characters and our main fighter AWOL? I hope he re-joins or I do not like our odds.
Alright gang, we are nearly at the end of this scenario. Thanks, I had a blast running the game and I hope you also had fun playing.
If you are interested, I will be running another game that will start at the conclusion of this one. If there are any scenarios that you are interested in playing (or ones you don't want to play), please let me know.
Definitely had a good time. Thanks for running it. This is Grimdoc's first mod, so anything sounds good. I would be interested in playing again with the group. I am running a first steps #1 myself as Pbp, but when that finishes could offer to run something as well.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
I would love to be in any scenario you'd consider running, DM. This is Ruprecht's first adventure, so anything you want to run would be fine with me.
I'd be happy to foot the bill for the next scenario, if you want to send me a PM and let me know where to send you the cash for it.
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
Well done folks, we are essentially done with this scenario. There are a few RP elements we can flesh out, but this is essentially it.
I'll get the next scenario up and running soon, but with the holidays coming up I don't expect too much to happen for a few days.
One thing i'll give you is your Chronicle Sheet. I'll need you all to send me a PM with your email address. I'll scan the sheets and send them out this weekend. (If anyone is going to use the "Slow Advance" please let me know)
FYI- you all get 502 gp to spend (or save) as you like. You may purchase a Potion of Bull's Strength for (300 gp). Additionally you can purchase any legal items from the PFS Guide to Organized play.
Now let me ask you this, how would like to continue? Keep the same group? Go back to general recruitment and form a 'new' table?
At the moment, it looks like Oday is out. I would image we can get one or two players to flesh out the group. Its really what all you folks want.
++Also, please post dayjob rolls if you wish to do that.++
++Grim- I need you send me your PFS number as well. Thanks++
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
Nice job on running it. I was worried if Oday was not there we'd be gonners. I am good with any scenario next. Anything in mind? Should we stick with the Goblin theme and play 4-1 Rise of Goblin guild (assuming there are goblins in it)? Or an older scenario? We may need to recruit a player or two to get up to a full table of 6. Whatever sounds good, Grim is in!
Also, no dayjob roll. I will send # and email in PM.
Did we make our faction mission or miss something with the death of the goblin?
Reason I ask, is Grimdoc would like to buy a CLW Wand for 2PP if he earned 2 points. Otherwise, will wait for next time.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
Can I make a day job roll for craft alchemy? I never remember what is eligible....
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
Dr Gabe, you still with us? I didn't get my chronicle sheet yet. Weekend came and went. Is everything okay, or just holidays got in the way? Hope all is well with you and that you had a great Christmas.
Thanks for checking in with me Lore. :)
Things are good, just busy with the Holidays. I'll get the Chronicle sheets out tonight and we will get ready to start the next scenario with in a couple of days!
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
Check my post a couple up, Gabe. I never remember what is acceptable for a day job roll...
Sorry Ruprecht- I answered your question in my mind, but forgot to actually post a response!
It needs to be a profession: xxx skill. So profession: alchemy would count. Knowledge:xxx would not.
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
Cool, we still have a thread - I think Dr Gabe changed the name and my bookmark no longer worked. But I found it again with a new name on under Gabe's alias listing of campaigns. Just popping in to say 'hi'
Yes, sorry I did change the names to reflect a more ongoing game, not just one scenario. I've opened up recruitment for two players since Oday hasn't posted in over one month. Rise of the Goblin Guild is the next scenario and I hope to start pretty soon.
I'll have Chronicles out this weekend- super duper promise this time!
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)
I say we need a front liner type and an arcanist for our two slots...