DrGabe's Pathfinder Society Game, Group B (Inactive)

Game Master DrGabe

Just like your weekly PFS at the friendly local gaming store. But this time with more Cheetos!


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Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

BTW - with Grim down 6 str, his movement works out to 10' (although I am not sure if that gets reduced due to him being a dwarf). Needless to say, he will not be able to contribute much to any fights if we manage to open the door. Hopefully it is a vault full of potions and skittles.

The Exchange

Half-Goblin

I'll break the fourth wall here and tell you that all you need to do is open this door and the dungeon is complete. Now, if only you could get that door open...

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Lapis lazuli is blue, per wiki. So that mean Ruprecht plans on putting it into the 5th slot. The very top slot should count as the first slot, then count from there.

"Step back, everyone...I don't know what's going to happen here," the elf says as he inserts the stone into the slot in the door.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Do we have all the stones Ruprecht?"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Thats what I was asking earlier...I don't remember what if any stones we found.

Silver Crusade

M Human Oracle (Lore)

GM, do we have all the stones?

The Exchange

Half-Goblin

The party takes the cue from Ruprecht and empties out their pockets and takes inventory: an indigo gem from the Shadow and some greed jade that Lore took from the Goblin shaman.
The gems are only similar in size, not in shape. Each look like they could be added to the door.

Intelligence Check if you want.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

int check: 1d20 ⇒ 3

Lore hands over the gem she carries, but no matter how she rotates or examines it before passing it to Ruprecht, she can't make head or tails out of how it might interact with the door.

Silver Crusade

M Human Oracle (Lore)

Int: 1d20 ⇒ 11

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

int: 1d20 ⇒ 7 from Grim

Grim will take a turn trying to put the pieces into the proper places on the door.

"Lemme take a look at dem stones. Hmm, not sure I see it. Ellis, how about you? You've been quiet."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Intelligence check 1d20 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"If we are right and the gems are the key, we need to go back through the dungeon and gather all the gems we can find."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will check the gems for agic auras....detect magic.

The Exchange

Half-Goblin

Grim takes the hand full of stones and finds they any of them will fit into the slots on the door. Once the seventh stone is inserted, the door flashes as a bolt of electricity arcs from the door to Grim! Touch Attack: 1d20 + 8 ⇒ (15) + 8 = 23 for Electricity Damage: 1d6 ⇒ 5

Ellis chimes in after the display of the door's magic, Did we see stones of all colors around this dungeon? and simply shrugs while he mourns the death of his goat.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Ok, now we know what that door can do, let's go with my line of thinking. Gve me the indigo stone and I'll out it in the 6th slot, and the green stone, I'll put in the fourth slot. We need gems that are red, orange, yellow, and violet. Lets go looking throu the rooms to find them.". H places the two other gems as described.

If sparks don't fly this time, we have to be on the right track. If they do, I'm lost as to how to proceed.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Yeeooow. Well that was stimulatin' but no help. Ruprecht, give yer idea a try...but watch that shock...it will curl yer beard!. "

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will cast Cure light wounds on himself to patch up the spark burns.

clw: 1d8 + 2 ⇒ (4) + 2 = 6

The Exchange

Half-Goblin

Ruprecht places the stones in the door, and nothing happens. They sit easily in the notches, the other five notches staring at you all, empty.
Where do you want to go to get the other stones?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

if the stones radiate magic, Brother Grim was going to suggest sweeping back through the rooms.

"Wait a minute...it is that stupid statue! It had two gems for eyes...were there any others we missed? We need to go back there I bet or I'm a....well somethin' that forgot somethin' and then later remembered it." Grim chuckles, but then stops short, winded in his weakened state.

Silver Crusade

M Human Oracle (Lore)

Arduino slaps himself on the had and nods. "Yes... yes. Of course." Turning, he heads back for the gems, Kin following him.

The Exchange

Half-Goblin

It takes an hour or so, but the explorers race around the dungeon, careful to avoid the known traps. Heading back to the statue they first encountered, they pluck the red jewels from the Statue of Zog. Searching (taking 20) in the room with the Purple MIst, there is a purple jewel. Removing it, the fog turns clear but the effect remains in place. Racing to the cavern Ellis takes a few of the Yellow crystals, a few of which are similar size to the other gems. On the other side of the the dungeon, the explorers find blue shard tiles lining the pool room, those will do thinks Ellis to himself again. The statue in the silent room gives up his orange jeweled eyes easily.

Now armed with seven different colored gems, Ruprecht moves to place all seven of them in the places he discussed earlier. As the last gem was inserted into its socket, the door heaves and churns and opens (no lightening shooting at anyone!).
Past the door is a long hallway that slopes down to a room housing a pool of glowing blue water. Shining gold leaf in exotic designs decorates the walls, ceiling, and pillars.
The pool itself is magical, its magic strong and powerful. Its divination magic can be felt by even the most mundane of characters.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Well, that ain't a sight ye see everyday. You would think they would want to see such a sight...not make it a chase all over tarnation. "

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore seems fascinated by the divination pool, but being of diminutive stature, it's easy for the others to restrain her enthusiasm for heading right to the pool and looking into it... unless of course they don't want to restrain her lol

The Exchange

Half-Goblin

Both Grim and Lore stare at the pool for a long time... this is definitely something that Madam Hiedmarch would want you to find. But it doesn't look like you can take it back to her. Though I guess you could write about it and make it easier for her to find again.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will make notes of the pool in his journal. He will cast detect magic for any special auras or items radiating in the pool.

"Miss Lore, no swimin here. We best get back with this information. I am too weak to press onward without healing or resting. . "

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Alright, my friend, I wish I could help you, but I lack the right magic to do so. With a little rest and some training, perhaps I could help you, but I think you'll be strong enough on your own by then anyway."

She finishes taking her own notes in her travel journal, including pictures of the door and the pool before making to leave the area.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

As beaten up as we are, I think we need to record our findings, and head back to the Lodge and receive further instructions. I think we achieved what we came here for."

The Exchange

Half-Goblin

Make a spellcraft check please.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Spellcraft 1d20 + 8 ⇒ (19) + 8 = 27 plus two if to identify magical items.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim also tries the spellcraft, but is not as skilled as Ruprecht.

spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

The Exchange

Half-Goblin

Ruprecht spends some time looking over the magic of the pool. Suddenly it comes to him that the pool is actually a very rare artifact, similar to a Crystal Ball with True Seeing!

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"We have struck the literal mother lode here, everyone. The society will be amazed by this discovery. We need to catalogue everything we can about this item, and get word back as soon as possible."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Good show Ruprecht! You are as brilliant as your ears are long."

Grim starts making more real notes rather than the doodles he was drawing before.

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The Exchange

Half-Goblin

Ok Group B, here is your thread.

Players


  • Oday Remner (Fighter 3)
  • Brother Grimdoc (Inquis)
  • Lorelendral Teklet (Cleric)
  • Kurama Kenjin
  • Ruprecht Antillious (Alchem)

FYI- this my first time running a pbp here on Paizo. Is there a better way to link the groups together with recruitment/discussion but keep the other parts seperate? Its not a big deal either way, just wondering.

Liberty's Edge

1 person marked this as a favorite.
Male Human Fighter 3 -Trip/Disarm Focus

Will we be using maps for combat?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Yay! I get to play!! I'm SO looking forward to this!

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Checking in. Not sure if there is a different way to set things up or not, DM.

Question of my own: is Oday a fighter 1 or a fighter 3? It says 1 in profile, but has 30+ hp listed. I am confused.

Liberty's Edge

Male Human Fighter 3 -Trip/Disarm Focus

Oday is fighter 3

I updated his profile.

The Exchange

Half-Goblin
Oday Remner wrote:
Will we be using maps for combat?

Yes. I am using MapTools for map making and will post the jpg to my Google account.

That being said, I forgot to mentiont that if you have a character icon you want me to use, PM it to me. Otherwise, I'll use your board icon.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Board icon is cool with me, DM.

Liberty's Edge

Male Human Fighter 3 -Trip/Disarm Focus

Board Icon is fine with me, i wish they would allow custom icons

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Board icon is cool here. And thanks for running two tables!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

board icon is fine for me too!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I will be leaving on a retreat in a few minutes and may or may not have internet access until Sunday evening. If I don't, GM, please bot my character for me.

The Exchange

Half-Goblin

not a problem- have a great retreat, we will see you when you get back


Headed out of town until Sunday around noon.

Iphone connection does kind of work, if i drop off Saturday that is why.

Liberty's Edge

Male Human Fighter 3 -Trip/Disarm Focus

I am back home, sorry about posting the wrong alias above.

The Exchange

Half-Goblin

No worries Oday!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I'm home and ready to post when my next action comes up - thank you for botting Lore for me, Gabe. Double move is good and probably what I would have done too, so all good here. Hope you all had a good weekend, I know I did!

Liberty's Edge

AC16/Touch13/Flat13/CMB 2;CMD15||HP9[9]|Fort:+1;Ref:+5;Will:+4|Perception(Darkvision 60')+5/Stealth+9|Init+3| Tiefling Ninja 1
Oday Remnar wrote:

As Oday fights for control over his body, he thinks to himself.

Just don't crap your pants, everything will work out fine if you just can keep from crapping your pants.

Hilarious! Well said.

The Exchange

Half-Goblin

yeah, that got a good chuckle out of me as well

The Exchange

Half-Goblin

Happy Thanksgiving to everyone.
Our non-American friends may see a slight slow down in posting the next several days. Enjoy the time with your family and try to not to eat too much!

I'll still be posting, perhaps a bit slower, perhaps not.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Happy Thanksgiving to all... :)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Also, were we supposed to roll initiative before engaging this second band of goblins? I apologize if you are waiting on me since I cannot tell if I am up next.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Did we lose a couple players? It seems like it has been very quiet this past week....was not sure if people were out of town or something.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

hopefully it is just because of the holidays *crosses fingers hopefully*

Liberty's Edge

AC16/Touch13/Flat13/CMB 2;CMD15||HP9[9]|Fort:+1;Ref:+5;Will:+4|Perception(Darkvision 60')+5/Stealth+9|Init+3| Tiefling Ninja 1

I'm still here.

The Exchange

Half-Goblin

I am thinking its more because of the lack of combat and the focus on social skills for a bit. Things will get heated though pretty quickly!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

So just to be clear, 4 of us are with the captain and only Kurama is off sneaking. I had not seen a post from Oday in a couple weeks so was not sure. Assumed he was with us. Especially since he is the most experienced if things get ugly.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

I was wondering about Oday myself. Hope he's still around.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Still no word from Oday since Nov 21st? Are we in trouble on a year 4 mod with only four new 1st level characters and our main fighter AWOL? I hope he re-joins or I do not like our odds.

The Exchange

Half-Goblin

I sent him a PM... he is usually good with keeping up with things.

Liberty's Edge

AC16/Touch13/Flat13/CMB 2;CMD15||HP9[9]|Fort:+1;Ref:+5;Will:+4|Perception(Darkvision 60')+5/Stealth+9|Init+3| Tiefling Ninja 1

My map is constantly the same and hasn't changed from initial one.

The Exchange

Half-Goblin

Hmmm... it should send you to a new updated picassa web file. Try to link to the map I just posted. Anyone else having the same problem?

The Exchange

Half-Goblin

Alright gang, we are nearly at the end of this scenario. Thanks, I had a blast running the game and I hope you also had fun playing.
If you are interested, I will be running another game that will start at the conclusion of this one. If there are any scenarios that you are interested in playing (or ones you don't want to play), please let me know.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Definitely had a good time. Thanks for running it. This is Grimdoc's first mod, so anything sounds good. I would be interested in playing again with the group. I am running a first steps #1 myself as Pbp, but when that finishes could offer to run something as well.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

I would love to be in any scenario you'd consider running, DM. This is Ruprecht's first adventure, so anything you want to run would be fine with me.

I'd be happy to foot the bill for the next scenario, if you want to send me a PM and let me know where to send you the cash for it.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I'd love to play again too!

The Exchange

Half-Goblin

Well done folks, we are essentially done with this scenario. There are a few RP elements we can flesh out, but this is essentially it.
I'll get the next scenario up and running soon, but with the holidays coming up I don't expect too much to happen for a few days.

One thing i'll give you is your Chronicle Sheet. I'll need you all to send me a PM with your email address. I'll scan the sheets and send them out this weekend. (If anyone is going to use the "Slow Advance" please let me know)

FYI- you all get 502 gp to spend (or save) as you like. You may purchase a Potion of Bull's Strength for (300 gp). Additionally you can purchase any legal items from the PFS Guide to Organized play.

Now let me ask you this, how would like to continue? Keep the same group? Go back to general recruitment and form a 'new' table?
At the moment, it looks like Oday is out. I would image we can get one or two players to flesh out the group. Its really what all you folks want.

++Also, please post dayjob rolls if you wish to do that.++

++Grim- I need you send me your PFS number as well. Thanks++

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

dayjob roll:

prof. cook: 1d20 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Nice job on running it. I was worried if Oday was not there we'd be gonners. I am good with any scenario next. Anything in mind? Should we stick with the Goblin theme and play 4-1 Rise of Goblin guild (assuming there are goblins in it)? Or an older scenario? We may need to recruit a player or two to get up to a full table of 6. Whatever sounds good, Grim is in!

Also, no dayjob roll. I will send # and email in PM.

Did we make our faction mission or miss something with the death of the goblin?

Reason I ask, is Grimdoc would like to buy a CLW Wand for 2PP if he earned 2 points. Otherwise, will wait for next time.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Can I make a day job roll for craft alchemy? I never remember what is eligible....

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Dr Gabe, you still with us? I didn't get my chronicle sheet yet. Weekend came and went. Is everything okay, or just holidays got in the way? Hope all is well with you and that you had a great Christmas.

The Exchange

Half-Goblin

Thanks for checking in with me Lore. :)
Things are good, just busy with the Holidays. I'll get the Chronicle sheets out tonight and we will get ready to start the next scenario with in a couple of days!

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Check my post a couple up, Gabe. I never remember what is acceptable for a day job roll...

The Exchange

Half-Goblin

Sorry Ruprecht- I answered your question in my mind, but forgot to actually post a response!
It needs to be a profession: xxx skill. So profession: alchemy would count. Knowledge:xxx would not.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Trained craft or perform skills can also apply if you have the skill and/or tools needed.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

If Craft Alchemy applies, I will try a roll then.

CA 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Cool, we still have a thread - I think Dr Gabe changed the name and my bookmark no longer worked. But I found it again with a new name on under Gabe's alias listing of campaigns. Just popping in to say 'hi'

The Exchange

Half-Goblin

Yes, sorry I did change the names to reflect a more ongoing game, not just one scenario. I've opened up recruitment for two players since Oday hasn't posted in over one month. Rise of the Goblin Guild is the next scenario and I hope to start pretty soon.
I'll have Chronicles out this weekend- super duper promise this time!

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Awesome. Can't wait for the next adventure!

The Exchange

Half-Goblin

Chronicle Sheets have been sent out!
Except for Oday and Kurama- I need your contacts to get sheets to you.

Recruitment is open. if you see someone you want, please let me know. We will get started with the next scenario soon.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

I say we need a front liner type and an arcanist for our two slots...

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