Devil We Know All Parts (Tier 3-4) (Inactive)

Game Master Amsheagar

Devil We Know Run, all 4 parts.
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Init:

[dice=Brachar]1d20+2[/dice]
[dice=Grahl]1d20+4[/dice]
[dice=Max]1d20+12[/dice]
[dice=Thael]1d20+6[/dice]
[dice=Turzyk]1d20+7[/dice]
[dice=GM]1d20+10000[/dice]

Perception:

[dice=Brachar]1d20+2[/dice]
[dice=Grahl]1d20+17[/dice]
[dice=Max]1d20+4[/dice]
[dice=Thael]1d20+11[/dice]
[dice=Turzyk]1d20+7[/dice]


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The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Looks like you might have missed my action. I need to take a standard action to dismiss the pit...I'll repeat the action I wanted...maybe I wasn't up yet.

Seeing one of his allies fall into the pit, Thael frowns and dismisses the spell, eliminating the extra-dimensional pocket they had fallen into.

standard action to dismiss spell.


The pit vanishes and those in it raise up to the top.

Liberty's Edge

Male
ATK:
Ranged +5, Melee +6
Aasimar
Skills:
Diplomacy+9, Religion+6, Sense Motive +10, Heal +8
Warpriest 7 [HP:45/45][AC:19/T:12/FF: 18][F:+8;R:+4;W:+10][INIT:+2][Perc:+11]

When possible, Turzyk moves forward to strike at the closest foe after the pit is dispelled...

Katana+PA: 1d20 + 5 ⇒ (8) + 5 = 13
DMG+PA: 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13

The Exchange

Male N Dwarf Fighter (Foehammer) 4/ Brawler 1 | HP: 48/48 | AC: 22 (12 Tch, 21Fl) | CMB: +7 (+9 bull rush, Overrun, Sunder Trip), CMD: 20 (24 bull rush & trip) | F: +8, R: +4, W: +5; (+5 Spells or Spell Effects & +3 vs Poison) | Init: +1 | Perc: +6 (+2 Stonework), SM: +2 | Speed 20ft | Active Conditions: None.

Shuffling forward as fast as he can, Brachar yells out, "Duck Max! This is gonna hurt!"

He swings his longhammer around the youth, hoping to strike the green derro.

Longhammer +1 + PA, vs green: 1d20 + 6 ⇒ (19) + 6 = 25
Longhammer +1 Damage: 2d6 + 10 ⇒ (3, 5) + 10 = 18


Brachar manages to hit the green Derro hard, ending the combat.

As you search the bodie, you find two letters, the first one confirms that the Aspis Consortium agent Kafar funded the smugglers who in turned suppled the cult, the second letter details plans to penetrate other Cassomir buildings, such as the Admiralty Citadel and the Harbor Watch.

Letter 1:

Hestia,
You pathetic hag! Thanks to you and your Pathfinders, my assistant Nefti and I took one of Taldor’s greatest treasures. Don’t waste your time trying to track us, by now we sail on open waters, bound for a relic’s auction. Thanks for making us incredibly rich.
The one who bested you,
Kafar

With your defeat of the remaining Derros, you have stopped the dark experimentation that was fated for most of the inhabitants of the Swift prison and it's employees. You have uncovered the plans for more mass abductions and this time the authorities were warned before hand, so they could be ready.

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