About Thael Silverstep
Male Human Wizard 5 (Conjuration/Teleportation)
Thanatos (alertness, improved evasion, share spells, empathic link, deliver touch spells)
N Tiny animal
Init +6; Senses low-light vision, scent; Perception +4
The master of a compsognathus familiar gains a +4 bonus on Initiative checks.
Poison (Ex) Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.
Arcane Bond (Sp): At 1st level, wizards form a powerful bond with an object or a creature. This bond can take one of two forms: a familiar or a bonded object. A familiar is a magical pet that enhances the wizard's skills and senses and can aid him in magic, while a bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Once a wizard makes this choice, it is permanent and cannot be changed.
Bonus Feat: Humans select one extra feat at 1st level.
Cantrips: You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots.
Familiar: A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. Only a normal, unmodified animal may become a familiar. An animal companion cannot also function as a familiar.
Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard's movements, which can cause her spells with somatic components to fail.
Thael Silverstep was born in the backwater town of Phaendar, but has spent much of his life trying to escape his provincial past. Thael's father was a human ranger and his mother a half-elf arcanist, making the boy 1/4 elf. Both of his parents had an adventuring background, but after some harrowing experiences had retired to a quiet life of farming on the frontier.
Thael was always intelligent beyond his years, reading by the time he was almost two. He always asked questions, and his parents could hardly give him enough books and information to keep him content. Eventually, they ran out of answers. His mother recognized latent magical ability and thought he should study in a bigger city. Thael had few interests in common with other frontier children, and would rather spend his time in a book.
Tragically, when Thael was 12 years old, his parents were killed defending Phaendar from attack. After a period of mourning, it seemed the right time for the young boy to begin his studies.
Thael's maternal grandfather ('Aduadar' in elven), an elf, sent the boy to Tamran briefly to study magic, but when that proved insufficiently challenging, sent for the boy to study in larger cities. Thael spent time learning in Kyonin, where he felt drawn to the elves and their magic. He loved their culture, and experienced an inferiority complex with more-talented elves.
Now an up-and-coming spellcaster, Thael seeks to make a name for himself. He wants to achieve greatness and understanding to prove himself worthy in the disapproving eyes of his elven peers, whose magical prowess he envies and seeks to emulate. After several years of study in Kyonin, he studied in Almas at the university. Thael came to love the big city life, becoming very metropolitan, in stark contrast to his provincial roots he would rather leave behind. He found great interest in researching magical items, and also hoarding information and secrets. He is a firm believer in the credo, "A secret isn't a secret if you tell anyone."
Still, he couldn’t completely forget his Phaendar past. His half-sister, Selde, still lived there. Though the two of them had been close as children, the busy wizard had found it difficult to keep up with her over the years, but had corresponded as best he could. He thought it was time to see her when she found some of their parents’ old journals and trinkets. Perhaps it was time to go back and visit. Though Thael has always felt the need to move past what Phaendar could offer him, it would always be his home, if for no other reason than to honor the memory of his parents.
Class Taken: Wizard
Class Feature Gained: Spells, weapon and armor proficiency, bonus feat, arcane bond, arcane school, cantrips
Hit points Gained: 1d6, +2 Con, +1 favored
Skill Points (2 +6 int +1 human +2 background +1 free*): appraise (1), diplomacy (1), knowledge (arcana)(1), knowledge (history)(1), knowledge (local)(1), knowledge (religion)(1), knowledge (planes)(1), linguistics (1), perception (1), profession (scholar)(1)*, spellcraft (1), use magic device (1)
Feats: spell focus (evocation), spell specialization (burning hands), scribe scroll*, lost legacy*
*choose skills for headband of intellect (fly, sense motive*, stealth*)
[dice=knowledge (arcana, planes)]1d20+13[/dice]
[dice=heightened battering blast (ranged touch)]1d20+3;3d6[/dice]
[dice=burning arc, 1st target (DC 19 Refl)]5d6[/dice]
*Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1).
6 *unbreakable survivor improves at lvl 6
*Persistent A. Orb