Tordek

Brachar's page

169 posts. Organized Play character for TheBobJones.


Full Name

Brachar Abbejar

Race

| HP: 48/48 | AC: 22 (12 Tch, 21Fl) | CMB: +7 (+9 bull rush, Overrun, Sunder Trip), CMD: 20 (24 bull rush & trip) | F: +8, R: +4, W: +5; (+5 Spells or Spell Effects & +3 vs Poison)

Classes/Levels

| Init: +1 | Perc: +6 (+2 Stonework), SM: +2 | Speed 20ft | Active Conditions: None.

Gender

Male N Dwarf Fighter (Foehammer) 4/ Brawler 1

Strength 19
Dexterity 12
Constitution 14
Intelligence 11
Wisdom 14
Charisma 5

About Brachar

PFS #: 75655-7
Brachar
Male dwarf brawler 1/fighter (foehammer) 4 (Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Advanced Race Guide 14)
N Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
--------------------
Defense
--------------------
AC 22, touch 12, flat-footed 21 (+10 armor, +1 Dex, +1 trait)
hp 48 (5d10+14)
Fort +8, Ref +4, Will +5 (+1 vs. fear); +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee +2 dwarven longhammer +12 (2d6+14/×3) or
. . dwarven boulder helmet +7 (1d4+8) or
. . gauntlet (from armor) +7 (1d3+8) or
. . silver light mace +7 (1d6+8) or
. . unarmed strike +7 (1d6+8)
Space 5 ft.; Reach 5 ft. (10 ft. with +2 dwarven longhammer)
Special Attacks hatred, martial flexibility 4/day, sledgehammer
--------------------
Statistics
--------------------
Str 19, Dex 12, Con 14, Int 11, Wis 14, Cha 5
Base Atk +5; CMB +7 (+9 bull rush, +9 overrun, +9 sunder, +9 trip); CMD 20 (24 vs. bull rush, 24 vs. trip)
Feats Combat Reflexes, Furious Focus[APG], Improved Unarmed Strike, Iron Will, Power Attack, Steel Soul[APG], Weapon Focus (dwarven longhammer)
Traits defender of the society, glory of old
Skills Acrobatics +0 (-4 to jump), Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +3, Escape Artist +0, Intimidate +3, Knowledge (engineering) +4, Linguistics +1, Perception +6 (+8 to notice unusual stonework), Profession (miner) +6, Survival +6, Swim +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Terran
SQ brawler's cunning, martial training
Combat Gear potion of spider climb, potion of touch of the sea, wand of cure light wounds, alchemist's fire (2), antiplague[APG], antitoxin, holy water (3), vermin repellent[UE]; Other Gear +1 full plate, +2 dwarven longhammer[ARG], dwarven boulder helmet[ARG], silver light mace, earplugs[APG], smoked goggles[APG], wrist sheath, spring loaded, 14 gp
--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sledgehammer (Ex) +2 bonus on combat maneuver checks made to bull rush, overrun, sunder, or trip
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Dice Rolls:

[dice=Longhammer +2]1d20+12[/dice]
[dice=Longhammer +2 Damage]2d6+14[/dice]

[dice=Light Mace, Silvered]1d20+9[/dice]
[dice=Light Mace, Silvered]1d6+4[/dice]

[dice=Dwarven Boulder Helmet]1d20+9[/dice]
[dice=Dwarven Boulder Helmet damage]1d4+4[/dice]

[dice=Spiked Gauntlet]1d20+9[/dice]
[dice=Spiked Gauntlet Damage]1d4+4[/dice]

Background:
Hailing from the Five Kings Mountains, the city of Rolgrimmdur, Bracher suffered a sever facial scarring from a band of raiding gnolls. The criss-crossed scars across his face make him ugly, even by dwarven standards. Like al dwarven youth growing up in Rolgrimmdur, Brachar was taught to swing a hammer before he learned to read. Showing an aptitude for the hammer, Brachar intently studies its many function quickly becoming a master at wielding it. Unable to find love amongst his dwarven brethren, Bracher has struck out in the world, hoping his martial prowess will attract a suitable mate.