
GM Amsheagar |

The small elemental, along with its summoner, deal the final blow to the large elemental, bringing it to the breaking point. I crumbles to the ground as the pathfinders lay somewhat broken around the room.
Combat is over. I was worried for a bit there. Max, you'll have to remind me each time, or put it by your AC In your description..

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Turzyk moves to the middle of the group and channels to heal those wounded...2d6 ⇒ (6, 5) = 11
then he takes out his heal stick to tap those that still need some...
Brachar CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Scar CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Scar CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Scar CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Max CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Max CLW: 1d8 + 1 ⇒ (2) + 1 = 3
that should bring most up to close to their max HPs.

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl and Scar both bow to the cleric.
You are most kind.
Grahl then searches the area for anything interesting...
Perception 10+17=27

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Rising to his feet, Brachar is stunned to see the crumbled elemental and teh worried look of his friends.
"Did I kill it? Was having the best dream. To bad none of yous was in it, Har har! My them lasses, was fair to behold for an ugly dwarf like me.
"Turzyk, many thanks. I fear that we'd all have one dead dwarf if not fer you."
Brachar slaps him on the back. Ya mind topping me off?"
Brachar hands the cleric his wand of CLW. After healing I was at 6
CLW 1: 1d8 + 1 ⇒ (2) + 1 = 3
CLW 2: 1d8 + 1 ⇒ (3) + 1 = 4
CLW 3: 1d8 + 1 ⇒ (8) + 1 = 9

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Thael notices the note attached to the golem.
"Curious...a warning from one of the captives. This could prove useful, though I regret he has not finished the note, or this part was torn off. We need to reach the lower cells in Stavian's Fair. Everyone heal yourselves and we will go at once," the wizard admonishes.
perception: 1d20 + 11 ⇒ (14) + 11 = 25
I wonder if we shouldn't go back and explore some of the doors we bypassed. Are we skipping some clues we might need later? Also, I'll use a charge of my infernal healing wand to heal myself.

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"Go back you say? Nah, we push forward. To glory! Har har. Unless yous think it wise to backtrack and cover our trail. Bah! Yous the thinkers, old Brachar is just here for swinging the hammer and looking pretty. Least I do one of them well. Har har!"
Brachar shifts impatiently from foot to foot. Since his defeat at the hands of the elemental, he found himself doubting his prowess, something that he took for granted all the days of his life. All he wanted to do what hit something hard to prove his worth.
Honestly, either works for me.

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Turzyk puts his hand on Brachar's shoulder "My friend, sometimes things you hit, hit back harder so take care. You did anger it with your blows though." Turzyk then readies himself to go further.

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If no one objects
Moving to the south west, with his companions, "Maybe Thael's right. Got a good head on those shoulders. We cana check out this room."
One everyone is in position, gripping his longhammer with tow hands, Brachar stands dumbfounded looking at both hands on the hammer, the knob of the door and back to his two hands on his longhammer.
"Ummmm, someone gonna give it a push open? Help?"
Position updated on map

GM Amsheagar |

Your group heads to the south western room, opening it to find the Mess Hall. It's filled with tables that have been stained from years of usage. You travel to the back of the Mess Hall to find the Kitchen which use to be used to cook and prepare food. Now it is only used for a morgue as several prison guards lay, slain on the floor. You can easily see scattered knife handles around the room, but no blades.
You cross the hall to the eastern part to find the Chapple, This 50-foot-by-35 foot room contains the recognizable trappings of a chapel. An altar dedicated to Abadar rests upon a raised section near the northern wall.
I'll pause here, and let you have fun in this room before i move on.

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Thael looks around grimly at the scene, and casts detect magic to see if there is anything to discover.
perception: 1d20 + 11 ⇒ (14) + 11 = 25

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl examines the knife handles, this seems strange...
Perception: 10 + 17 = 27

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You can easily see scattered knife handles around the room, but no blades.
If it is a rust monster I quit :)
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
"You see any other metal around here? If its a durn rust monster, old Brachar is gonna run outa here like a little girl."
Brachar moves around the kitchen, looking for clues, and inspecting the slain bodies of the guards.
Heal, untrained: 1d20 + 2 ⇒ (18) + 2 = 20

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"No worries Brachar, you will not be the only one friend. Such an odd room. Such a strange room. Has anyone found anything of use?"

GM Amsheagar |

The bell is a relic
After you examine the room, you head north to the last room.
Broken furniture litters the room: parts of a stool, a modest writing table battered in twain, and several smashed chairs sprawl across the keep’s wooden floor.
You are able to find a set of stairs.
Give me a perception roll.

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Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Weapon gripped tightly in his hands, Brachar examines the room's contents. He holds up a chair leg, "Wonder who's been sitting in this chair."

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Thael points out what he has discovered with the magical aura.
"The Bell of Obedience...it was either here recently, or is somehow still here but something I cannot see," he says.
Is it like a lingering aura I have found, or an invisible object? I'll feel around in the area where I sense the aura.
perception: 1d20 + 11 ⇒ (7) + 11 = 18
knowledge history: 1d20 + 9 ⇒ (9) + 9 = 18

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I see everything, I can see clearly now the fog of battle is gone. as he starts to sing. perception: 4 + 1d20 ⇒ 4 + (18) = 22

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Hmmm, there is a trap here... Looks pretty difficult, we should try to figure out another way around it.

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Thael examines the Bell of Obedience to see if it can be moved.
perception: 1d20 + 11 ⇒ (13) + 11 = 24
"I wonder how this bell is activated. It certainly explains how they might keep their prisoners in line...though at the cost of their agency, it would appear."

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"Erm, yeah. Shoulda told you Turzyk. We ain't no good at traping finder and such. That earthy guys still here? Wanna send him forward? Ifa not, I can take a wack with the old hammer, and hope it doesn't kill ol Brachar. Har Har!"
Looking around, Brachar contemplates throwing some broken furniture at it.

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Thael frowns as he looks up at the bell.
"We don't have the time to mess with an artifact. This would require much study and contemplation before attempting to move it. Let's continue forward."
My elemental is gone. If we can't bypass the trap, we should go a different way, I guess.

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl examines the trap some more to see if we could hook up a rope or what would be required to avoid the trap.

GM Amsheagar |

as Grahl goes to look at the trap in more detail, he accidentally triggers it.
Touch Attack: 1d20 + 2 ⇒ (2) + 2 = 4
But luckily for him, the arrows of acid miss and hit the wall behind him.
Accending to the second floor, you can see splatters of blood in the southeastern portion of this room. The derros left someone here and you know him as you've spoken to this crazy panter before.
As you watch him, he is holding up his thumb, as if sizing up the wall for something that might be crazy or might be briliant.
If you wish to talk to him, he is currently unfriendly, but for those of you who've already talked to him, you have a +5 on Diplomacy checks.

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- Grahl HP 35/35 AC 18/17/11 F6/R2/W7 CMB +7 CMD 18 Init +4 Perc +17 Spd:30' scimitar +7/1d6+4 (darkvision)
- Scarnorak HP 26/26 AC 22/13/19 F6/R7/W2 CMB +7 CMD 20 Init +3 Perc +7 Spd:30 Swim:20 bite +7/1d6+4 2claws +7/1d4+4 (low-light)

Grahl watches the arrow narrowly miss him. Noticing the painter, Grahl lets the angel do the talking.

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"Ah the painter. Crazy bugger? What you makin' lil' fellow? That a goblin riding a dog? No? Erm, the blueish thingy there is pretty.
"Har har, ol' Brachar never could appreciate beauty, 'cept on a pretty lass.
"Come lad, tell us your story of how you came to be a prisoner."
Diplomacy aid: 1d20 - 3 + 5 ⇒ (4) - 3 + 5 = 6

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"Good Sir, we have come to speak with you, not fight. Please join us in conversation that would benefit both of us."
Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18
apologies- we lost internet over here for a day.

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Thael looks askance at the painter.
"Yes--we have come to admire your new work," he stammers, unprepared with anything to say.
diplomacy aid: 1d20 - 2 + 7 ⇒ (4) - 2 + 7 = 9