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(Belt Slot) Belt of STR +2
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) ------------------------
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) Headband of WIS +2
(Neck Slot) ------------------------
(Shoulder Slot) Cloak of Res +1
(Wrist Slot) ------------------------
(Ring Slot 1) ------------------------
(Ring Slot 2) ------------------------
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Gear:
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Gear: wand of cure light wounds, acid (2), antiplague[APG], antitoxin, holy water (2), holy weapon balm[ACG], soul stimulant[UE]; Other Gear +1 mithral mountain pattern armor[UC], adamantine katana[UC], belt of giant strength +2, cloak of resistance +1, cracked dusty rose prism ioun stone, headband of inspired wisdom +2, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Shizuru Guidance)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Shizuru, 415 gp
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Special /Class Abilities:
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Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Channel Smite Channel energy can be delivered through a Smite attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fervor (2d6, 7/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Guided Hand May use Wisdom modifier for attack rolls with favored weapon
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Truespeaker Learn two languages for each rank you put in Linguistics.
Warpriest Channel Positive Energy 2d6 (3/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Weapon of the Chosen As swift act, deity's fav wep counts as magic for next attack, may reroll conceal miss chance once.
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Backstory:
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Turzyk is an Assimar Tien priest of Shiruzu, the Empress of Heaven, and a devout enemy of evil undead. Turzyk spent some time travelling through Jinin, Goka and eventually made his way to the Inner Sea Region joining up as a Pathfinder in the Liberty’s Edge Faction
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Personality:
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scenarios:
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decline of glory gm
tide of morning
blackwaters gm
among the living gm
slave pits of absalom gm
school of spirits
we be goblins 2
devil we know 4
Scions 1 GM
Tome of Righteous Repose
Deepmarket Deception
Gods Market Gamble
Labyrinth of Hungry Ghosts
Night March Kalkimedes
out of anarchy
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Prestige Spent; 0/30:
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*Caravan: Use Diplomacy for Day Job