Destiny of the Sands (Tier 3-4) (Inactive)

Game Master Amsheagar

Init:

[dice=Sidney]1d20+3[/dice]
[dice=Auriea]1d20+6[/dice]
[dice=Aikio]1d20+10[/dice]
[dice=Belvic]1d20+2[/dice]
[dice=Oloch]1d20+6[/dice]
[dice=GM]1d20+300[/dice]

>>MAP<<


251 to 277 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

have to review the chase rules for the next encounter

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio's tracked resources:

Spells:
Sorcerer 1 (4/day): 4
Wizard 1 (3+1+1): [OPEN], mage armor, shield, mage armor, burning hands
Wizard 2 (2+1+1): [OPEN], invisibility, fire breath, invisibility, [pearl of power]
Wizard 3 (1+1+1): draconic reservouir, dragon turtle shell, fireball

Mythic points (9): 8 7, 6, 5
Fire jet (7/day): 7
CLW wand charges (41 at start): 40, 27
Tengu wings (1/day): 1

Quote:
Surges Remaining = 7/11 --

How do you get more than 9? I thought the number given on the sheet was based on level.

Grand Lodge

Male? Sylph Bard (Dervish Dancer)3/ Fighter (Lore Warden)2 HP 27/47 | AC 19 T 14 FF 15 | Fort +5 Ref +8 Will +4 | Init +6 | Per +5 Darkvision
Battle Dance/Bardic Performance:
13/14
Wand Charges:
CLW 9/50
Mythic Power:
6/9

If one has the Mythic Adventures book, then they can use the rules from the book, rather than those provided on the chronicle, as long as they stay in tier 1.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

According to PRD: 3+2(tier). Must be something other than tier in the multiplier? 'This only curiosity, I am new to mythic. :)

Grand Lodge

Male? Sylph Bard (Dervish Dancer)3/ Fighter (Lore Warden)2 HP 27/47 | AC 19 T 14 FF 15 | Fort +5 Ref +8 Will +4 | Init +6 | Per +5 Darkvision
Battle Dance/Bardic Performance:
13/14
Wand Charges:
CLW 9/50
Mythic Power:
6/9

I have no clue honestly, as this is my first stint into mythic as well.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

I am at 5/9

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Having done chases, the rules are somewhat confusing.
Attempting a single square is normally the prudent route.
Attempting two squares requires making both rolls and failure can be painful. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square (he might have fallen from a ledge, gotten a foot stuck amid roots, or got caught in a crowd, for example). A character who is mired must spend another full-round action becoming unmired and effectively loses his next turn in the chase.

You can move two squares if both are empty or cleared as Oloch has done to one square without risk. So it may be the job of someone making the first square roll to clear that so those stuck can move two squares next turn, the cleared first square and the cleared second square.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Thanks Sidney

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Rewritten for my clarity. Please correct me if I am wrong.

Obstacle Cards

Card 1: High Ground
There they are! (Perception DC 20)
Quick, before they spot us! (Initiative DC 16)

Card 2: Steep Slope
Grab and drop (Climb DC 15) Cleared)
Watch your footing! (Acrobatics DC 17)

Card 3: Narrow Pass
Evade (Reflex save DC 15)
Break Free (Strength DC 15)

Card 4: Quicksand Patch
Get out of there (Swim DC 17)
Spot it first (Survival DC 16)

Card 5: Crack in the Mountain
Squeeze through (Escape Artist DC 20)
Brute force (Strength DC 15)

Card 6: Cliff's Edge
Narrow Surface (Acrobatics DC 15)
Natural Handholds (Climb DC 17)

Card 7: Natural Bridge
Kafar’s Marbles (Reflex DC 16)
Nefti’s Enchantments (Will DC 16)

Card 8: Illusory Wall
It’s not real! (Will DC 16)
Just trust the tracks (Survival DC 20)

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Another bit that helped me learn chases.
Move action to cross a card.
Standard action to exit card.
Full round action to move three cards (exit Card A, skip Card B, end on Card C. Requires passing both obstacles on Card A. (I call this pushing through)

Sidney Moncrief wrote:
You can move two squares if both *are empty or cleared as Oloch has done to one square without risk. So it may be the job of someone making the first square roll to clear that so those stuck can move two squares next turn, the cleared first square and the cleared second square.

If I am reading the mythic option correctly, clearing the obstacle removes the need for a check, but still requires a standard action to exit. Is that right? If not, pushing through works differently. Do both challenges have to be cleared on each card? Or is it one challenge on both cards?

So Oloch has cleared Card 2 of one challenge. Let's assume Card three also gets challenge [x] cleared.
A) I can 'push through' Card 2 by succeeding an Acrobatics (Climb is automatically successful).
or
B) I can 'push through' two cards (Climb and [x] are automatically successful).

In any case, Sydney & Belvica should be able to move to Card 3 in Round 3 (no check needed). Oloch & Auriea are on card four. Aikio is going to cast teleport from her wand & see y'all in back the city :)

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

You just need to clear one of the challenges to clear the card. So the 2nd card can now be passes with only a turn.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Will be on in 14 hours with PDFs and will be posting every hour. I am also planning on posting Sunday as well.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Boon dice
Sidney: 1d20 ⇒ 17
Auriea: 1d20 ⇒ 19
Aikio: 1d20 ⇒ 9
Belvic: 1d20 ⇒ 7
Oloch: 1d20 ⇒ 6
GM: 1d20 ⇒ 13

Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Aikio's tracked resources:
29/50 hp

Spells:
Sorcerer 1 (4/day): 4
Wizard 1 (3+1+1): [OPEN], mage armor, shield, mage armor, burning hands
Wizard 2 (2+1+1): [OPEN], invisibility, fire breath, invisibility, [pearl of power]
Wizard 3 (1+1+1): draconic reservouir, dragon turtle shell, fireball

Mythic points (9): 8 7, 6, 5, 4
Fire jet (7/day): 7
CLW wand charges (41 at start): 40, 27
Tengu wings (1/day): 1 0

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Go ahead and give me your information.
PFS #
Day Job
Purchases
Ect

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

25879-4
Craft (costuming): 1d20 + 18 ⇒ (16) + 18 = 34
3,000 gp purchase (2k: handy haversack; 1K: spells for spell book).

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

44914-2
No day job
No purchases (+2 STR belt purchased at beginning)
Thanks for running it, and it was tough!! The hound was a b&^%U

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

97166-1
No day job
No purchases

Are we going to do another adventure?

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

I won't be starting anything new until the 5th of next month. If you guys have any suggestions for what you want me to run, go ahead and make them.

Dark Archive

Male CN Half-Orc Warpriest 4 | HP: 33/36| AC: 21 (11 Tch, 20 Fl) | CMB: +7, CMD: 18 | F: +6, R: +2, W: +6 | Init: +6 | Perc: +3, SM +6 | Speed 20ft | Spells 1st - 4/4; 2nd - 2/2 | Blessing 5/5, Fervor 4/4 | Active conditions: none. | Mythic Power 6/11

71977-3
No day job
No purchases


Auriea Dayjob Dance!: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18

Okay. I am going to be submitting this to the game day people and if no one's figured out the right statue... even though you are close... by Christmas eve, i'll go ahead and give you a present and wrap it then.

Also, this is my new GM Alies.. Please look at the sign up sheet above for more info on upcoming games. Need to make a suggestion tab.


Okay all. The game is done. I'll be posting in a little bit the wrap-up. Mainly dialog between two NPCs.

You can get your sheets here. If you have any questions or comments about it, please send me a message and i'll fix it or answer your questions.

Scarab Sages

F Tengu, Wizard Sorcerer 6/1, AC: 15, tch: 11, ff: 14 ! CMD: 14 Perception: +7, Ini +5, F: 3, R: 3, W: 5 hp: 38

Thanks Amsheager, for the chronicle and the for GMing! :)

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Thx for making it interesting


Looking through the season 6 games. I am making a list of what i might run next. Tell me if your interested in any of them.

6-02 The Silver Mount Collection (3-7)
6-03 The Technic Siege (5-9)
6-17 Fires of Karamoss (5-7)
6-19 Test of Tar Kuata (3-7)


6-17 Fires of Karamoss (5-7) is 5-9 not 5-7. I have added these to my Sign up sheet in the suggested area. If you would like to play them, let me know.

Scarab Sages

F Dwarf Ranger(Guide) 5 AC 25, touch 14, flat-footed 23, hp 45

I would be interested in playing in the Silver Mount or Test of Tar Kuata

251 to 277 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Destiny of the Sands Discussion All Messageboards

Want to post a reply? Sign in.