Amsheagar |
have to review the chase rules for the next encounter
Aikio the Red |
Aikio's tracked resources:
Spells:
Sorcerer 1 (4/day): 4
Wizard 1 (3+1+1): [OPEN], mage armor, shield, mage armor, burning hands
Wizard 2 (2+1+1): [OPEN], invisibility, fire breath, invisibility, [pearl of power]
Wizard 3 (1+1+1): draconic reservouir, dragon turtle shell, fireball
Mythic points (9): 8 7, 6, 5
Fire jet (7/day): 7
CLW wand charges (41 at start): 40, 27
Tengu wings (1/day): 1
Surges Remaining = 7/11 --
How do you get more than 9? I thought the number given on the sheet was based on level.
Mythic Auriea |
If one has the Mythic Adventures book, then they can use the rules from the book, rather than those provided on the chronicle, as long as they stay in tier 1.
Aikio the Red |
According to PRD: 3+2(tier). Must be something other than tier in the multiplier? 'This only curiosity, I am new to mythic. :)
Sidney Moncrief |
Having done chases, the rules are somewhat confusing.
Attempting a single square is normally the prudent route.
Attempting two squares requires making both rolls and failure can be painful. In this case, if a character fails either obstacle check by 5 or less, he only moves one square forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn becomes mired in his current square (he might have fallen from a ledge, gotten a foot stuck amid roots, or got caught in a crowd, for example). A character who is mired must spend another full-round action becoming unmired and effectively loses his next turn in the chase.
You can move two squares if both are empty or cleared as Oloch has done to one square without risk. So it may be the job of someone making the first square roll to clear that so those stuck can move two squares next turn, the cleared first square and the cleared second square.
Amsheagar |
Thanks Sidney
Aikio the Red |
Rewritten for my clarity. Please correct me if I am wrong.
Obstacle Cards
Card 1: High Ground
There they are! (Perception DC 20)
Quick, before they spot us! (Initiative DC 16)
Card 2: Steep Slope
Grab and drop (Climb DC 15) Cleared)
Watch your footing! (Acrobatics DC 17)
Card 3: Narrow Pass
Evade (Reflex save DC 15)
Break Free (Strength DC 15)
Card 4: Quicksand Patch
Get out of there (Swim DC 17)
Spot it first (Survival DC 16)
Card 5: Crack in the Mountain
Squeeze through (Escape Artist DC 20)
Brute force (Strength DC 15)
Card 6: Cliff's Edge
Narrow Surface (Acrobatics DC 15)
Natural Handholds (Climb DC 17)
Card 7: Natural Bridge
Kafar’s Marbles (Reflex DC 16)
Nefti’s Enchantments (Will DC 16)
Card 8: Illusory Wall
It’s not real! (Will DC 16)
Just trust the tracks (Survival DC 20)
Aikio the Red |
Another bit that helped me learn chases.
Move action to cross a card.
Standard action to exit card.
Full round action to move three cards (exit Card A, skip Card B, end on Card C. Requires passing both obstacles on Card A. (I call this pushing through)
You can move two squares if both *are empty or cleared as Oloch has done to one square without risk. So it may be the job of someone making the first square roll to clear that so those stuck can move two squares next turn, the cleared first square and the cleared second square.
If I am reading the mythic option correctly, clearing the obstacle removes the need for a check, but still requires a standard action to exit. Is that right? If not, pushing through works differently. Do both challenges have to be cleared on each card? Or is it one challenge on both cards?
So Oloch has cleared Card 2 of one challenge. Let's assume Card three also gets challenge [x] cleared.
A) I can 'push through' Card 2 by succeeding an Acrobatics (Climb is automatically successful).
or
B) I can 'push through' two cards (Climb and [x] are automatically successful).
In any case, Sydney & Belvica should be able to move to Card 3 in Round 3 (no check needed). Oloch & Auriea are on card four. Aikio is going to cast teleport from her wand & see y'all in back the city :)
Amsheagar |
You just need to clear one of the challenges to clear the card. So the 2nd card can now be passes with only a turn.
Amsheagar |
Will be on in 14 hours with PDFs and will be posting every hour. I am also planning on posting Sunday as well.
Amsheagar |
Boon dice
Sidney: 1d20 ⇒ 17
Auriea: 1d20 ⇒ 19
Aikio: 1d20 ⇒ 9
Belvic: 1d20 ⇒ 7
Oloch: 1d20 ⇒ 6
GM: 1d20 ⇒ 13
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**
Aikio the Red |
Aikio's tracked resources:
29/50 hp
Spells:
Sorcerer 1 (4/day): 4
Wizard 1 (3+1+1): [OPEN], mage armor, shield, mage armor, burning hands
Wizard 2 (2+1+1): [OPEN], invisibility, fire breath, invisibility, [pearl of power]
Wizard 3 (1+1+1): draconic reservouir, dragon turtle shell, fireball
Mythic points (9): 8 7, 6, 5, 4
Fire jet (7/day): 7
CLW wand charges (41 at start): 40, 27
Tengu wings (1/day): 1 0
Amsheagar |
Go ahead and give me your information.
PFS #
Day Job
Purchases
Ect
Aikio the Red |
25879-4
Craft (costuming): 1d20 + 18 ⇒ (16) + 18 = 34
3,000 gp purchase (2k: handy haversack; 1K: spells for spell book).
Sidney Moncrief |
44914-2
No day job
No purchases (+2 STR belt purchased at beginning)
Thanks for running it, and it was tough!! The hound was a b&^%U
Amsheagar |
I won't be starting anything new until the 5th of next month. If you guys have any suggestions for what you want me to run, go ahead and make them.
Oloch <Sir Longears> |
71977-3
No day job
No purchases
GM Amsheagar |
Auriea Dayjob Dance!: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Okay. I am going to be submitting this to the game day people and if no one's figured out the right statue... even though you are close... by Christmas eve, i'll go ahead and give you a present and wrap it then.
Also, this is my new GM Alies.. Please look at the sign up sheet above for more info on upcoming games. Need to make a suggestion tab.
GM Amsheagar |
Okay all. The game is done. I'll be posting in a little bit the wrap-up. Mainly dialog between two NPCs.
You can get your sheets here. If you have any questions or comments about it, please send me a message and i'll fix it or answer your questions.
Aikio the Red |
Thanks Amsheager, for the chronicle and the for GMing! :)