Eldon García
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I think I will also leave my slot free for someone else. I see in the chronicle mythic powers are involved in the next adventure, which I don't have access to and neither I am very in those mechanics. Also I feel the health of the air in the session will be better this way.
Anyway I am grateful for having participated in this group and glad for Amenashar's efforts to run the game despite the technical problems.
PD: I think I was to receive the subtier 4-5 gold as I was already level 4, but I can deal with it. Meanwhile... two more GM chronicles took effect on finishing this and Eldon is now level 5 :)
Amsheagar
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Yep... Will have to wait for a few more characters to join.
Aikio the Red
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Aikio snaps her fingers and a spark appears. Her dark feathers seem to tint red as she does so, highlighting the white streak on her head. "Shiny," the tengu says by way of greeting.
If you want more, the folks I ran this for were waiting for some to increase their level. Do you want me to ask?
Amsheagar
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I've went ahead an moved those inactive to the inactive area. We are currently at 3 players. I want 1 or two more before we start with the next part.
Oloch <Sir Longears>
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Oloch reporting!
Auriea
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Oh goodie, new people! Also, could you wait until past this weekend? I might have another chronicle added to this character tomorrow. :)
Oh, and buying one thing, as the chronicle gets me enough to upgrade my armor! Yay!
Bought: Upgrade to Mithral Chainshirt +1: 1000 gp.
Aikio the Red
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Aikio has been updated to level 6 (5/1).
I will probably purchase a handy haversack and make sure I have enough special inks & materials to copy spells (1,000 gp?). I will spend money on spells at the end as well, that's just for scrolls found & fellow pathfinders :) bard..., warpriest..., ranger..., WIZARD! oh nope, that's me..., MAGUS! oh nope, exit post..., sorcerer....
Amsheagar
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Everyone, please type in your Init as such
[dice=Name]1d20+00[/dice
and leave the last bracket open. I'll start the game officially on Monday, but i'll go ahead and put up the intro and the missions.
Also, don't forget. If you've played part 2 with this character. Make a mythic outline for them.
Oloch <Sir Longears>
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[dice=Oloch]1d20+3[/dice
Aikio the Red
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[dice=Aikio]1d20+9[/dice
Aikio the Red
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Wow that mythic outline does quite a lot. Do you want the changes listed here in the profile? Hp alone gains almost 30%! :)
I've never played mythic. Anyone have suggestions which exceptional deeds (from the Chronicle sheet) to use? Currently I am taking Absorb Blow and torn between Beast's Fury and Surprise Strike Is that fury pointless with a dodo familiar? Can surprise apply to the touch attacks of something like shocking grasp?
Amsheagar
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Could i have everyone make an alternative profile for the mythic character. I think it would be better that way.
Oloch <Sir Longears>
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Sorry, but since this is a pregen I had not played the other two parts
Amsheagar
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That's okay. At the begining of this part, they bless you with a mythic thing. If you look at the game discription, you can find the info there. Since it is a Pre-gen you are using, you can just use that profile for the mythic build.
Amsheagar
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Sorry all. I'll be updating in the next 24 horus.
Aikio the Red
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[dice=Aikio]1d20+9[/dice
I should have updated this as well with the mythic addition.
[dice=Aikio]1d20+12[/diceQuick question: are mythic spells considered to be on my spell list for the purposes of Legendary magic? What about the mythic version of as spell that is on my list?
Amsheagar
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Casting Mythic Spells: If you know the mythic version of a spell, any time you cast the spell, you may expend one use of mythic power to convert the spell into its mythic version as you cast it. This doesn't chage the level of the spell slot you use to cast the spell.
If you're a caster who prepares spells (such as a cleric or wizard), you never have to prepare the mythic version of a spell - if you prepare the non-mythic version, you may cast it as the mythic version by expending one use of mythic power. Unless otherwise specified, casting the mythic version of a spell doesn't take any longer than casting the non-mythic version.
Aikio the Red
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Casting Mythic Spells: If you know the mythic version of a spell, ...
my emphasis. Legendary magic let's you cast a spell you don't know as long as it's on your list.
Amsheagar
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If you have the spell, i believe that you do know the mythic alteration to it.
Sidney Moncrief
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Mythic magic gets you mythic version of one spell you know.
Sidney used his two feats for mage armor and enlarge from mythic package.
Oloch, thought you would want to be huge. I will take it if you would rather not.
Aikio the Red
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Aikio cast draconic resevoir on Belvica not Oloch per their earlier wishes. If Oloch wants it though, and Belvica doesn't no problem. :)
A 50 ft. cliff is still a 50 ft. cliff. Jump DC doesn't change. The rules state that if you miss a jump by 4 (just inside your reach) or less you can make a Reflex save to catch the edge. In home games I would change this to say if you miss a jump by 9 (just inside your reach) or less you can catch the edge. Not sure how that plays in PFS.
Oloch <Sir Longears>
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Just one question... why do we need to kill the behir?
For RP reasons, Oloch would clearly like to kill it, but if it does not come to attack us, why do we need to fight it?
It is not our mission... we need to find our targets. I would say, just keep moving and if he wants to fight, he will come to us?
Oloch will not suggest this, if any of you could...
Amsheagar
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It's currently distracted by the birds, but it will come to attack soon.
Aikio the Red
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Mythic Auriea
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Auriea had dropped from the rope because of the failed climb check and the coughing. I know he didn't miss by 5 or more, but it was more as a shock to Auriea that he breathed in a nasty cloud, or would you like me to take the drop back and still be on the rope?
Amsheagar
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The effect was because the body was damaged. Some dead things ooze off bad odors after they die. You would have dropped only if you failed by 5 or more.
I am somewhat worried about you guys surviving this battle.
Mythic Auriea
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Well, it's mythic for a reason, haha. There should be ways to get up somehow, but may be a bit hard. I know I can keep Auriea up at for a bit, but those things hit pretty good.
Oloch <Sir Longears>
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I am also worried, since it will be able to kill Belvica before going down to fight the rest of the party.
Aikio the Red
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Climb is Str based. Oloch should be able to double time the cliff easily enough.
I can cast communal spider climb, or fly, if we want
Oloch <Sir Longears>
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It is not that simple... with the Str bonus, Oloch has +5 to climb. Assuming a DC of 15, he would need 10 rounds to climb it (50 ft. cliff/5 ft. move) of above 10 rolls, or 5 rounds if he takes -5 to the check with rolls of 15 or more.
Amsheagar
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When determining a creature's speed, first decide if it has any alternative modes of movement, such as burrow, climb, fly, or swim. Most Medium creatures have a base speed of 30 feet. Quadrupeds and Large creatures increase this by 10 feet each. Smaller creatures decrease this base speed by 10 feet. If a creature is particularly fast or slow, modify the base speed by 10 feet. Burrow and climb speeds are usually half a creature's base speed, while flying speeds are roughly double. Remember to give a creature the appropriate skills for any unusual movement methods.
While I don't know if it is okay with PFS, since you are under an enlargement spell, you can increase your speed by 20 feet. Which would make a normal climb up this cliff in 4 rounds, if you try an accelerated climb, one.
Oloch <Sir Longears>
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Humm... just a question... since Oloch is 32 ft. high, when he climbs 18 ft, would he be able to just pull himself up? Also, the weight of the others would be pretty insignificant to him... what do you think of Oloch bringing one or two with him?
Amsheagar
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They would need a ride check, to hold on. Since they would be riding you.
Aikio the Red
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I think the greater concern is a Large creature has reach & moving will provoke.
Aikio the Red
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Aikio's tracked resources:
Spells:
Sorcerer 1 (4/day): 4
Wizard 1 (3+1+1): [OPEN], mage armor, shield, ventriloquism, burning hands
Wizard 2 (2+1+1): [OPEN], invisibility, fire breath, invisibility, [pearl of power]
Wizard 3 (1+1+1): draconic reservouir, dragon turtle shell, fireball
Mythic points (9): 8
Fire jet (7/day): 5, 4
CLW wand charges (41 at start): 40, 27
Tengu wings (1/day): 0
Mythic Auriea
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I'll take second watch, as it should be getting dark, and with most of us not needing light, may be a good thing.
Amsheagar
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Okay... That hound was hounding your party since the very first encounter... It was going to attack then, but after seeing you take out the entire room within one round, it decided to follow the group. It saw it's first real chance at attacking when Sidney was away from the group. Enveloping him in fog to take him out easily. Then while the beast on top was taking out those on the rope, it popped over to deal with another one. Running away once it was hit, it decided to stalk you guys for an easier opportunity. Once in the night, it went after a lone person. Then, getting magiced again, it went away.