DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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lol, its ok. The AP didn't have any guidance and I didn't have anything planned other than maybe one sentence of dialog.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
Dervak wrote:

Sorry. You had said you wanted to sell it and I was trying to be helpful in organizing the loot so we could move ahead.

I am sure Theophilus can summon a great variety of manifestations of evil incarnate if you ask him to...

lol, no I'm good. I was expecting to sell it, just responding to Delmoth's comment with some speculation.

I'm looking over some items, probably will be spending some gold.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

The Teleport spell seems to suggest that you need to have seen the location that you want to teleport to. Mara could cast Scrying on someone in Okeno, which would qualify as "Viewed once". Scrying allows a saving throw(probably at +5 (you have heard of the subject), which causes the attempt to fail.

Theo would need to make two trips (he can take three others with him each time), both subject to a possible "off target" or "mishap" result. It might be easier (but slower) just to travel by sea.

Greater Teleport (a 7th lvl spell), has no chance of arriving off target, and doesn't require the caster to have seen the destination.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

@Theo, in your shopping, don't forget that True Seeing has an expensive material component.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I'm thinking of picking up a Rod of Subtle Menace. That would drop down to 10305 after taking out the +1 from the mace action, right?

And some sexy spectacles.


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Correct


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

A scroll of Shadow Walk or Wind Walk might work here.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I guess it depends on how easy it would be to figure out the right direction of travel.

Shadow Walk seems to be on the Sorceror spell list, but not the Witch list.

Wind Walk would require 3 scrolls, or 2 scrolls and a teleport in between (max one per three levels, plus caster).


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♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

A captain that was seemingly in two places at once must know a quicker way.


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I've finally managed to sign-in again. I had to delete my paizo cookies (chrome) and request a new password at the sign-in page.


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Gonna hold off moving forward for another day just to make sure everyone can log in.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

I’m in.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Paizo should post a pop-up on the front page for the delete cookies fix. I see they mention it on their Twitter.

But I am in too.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Ci-Ci will hopefully get online soonish. The player got in touch with me through another forum. I told him about the cookies, and also what I did... which I guess is like deleting cookies except my phone still remembers all my online passwords.


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Waiting to hear from Allegra or Theo, I think. So how does everyone feel about setting up a discord so we don't have to rely on Paizo to communicate?


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

I'm back! Man, that was a pain.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I am on Discord sometimes for my Tyrant's Grasp game so I have an account on it. I am kind of ambivalent on it but it's good to have a backup option.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

A discord channel works for me.


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Alright I made a discord server, link up top. I made channels to mimic threads here just in case paizo goes down for a month again.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I'm on, As of last night Theo and I had thought it was site-wide but I found the cookies fix this morning and texted him about it, so hopefully that'll help. The discord is a great idea though, I've jumped on.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

I am on the Discord server, but it says I do not have permission to comment.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

If it's okay to make one small change to Dervak's level-up, he will take Channel Vigor as his third-level spell known rather than Monstrous Physique.

That +6 Competence bonus to Will saves could be a lifesaver for the party.

I read the section on spells in Inner Sea Gods carefully - it notes that while the spell originated among followers of Irori, it is not restricted to them, particularly for arcane casters.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Channel Vigor is really good.

I look forward to the exchange that will happen after he uses it for the first time.


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Cerise "Ci Ci" Barchetta wrote:

I am on the Discord server, but it says I do not have permission to comment.

You might be in the welcome channel. Try posting in the Strange Aeons discussion channel.


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@Dervak this is fine


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Same here. So many posts in 3 days! I will attempt to catch up, but I have my AoA game tonight.
Tomorrow morning for certain.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
Mara bint al-Katheeri wrote:

Mara Purchases:

Quick Runner's Shirt (assuming Permanency cast successfully)

Forgot that she already bought one! 1000 gp not spent.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Oh, I went and did a silly thing. I forgot to give Pocky an additional starting language.

Choices are dwarf, elf, gnome and goblin. Does anyone have a preference? (I’m leaning toward gnome or maybe goblin.)


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Hmmm...Theo knows common, infernal, draconic, skald, varisian, orc, sign language, giant, fey, Abyssal, terran, celestial, halfling, goblin, undercommon, aklo, gnoll
Int 26 +8
Linguistics 9 ranks

17 languages

Common and Varisian are free.

I still need 2...lol.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Pocky: Goblin is good. Gnome might be appropriate too, or is that...heightist?

Theo: Lip reading and Sasquatch.


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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo now really wants to meet a Sasquatch.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature
Allegra Gavrospex wrote:

Pocky: Goblin is good. Gnome might be appropriate too, or is that...heightist?

Theo: Lip reading and Sasquatch.

‘Heightist’ is intended. I had a halfling follower in another game who was an ex-slave (all of my followers were), and she was forced to do dirty jobs—cleaning out dead rats in places no human can fit. She would be magically reduced to fit into the opening, then reduced again so she can get out.

Since Pocky ends up in the convent as a child (“teen”... but with the halfling lifespan, that’s like a preteen human), I’m thinking a similar past with other children of small races. In Pocky’s case, she and the others with the same job are just very small because they are children of a small race. So no weird shrinking spells; the kids fit naturally into that gross crawl space.

Since goblin is known by Theo, and I don’t know of any PC speaking Gnome, I’ll run with Pocky’s fellow tiny slave(s) being halflings and gnomes.


Human Child
Theophilus Carter wrote:

Hmmm...Theo knows common, infernal, draconic, skald, varisian, orc, sign language, giant, fey, Abyssal, terran, celestial, halfling, goblin, undercommon, aklo, gnoll

Int 26 +8
Linguistics 9 ranks

17 languages

Common and Varisian are free.

I still need 2...lol.

You could have had 11 ranks and got them all. Or are you holding out so ABP gets you to INT +10?

EDIT - Wrong avatar. Must’ve triggered my cap o’ human guise.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo doesn't really do things on purpose; he mostly just flies by the seat of his trousers...

....besides; there are lots of Regional languages to be had!


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

I’ll effectively have *all* languages at Lv.13, come to think of it.

Maybe I should learn Sign Language from Theo when my INT increases, since Tongue of the Sun and Moon likely doesn’t cover that.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
Dervak wrote:
If we were to have a PC impersonate Njano... Cerise and Theophilus both have great Bluff but no skill at Disguise, and magic is pretty limited in disguising as specific individuals. So we'd probably need the actual Njano with us, and the rest of us hiding or Invisible...

Claim Identity, from the Spymasters Handbook, does allow you to impersonate someone, although for the duration of the spell, "All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender." So Njano might not be keen on that.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Ooh, that's a good find. She might go for it.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature
Mara bint al-Katheeri wrote:
Dervak wrote:
If we were to have a PC impersonate Njano... Cerise and Theophilus both have great Bluff but no skill at Disguise, and magic is pretty limited in disguising as specific individuals. So we'd probably need the actual Njano with us, and the rest of us hiding or Invisible...
Claim Identity, from the Spymasters Handbook, does allow you to impersonate someone, although for the duration of the spell, "All of the target’s facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender." So Njano might not be keen on that.

I say ask. It can’t piss her off half as much as the faux pas of speaking to her slave in a foreign language.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature
Allegra Gavrospex wrote:

Allegra nods to Njano. "We will return." Then she'll look to the group to leave.

Once they're outside, she'll say "Before we get to the shipwreck, I will need to procure a method of breathing and leaving the water."

Now I hate myself. I considered Ki Metabolism for Pocky. That lets me hold my breath for 14 hours.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
Pocky the Runt wrote:
Allegra Gavrospex wrote:

Allegra nods to Njano. "We will return." Then she'll look to the group to leave.

Once they're outside, she'll say "Before we get to the shipwreck, I will need to procure a method of breathing and leaving the water."

Now I hate myself. I considered Ki Metabolism for Pocky. That lets me hold my breath for 14 hours.

That's pretty handy, but on the other hand you're probably markedly better at swimming than Allegra is in her armor.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

I would be if I gave her the swim skill like I normally do with fighter-type characters.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Ooh, right, she's not strengthy is she. Perhaps then, a communal solution.

Mara bint al-Katheeri wrote:
Note that Water Breathing is on Allegra's spell list.

It is! I certainly can prepare that tomorrow. Also considering Ride the Waves, and/or Communal Water Walk. If we go today though, potions of air bubble are nice and cheap. Just tie a rope between me and Dervak and he can haul me up at his leisure :D


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I can see this coming in handy.

I will research more after work.

This?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo reaches into his pocket; producing some doppelganger flesh.

Nondetection, communal

Theo will attempt to purchase these Scrolls. He will feed them to the White Rabbit.

I assume we have a day or two prior to actually heading out? If not he will still buy them; although he wants them for the impending crashing of the party.

I will figure out cost if they are available.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Scrolls Cost Spellcraft DC

1. Adjustable Polymorph 4 700gp DC 19

2. Illusory Crowd 1 25gp DC 16

3. Seed Spies 3 375gp DC 18

Total cost: 1100gp Spellcraft (Int)+22

Unfortunately, Nondetection, communal is not on Witch's list...


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature
Theophilus Carter wrote:
Nondetection, communal is not on Witch's list...

It’s not on the monkey-bearing halfling’s list either.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
Dervak wrote:
The note said for Njano to meet the kidnapper at dawn at the shipwreck. So I think any investigation would be better done before then - in case our cover is blown at the dawn meeting.

Our meeting with Njano was in the evening. We don't know yet who we'll be able to talk to before morning. I'm skeptical that we'll find out much in a couple of hours. Some of the relevant people might have even gone to bed already. Unless I'm misunderstanding the timeline.

EDIT: Assuming a 7am dawn meeting, we would have to get up at before 6am and spend an hour to pray for spells (and that doesn't allow for posting a watch). We would have to be in bed before 10 pm to get the 8 hour's rest to regains spells. And we still haven't arranged a place to stay for the night.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I think divine casters work somewhat differently than arcane casters in terms of rest and regaining spells.

In any event, best to not blow through too many spells this evening.

As for a place to stay for the night, that is a good point.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo thinks that it will be a long night; so he will also buy potion of restoration, lesser 750gp.


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You can blame Pocky for this encounter going south almost immediately.

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