DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

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Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I missed that...hmmm...i still like the name for Theo's new Summons...lol. Touch attacks and all!

@Dervak in our original SA game; how far did we get? Book 1 chapter 1?


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lol, believe it or not for some reason I was looking back at your posts in that game recently. You made it to the middle of part 1a. The quest for doppelganger corpses. Most of the SA PBP games I know about have died around this point.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

This game is so much better...

But yes, we did the first fight (waking up and fighting the nurse-doppelganger) and that was it I think.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I was just rereading those myself. I felt badly for dropping, but it was frustrating at the time.
I am grateful for Dervak reaching back out to me.

I have enjoyed playing Theo again!


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

We started ours with an epic jailbreak. A houseruled use of Pugnacious (allowing me a +4 effective size bonus to STR check instead of increased damage dice) gave me just enough strength to break a metal door (with a natural 17). So my brawler kicked the DC28 door down while players in a second cell combined magic spells to grab the key. In a third cell, someone distracted the doppelgänger.

Oh… Delmoth! Did you take over just after I nearly died getting one of the doppelgänger corpses? Yes, that is the campaign death spot then, isn’t it?


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara joined this game as a replacement PC, just before we met two dopplegangers at once. She hadn't found her regular weapon yet, so she used had to use backpack as an improvised weapon. In fact it was one of the dopplegangers (in the guise of guards) who was carrying her starting weapon!


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak had to fight that damned nurse twice, of course. In both cases he was an Aberrant Half-orc Bloodrager who was intent on avoiding Rage as much as possible. Wanted to save it for an epic reveal. And weaponless and unarmored.

He killed the thing with his tusks the first time, though there was some ridiculous softballing by the GM - directing its attacks at a weak summons instead of Dervak (had it not been for that, Dervak would have finished that fight with Orc Ferocity and collapsed at -11, which would have been way cooler).

The second time he was again instrumental and was on the verge of getting killed by the thing before a party member AOO saved the day. The GM (not Delmoth) softballed a bit in that fight but not as blatantly as in the first campaign.

Still figuring out a couple of things on level-up; which new spells, and if I want to do a spell swap.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

My feat for level 11 isn't one of my bloodline feats, so I will go ahead and take 'Shake it Off' to add to that collective bonus, and get Spell Penetration at 13th.


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M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

@CiCi, I think you might be cheating yourself.
Your bloodline feats, when they come up, are bonus and in addition to your general feats from leveling.

I think you should have one more feat.
6 base, 1 human bonus, 1 bloodline bonus, and Eschew Materials, for 9 total.

I am not sure, may have missed something. Pardon the observation if so.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Shake it off is probably a better investment for Allegra then than Quickened Blessing.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets
Dervak wrote:

@CiCi, I think you might be cheating yourself.

Your bloodline feats, when they come up, are bonus and in addition to your general feats from leveling.

I think you should have one more feat.
6 base, 1 human bonus, 1 bloodline bonus, and Eschew Materials, for 9 total.

I am not sure, may have missed something. Pardon the observation if so.

I think you’re right. I probably miscounted when I leveled up from the other campaign.

Well, it looks like I can get Spell Penetration now instead of waiting two more levels.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak level-up:

+9 HP (new total 103)
+1 BAB/CMB/CD - new iterative attack!
Greater Controlled Bloodrage (+6 morale bonus to divide between Str/Dex/Con, can apply effects of spell of 1st or 2nd level on self)
Skill points (4): +1 Perception, +3 Fly
Background skill points (2): +1 Linguistics (Gnoll), +1 Knowledge (Engineering)
Feat: Shake it Off
Spells (+1 3rd known): Monstrous Physique
Automatic Bonus Progression: Cha bonus increases to +4 (+1 Diplomacy/Intimidate, +1 3rd-level slot per day)


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

I’m really looking forward to fighting trippable medium-sized foes. With a Leg Sweep, I can potentially get 5 max-BAB attacks:

Leg Sweep (atk + trip)
Greater Trip
Vicious Stomp
Flurry #1
Flurry #2
Iterative #1
Iterative #2

Oh... and damage die is d8, not d10. I forgot to scale down my Damage die for size.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

On wealth:

The new PCs' gear wasn't included on their tabs so I just put "starting gear - 31,000 GP" as a placeholder so they are no longer appearing under-geared on the Party Reports tab.

It now looks on the Party Reports tab like we all have considerably more than our target WBL, but that is due to unsold "Party Loot." In terms of actual gear, Dervak is about 14,000 behind his WBL, but with a share of selling everything he would be about 19,000 over WBL.

That includes all of Kat's gear, and the gear on Elder Lythiin that specific PCs claimed. Did Elder Thyrr want us to return his stuff, or could we keep it (to use or sell)?

We are in a metropolis now but might not be so for long (and who knows if we will get to one in the next two books?). And I don't know how much downtime we'll have to craft in the future. So maybe the intent is that we are a bit over-geared now?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

We could just bury Kat's gear with her if we don't want to tilt to far?
We do have a full party now, so not seeing a good reason to go above WBL.

With ABP also, I am finding Theo's desire for gear has lessened considerably; although, he being a caster/Hexer he doesn't require as much as a martial imo.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I had thought of sending Kat's gear back to the Sleepless Detective Agency. Even though Kat resigned, she did seem to like and respect Cesadia.

Bury it and some grave-robber comes along and digs her up... plus she was cremated...

Anyway, I agree we should not claim it.


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You get to keep the elder's things, he gave you permission. Cesadia will gladly put Kat's gear toward causes that she would have championed back in Thrushmoor.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

What are our respective share of the platinum? I need to buy some diamond dust to use stoneskin in the future, and there may be other spells on my list that have an expensive component.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Joining you guys on Shake It Off!

Will add vicious stomp to a cestus later.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Adding Vicious Stomp to a cestus through the Training enchantment would reduce your primary attack bonus and damage.

Because instead of being attuned to one weapon (your Amulet of Mighty Fists) at +2, you would be attuned to two (Amulet and Cestus) at +1/+1.

Maybe not a huge problem, but it is a tradeoff. I had considered getting myself an Amulet of Mighty Fists with the Training enchantment (and helping with Monstrous Physique natural attacks) but decreasing the bonus on my main attacks would be the downside.


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The melee types have had no trouble hitting lately, so missing out on a +1 to hit is not a big deal.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I was trying to figure out the treasure shares.
Hope I didn't screw up anything on the spreadsheet, but you should be able to revert to an earlier version if I did.

I removed all of Kat's gear. Wasn't sure if the Periapt of Health was hers.
I shifted the Ring of Feather Falling to Pocky's tab, and the Necklace of Adaptation to CiCi's.
I moved most of what we wanted to sell from Party Loot to the Vendor Trash tab.
I figured out as best I could what would sell for how much - my understanding is that "art objects" sell for full, and everything else for half.

Most of what is left in Party Loot is wands, scrolls, and potions. There are 6 1,000 GP diamonds there as well (I guess one just got crushed by the jeweler or the monk?).

Factoring in the stuff selling for half, the "Vendor Trash" tab plus our remaining 900 PP come out to shares of about 14,500 each. Which would put Dervak just about exactly at WBL for 11th under ABP.


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It was not Kat's it was treasure you found in the mysterium apparently, or at least should have according to a quick search of the PDF.

Edit: Wait a minute, you have a wand of make whole. I guess Seymour worked just as well.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature
Dervak wrote:

Adding Vicious Stomp to a cestus through the Training enchantment would reduce your primary attack bonus and damage.

Because instead of being attuned to one weapon (your Amulet of Mighty Fists) at +2, you would be attuned to two (Amulet and Cestus) at +1/+1.

Maybe not a huge problem, but it is a tradeoff. I had considered getting myself an Amulet of Mighty Fists with the Training enchantment (and helping with Monstrous Physique natural attacks) but decreasing the bonus on my main attacks would be the downside.

Short version: it turned out I misunderstood the ABP ruling on the amulet. Upside, for almost the same cost, I have two training cestuses and a Thorny Ioun Stone. Basically, I can have Greater Trip with the same bonus as before (with the stone) or I can attune to a different cestus for Piranha Strike.

Eventually, I’ll just use the tripping one and have a second feat on it at Lv.14 and a third at Lv.15 (all trip-related, none prerequisites).

My saves in (parentheses) are with the max teamwork bonus.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I have a few characters with teamwork feats and they are a bit tricky to adjudicate in PbP since unlike in face-to-face we aren't all seeing the map and making our saves at the same time.

If Delmoth posts that the enemy casts Fireball, and then Pocky and Allegra move, and then I get around to checking the map later and making my save, I'll need to know whether Dervak was adjacent to Pocky and Allegra at the time of the Fireball.

It is probably easiest for the GM to note the PCs' position at the time of the attack. And then say that he needs a Reflex saves from Pocky (+1 SiO), Allegra (+2 SiO), Dervak (+1 SiO). Or roll our saves for us (as long as we keep our stat lines accurately updated with things like Rage and buff spells).

@GM - would a Robe of Arcane Heritage work for Dervak? If not, is it possible to get a variant of that robe that works for Bloodragers?


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@Dervak sure on the robe.

I'll think about a solution for saves. No one but me can look at the map edit history correct?


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

What should we do for saves? Just make an SiO notation?

EDIT - I put it under active conditions. next to the saves. (In bold for now.)


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M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I can look at earlier versions of the maps but it's a question of matching timestamps with the Gameplay post to know exactly which version was correct when the damaging effect took place.

New shares of 14,010 each, plus the 5086 he had before, minus the 1000 he spent on Modify Memory, leaves Dervak with 18,096.

Buying Robes of Arcane Heritage and also Gloves of Reconnaissance.

That leaves him with 96 GP.

The Mnemonic Vestments take up the same slot as the Robes, so he could sell those off (and gain 2,500 GP in doing so), but would let CiCi have them if she wanted. They're quite useful and she has way more spell slots than he does. But if she wanted to get her own Robes of Arcane Heritage, then selling the Vestments is the way to go.

Edit: he'll need to come up with 500 GP to get the focus for Tactical Adaptation. There is more we could sell from Party Loot, or he can sell some of his own gear. It's a fairly small amount at this level.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets
Dervak wrote:


The Mnemonic Vestments take up the same slot as the Robes, so he could sell those off (and gain 2,500 GP in doing so), but would let CiCi have them if she wanted. They're quite useful and she has way more spell slots than he does. But if she wanted to get her own Robes of Arcane Heritage, then selling the Vestments is the way to go.

The robes look pretty awesome. If you are willing to let me sell the vestments, I can 'just' afford them, with a little bit left to buy some diamond dust.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak will sell the Vestments, give CiCi 2,000 so she can get her own set of Robes, and use the remaining 500 to get himself the focus ring for Tactical Adaptation.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

@DM_Delmoth: I'm thinking of using Permanency to give Mara permanent See Invisibility. She would be using Use Magic Device to cast See Invisibility from a scroll (Mara needs to be the caster since it's a personal spell). The Permanency spell description lists a minimum caster level of 10 for See Invisibility, but does that just refer to her caster level for Permanency, or does the scroll need to be CL 10? This affects the cost of the scroll and the DC for UMD.

EDIT: Permanency is a Time mystery spell, which the Speaker for the Past archetype adds to Mara's spell list.


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets
Dervak wrote:
Dervak will sell the Vestments, give CiCi 2,000 so she can get her own set of Robes, and use the remaining 500 to get himself the focus ring for Tactical Adaptation.

Done deal.

Also, selling talisman of beneficial winds for 25 gp.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

Though anything combat-useful is always nice, are you going to need Pocky for stealth missions?

She’s good at stealth, and can become even better. (Admittedly, I’m looking at items that are fun, if not thematic. Boots of Lightning are an example of ‘thematic,’ though I doubt I’ll get those.)


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Hmm... it seems like Shoes of Lightning Leaping help you escape a grapple. That would be cool. Like Boots of Escape with a little something extra.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Goggles of Night would be very helpful for stealth missions (hard to sneak in the dark if you need light to see).


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Mara bint al-Katheeri, paraphrasing wrote:
Can Mara cast see invisibility from a scroll and then make it permanent with a permanency spell?

Yes, but the caster level to dispel is the caster level of the scroll not the permanency spell.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
DM_Delmoth wrote:
Mara bint al-Katheeri, paraphrasing wrote:
Can Mara cast see invisibility from a scroll and then make it permanent with a permanency spell?

Yes, but the caster level to dispel is the caster level of the scroll not the permanency spell.

Fair enough. Can she use a caster level 3 See Invisibility scroll?


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Sure can


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
Mara lvl 11 highlights wrote:


Adventuring Skill Ranks:
+1 Diplomacy
+1 Perception
+2 Sense Motive
+1 Spellcraft

Will alter this to:

+1 Diplomacy
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Use Magic Device.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara Purchases:

Circlet of Persuasion 4500
Scroll of See Invisibility 150
Aegis of Recovery 1500 (to replace the one used up in the Mysterium)
Contingency spell focus 1500
Permanency spell components 5000
Quick Runner's Shirt (assuming Permanency cast successfully)

Total: 13150


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Holy crap! 14 posts! Well played!

@Dervak Theo can always give you gp if you are ever short.

He may purchase something in Katheer prior to us leaving...nothing he needs at the moment; but, I shall peruse the ol' magical items section on Nethys!

Maybe something nice for The White Rabbit...lol.
White Rabbit bling 1000gp


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I'm guessing this 2e item would be in bad taste? :)

EDIT: How about a Pocket Watch?


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

We sold the ring of blood calling, right?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Correct.
Also the Rod of Escape.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I should probably write down that 14010 down then, eh?


Wrath Maps Wrath Loot PS Loot PS Maps
Dervak wrote:
Correct.

:sad_face:


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Damn, I bet that devil is someone we could have talked to.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Sorry. You had said you wanted to sell it and I was trying to be helpful in organizing the loot so we could move ahead.

I am sure Theophilus can summon a great variety of manifestations of evil incarnate if you ask him to...


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

•Cloak of Eternal Mist (3600)
•Acrobatic Slippers: sold for 1500
•Boots of Lightning Leaping (10500)
•Cap of Human Guise (800)

Couldn’t help myself, especially when I saw an avatar that has the same clothing, different face.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

The White Rabbit happens to know a guy!

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