DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


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F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
Mara bint al-Katheeri wrote:

I think that turning someone to stone required an action for a gaze attack from a basilisk, so there might be fewer petrified slaves.

FWIW, Theo's Confusion spell might have saved some of the slaves from being turned to stone.

Typically everyone in range of a gaze has to save at the start of their turn/when they enter the area, and then the gazing creature can potentially target a creature to try to force another save as an action, but its a passive ability otherwise.


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Allegra Gavrospex wrote:
Mara bint al-Katheeri wrote:

I think that turning someone to stone required an action for a gaze attack from a basilisk, so there might be fewer petrified slaves.

FWIW, Theo's Confusion spell might have saved some of the slaves from being turned to stone.

Typically everyone in range of a gaze has to save at the start of their turn/when they enter the area, and then the gazing creature can potentially target a creature to try to force another save as an action, but its a passive ability otherwise.

This is how it works. 6+ saves each turn for those in range.


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Het everyone I'm getting my vaccine today so I might be knocked on my ass with side effects. If I don't do my usual daily gameplay post that's why.


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Hey everyone I'm getting my vaccine today so I might be knocked on my ass with side effects. If I don't do my usual daily gameplay post that's why.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

It seems to have cause some side affects already. Hmmm...case of the double post!


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lol, it posted my edit rather than editing it.


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I'm not feeling so hot tonight so I'll be tomorrow night before I can set up the combat completely.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

My Internet went done last night. At work atm.


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Are you sure you didn't bring Nightmare Theo?


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Hot damn that's a lot of saves. I very much prefer a giant horror to a bunch of peons.

I think I think I've got the results of your actions and after a couple of hours of that I'm going to call it a night. I still need to do the gnoll action and describe the results.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Four large AoEs on two large groups of bunched up enemies? Nawww...

Thanks for letting us have our fun. Groups this big aren't all that common.

And hopefully next round, they will be substantially smaller.


♀ Halfling Monk Lv.11 ☁️| 52/92♥️ | 1/10KP | 9/11SF~DC19 | (+3)AC29~20t~21ff~33aoo | CMD:28~32trip | (+3)Perc:23 | Init:5 | (+3)Fort:16~Immune:disease, Ref:19~negate/halve, Will:14~16enchant/fear +Shake.It.Off Dmg:Magic/Cold.Iron/Silver/Law Active:Endure.Elements, Ward.Against.Nature

That’s exactly why I started that first surprise round with Lightning Leap. It’s what you do when enemies align like dominoes.

Are there three floors?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

He learned to be a bit more aggressive!


Human Child
Theophilus Carter wrote:

The White Rabbit runs to Bed, Bath, and Beyond to purchase a comfy blanket, fluffy pillow, and a case of wine. (He has a 20% off coupon).

He then books a Flight to...crap! He guess a lot until he lands at DM Delmoth's place. He boldly knocks on the door. He presents the comforting gifts with a rabbit thumb's up!

He even brought some Hot chocolate from Tims!!

Did he hide any colorful eggs?


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I have an officer's meeting for my 40k club that's going on long because our president's two old fashioneds in. Probably won't get to a post tonight.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
Theophilus Carter wrote:
He even brought some Hot chocolate from Tims!!

Mara could go for a large double-double!*

*Large coffee with two cream and two sugar.


Human Child

Tim Horton’s? I only know that place from drives to Ontario.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
Pocky the Kid wrote:
Tim Horton’s? I only know that place from drives to Ontario.

They're all over Michigan and have been infecting the surrounding environs for a handful of years at least.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

It was a Caffeine Plague that ground Zeroed in Canada; but has traveled to our Northern/Midwestern States.

Pays the bills. Large double double is most popular drink.


Human Child

Not New England......... well, as far as I know. I can’t keep track of all six states.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

If Mara wanted to dispel the enemy's fly spell, but wasn't sure if it was Fly or Overland Flight, could she still use a targeted Dispel Magic?


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If you're talking about the erinyes it's flying with wings. None of the gnolls are flying, at least not yet.

Anyway to answer your question I believe you would need to identify which spell specifically for targeted dispel.


Human Child

There are two enemies in flying kick range.

1) nearest enlarged gnoll – what’s your ruling on reaching it via flying kick?
No because the tree is in the way?
~OR~
Yes because the trunk is NOT in the way?

2) winged creature ~ what’s your ruling on full attacking it?
Full attack because the monk’s flying kick is part of a full attack?
~OR~
One attack because gravity?
~OR~
Two attacks hits because, as you’re falling, you can attack again from five feet below?
~OR~
Two OR MORE attacks because you can jab-dance five feet UP when an attack hits?

I may not want to do either because the large gnoll is in a crowd and, though I have the sapphire feather fall ring, falling still removes me for some rounds. I just want to know the rulings, if you think my character should know.


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The tree won't get in your way. Since the map doesn't clearly mark where the trunks are just ignore them for combat purposes. No cover, no difficult terraine, etc.

If you flying kick the erinyes you will get one attack and then fall to the courtyard.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |
Pocky the Kid wrote:


Two OR MORE attacks because you can jab-dance five feet UP when an attack hits?

I would like to grant you two kudos for making the argument that attacks should be considered thrust.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

I also love that we seem to have found the super gnoll sentai squad.


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Human Child
Allegra Gavrospex wrote:
I also love that we seem to have found the super gnoll sentai squad.

Gnolltron!


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First how does magic jar work with out its focus?

I'm leaning towards the shadow demon's body compressing down into a gem that has smoke swirling around inside it. I'm not sure if there's an official ruling on it, my cursory search hasn't turned up anything.

Second using magic jar is going to take at least two rounds to accomplish, one round to cast another round to attempt control.

Third the shadow demon doesn't get to choose which soul to switch around, it will be randomly determined creature within 10ft of the jar, including allies.

Theo do you still want to do your action as posted?


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Let's roll those dice!


Human Child
Allegra Gavrospex wrote:
Pocky the Kid wrote:


Two OR MORE attacks because you can jab-dance five feet UP when an attack hits?
I would like to grant you two kudos for making the argument that attacks should be considered thrust.

Well, if life were more like a Capcom game, that would work.

P.S.- kicking Apocalypse in the face less than 99 times, as Chun-Li, is inexcusable .


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
DM_Delmoth wrote:

Theo do you still want to do your action as posted?

Theophilus Carter wrote:
Let's roll those dice!

And this is why it's good to have a high will save! :)


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Being fatigued does not throw Dervak out of rage but I believe he becomes exhausted when he ends it.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

What are Mara's options for freeing Theo? I presume that Dispel Magic could work (she has one regular Dispel Magic memorized). Or can she Dispel Mr. Tickles?

EDIT: Would casting Protection from Evil on Theo's body do anything?


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Is his +12 Will save with or without his Four-Leaf Clover?


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Protection from evil would suppress the possession but not end it. Also Mr. Tickles is still on your side and Theo is free to control it.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Plus it funny!

Theo elected not to activate his clover...hehe!


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Mara continuing to be the MVP of the group.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Post after work...depends on allowances from spell...lol.


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Bouda's Eye (Su): A bouda's gaze can bestow ill fortune on her enemies. This hex can affect a creature within 30 feet that the bouda can see. The target takes a –2 penalty on one of the following (bouda's choice): AC, ability checks, attack rolls, saving throws, or skill checks. The hex lasts for a number of rounds equal to 3 + the bouda's Intelligence modifier. A successful Will saving throw reduces the duration of the hex to 1 round. Once per day when the bouda uses this hex, she can impose two different penalties on the target instead of just one. If the bouda takes the evil eye hex, it increases the number of different penalties she can impose on the hex's target by 1. At 8th level, the penalties imposed by this hex increase to –4. This is a mind-affecting effect.

This hex must be taken as a bouda's 1st-level hex, and only a bouda can take this hex.

Dang, time to reincarnate Theo until he's a gnoll.


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

That is nasty!


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That's the end of The Whisper Out of Time. I will get an epilogue to the book up sometime tonight.

You level up to 12th.

After I get the epilogue up I'm going to take a week hiatus to prep the next book. But I'll still be around if you have questions.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo would like to retrain into a gnoll...


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

Theo can do damage now! Sort of...:
Retribution (Su) (Advanced Player's Guide pg. 68): A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target's flesh whenever it deals damage to another creature in melee. Immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. This effect lasts for a number of rounds equal to the witch's Intelligence modifier. A Will save negates this effect.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara lvl 12 highlights:

+1 BAB
+1 Fort
+1 Reflex
+1 Will

+1 5th lvl spell/day
+1 6th lvl spell/day

Speed or Slow Time Revelation: 2 uses/day

Hex: Secret (Quicken Spell)
Revelation: Spirit Shield

Adventuring skill ranks:

+1 Diplomacy
+1 Perception
+2 Sense Motive
+1 Spellcraft

Background skill ranks:

+1 Knowledge Geography
+1 Knowledge History

FCB: +1 HP


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak's update:
+1 BAB
+1 Fort/Ref/Will
Ability Score Increase: +1 Cha

+1 2nd-level spell/day

+1 1st-level spell known (Feather Fall)
+1 2nd-level spell known (Cat's Grace)
+1 3rd-level spell known (Keen Edge)

Bloodline Feat: Lightning Reflexes

Bloodline Power: Unstoppable (all crits confirmed, and crits against him only confirm on a 20 or if automatically confirmed) (16th-level power, enabled through Robes)

Fated Bloodrager is now +5 luck bonus to AC and saves
Destined Strike is now +8, 5/day

Automatic Bonus Progression: Now +4 Str rather than +2 Str

Skills:
+1 Perception, +3 Fly
Background Skills:
+1 Knowledge (History), +1 Knowledge (Engineering)


F Human (Chelaxian) from Isger | Init: +1 | hp 2+117/117| AC 32 T 13, FF 31| F+17 R+11 W+19, +2 vs emo/fear/illu/int dmg, +SIO| CMD 28 | Perc+17| Blessing 9/9, Fervor 9/11, ScdWpn 11/13, SacArm 12/13 |

Allegra Level 12 Highlights

+1 BAB
+1 Fort
+1 Reflex
+1 Will

HP +7

Bonus Feat:
Bonus Feat (human favored class bonus):

Sacred Weapon +2 > +3

+1 2nd level spell/day
+1 4th level spell/day

12 level stat bump: +1 wis > 20

Adventuring Skill Ranks (3)
Intimidate +1
Sense Motive +1
Perception +1

Background Skill Ranks (2)
Craft: Pottery +1
Profession: Barrister +1


CN Human Female Cleric of Besmara (Varisian Pilgrim) 4 l AC 16 T 12 FF 14 l HP 26/32 l F +5 R +3 W +7 l Init +2 l Perc +3 I CMB +4 I CMD 16 Channel Positive Energy: 7/day, 30' radius, 2d6, DC 14, Selective Channeling 2 targets

Is there any objection to Ci Ci claiming the bag of diamond dust? She needs it to cast stoneskin.


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Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I think that will be fine. We may want to buy some more to have enough on hand for Restoration or Raise Dead, if needed.


Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26

I was unaware that we are loosing Pocky. Sorry to see you go; here's to gaming at another table soon!

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