DM Delmoth's Strange Aeons (Inactive)

Game Master Delmoth

Map

Treasure Sheet


101 to 150 of 2,964 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Congrats on the baby, Oscar! And on the dev copy of the book, I'm kind of insanely jealous of that. Working on RPGs seems like it'd be kind of awesome.


Yay baby!! Grats man! Yeah I've gotten some insider info on Starfinder because of my gencon GM status. Super excited to check it out. Gonna be a mad house there! I may not be as active those days, I'll be very distracted


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
Julius Anderson wrote:
Congrats on the baby, Oscar! And on the dev copy of the book, I'm kind of insanely jealous of that. Working on RPGs seems like it'd be kind of awesome.

Yeah the job's not a very monetarily rewarding kind, but if you like seeing your creations come to life, then yeah it's pretty good.

The book is flipping awesome, I've already made 3 different characters... :/


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Man, my collector's edition just cannot get here fast enough...I don't think I've ever been this excited for a new Paizo release. Haven't really heard a single complaint yet-although to be fair, the people who would be getting the core rulebook this early probably aren't the ones who'd hate Starfinder in the first place.


Oscar Whitehall wrote:

Yeah the job's not a very monetarily rewarding kind, but if you like seeing your creations come to life, then yeah it's pretty good.

The book is flipping awesome, I've already made 3 different characters... :/

Yeah I'm having a hard time deciding what to play myself. I also am getting a group together to play through the AP, which I'm excited about flipping through at the convention.

Also, am I the only one who thought you were talking about the baby at first? :D Having a baby is certainly not monetarily rewarding, unless you like to see your creation come to life...


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

You don't truly realize how expensive children can be until you have a child yourself:)


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

I now have two, so I can tell you that I'm quite familiar with 'not monetarily rewarding.' :P

Mad Poet, if you ever do a PBP of the starfinder AP, I'm COMPLETELY on board for it. The character I most want to play is a Human Mechanic-Scholar that's a Wayfinder.


1 person marked this as a favorite.

Oscar - I could be up for that, as long as yall don't mind me also having a character in the game :P I would like to actually play from time to time lol


I have to see what my schedule is going to be like after the convention before I make any more commitments though. I'm already organizing tabletop AP group and possibly hosting Starfinder society events at a local game shop, on top of what I do now. Also hoping to get into some online games.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Hey, just giving you guys a heads up-I'm going on vacation on Sunday, and almost certainly won't have much (if any) of an internet connection for the next week. Please feel free to bot me as much as needed. And don't let me die! Should be able to make posts tomorrow, just wanted to let you know.


Thanks for the heads up. Check your inbox for me please. Here's hoping I don't lill you off :)


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

GM: Let me know when Mara has finished meditating. She'll join in the discussion about Sara then.


Will do. They're headed back from the barricade, we can pick it up then


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

It would save a lot of time if someone could bring Mara up to speed on what they have seen before meeting her. Everyone so far has offered no knowledge of anything outside the room where she woke up, or give any hint of what they are trying to do. I'm trying to come up with an in-character reason of why she would want to join the party.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

This AP is totally steeped in paranoia, which is great thematically, except that it is very hard to see how or why the characters should trust each other.

So I'll metagame Dervak to be more trusting here than he would otherwise be. Otherwise he would have as little reason to trust you; he knows shapechangers can fool him so he won't trust his intuition anymore.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

We technically knew each other before, and we are supposed to have some kind of subconscious understanding of that. Unless the gm wants to do it otherwise, of course.

-Posted with Wayfinder


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Dervak: Thanks, that helps keep things moving.


That is specifically called out as one of the challenges to overcome in the AP book, so I can't give you too much. Only your interactions at this point can help you determine weather your fellows are trustworthy.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara's position on the map is fine.

Spells Memorized:
Orisons: Guidance, Light, Stabilize
1st lvl: Bless, Cure Light Wounds

Spirit Spell: Color Spray (DC 15)


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

Dervak is fine where he is.


I apologize for the slow posts on my end, I got saddled with some projects that are taking a lot of my brain power and time. I will try to update more frequently.


Male Eyebiter Mesmerist | HP: 26/26 | AC: 16 (11 Tch, 14 Fl) | CMB: +6, CMD: 17 | F: +3, R: +4, W: +4 | Init: +1 | Perc: -2, SM: -2 | Speed 30ft

Your doing fine GM.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Waiting to find out if Mara heard anything more outside the door. Depending on what happens, she might open the door a crack and have a look...


Sorry guys, I had to finish that stupid project. But it is done, and now I am well rested! Huzzah.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4
The Mad Poet wrote:


The crossbow clatters to the ground. "Ha!" Julius taunts. "That's what you get for firing first and asking questions later, right Oscar?" he shouts.

>_>

...

T_T


I couldn't help myself :D


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Hehehe. It's fine! And funny.

I really need to boost my sense motive.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Hey guys, I'm back from vacation! GM, thanks a ton for botting me, I think you did great with Julius's snark/accidentally being a bit of a dick from time to time.


I tried :)

I'm not sure where everyone went. I'm going to do some botting to move the action along.


I think I must have goofed somewhere. My bold text in who is next is wrong but the initiative spoiler is correct. I'm going to bot Mala to get the action going.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I believe Mala is unconscious (-2 HP) :(


So it would seem! Yikes.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

For what it's worth, Julius could use the Dodging Panache deed to make room for Dervak (the other "guard" doesn't have a weapon in hand for an AoO). It wouldn't prevent the hit, but he could move 5ft afterwards.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Oh yeah, good point! I'll do that, I think.


Sorry for the rewind. I have been preoccupied with GenCon prep and have not been paying attention to my games. Luckily Dervak is here to call me out :P just kidding,I do appreciate it


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I try to be fair; I also called out when Daze wouldn't work for our guys. Not meaning to step on your toes but these things don't need any extra advantage!!

(Also, it's Polymorph rules. Of course it's going to be confusing and require cross-referencing to figure out...)


I don't mind, truly. I'm very sarcastic!


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2
PRD wrote:
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.


Male Half-Elf Swashbuckler (Inspired Blade) 1/Investigator (Empiricist) 2 | HP 24/24 | AC 18 (Touch 13, FF 15) | CMD 15 | Fort +1 Reflex +8 Will +3 | Init +3 | Low Light Vision, Perception +15

Yeah, just read that at work. Damn, so close and yet so far.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

GM: On the map, the 'guard' that had the crossbow is next to Mara, not Julius. Did Mara take damage from one of the creatures?


Oh! Yes. I didn't notice that Julius had gotten over to the other side somehow. Yes you took the damage.


Could have sworn Julius was where Mara is, and that Mara was in the closet :/


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I'll point out that that the first attack doesn't hit Mara (her AC is low, but not that low — the stats in the header reflect her current unarmored state). She wouldn't be staggered in any case: she has 14 HP before taking damage.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

I will need to be sure of the current positioning, and whether Dervak is conscious, before posting Mara's actions. If she can take a 5 ft step to a spot not adjacent to an enemy, she is going to cast an AOE spell.


M Human Destined Urban Bloodrager 16 | HP 102/148 (118/164) | AC 54 (T31, FF54, CMD60) | F+26/R+28/W+30 (+2 vs fear, +5 vs mind-affecting) | Mv 40' | Init +9 | Per +24| Rage 30/36 | Spells 4/2/1/0 (6/4/3/2) | Active: Heroism, Barkskin, See Invis, Shield, FoM, Long Arm, Dance, Vigor, Tactical, BoF, Legendary

I thought he wasn't hit, but even if he was, Dervak is definitely still conscious. Only at -14 is he down (and dead). Orc Ferocity. Doesn't always use it, but in this circumstance he will.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Mara took a step backwards to put some space between her and the enemy. "Hey, shapechangers, Daddy's got a light show for you!". she cried. Her eyes turned pitch black, and the colors around her drained away. A split second later, a torrent of clashing colors burst forth from her outstretched hand, washing over the dopplegangers.

Casting a DC 15 Color Spray. She will try to angle the spell to catch both enemies, while missing her allies. If necessary, she will leave one enemy out of the 15 ft cone to avoid hitting her friends.


Occultist Spells Known 1st (4/day)—gravity bow, psychic reading, burning hands; 0 (at will)—detect magic, mage hand, telekinetic projectile ; Init +4; Perception +6; Mental Focus 7/7; (Evocation 4, Transmutation 3) AC 18, T 14, FF 14; hp 18/18; Fort +3, Ref +5, Will +4

Wrong thread Mara!
put that in the gameplay thread if you can.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

Doh! That was sloppy of me! Reposted in gameplay.


Half-Orc Heavens Shaman 16 (Speaker for the Past) | HP: 150/ 159 4 con damage Init 8 (roll three times) Per: 29 (See Invisibility)| CMB: +13 CMD: 30 | AC:30 T:17 F:26|Saves F:15 R:15 W: 26 (27 aberrations)
Hexes Used:
  • Fortune:
  • Healing:
  • Heaven's Leap: Dervak
  • Time Flicker:
  • Speed or Slow Time: 0/2

GM: Can we clarify which PCs took damage this round? From the monster attack rolls, it looks like they scored two hits, but more than two of us have recorded the damage. Being 1st lvl, we don't exactly have HP to spare:)


Posted a combat review in the gameplay thread. Thank you all for your patience and help.

1 to 50 of 2,964 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Andyman's Strange Aeons PbP Campaign Discussion All Messageboards

Want to post a reply? Sign in.