Dawn of the material plane

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than you Bane88 my idea is this

I want to make her an psion-uncarnate on one side. Drop the AI, and give her feelings.

It isn’t known if the uncarnate process is what created the race of Unbodied, or if the Unbodied inspired the process of uncarnation. Either way, these two are linked in many ways, as the goal of the psion uncarnate is to leave the fetters of the physical corporeal body be-hind, transforming into a being of pure energy. Over time, the psion uncarnate releases his hold on the physical realm, becoming permanently incorporeal and thus free from the burdens and weaknesses of the physical form. To some, it is the quest for life eternal that leads to this path; for others, it is the wish to be truly free - free from society, constraints created by the physical body, and even the physical worlds themselves.

I like this back ground Idea she is an Elan uncarnate who as with out any divinity helping lifted herself up to a higher form.

She would want to see others become like this and see the gods limiting others ability to gain a higher state of being.


That's cool and goes with the Elan theme of they see themselves as superior life forms.

How superior can you really be with gods out there?! HUH!

Base class?

Psion and Cryptic I would guess?


thats my thinking, with Psion 20/Cryptic10-uncarnate 10.
but I may go
Psion seer/telepath 20/Psion Nomad 10 uncarnate 10

I have this mad idea of a pour Psion, kind of Exemplar

she would lose a lot of int, but get another template so see whats out there,

My have to keep AI but flavoured it as there are no Psionic templates that really fit.

I would really like to use this fortune-blessed-creature template but its 3ed party. My idea is her seer side can see just a fraction into the future.


If you pick this up Bane and need players. I have Naar located Here

Powergamming GM said he passed on him because of the advanced template. He thought it was just vanilla, Which I agree it is, but it explains an advanced person of their kind. Anyways I'm always around and post 10 times a day or more with all my games and such so would be happy to play if you don't have enough to continue.

Silver Crusade

Hi Ashe,


Still about.

Guess I'll take the time to mess with things a bit. I only did apply 1cr's worth of templates after all.


Aannraa Sal Da Qill wrote:


I would really like to use this fortune-blessed-creature template but its 3ed party. My idea is her seer side can see just a fraction into the future.

This Cr+1 template, yeah approved...


Alright I'll take a swing at this. All I ask is that you are all patient with me.

This will take a lot of work and I am playing in and GMing other games. I have been thinking on interesting ways to challenge you all as well as plot hooks for you.


Excellent. I'll figure out what I'm going to do with Tik.

Grand Lodge

Thanks,

Take the time you need; it's completely understandable that you need some time. Just keep us updated and let us know if you want us to answer anything about our PCs.


Like Ray said, take all the time you need!
I'd much rather you take your time and start later if needed. I, too, will answer any questions directed at my PC, although I believe out of all, mine is most likely the simplest to understand, in terms of mechanics and motivations.

Were you thinking about starting a new campaign thread, or using this one?


Ozil is all about Knowledge Skills,.... and I guess Diplomacy/Bluff/Sense Motive -- and I'm a 20th level Wizard. But mostly the Knowledge Skills. His Knowledge of Planes, Religion and such should be equal to or greater than the gods themselves, even at 20th level. Let the other PCs fight the bad guys; I want Knowledge to be my asset.


Yep I forth that, take your time GM

Psion 100% dropped tech and Cryptic.

Just a mad idea but I wanted her to be more focused.

Mind hacking Pregog.


Ozil wrote:
Ozil is all about Knowledge Skills,.... and I guess Diplomacy/Bluff/Sense Motive -- and I'm a 20th level Wizard. But mostly the Knowledge Skills. His Knowledge of Planes, Religion and such should be equal to or greater than the gods themselves, even at 20th level. Let the other PCs fight the bad guys; I want Knowledge to be my asset.

This is super cool and actually a very decent way for me to introduce plot hooks. I may PM you things that you know, for you to share with the group.

I'm also workshopping a custom ability for you.

Mind of the Mentat(Ex): Through meticulous study you have learned more than thought possible of a mortal. You are an intellectual savant, having learned to store even the most obscure information in your mind like files in a cabinet. Once per day for every 7 character levels you possess, you or another can pose an impossible question. If there is an answer, you've likely heard it. You must concentrate and file through the vast stores of knowledge you've obtained. By spending time equal to half the DC of the Knowledge check in minutes -your Wisdom Mod, if you do so you can add your Wisdom mod to your knowledge check and for that particular question all attempts to aid you provide a plus 4 Bonus instead of the standard plus 2.

Thoughts or comments?


Appropriately flavorful, although Ven likely doesn't care.

He barely knows enough about religion and planes (both at +10) to know how they work, and that there are gods and other planes out there.
Other than that? He trusts Ozil (given their Asmodeus connection) enough not to lead him astray or lie to him.

Because why would he? No one lies to the Frozen Tyrant.


I also have a crapton of knowledges since Ozil and I both went for mindchemist. This doesn't bother me at all. My focus or asset as Ozil put it is Divination. Remembering knowledge is all good and well but Alexander is the best of the best at discovering things unknown. If there is a trick to defeating the gods he wants to discover it, or even create it. Something that I had thought of was figuring out a way to build artifacts to aid us, or finding one that would. Or something like that. I don't really feel like rebuilding too much unless anyone knows of anything that would make me a better diviner?


Alexander Torov wrote:
I also have a crapton of knowledges since Ozil and I both went for mindchemist. This doesn't bother me at all. My focus or asset as Ozil put it is Divination. Remembering knowledge is all good and well but Alexander is the best of the best at discovering things unknown. If there is a trick to defeating the gods he wants to discover it, or even create it. Something that I had thought of was figuring out a way to build artifacts to aid us, or finding one that would. Or something like that. I don't really feel like rebuilding too much unless anyone knows of anything that would make me a better diviner?

This is cool because you and Ozil working in tandem should be able to pretty much come up with the answer to anythin.


Yeah, I think that High-on-HolyWater and I will have to work together, Metagame-wise, to make sure we're not stepping on each other's toes. I don't want to usurp his fun (PC-role) and I don't want him to usurp mine.

My understanding was, when we originally talked about this, that Alexander Torov would have fun researching ways to forge artifacts for fighting gods, create ways to prevent souls from going to the Outer Planes, discover (Alchemically maybe) how to Reincarnate, Mass -- that kind of stuff. Meanwhile I would have fun having Ozil know what Pharasma usually does on a Friday night, or who Mephistopheles is pissed off at this week, or who, specifically, is in charge of Lamashtu's cults in Garund.

This has happened once so far -- I wanted to check to see if Ozil knew where a particularly strong cult of Szuriel was in Golarion (I think Ozil's check was around 80.) and he did indeed know of a powerful cult somewhere in The River Kingdoms. So we all went to Daggermark to try to track it down. Meanwhile, Alexander Torov was working on Alchemical Disoveries and such so that we could work or "Religion."

Then the tanks could fight the badass cultists we couldn't sway and everyone's roll is fulfilled. (in theory)

Grand Lodge

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Mind of the Mentat sounds cool. I would suggest two things: One, make sure you give the other PCs something like that so we stay, um, "equal??"; and Two, don't give it to me at the start. I think it's something that can be introduced after we start.

EDITED


W E Ray wrote:
Mind of the Mentalist sounds cool. I would suggest two things: One, make sure you give the other PCs something like that so we stay, um, "equal??"; and Two, don't give it to me at the start. I think it's something that can be introduced after we start.

I agree, I will think of something equally cool for the other PC's. Also its mentat unless you like metalist better. Mentat is from Dune, when they make a religion to outlaw AI and one of the last AI's teaches a kid how to think like a computer.

Grand Lodge

Ah yes, I didn't catch that.
Dune, ah... nostalgia.


I'm going to rework Tik into a proper "Transhumanist". Someone who's able to transform into any shape to suit the situation, and has no particular attachment to his original form.

I had originally planned to make him a Metamorph Psion, but I'm begining to think Brownfur Transmuter or something similar would work better.

The only problem being that either way (I think) I'd lose my cool mechanical bits while transformed, so I think I'd have to lose my Template drop my Tech versions of the physical stat boosters, which I don't really want to do.


Bane88 wrote:
Sundakan wrote:

Not a god, since gods aren't statted (so for logistical reasons you would need to CREATE stats which would take a while, and for plot reasons they're just THAT STRONG).

Demigod, maybe. Demigods are CR 30 (see: Achaekek).

As soon as I started this I checked out the stats of Achaekek as well as Orcus, and started building Asmodeus. Yes it will take awhile, but this is Pbp and like I said, it will take some time for you all to even be a threat.

So far Ol'Asmo is a 80th Level Gestalt with custom template, a custom class, and Divine powers from 3.5.

(I'm in no way close to being done but if I had to eyeball it I'd say he's sitting at about CR 105. I'll have to make it more reasonable but I already have a plot line for weakening and killing him lol.

Don't.

We spent ten years goofing around with stupidly high hit dice cosmic brings on dicefreaks with various tweaks to the deities and demigod rules before scrapping it entirely in favor of significantly lower hit dice, and much changed divine rules.

Action economy is a far superior method to blanket immunities to everything, massive numerical bonuses, and stupid SDA options.


Peter Stewart wrote:
Bane88 wrote:
Sundakan wrote:

Not a god, since gods aren't statted (so for logistical reasons you would need to CREATE stats which would take a while, and for plot reasons they're just THAT STRONG).

Demigod, maybe. Demigods are CR 30 (see: Achaekek).

As soon as I started this I checked out the stats of Achaekek as well as Orcus, and started building Asmodeus. Yes it will take awhile, but this is Pbp and like I said, it will take some time for you all to even be a threat.

So far Ol'Asmo is a 80th Level Gestalt with custom template, a custom class, and Divine powers from 3.5.

(I'm in no way close to being done but if I had to eyeball it I'd say he's sitting at about CR 105. I'll have to make it more reasonable but I already have a plot line for weakening and killing him lol.

Don't.

We spent ten years goofing around with stupidly high hit dice cosmic brings on dicefreaks with various tweaks to the deities and demigod rules before scrapping it entirely in favor of significantly lower hit dice, and much changed divine rules.

Action economy is a far superior method to blanket immunities to everything, massive numerical bonuses, and stupid SDA options.

Who is we? And you mean things like dual initiative and bonus standard actions and the like?


That is probably the better way to go about it.

Being able to cast two spells a round + full attack is a lot scarier and a lot less arbitrary than just boosting numbers to "epic" heights.


Is this filled up?
Edit: Ah I see it is, just noticed a lot of activity on the recruitment thread and was checking.


Bane88 wrote:
Who is we? And you mean things like dual initiative and bonus standard actions and the like?

So, this is sort of long. If you want the short version, this thread probably contains most of the current working rules and such that we've played around with in the last few years, after approximately fifteen years of tinkering with epic / divine stuff. We've come to the conclusion that seeing as most games should never go beyond ~25th level or so (maybe 30 at the top end), and seeing as how gods don't really have a history within D&D of being omni-potent, they work better as gestalted beings in the 20-40 hit dice range with an extra initiative count at their initiative (at -5, -10, and finally -15) for extra strata of power they have (the extra initiative was inspired in part by the gods of Immortals.

Longer version:

We are what's left of Dicefreaks, now in its sixth or seventh website, which was for years one of the biggest communities (if not the biggest community) for players interested in epic or cosmic content. It really picked up in the 2000s after Deities and Demigods and the ELH, and was focused around players that were unhappy with how those rule-sets were not blended, and how cosmic beings were created relative to gods. It was a weird sort of place where a bunch really talented design minds came together and created some interesting content (much of which has been lost), including revisions to the Divinity Rules, the creation of Cosmic Rules, restatting of a great many gods under revised rules, and the publication of The Gates of Hell, a nine chapter free book dealing with Hell, Dukes of Hell, Archfiends, and the Lords of the Nine. Gates is still available here and won an Ennie as a free supplement (beaten out only, I think, by Paizo on another?).

In any case, it was to be the first of many such books detailing each of the planes and their respective powers, but those books never materialized for a variety of reasons. The overall goal was a coherent cosmology between very powerful mortals (capped at 50 hit dice), gods (capped at 70), and outsiders / cosmic beings capped at 100 (though I believe not even Demogorgon was intended to reach this cap, and Asmodeus was 81 hit dice).

At some point in the design cycle shortly after Gates was published there were some discussions into what each relative level represented, the difficulties inherent in balancing them, and how the balance of various creations stood against the published ELH monsters and such, and a great deal of time was spent analyzing various metrics (Selah's work, which is a good read on epic level optimization games if you can find it).

In any case, as the community began to drift apart through several sites there was some evaluations of alternative options for how to work out gods and other beings so they could appear in people's home games without being as disruptive or requiring unplayable levels like 60 or 70 (I would argue, past 30).

This led to a fair bit of examination of the RL mythology behind most gods, especially their fallibility outside of Judeo-Christian beliefs, and in turn a look at them within the context of D&D history, as extremely powerful beings that could still be bested with some regularity by mortals. The binding of Demigods under Castle Greyhawk, the binding of Grazz't by Iggwilv, and the battles against Iuz the Old are all pretty clear evidence that gods were not intended within the D&D ruleset to be omni-potent, as the Deities and Demigods rules presented them. This to say nothing of various gods that often adventured with parties (Murlynd jumps to mind).


I love the mentat idea, really cool,

If your dropping tech Sundakan I may shift Aannra back to an AI,

While I think I have this right, Ozil = Knowledge [knowledge known]
and Alexander Torov = Divination [ knowledge unknown]

I think Aannraa will work well with them as a mind reader and Precog

Think if her as a revered mother of the Bene Gesserit sisterhood.


I don't really want to drop tech, is the thing.

I kinda wish there was a mech version of Polymorph. I could turn into a robo T-rex.

I'd settle for some way to keep my mechanical implants when transformed, if anyone knows a way to keep "Abilities based on form" while using a Polymorph spell.


Peter Stewart wrote:
Bane88 wrote:
Who is we? And you mean things like dual initiative and bonus standard actions and the like?

So, this is sort of long. If you want the short version, this thread probably contains most of the current working rules and such that we've played around with in the last few years, after approximately fifteen years of tinkering with epic / divine stuff. We've come to the conclusion that seeing as most games should never go beyond ~25th level or so (maybe 30 at the top end), and seeing as how gods don't really have a history within D&D of being omni-potent, they work better as gestalted beings in the 20-40 hit dice range with an extra initiative count at their initiative (at -5, -10, and finally -15) for extra strata of power they have (the extra initiative was inspired in part by the gods of Immortals.

Longer version:

We are what's left of Dicefreaks, now in its sixth or seventh website, which was for years one of the biggest communities (if not the biggest community) for players interested in epic or cosmic content. It really picked up in the 2000s after Deities and Demigods and the ELH, and was focused around players that were unhappy with how those rule-sets were not blended, and how cosmic beings were created relative to gods. It was a weird sort of place where a bunch really talented design minds came together and created some interesting content (much of which has been lost), including revisions to the Divinity Rules, the creation of Cosmic Rules, restatting of a great many gods under revised rules, and the publication of The Gates of Hell, a nine chapter free book dealing with Hell, Dukes of Hell, Archfiends, and the Lords of the Nine. Gates is still available here and won an Ennie as a free supplement (beaten out only, I think, by Paizo...

Thanks for the link and the backstory. I'm sorry that you guys lost a lot of your work. I will take into account the stats you've laid out and you suggestions at the power level of deities.


Ok I have a build of Annraa I think will be a lot of fun to play.

Her build is a bit nuts and she is a lot weaker but I wanted to push the Psion Paragon idea as much as I could.

Advanced Precog Edan
Advanced Template CR1
Fortune-blessed Template CR1

G1=Psion dual-disciple Seer / NomadL20 ML21
G2=Psion dual-disciple Kineticist / Telepath L10 ML19 + Psion Uncarnate L10

What I hope to make up for the power loss is her shear range of powers.
She can make herself look like anyone, She is Uncarnate, can see time and even move back in it 1 whole round and jump the whole party 20 rounds into the future. She can teleport as a move action and take the party on long ports.

She has feelings now, her view is the gods are curl, they use mortals in there power games of divinity. Meanwhile mortals suffer and come to harm. All being should be free from their influence so they can become higher beings of there own choosing. Not trapped slaves in the gods higher realm.

She represents what motels could be come if free.


"That time travel business sounds...painful."

Seriously, though, how does that work, exactly?


one round back only, You redo that last round.
So she would get one round action and movement.

I'm going to set it up with trigger power, so if hurt bad she gos back and Teleports away.

It should not disrupt game play other than a action done to her in the round she skips back on.

Basicly you all act in the round, she sees herself acting and an outcome form that. If she sees it as bad she dos another action in that round.

Just like players changing actions for PCs when new GM info comes in that makes what they did impossible or wrong etc. Not that painful.

Time Regression 9th Power:

Discipline Psychoportation
Level Nomad 9

MANIFESTING

Display None
Manifesting Time 1 standard action

EFFECT

Range Personal
Target You
Duration Instantaneous
Power Points 17

DESCRIPTION

You can regress apparent time 1 round into the past. In effect, you “replay” the previous round of activity. The power regresses time to the point along the time stream just prior to your previous turn, undoing the effects of everyone else’s actions in the meantime. Once you have used time regression, only you retain knowledge of what happened during the round that is being replayed; however, you can communicate that knowledge verbally to your companions, if desired. During the round that you live through a second time, you can act on knowledge you previously gained by already living through the immediate future. In all likelihood, you’ll probably not choose to manifest time regression during your second pass through the time stream, instead taking completely new actions.

Altering the time stream in such a fashion is mentally taxing and you suffer 2 points of ability damage to Charisma, Intelligence, and Wisdom. This damage cannot be ignored through any special effects or abilities, but can be healed as any other ability damage.

For the Jumping ahead in time, just like time stop but with less options and your jumping ahead in rounds.
Time hop mass

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