
Sundakan |

Every individual one? Bummer. That's not worth it then.
Fear immunity may be relatively common, but it's not universal (or even really THAT common, come to think of it, except where a blanket immunity to Mind Affecting comes into play).
But Cowering is roughly equivalent to Stunned in "You're boned" points.

Fury of the Tempest |

I'll get fluff done tomorrow.
How are you getting cowering?
Signature Skill only gets you up to the 10 rank ability, not all of them.
... Wow. Just. Wow.
Way to shoot an amazing potential system in the foot Paizo. Way to f!$$ing go.
At least Combat Stamina has SOME cool stuff, but skill unlocks? Nope! Ya just pretty much f#+% everyone over with it.

Ozil |

I'm still here; I'm still here -- boy, go away for 18 hours and miss a rollcall.
I have to prep for my Homegame for Saturday; gonna scare some PCs in The Precipice Quarter of Absalom after our long holiday break. And this weekend I HAVE to watch my beloved Arsenal whoop up Sunderland and my heart-and-soul Vikings whoop up Seattle -- but afterwords I'll finish my PC. Should be done late Sunday night.

Shady_Motives |

Making a conjurer wizard so testing out my roll if I choose to make a summon monster 9 flight of rocs (summon monster 7) a permanent summon.
1d4 ⇒ 2
Since these things are gargantuan I'm sure 3-4 medium sized PCs could ride on their backs. Or with my superior summoning I could summon 2 huge adult cloud giants. Fun times for all!XD

Aannraa Sal Da Qill |

Monday, cool GM, just fixing her Cohort, Paizo did its trick of losing the just posted alt sheet :( I have kept her core to my Thematic idea.
If you have unlocked skills and dos your Cohort get the same of the rules say they have the same skills ranks as you but use their own base stat's items busts etc?
===== 2 Questions ===
This can we redone in game V game play, but the gm did ask 2 things V this thread.
Q: How will hide your PC/followers from the gods who'er close to Omniscient, yourself AND Companions/Familiars/Cohorts/other?
A: In my Case Aannraa's Psicrystal shares powers and as she uses Barred Mind on herself daily for 40 hours, it gets it to. Her Cohort [Psicrystal] also has it for 34 hours at a time, over manifesting so as not to have a brake. Note: In her Godslayer plan as listed, had the none Direct followers being used after the war in heaven stage so as to be detected and pull the gods away from their plans. It's the minds behind them eg Us, that has to stay hidden until the end game stage.
Q:Why do's you PC want to get ride of the gods?
A:Aannraa seeks to FREE the people of the worlds enslaved [as she sees it] from beings mascaraing as gods, yes they are powerful and yes they are god-like but there is no such thing as true gods. There is only beings father up the evolutionary leader than us, lying about this and using lesser beings to power your evolution is wrong and abhorrent, no matter what profess as your 'aliment'. [ooc]Hers is a more egalitarian objective then most. She is very smart so it bound to be a complicated set of reasons.
================================
On a side not I hope you liked her plan. It can all be re-said in game play with Game play RP GM. :)
Best get building, can not wait to see the other builds and the ideas others have come up with for their PCs.

Alexander Torov |

Here we go, one wanderer. Being a mist creature explained as him being connected with ravenloft in some mysterious way. Being a level 20 wanderer he has also wandered other worlds than golarion but that is only vaguely hinted at in the last sentence. He hasn't exactly been everywhere man but he hasn't dared try to impose on the outer planes until now. He has been messed with his whole existence. He finally decided to mess back.
Alexander was born in golarion and as a boy grew up in the wilds of the north where it was cold all year long. Only a short glimpse of this time is available as his memory is faded and it feels like a lifetime ago. He can't remember the faces of his family except for one. His wife. They were only together a few short months when the mist appeared from the depths of the blizzard as he was hurrying home from a hunt. It swallowed the entire hunting party and pulled them into the twisted realm of Ravenloft. The tribe suffered much as most of their fighting men were among the party and they were forced to merge into another tribe. His wife died foolishly searching for him in the storm and was swallowed up by the same blizzard and froze to death. The hunting party woke up separated along a stretch on the edge of the mist, several had simply not awoken from the journey and died. Alex was one of the unluckier ones. Only twenty three of them remained of the original forty, though they could not find three of the bodies. They gathered together and discussed what they should do in this strange place. Most wanted to try to return through the mist they came from. The rest did not want to be so hasty and instead find out exactly where they were and perhaps find a safer way back to their tribe. They split up and agreed to meet back there after several hours if a way had not been found. Fourteen of the fifteen that walked into the mist were never seen again. Only one made it back babbling and insane, whispering about some sort of force. Eight able bodies remained and wearily they walked away from the thick mist, searching for answers to their whereabouts. They made it to a village where, luckily, they found someone who could speak the common tongue. No one knew anything about their frozen home and as soon as they mentioned coming through the mists they were chased out of the village. They decided to go back to the mist and find their way out. Upon coming to the edge of it they came across a caravan about to travel into the mist. At first they would not help but then one of the women stared into Alexander. Whatever she saw made her change her mind and he and only he was allowed to go with them. He promised to return for them once he found the way back. He never was able to find the rest of them again before they perished to the mist in their own attempt at leaving once again.
Alexander was forced to stay with the Vistani for a long time, learning about the land that he was in. It was with them that he discovered his talent for things arcane. He was told it was impossible to return to his original home and that he should be lucky that he remembers them at all. In truth most of it was a blur and the only truly untouched memory he had left was of his wife Zara. They told him to keep his spellcasting talent hidden from all others to avoid unwanted attention and so he wandered ravenloft for many years, hoping to find some magical means to return himself to his home. Every attempt would fail but he would not give up, no matter how long it took him or how powerful the magical cost would be to him. He followed other caravans, who allowed him near for their price and to help him navigate the mist between borders but never did he feel any true connection to any of the people. Many adventures taught him the dangers of the mist and the many creatures the roamed ravenloft. He heard legend of a magical doorway that could take him home and he searched for it for many years. In this time and his quest for more arcane power he learnt of alchemy and this too he found he had a gift for. In time he grew older and more desperate. He knew the Vistani weren't telling him everything but they didn't trust him. He felt off, not like that of a fruit that had started to decompose but as if something in him were wrong. It was different than the age that he felt every day. He finally realised that he would never be powerful enough to make it through the boundaries of the mists in his lifetime. He determined to stop the farce. Traveling south as far as he could go he came to the solid border that connected to no other realm within ravenloft. With a sigh he walked into the mist clutching his staff prepared for the end, thinking only of Zara and perhaps seeing her again in the next life.
Alexander awoke face down in the snow, insensitive to the cold. He was supposed to know this place, it tickled the edge of his mind. He had been here before. Why was he alive? Suddenly he remembered walking through the mist expecting to die only to see snow at his feet the next step and fall into it hitting his head on the way down from the surprise. He grasped his head and cried out. It was not the cry of an old man but one many years younger. He had returned, the impossible had happened but he knew not how. He searched to find what had happened to his home but the tribe was no more. Merged into a larger one after that storm so long ago. No one recognised him or believed him to be who he said he was. They were distrustful and forced him to leave, thinking him crazed. Wearing almost nothing in the biting wind may have given it away but he could barely feel it. He had no home here, no way to return to the land of the mist and no desire to though in some way he felt a strange connection to it. A fondness, or even, a bond. He traveled golarion, the unknown face that would never stay long in any town. All he had was his magic and his alchemy. This he pursued with renewed purpose and vigor in his newfound youth. He did his best not to think of her, for when he did his thoughts grew dark and he remembered his wish to be with her again in the next life. It seemed he could have no rest. With single-mindedness he also avoided all thoughts of the mist as when he didn't a strange longing would come over him again. One he feared. Many nights he would wake up imagining the mist appearing and taking him back but it was just a harmless shadow on the wall. For many more years he wandered, seeing every land of the inner sea and many other lands also. Even so, with all his focus, he was not able to forget the place of mist and eventually thoughts of it crept in more and more. So much so that he began to search for knowledge of the place that might exist here in golarion. His increased knowledge of the arcane told him that it had to be another plane but no where could he find mention of one such place as that. There was but one thing that gave him hope. Stories of those who had disappeared, never to be heard from again. Most were made up or non-magical runaways, some held promise but were a long stretch to connect the two. Never where there suspicious disappearances in the same place that had no other possible explanation to them. Finding the mist proved elusive. Was it avoiding him?
Images of his dead wife, the only familiar face that he could recall, kept resurfacing amongst all his searching. He began to dream of her calling to him from the mist. He became desperate again, further frustrated with this growing need. He realised the offness he had once felt had grown larger than ever before. One night in a fit of rage he lashed out with his magic, lighting up the darkness and destroying his small hut until it was exhausted. He stumbled. Not even a lowly cantrip would issue forth from his fingers. Then he collapsed and fell asleep. He dreamt the mist took him again, reshaped him and even imparted a part of itself into him. A very strange dream. When he awoke he was startled in the fact that his feeling of offness was gone. Then more startled in the realisation that it was the other way around. The offness now felt like it was the only part of him. But as he calmed down the feeling became more and more normal until the once perceived offness felt as natural as his own arm. He was entirely unsure as to why he was previously alarmed. Until he realised that he now had no arms and in a rush to find where his arms had gotten to reformed his now misty self back into his humanoid shape. It wasn't a dream. The mist had come but instead of taking him back had left a bit of itself in him. His need to find it was gone. Unfortunately this did not make him any happier for now whenever he closes his eyes her face is there to greet him. To haunt him. Now haunted, he wanders, searching for a way to find her, whichever life she is in, but he can't find her.

The Iron Orchid |

The Iron Orchid wrote:I did not.Just to note, Alexander, I think the DM ruled out pre-game demi-planes and armys of followers, and other such things etc,
In game not 100% on.
I think that is way no one has one, but I could be wrong.
Uppps me bad, Wrong I am, thanks GM for clarifying that.

Aannraa Sal Da Qill |

edit
GM I would really like to have Aannraa Sal Da Qill to be from Planescape's Sigil, The City of Doors. The way the lady of Pain deals with gods is core to who she is. I know its not on the prime, But I would like her 'from' there and now based on the Prime worlds, sending a lot of time raveling them.
Looking at it gain I think Androffa would be a better place for her to come from, more than 9000s years ago, landing with he crashed craft. Rain of Stars etc. Before then she had traveled extensively as a galactic agent for a bunch of god hating constructs. She was a passenger on that ship, and got stuck, but was told here was a chance to do some good.

bigrig107 |

bigrig107 wrote:On this sort of power scale they likely won't matter.How do you feel about undead minions? Created via Animate Dead/Create Undead/etc.
Wasn't thinking anything too powerful, or a swarm or anything, but a dragon or something big would be cool.
I recognize that, but I was looking at it for flavor.
A juju zombie dragon mount sounds pretty fantastic.

Aannraa Sal Da Qill |

Powergaming DM, I have sent you a PM about my PCs background.
Really want to have one that fits with setting.
When it comes to high tech weapon, would a PC from a high tech world where such weapons are common need the feats, or could they call under the 'common' rule and so not need exotic weapon feats.

![]() |

Struggling to decide how much time Ozil has been in Golarion. I want him to have been born in Suundi in GH and have obviously spent time in several other Prime Material worlds, especially Sigil (in the Outlands), but am deciding if he's only new to Golarion or has been here several years.
Low to high :: Recent arrival to years ago: 1d20 ⇒ 18

TarkXT |

Shady_Motives |

Nah nah nah, this is a real theme song.
8d6 + 1d20 ⇒ (5, 4, 3, 5, 4, 2, 6, 1) + (8) = 38

TarkXT |

Given the nature of the game that might actually be true.
There comes a point where numbers are meaningless as most things get to such extremes that they have quite a lot of control over the narrative itself without burning resources in the way spells do.
Then you have to consider the primary antagonists themselves. Gods represent literal fiat unless PGM is going through the trouble of statting them (and given what I know of him he might just do that).
So, a d1000 being slammed on the table or a swarm of king kongs raining from the sky are entirely within the realm of reason.
But keep making silly remarks. It gives the GM ideas.

Shady_Motives |

Lol well thats there are 8 of us so far.
Powergaming DM: Will you allow us to retrain feats later? An example is I took Opposition research (Enchantment) to remove the penalties I receive to that spell school. However the Archmage Mythic ability Harmonius Mage removes all of my opposed schools. At that time would I be allowed to switch out Opposition Research for another standard non-mythic feat?

Alex Louis Armstrong |

Alright, well being sick with a splitting headache for nearly an entire week and anything paizo kinda got pushed to the wayside :(
And now it seems that I have until monday to finish up. time to get cracking!
PS this is Sir Gobo and his Perfect Human Monk/alchemist :)
Oh, ill also have to re-examine the eternal template, cause mythic :(