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Finally finished traveling for the weekend and was able to put the finishing touches on my submission. He is in spoilers below, but I can create an alias if you prefer that.
I am an active player with a consistent posting history spanning many months. This module is very exciting to me and I would love to play this very determined dwarf in it.
Hali set the hammer down with a loud thump. He took a long drink of his ale and leaned back. His ever-present helmet thunked against the chair-back. "Ah yes. Me helm. Thanks be to Trudd, I found this after years of searching. Dangerous searchin' it was, too. I 'ad to journey to a sky citadel t' find it, in fact. It belonged to th' head priest to the temple o' Torag! He refused to leave the temple." He takes it off and holds it in his hands, quietly. "There is a great blessing in the helm of such a resolute dwarf, aye."
He quaffs the rest of the ale and dons the helmet again.
LG Medium humanoid (dwarf)
Init: +4; Senses: Perception +9; Darkvision 60ft.
STR 16
DEX 12
CON (17)
INT 10
WIS 17
CHA 6
DEFENSE
AC 19, T 11, FF 18 (10 + 7 breastplate + 1 shield + 1 DEX) +4 vs. Giants, +4 vs. Critical confirmation rolls
HP 30/30 (3d8 + 3 CON/level + 1 favored/level)
Fort +7; Ref +7; Will +7; +5 vs. Spells and Spell- like abilities, +3 vs. Poison
CMB +5
CMD 16; +4 vs. Bull Rush and Overrun
OFFENSE
Speed 20 ft.
Reach 5ft., Space 5ft.
MELEE
+1 attack vs. Orcs and Goblinoids
MWK Warhammer +6 (1d8+3, x3, bludgeoning, silvered) - Relic -
Battleaxe +5 (1d8+3, x3, slashing, cold iron)
Longspear +5 (1d8+4, x3, piercing, cold iron, reach, brace)
FEATS
Steel Soul
Extra Focus Points
Teamwork Feat: Lookout
Inquisition bonus: Step Up
TRAITS
Glory of Old
Dangerously Curious
SKILLS (6 ranks/level) * 3 levels = 18 ranks
+7* Climb (1 rank + 3 class + 3 STR)
+6 Craft, weapons (1 rank + 3 class + 2 race)
+3 Intimidate (1 rank + 3 class - 2 CHA + 1 Stern Gaze)
+4** Knowledge (arcana) (1 rank + 3 class)
+4** Knowledge (dungeoneering) (1 rank + 3 class)
+4** Knowledge (planes) (1 rank + 3 class)
+4** Knowledge (religion) (1 rank + 3 class)
**additional +3 when identifying monsters (Monster Lore)
+9 Perception (3 ranks + 3 class + 3 WIS)
+10 Sense Motive (2 ranks + 3 class + 3 WIS + 1 Stern Gaze)
+4 Spellcraft (1 rank + 3 class)
+6* Stealth (2 ranks + 3 class + 1 DEX)
+3 Survival (3 WIS)
+4 Survival, Tracking (Survival + Track)
+5 Use Magic Device (3 ranks + 3 class - 2 CHA + 1 trait)
*Breastplate ACP
SQ
Slow and Steady: A Dwarf's speed is never modified by armor or encumbrance.
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone.
Rock Stepper: Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.
Darkvision 60ft.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Relics
Transmutation (8/8 points), Enchantment (0 points invested)
Deific Focus (8 points to split between schools)
Physical Enhancement - +2 CON
Legacy Weapon - standard action to spend 1 mental focus and grant +1 enhancement bonus to one touched weapon for one minute
Size Alteration - standard action to expend 1 mental focus to change the size of a touched creature by one step (i.e. reduce or enlarge person but not limited to humanoids). If the creature is not friendly this requires a touch attack and then the creature must fail a fortitude save to be affected.
Monster Lore - add WIS to knowledge checks to identify creatures
Stern Gaze - add 1/2 Inquisitor level (minimum 1) to Intimidate and Sense Motive checks
Domain/Inquisition - Persistence
Relentless Footing (Ex, 6/6): As a swift action, you can add 10 feet to your land speed. This increase counts as an enhancement bonus, and it affects your jumping distance as normal for increased speed. You can use this ability a number of times per day equal to 3 + your Wisdom bonus (minimum 1).
Cunning Initiative - add Wisdom to Initiative
Detect alignment
Track
Teamwork Feat - Lookout
SPELLS
0 (DC 13): Acid Splash, Brand, Create Water, Detect Magic, Guidance, Resistance
1 (DC 14 4/day): Bless, Bless Water, Expeditious Retreat, Magic Weapon
COMBAT GEAR
Masterwork Silvered Warhammer (402gp) - Relic -
Cold Iron Battleaxe (20gp)
Cold Iron Longspear (10gp)
+1 Breastplate (1350gp)
Masterwork Light Steel Quickdraw Shield (59gp)
Dwarven Boulder Helmet (20gp) - Relic -
MAGIC GEAR
+1 Cloak of Resistance (1000gp)
MUNDANE GEAR
Inquisitor's Kit (30gp)
GM Eddv |
Hey all, sorry for the delay.
I ended up being pretty ill over the weekend which put me behind the eight ball with a bunch of projects so I kind of let this fall by the wayside - without further ado I will say that no one who hasn't already dotted interest can't put stuff in but there were people who had questions or who dotted and I would be willing to let them finish up.
Melee -
Yugatta Sakittumi - Monk 3
Ishingka - Bloodrager 3
Sshak'ri Typhon - Nagaji cavalier (emissary) 1/fighter (unbreakable) 1/paladin (temple champion) 1
Jag - Brawler 3
Negi - Cavalier 3
Zhen Fong - Monk 4
Divine -
Berstuk Cert - Cleric 3
Arileth - Cleric 3
Selkin Rayne - Cleric 3
Arcane -
Thael Silverstep - Wizard 3
Yvette Blakros - Wizard 3
Support:
Maddok - Occultist 3
Hali - Inquisitor 3
Elandra - Inquisitor 3
Mitek - Inqusitor 3
Tae - Vigilante 3
There were some questions about animal companions and gunslingers and I will say this - I am planning to take 5 people, so animal companions arent gonna throw off the balance too too bad so they're totally fine and I have no issue with gunslingers.
I will let this stand here for a moment to make sure I didn't miss any submissions.
My plan right now is to randomly select one character from each category and then hand select the 5th so if you think you've been miscategorized, then also please speak up.
GM Eddv |
A little early but the party randomizer has chosen....:
Melee: Jag
Divine: Arileth
Arcane: Thael Silverstep
Support: Tae
Wildcard 1: Ishingka
Wildcard 2: Hali
Replacement 1: Elandra
Replacement 2: Sshak'ri Typhon
I was gonna go with 5, but i couldn't choose between a submission I really liked in Hali and a dependable familiar face like Ishingka.