Zalsus

Sshak'ri Typhon's page

5 posts. Alias of The.Dragon.Reborn.


Full Name

Sshak'ri Typhon

Race

CG Nagaji |

Classes/Levels

Fighter (unbreakable) 1/Cavalier (emissary) 1/Paladin (temple champion) 1

Gender

HP 31/31 | AC 22 T 12 FF 20 | Init +2 Perc +3 | CMB +6 CMD 18 | F+8 R+2 W+1 |

About Sshak'ri Typhon

Nagaji cavalier (emissary) 1/fighter (unbreakable) 1/paladin (temple champion) 1
(Pathfinder RPG Advanced Class Guide 107, Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Bestiary 4 199, Pathfinder RPG Ultimate Combat 36, 49)
LG Medium humanoid (reptilian)
Init +2; Senses low-light vision; Perception +3

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Defense
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AC 22, touch 12, flat-footed 20 (+6 armor, +2 Dex, +1 natural, +3 shield)
hp 31 (3d10+9)
Fort +8, Ref +2, Will +1; +2 vs. mind-affecting effects and poison

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Offense
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Speed 30 ft.
Melee trident +7 (1d8+3)
Special Attacks challenge 1/day (+1 damage, allies gain +1 to hit), smite evil 1/day (+2 attack and AC, +1 damage)
Spell-Like Abilities (CL 3rd; concentration +5)
. . 1/day—hypnotic gaze[ARG]
Paladin Spell-Like Abilities (CL 1st; concentration +3)
. . At will—detect evil

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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 9, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats Diehard, Endurance, Mounted Combat, Toughness, Weapon Focus (trident)
Traits armor expert, totemist
Skills Diplomacy +6, Intimidate +8, Knowledge (planes) +1, Perception +3, Ride +5, Survival -1 (+0 to provide food and water for allies or to protect allies from harsh weather)
Languages Common, Nagaji
SQ mount, order of the dragon, resistant
Combat Gear potion of cure light wounds (4);
Other Gear +1 scale mail, +1 heavy steel shield, trident (4),
370 gp

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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Diehard You are stable and can choose how to act when at negative Hp.
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Hypnotic Gaze (1/day, DC 13) (Sp) Hypnotism on a single target using gaze, effect lasts a single round.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.

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