Lamashtu Worshipper

Jag Koszonommonsk's page

111 posts. Organized Play character for Jayson MF Kip.


Race

| HP 60/60 | AC:19 (13 Tch, 17FF) | CMD:20(21 v. Bull Rush) | F:+9 R:+5 W:+1 | Init:+1 | Perc:+5 SM:+5

Classes/Levels

| Speed 20ft | M.Flex. (0/6) {None} | Eternal Hope (0/1) | Rage (0/7) Rounds | Active conditions:

Gender

| Male CG Gnome Brawlbarian 6 |

Size

S

Age

62

Alignment

CG

Deity

Uskyeria

Location

South of the High Ice

Languages

Gnome, Taldane, Sylvan

Strength 16
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 10
Charisma 12

About Jag Koszonommonsk

Jag's Statblock:
Jäg Koszonommonsk
Gnome unchained barbarian 1/brawler (wild child) 5 (Pathfinder RPG Advanced Class Guide 23, 89, Pathfinder RPG Ultimate Combat 30, Pathfinder Unchained 8)
CG Small humanoid (gnome)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 17 (+5 armor, +1 Dex, +1 dodge, +1 shield, +1 size)
hp 60 (6 HD; 5d10+1d12+19)
Fort +9 (+5 circumstance bonus vs. cold weather), Ref +5, Will +1; +2 vs. illusions, +2 bonus vs. fear and despair
--------------------
Offense
--------------------
Speed 20 ft.
Melee longspear +10/+5 (1d6+4/×3) or
. . mithral tekko-kagi +11/+6 (1d2+3/×3) or
. . mithral tekko-kagi flurry of blows +9/+9/+4 (1d2+3/×3) or
. . unarmed strike +10/+5 (1d6+3) or
. . unarmed strike flurry of blows +8/+8/+3 (1d6+3)
Ranged sling +8 (1d3+3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks rage (7 rounds/day), brawler's flurry, brawler's strike (magic), knockout 1/day (DC 15), maneuver training (bull rush +1), martial flexibility 6/day
Spell-Like Abilities (CL 6th; concentration +7)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 10, Cha 12
Base Atk +6; CMB +8 (+9 bull rush); CMD 20 (21 vs. bull rush)
Feats Improved Unarmed Strike, Improved Uncivilized Tactics, Power Attack, Uncivilized Tactics
Traits highlander (hills or mountains), savage
Skills Acrobatics +4 (+0 to jump), Climb +6, Escape Artist +4, Handle Animal +9 (+11 vs. Ussur while worn), Knowledge (dungeoneering) +4, Knowledge (local) +4, Knowledge (nature) +12, Knowledge (planes) +1, Perception +5, Sense Motive +5, Stealth +9 (+11 in hilly or rocky areas), Survival +4 (+5 to get along in the wild), Swim +6; Racial Modifiers highlander (hills or mountains)
Languages Common, Gnome, Sylvan
SQ big game hunter, brawler's cunning, eternal hope[APG], gnome magic, hunter’s tricks, maneuver training, martial training, wild trick (hunter's trick [sic 'em]), wild tricks
Combat Gear oil of magic weapon, potion of cure moderate wounds, potion of magic fang, alchemist's fire (2); Other Gear +1 lamellar (leather) armor[UC], longspear, mithral tekko-kagi[UC], sling with 50 cold iron sling bullets, candle (10), candle lamp[UE], cleats[APG], cold weather outfit, mirror, shovel, signal whistle, snowshoes[APG], tindertwig (5), winter blanket, 1,051 gp, 8 sp
--------------------
Tracked Resources
--------------------
Alchemist's fire - 0/2
Cold iron sling bullets - 0/50
Dancing Lights (1/day) - 0/1
Eternal Hope (1/day) - 0/1
Ghost Sound (1/day) - 0/1
Knockout (1/day, DC 15) (Ex) - 0/1
Martial Flexibility (move action, 6/day) (Ex) - 0/6
Oil of magic weapon - 0/1
Potion of cure moderate wounds - 0/1
Potion of magic fang - 0/1
Prestidigitation (1/day) - 0/1
Rage (Unchained, 7 rounds/day) (Ex) - 0/7
Speak with Animals (1/day) - 0/1
Tindertwig - 0/5
Wild Tricks (5/day) (Ex) - 0/5
--------------------
Special Abilities
--------------------
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +4/+4/-1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (magic) (Ex) Unarmed strikes overcome DR as various things.
Darkvision (60 feet) You can see in the dark (black and white only).
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hunter's Trick (Sic 'Em) (Ex) The ranger can use this trick as a swift action. His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the ranger to make this attack.
Hunter’s Tricks Use 1 martial flexibility to use a ranger (skirmisher) non-ranged hunter trick.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Improved Uncivilized Tactics You do not provoke AoO when using Uncivilized Tactics.
Knockout (1/day, DC 15) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Maneuver Training
Maneuver Training (Ex) Manuever training choices can also be performed by animal comp as bonus tricks.
Martial Flexibility (move action, 6/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 7 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Uncivilized Tactics +2 As std act, perf CM check, success disables targets limb or natural attack for 1 rd (+1/5 over).
Wild Tricks (5/day) (Ex) Can use a point from this pool to activate a Hunter's Trick.