
Safia |

Safia doesn't have anything she wants here either. She could get her armor masterworked but that isn't needed and she has a weapon she's very happy with. She just wants her clothes made once we reach the Dwarves.
As for future things, well there is the armor that boosts Oracle revelations (name got lost on me) and of course Pearls of Power.
EDIT: I'll get to work on he sheet, shouldn't be much work. When I figure out which feat I want that is.

DM Under a Dark Sun |

Ok, equipment lists on the campaign tab should be up to date now with the purchases mentioned above. The only question I still have is whether anyone with spare change (everyone but Raun) wants to pool money to have any of the iron or steel weapons blessed by Cradokk. You'd likely be able to recoup the investment and then some when you sell them.
I'll get new post up in the gameplay thread tomorrow or Saturday, depending on how bad my turkey hangover is. For anyone in the U.S., Happy Thanksgiving!

Nnn'tkklik'l |

With that, Nnn'tkklik'l is leveled up (aside from seeing how many coins he has after the party dealings -- who is doing all that math?).
Also, got a new power, of 3rd level: Battlesense
Granted, i can change out powers known each day, but i figured this one would be a good default to have. i can switch it out for something to take away ability drain and stuff should that be needed in the future. the victim would have to deal with the ability drain for a day though.
ALSO, GM, I just want to make sure it is ok for me to take Ability Focus as a feat. It is a [Monstrous] feat, and i was hoping to apply it to my Drain Health Special Attack. it increases the DC from 17 to 19.

DM Under a Dark Sun |

@Nnn'tkklik'l: Ability Focus is fine.
Everyone: Equipment lists on the Campaign tab should be all up to date. Grit, Nnn'tkklik'l, Gorkhan and Safia each put in 50 sp to enchant the iron longsword and steel bastard sword for sale later.
I'll get a long post up in the gameplay thread later tonight. Been a busier weekend than I anticipated.

Safia |

Ugh, I'm really and truly stumped on which feat to grab.
The issue is I'm both a caster and a melee Oracle, due to high stats, and the caster part is likely to only get more important as time goes on.
Add to that that being a spontaneous caster makes item crafting a bit iffy due to my limited spell selection, that Initiative enhancements aren't that useful in this game not to mention being at +6 and that there aren't any interesting revelation at this point in time and I'm stuck :S
EDIT: As far as skills go I decided to actually put a rank in Stealth instead of Survival.

Nnn'tkklik'l |

the kreen isn't picking up on the story hook with the two new ones because he doesnt have the slightest idea what they are talking about.
just letting you know i am still here but there is a reason he isnt saying anything.

Däina |

I intend to listen in on you guys (allow anybody to post that wants to) and then I'll make the first move. Unless somebody decides Däina is particularly interesting that is, and approaches her.

Raun |

Well, I guess Raun's share of the gold is pretty much going to go straight to Nnn :p We'll have to see if the dwarves are interested in any of the weapons we kept and the spellbooks. That might draw Daina's attention :p

Grit |

Who has the shadow bottle? Grit has none of the cool items so far. He is carrying the enchanted soapstone medallion but I do not see when he might use it. He needs some armor enhancements that will continue once he shifts to animal form. His AC is fine in Mul form but he looses much of it after shifting.

DM Under a Dark Sun |

No one has claimed the shadow urn, so Grit could certainly make the case for it.
What did you have in mind, AC-wise? Wild is a +3 armor enhancement, likely out of your price range for a while longer. The "enhancement to natural armor" from barkskin or an amulet of natural armor would stack with the natural armor gained when wildshaping, and a deflection bonus would work ...
Hmm. I think I've got an idea for Grit (who is short a bit on loot relative to other group members, regardless of the shadow urn).
But this reminds me of something I wanted to address. I'm trying to avoid the Christmas tree effect where everyone is loaded down with +1 items granting different bonuses. Instead, I'm more inclined to hand out a smaller number of more powerful (and flavorful) items, bending wealth by level as needed. There won't be any magic marts where items are available on demand, although the clandestine elven markets in the city-states will have some magic items for sale and you could commission certain items legally from divine or psionic crafters.
I think this will work out fine in the long-run and hew closer to the 2E Dark Sun feel, but let me know if you feel your character is suffering especially from the lack of a certain item or bonus type that the rules "expect" you to have.

Grit |

That works for me. Grit could use any item that does not grant an armor (or Shield) bonus to AC. but since he can cast Barkskin item that grant natural armor would be of lower value as I am pretty sure they would not stack with the spell.
And I agree that buying the Wild enchantment would be a little pricy as it is a +3 that has to go on an already +1, making it the cost of a +4 armor enchant, which iirc is 1600 gold in regular currency. What is that, 800 silver in Dark Sun money? I am not sure I have the conversion right as the +1 weapon enchantment might have been at a discount.

DM Under a Dark Sun |

Yeah, the 100 sp for a +1 weapon was Cradokk enchanting for you at cost, rather than "retail."
The Dark Sun monetary standard can be a little tricky. Basically, it goes likes this:
10 bits = 1 ceramic
10 ceramics = 1 silver
10 silver = 1 gold.
For any non-metal item, convert the standard Pathfinder cost from gp to cp, so a small tent would cost 10 cp (or 1 sp) instead of 10 gp. The price of metal items is unchanged, effectively making them 100 times as expensive as in a baseline campaign. Weapons are a special case. Different materials may cost from about 1 to 20 percent of the "metal price," as explained in the Equipment document.
I tend to express most prices in sp because it cuts down on the number of coins you have to carry around and I want gold to feel less common.
A suit of +4 armor, which would retail for 16,000 gp in a baseline setting, could be had for 16,000 cp in Dark Sun (1,600 sp or 160 gp), with the crafter's price half that.

DM Under a Dark Sun |

All: Try to get your profiles and stat blocks updated as soon as possible. Daina, please add the following info in the "Classes/Levels" field on your profile so it will show up under your name when you post:
Wizard 5 | AC XX, Touch XX, FF XX | HP XX/XX | F +X, R +X, W +X | Init +X | Perc +X
As for additional shopping: The dwarves of Kled should be able to provide just about any mundane equipment you would want, including (non-metal) MW weapons and armor or tool kits. Nothing magical other than possibly some healing salves produced by the sun cleric, Caelum. They'd function as potions of cure light wounds, sold at a discount for 3 sp each. Just post any requests.
Safia and Nnn (and anyone else): 1 sp will cover basic clothing, ie. a tunic, cloak and sandals. 2 sp for something a little more flashy, like a fancy robe or an outfit that incorporates leather pants and boots. Let me know what you're going for.

Safia |

It'll be 2 sp or more for Safia then. She wants a loose fitting shirt and what's effectively a cross between harem pants and a riding skirt.
It'd be a piece of clothing that mostly looks like a long skirt but it's actually pants. It would fit tight around her ankles to keep sand from getting in but due to the folded fabric you won't see that unless she lifts it up a little.
She'd ask for as much clean fabric in the shirt as possible while she's more than ok with the bloodstained fabric for the pants/skirt.

DM Under a Dark Sun |

It'll be 2 sp or more for Safia then. She wants a loose fitting shirt and what's effectively a cross between harem pants and a riding skirt.
It'd be a piece of clothing that mostly looks like a long skirt but it's actually pants. It would fit tight around her ankles to keep sand from getting in but due to the folded fabric you won't see that unless she lifts it up a little.
She'd ask for as much clean fabric in the shirt as possible while she's more than ok with the bloodstained fabric for the pants/skirt.
Got it. Will charge her 2 sp and update equipment tab.

Grit |

Grit already has a pet and can summon others. I think someone else should take the Shadow Flask. But he will carry it if no one else wants to bother with it. It could be very handy for scouting as well as in a fight.
Grit will pay two silver for a quality set of leathers with a couple changes of undergarments and an upgrade to his sandals. Nothing flashy. just functional and durable. And he will pick up two of the healing salves to have as back up. So that is 8 silver for him.

DM Under a Dark Sun |

Another long post, this one for Daina (as well as others capable of summoning):
I see you’ve got a bit of a summoning focus going on, which should be fine (if it ends up bogging things down too much with the already-large party, I’ll let you re-spec). Here’s some info on summoning in Dark Sun:
Athas is supposed to be somewhat isolated from the outer planes (other than the elemental planes, the Black (similar to Plane of Shadow) and the Gray (kind of a plane of the dead/negative energy). So for animals/monsters you summon that don’t originate from those planes, I like to think of it as summoning a nearby animal or a magical construct (in a descriptive sense, not the construct type) rather than an extraplanar animal or entity. It’s up to you how “real” you want them to look – they can be made of glowing green energy or actual fur and scales.
Many traditional animals don’t exist on Athas or have been warped in weird ways. Mostly this can be emulated using existing stat-blocks with a little re-fluffing, as seen in the familiar and animal companion lists in the Races, Classes and Wild Talents document included in the campaign materials.
With that idea, here’s a list of available summons and their Athasian equivalents. Looking over the normal lists, this would probably serve for Grit's Summon Nature's Ally spells, as well:
Summon Monster I
Jankx (Dire rat): A large rodent (similar to a prairie dog) with poisoned spurs.
Young zhackal (Dog): An adolescent desert canine similar to a jackal.
Large kes’trekel (Eagle): A vicious, hawk-like desert bird know for eating live prey as well as carrion.
Fire beetle: Standard
Viper: Standard
Summon Monster II
Riding kank (Ant, giant worker): A six-legged insect the size of a small horse often used as a mount. Elemental, Small: Standard Giant centipede: Standard
Giant spider: Standard
Zhackal (Hyena): A desert predator similar to a jackal.
Jhakar (Wolf): A wolf-like reptilian predator known for hunting in packs.
Summon Monster III
Soldier kank (Ant, giant soldier): A more aggressive variety of kank normally tasked with guarding a kank queen. Baazrag (Ape): A semi-intelligent, ape-like humanoid known for its great strength.
Carru (Aurochs): A horned herd animal with a protective carapace augmenting its thick hide. Tagster (Cheetah or Leopard): A fast desert feline predator.
Constrictor snake: Standard
Dire bat: Standard
Monitor lizard: Standard
I'm going to go ahead and add these lists to a spoiler in the Campaign Info tab for reference, but wanted to post them here so you could see them. As usual, let me know if there's something you feel is missing or would like to see added.

Grit |

All these should be fine for Summon Nature's Ally too I think. Grit can spontaneously cast that spell like a cleric can cast heals.
While we are with the dwarves can Grit some light armor made up for the Togone? When they both leveled he chose the Light Armor Proficiency feat for his animal companion. Maybe a hide shirt? He would pay for something finer if it were available. But it needs to accommodate the Tigone's relatively high dex modifier of +4.

Safia |

How do unintelligent undead function in Athas? I could see Safia using empty shells animated with energy from the Grey as tools.
She'd never use intelligent undead though, as that would involve tearing a spirit from the Grey and forcing it into a body (as far as I understand)

DM Under a Dark Sun |

While we are with the dwarves can Grit some light armor made up for the Togone? When they both leveled he chose the Light Armor Proficiency feat for his animal companion. Maybe a hide shirt? He would pay for something finer if it were available. But it needs to accommodate the Tigone's relatively high dex modifier of +4.
Studded leather (+3 armor, +5 max Dex) would be the best if you want to maintain the full Dex mod (hide shirt is +4 armor, +3 max Dex). A normal studded leather harness would cost 5 sp, or 20 sp for masterwork (and no armor check penalty).
EDIT: I've updated Grit's equipment on Campaign tab to include the new clothes and talisman from Durwadala. Let me know what you decide on the tigone armor.

DM Under a Dark Sun |

How do unintelligent undead function in Athas? I could see Safia using empty shells animated with energy from the Grey as tools.
She'd never use intelligent undead though, as that would involve tearing a spirit from the Grey and forcing it into a body (as far as I understand)
There really aren't any. Even zombies and such are supposed to be animated by spirits from the Gray.

Safia |

Ah ok, in that case Safia will stay far, far away from any undead.
I've got another question which is more of a long term thing that something for this moment:
Does Improved Familiar work in Athas? If so, what would the options be?
Could I get what mechanically is a Nosoi Psychopomp but is refluffed as a manifestation of the Grey, a powerful spirit there or Grey energy molded by Safia into what looks like a Kestrekel with a bone/ivory/plaster mask?
Won't come up till 9th level but it's something that crossed my mind so I figured I'd ask.

DM Under a Dark Sun |

Ah ok, in that case Safia will stay far, far away from any undead.
I've got another question which is more of a long term thing that something for this moment:
Does Improved Familiar work in Athas? If so, what would the options be?
Could I get what mechanically is a Nosoi Psychopomp but is refluffed as a manifestation of the Grey, a powerful spirit there or Grey energy molded by Safia into what looks like a Kestrekel with a bone/ivory/plaster mask?
Won't come up till 9th level but it's something that crossed my mind so I figured I'd ask.
That word be fine, and sounds cool. Also, with your 'friend' in the Gray there might be the possibility for a willing spirit.

Nnn'tkklik'l |

As for additional shopping: The dwarves of Kled should be able to provide just about any mundane equipment you would want, including (non-metal) MW weapons and armor or tool kits. Nothing magical other than possibly some healing salves produced by the sun cleric, Caelum. They'd function as potions of cure light wounds, sold at a discount for 3 sp each. Just post any requests.
Safia and Nnn (and anyone else): 1 sp will cover basic clothing, ie. a tunic, cloak and sandals. 2 sp for something a little more flashy, like a fancy robe or an outfit that incorporates leather pants and boots. Let me know what you're going for.
For Nnn'tkklik'l, i was picturing his clothes as like burlap sacks sewn to fit his form. Nothing fancy at all, just something to sorta introduce him to wearing clothes. I don't imagine he has seen a whole lot of fancy city-folk noble clothes, mostly pauper and low-merchant stuff at best. i picture him as somewhat rugged, so his clothes should be able to handle wear and tear without being so heavy as to cause him heat penalties.
also, as far as normal gear goes, he would see about getting a heal kit or two (+2 to the skill) as well as some salves. I could probably afford like 10 salves after the clothes and healing kits (guessing here) but i wonder how wise it would be to spend all of my money on that stuff.
looking for some player/GM input on spending all my money like that. consider that the kreen is not proficient in any type of armor (although his special attack requires no attack roll, so that isn't as big of a penalty as it might otherwise be), and has a nice weapon (staff of battle) already.
EDIT: wow, i only saw the 35sp worth of gems when i imagined what i could buy, didnt see the 10gp. I don't feel so bad about trying to buy 10 salves hahahaa

Grit |

The salves are nice for backup but are too expensive, even at a discount to be a main source of healing. I recommend everyone pick up a couple. Grit will memorize at least two healing spells from now on too.

Grit |

No magic mart. So far we have been able to buy some enchants for metal and stone weapons and now these salves. Other than that its what we have found. Tyr might be better but then again any magic item may be black market only there.

Nnn'tkklik'l |

I am happy with what i have. i didnt imagine i would have a lot of stuff and i figured that generally our enemies wouldnt either (except templars).
i wasnt planning on just 10 salves to be main healing by any means, just something to use when i burn my last PP on a crazy fight after two pretty hefty prior encounters the same day.
i mean, average rolls on the salves and 10 isn't even enough to fill Raun up.
i guess even with the explanation, i dont really understand the currency, but i dont imagine the kreen would fully understand it either so it works.

DM Under a Dark Sun |

Nnn should have a healer's kit with 10 uses bought the last time you were in Kled. It's on the campaign info tab. ;)
At this point, everyone should be about at, if not slightly above, suggested wealth-by-level for 5th, but as I mentioned above, you probably have a few more powerful items rather than the suite of minor items the system tends to assume.
Magic items will tend to be found, rather than bought, although there is the black market for anything obviously arcane. Divine (ie. elemental) or psionic items are less restricted - the psionic academy in Tyr, for example, has crafters willing to psionically reinforce arms and armor for a price. Really just going for a "magic is rare - but powerful" feel.
And Grit is right, the salve is not a very efficient source of healing, but more of an emergency backup. Even at the discounted price of 3 sp (basically 30 gp in regular Pathfinder) it's still twice the per charge cost of a wand of cure light wounds.

Nnn'tkklik'l |

hmm maybe i can get something like that in the city. although i cannot use that wand, and as psionic healing is rather weak compared to divine, i could use a dorje but it would be less potent.

DM Under a Dark Sun |

I was using the CLW wand as a price comparison, mostly - it's actually one of the items I'd like to avoid, as it is almost devoid of flavor and primarily serves a metagame purpose as an out-of-combat healing battery. With the house rule on healing (once you're at half hit points, the rest heal pretty quickly) that's not such a big deal.

Nnn'tkklik'l |

hahaa, i didnt even question it until i read Discussion!
anywho, here is a new ability that the kreen has for those interested.
Request Aid (Su): Starting at 5th level, members of a vitalist's collective are able to request aid from the vitalist, should he not realize such aid is needed. As a standard action, any member of the collective can request healing from the vitalist. The vitalist can grant this request by spending up to his level in power points as a free action, even if it is not his turn. Each power point spent in this fashion heals 3 hit points to the target. A vitalist can even initiate this healing himself should he realize someone needs healing, by spending a standard action. A vitalist can do this a number of times per day equal to 3 + his Wisdom modifier.
doesnt mean i will respond, but hey, its there. it is not as efficient as healing you normally through the use of powers, which is in turn not as useful as Divine healing. basically the tradeoff is you spending an action to get healing vice me spending an action, leaving my action free to heal someone else. so it can be helpful in dire situations.

Raun |

Or potentially double healing the same character if they're in a really bad condition.

Safia |

Even with divine healing there is healing and HEALING. If I ever need to play a devoted healer I so want a Battle Shaman
Healing Spirit (Su): When the shaman casts a conjuration
(healing) spell, she’s treated as 2 caster levels higher. In
addition, she can maximize the effects of a conjuration
(healing) spell as if she applied the Maximize Spell
metamagic feat, as long as that spell is cast on a creature
other than herself. She can use this ability a number of
times per day equal to 3 + her Charisma modifier.
With Life as Wandering Spirit
Enhanced Cures (Su): When the shaman casts a cure
spell, the maximum number of hit points healed is based
on her shaman level, not the limit based on the spell.
For example an 11th-level shaman with this hex may cast
cure light wounds to heal 1d8+11 hit points instead of the
normal 1d8+5 maximum.
Talking about silly healing.