Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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Will do.


I'm going to give Raun and Nnn'tkklik'l a little longer to post before moving on.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Err whoops. Sorry, somehow missed that it was a new round. Will post soon.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

I am going to be away for a week starting tomorrow (back on the 9th). I might be near some wifi at times, but I can't guarantee I'll be able to post. Bot me as appropriate.


Folks, it's a holiday weekend, players are at cons and I'm in the wilderness with spotty internet access. I'm going to give Safia and Grit until Tuesday to post, then move things along.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

sounds good to me. all of my games are super slow.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Hi all. I am back from the con. I played nine 5 hour slots of PFS and averaged maybe 5 hours of sleep a night for four nights. I'll be doing my best to catch up on everything and post tomorrow. Its good to be back home, and back with the game. :)


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

heh, sounds like fun :)


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

As a heads up I am working 34 hours over the next three nights, so my posting ability is likely to be limited until Mondayish. Feel free to bot Raun as necessary


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

What do you do in real life Raun?


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Security Monitoring AKA sitting in a concrete room watching a computer monitor :p


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

dang i would imagine that having you work so many hours would be detrimental to your situational awareness


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

One friend that did that could also read novels while he "watched". Another could not. Sounds pretty dedious. Is it ?


Well, it looks like the the hallway isn't sparking anyone's interest. I'll be out of town without computer access until Wednesday. Please post and we will move on then.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

we may wanna smash that stone now


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

well thankfully we don't have to watch cameras or anything, and the system makes a hell of a racket when an alarm comes in, or every five minutes if it doesn't sense movement (a so called 'deadman' alarm). We can watch movies and tv when it's quiet so it isn't too bad, but the 12 hour shifts really take it out of you. I normally work 10 hour shifts and those aren't nearly as bad. Still pretty tedious at times yeah.

Anyway, I'll start catching up now :)


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)
Nnn'tkklik'l wrote:
i think we hold the egg when using it so the silence comes with us...?
DM Under a Dark Sun wrote:
Chech-Ka looks at you apologetically. "The warriors tell me some of you may have ... difficulty moving quietly. This may help," he says, handing you a fist-sized lizard's egg. "Break it and all sound will be stopped, but only in the immediate area. It may help cover your approach as you move through the trapped hall."

Sounds like the egg is a single use only to me, otherwise we wouldn't have been able to hear what he was saying when he explained the above :p


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

I was thinking single use but the effect emanates from the egg and is mobile


It can be mobile, if you crush it in your fist or smash it on someone's back, for example. It is stationary if you smash it on the ground or throw it against the wall.


And it is single use.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Soooo smash it on Raun! Yeeaahhh


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Sure thing :p


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Accepting the cat in the collective? My scorpion feels insulted for being left out :P


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Well I try to keep it freed up for enemies. I pulled the tigone in because it's being used in combat a lot. I have 3 free slots now, so I can pull in the scorpion if you want.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Was just kidding, I doubt he'll need any healing.


I've PMed our AWOL players in hopes it will spark some posting. If not we may have to re-evaluate or look at recruiting some additional players.


M Humanborn

oh jeez i wasnt getting my dot. I am definitely still interested in this game, i dont quit pbps. sorry for the wait.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

I'm sorry for my silence and relative spottiness recently. Been feeling rather crappy and it turned full-blown sick at the end of last week. Improving now.


Leveling Up:

As before, please post Hit Die rolls (remember, after rolling you may default to avg. roll rounded up, so 1d8=5; 1d10=6; 1d12=7).

Other things to post:

* Which ability score gets a +1
* New abilities, spells known, etc.
* Feat and skill choices


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Leveling Up

Hit Points: 1d8 + 3 ⇒ (8) + 3 = 11 That helps.

His ability point goes into Strength, bringing his strength from 21 to 22.

Grit will take the skill point for his favored class bonus., giving him 6 skill points to spend.

He will put points into

Fly - 1
Handle Animal -1
Perception - 1
Spellcraft - 1
Survival - 1
Swim -1

New spells he will pack are Longstrider and Barkskin

And the big news is that he gains Wldshape once a day, but as long as he shifts into a small or medium animal it lasts for 2 hours per level = 8 hours.

His Tigone gains an additional hit die and 6 hit points. His con goes up to 14, yielding him further hit points. And his skill point goes into climb.

On another note, I need a good name for the Tigone. Ideas?


Grit wrote:

On another note, I need a good name for the Tigone. Ideas?

Cringer?


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

LOL - I like it. Might want to go a little more Dark Sunish though.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Hit Points: 1d12 + 2 ⇒ (4) + 2 = 6
booo, so taking the average = 7+2 = 9

Wisdom +1
-Perception, Sense Motive, Survival +1

Rage Power - No Escape
I picked the above, but am tempted to start down the path of one of the totems. Would any be thematically appropriate for Raun to gain in this area?
DR increases to 2/--, 4/lethal

Skills
- Acrobatics +2
- Perception +1

She’ll take one length of the rope and half the pitons. She can carry one of the light stones if people would like, and the potions of invisibility would have maximum effect on her, but she doesn’t really need to carry them if someone else wants em. She’s got the amulet so pass on the cloak, and pass on scimitar.


Raun wrote:

Rage Power - No Escape

I picked the above, but am tempted to start down the path of one of the totems. Would any be thematically appropriate for Raun to gain in this area?

The celestial/fiend/dragon/world serpent stuff all has thematic issues, but if there's one you're interested in mechanically let me know and we may be able to re-fluff it. I've always like the idea of the spirit totem chain, which could be actual spirits - Safia rubbing off on you - or refluffed as psionic static generated by your rage. That would be especially fun given you rolled psionic resistant for your talent. I'd even be cool with modifying lesser spirit totem to drain power points rather than HP, while the next tier might offer a miss chance against psionic attacks, etc.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Yeah the spirit totems are pretty cool and don't involve her growing weapons whenever she rages. If you want to go that way then I'll probably go spirit totem. Don't suppose I could convince you to let me use Wisdom instead of Charisma for the attack roll? :p


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

1d8 + 2 ⇒ (7) + 2 = 9

I'll take that

Skill go up: Diplomacy, Intimidate, Know: Planes, Perception, Sense Motive, Survival & UMD, all +1

Not sure on the ability bonus yet, I guess it depends: How likely are we to reach 8th level? I'm asking because that would make a +1 to Charisma (so 21) worth it, otherwise I'll bring Strength to an 18.

Now just to pick 1 lvl 2 spell that is worth casting 4 times per day.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)
DM Under a Dark Sun wrote:

Leveling Up:

As before, please post Hit Die rolls (remember, after rolling you may default to avg. roll rounded up, so 1d8=5; 1d10=6; 1d12=7).

Other things to post:

* Which ability score gets a +1
* New abilities, spells known, etc.
* Feat and skill choices

HP: 1d6 ⇒ 1 +3 CON (DEFAULT IT IS, 4+3 HP)

+1 point to CON (increases my modifier to give 4 more HP (1 per HD))

+1 DC to paralytic venom racial ability (+1 more from CON increase)

+1 to Unwilling Participant and Drain Health save DCs

+2 damage on Drain Health

+1 BAB

+1 Fort and Will saves (+1 more to fort saves due to CON bump)

+0.5 collective member for favored class (rounding me up to the next number)

+3 skill points: Heal, Perception, Know: Psionics

At 4th level, the life leech can transfer the blind, deafened, fatigued, frightened, or sickened condition.

+6 base PP, plus 10 bonus PP from ability score (up from 7.5 bonus from ability score)

No new powers known and no new levels of powers.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

HP: 1d8 ⇒ 7 +3 CON

+1 point to Dex
New ability: Acrobatic Movements (not flat-footed when using Acro to cross narrow surfaces)
+1 bab
Acrobatics 4, Autohypnosis 4, Disable Device 4, Perception 4, Sleight of Hand 4, Stealth 4


Raun wrote:
Yeah the spirit totems are pretty cool and don't involve her growing weapons whenever she rages. If you want to go that way then I'll probably go spirit totem. Don't suppose I could convince you to let me use Wisdom instead of Charisma for the attack roll? :p

I'm on the fence - I can see a logical argument for either side. Since it's not really a power issue, I'm inclined to allow Wisdom. Would you rather stick with the HP damage in the current power, or change it to drain power points?


Safia wrote:

Not sure on the ability bonus yet, I guess it depends: How likely are we to reach 8th level? I'm asking because that would make a +1 to Charisma (so 21) worth it, otherwise I'll bring Strength to an 18.

That will be up to the group to an extent. I expect you will reach 5th level at the end of the current arc. If you decide to continue after that, I'd expect to follow a similar pace, which would put you at 8th level at the end of the next 3-level, 5-month arc. But you'd likely only get a chance to reap the benefits during the third arc, if there is one.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

I'm digging this campaign. Raun is well suited to dungeon-crawling (2d8+16 damage now!), but I wouldn't mind having a chance to explore her personality in other circumstances as well. So yeah, I'm definitely up for more :)

DM Under a Dark Sun wrote:
Raun wrote:
Yeah the spirit totems are pretty cool and don't involve her growing weapons whenever she rages. If you want to go that way then I'll probably go spirit totem. Don't suppose I could convince you to let me use Wisdom instead of Charisma for the attack roll? :p
I'm on the fence - I can see a logical argument for either side. Since it's not really a power issue, I'm inclined to allow Wisdom. Would you rather stick with the HP damage in the current power, or change it to drain power points?

Well in Raun's case it's the difference between BAB+0 and BAB+2. I'm assuming they wouldn't take her -1 from size, the PFSRD seems to indicate that the spirits are separate since they don't get bonuses or penalties from spells like bless and bane.

Given her hatred for Psionics, I'll go with PP. So would it be 1d4 power points drained or 1d4 + Wisdom or Charisma?


It would be power points drained. And I'm cool with using Wisdom, so it would be 1d4+2. Certainly enough to keep someone from using a wild talent and, after a couple of good rounds, enough to cause issues for a dedicated psion.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Im updated and ready to proceed. Id take the cloak of no one wants it but I think it would be better used on others as I rarely have to make saves since I stay in the back.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I hate to sound greedy, but I could use the scimitar, cloak and mw shield. I am happy to give up the cloak to someone else who needs it more though. And I can put the bone scimitar into the common loot, up for grabs, or to be traded/sold later. I gave up the chance for a MW shield back when we were trading so its nice to pick one up now. Am I the only one who uses a shield?


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

*shrug* if that's the way the loot falls then go for it. Doesn't seem like competition is high for any of it, and I believe so as far as the shield goes :p


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Safia is interested in the cloak as well as the steel scimitar (no so much the bone one as it's actually worse than the spear she has)


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Safia,

you take your pick, and Grit will take the other, if that is ok with everyone else. ???


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Works for me.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Cool with me


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

sure thing

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