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About RaunTracked Resources
1st lvl spells: 0/3 remaining
-=-=-=-=-=- Raun
2x MW iron spear (+1 to hit, 1d8, x3, 20ft, 9lbs), MW obsidian hanadaxe (+0 to hit, 1d8, x3, 6lbs - Fragile), MW composite shortbow (+4 Str) (1d8, x3, 110 ft, 3 lbs), 20 MW iron arrows, MW large wooden shield Riding kank with pack saddle, (4) one-gallon waterskins (full), common clothing, leather pack holding 15-gallon cask of water (full), bedroll and large tarp, rations (enough to feed a human for 20 days), MW leatherworking tools, (x2) 50' lengths of silk rope and (10) bone pitons, coins worth 4200 cp. --------------------
Special Abilities:
Arcane Bloodrage (Sp) Apply a spell on yourself when entering bloodrage: blur, protection from arrows, resist energy (choose one energy type), or spider climb
Blood Casting (Su) Cast bloodrager spells while in bloodrage. Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally. Bloodrage (21 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged. Damage Reduction (4/-) You have Damage Reduction against all attacks. Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage Disruptive +4 DC to cast defensively for those you threaten. Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Flexible Alignment Only one axis of a half-giant’s alignment - either law/chaos or good/evil - is fixed at character creation. The other portion is chosen when the half-giant wakes each day. Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Great Size A half-giant must consume four times as much food and water as normal each day. Armor and clothing cost and weigh twice as much. Greater Arcane Bloodrage At 8th level, when entering a bloodrage, you can choose to apply the effects of either displacement or haste to yourself. This is in addition to arcane bloodrage, and otherwise works as that ability. Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp. Impressionable Half-giants select an additional feat at 1st level. Each day, the half-giant can replace the bonus feat with another for which he qualifies, but the feat must be one possessed by one of the half-giant’s companions or by an opponent the half-giant encountered within the last week. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Vital Strike Standard action: x2 weapon damage dice. Wild Talent - Psionic resistant +4 bonus to all saving throws vs. psionics. Amulet of Shadows:
As a standard action grants the wearer a +10 ft. increase to base speed, +8 racial bonus to stealth, darkvision 60', superior low-light vision, cold resistance 10, and the [/i]hide in plain sight[i] ability. If the amulet is used for longer than 1 minute in an hour then the weilder must make a fort save (DC 12 +1 per previous check) each minute or take 1d4 points of Constitution drain. A wearer reduced to 0 Constitution becomes an undead shadow Champion’s Reliquary:
+2 enhancement bonus to Strength, +2 enhancement bonus to Charisma. In addition once per day while under the effects of a mind-affecting spell or power the bonded user may act normally by sacrificing 2d6 hit points per round he ignores the effect. -=-=-=-=-=- Background:
Born into slavery like most of her kind, Raun was spared the normal brutality and hardships that other Half-Giants labour under. That is not to say that her life has been easy however, for she was chosen, plucked from her mother’s breast as a babe and delivered into the hands of a Half-Elf named Kjarros. He became her family, her mother, her father, her brother, and her master; from the moment she could walk her training began Kjarros labouring mightily to instil discipline and hone her form to peak physical performance through exercise, careful diet and liberal application of Psionic coercion.
It took years before she realized how different she was, 5 years into her training she was introduced to her master, a human boy a few years older than her named Tachyk. Despite the age difference she was already taller than him, but it made no difference, Kjarros made sure that she was aware of her place. She had been chosen to become Tachyk’s constant companion and body guard, it was the reason she was here, it was all that mattered. As young as she was she accepted the words of her ‘father’, and found herself spending more time with Tachyk as Kjarros continued to groom her for her role, and her master was likewise edjucated in the tasks he was to inherit as the first son of a moderately powerful Urik noble family. It was during this period that she learned what she was, a Half-Giant, but it seemed despite her stature she was stunted, a ‘runt’. Her ‘childhood’ continued in much the same way, her body and mind being shaped to the task of serving and protecting Tachyk. As she reached puberty she was deemed ready to travel with her master as he began to inherit his father’s duties. Unknown to her, Kjarros--now largely freed of his duties of the previous decade and more—expressed concern over her mental state to Tachyk’s father, Tachomund. It seemed--likely as a result of his constant tampering--that Raun had developed something of a resistance to his psionic abilities, and by extension the few talents that Tachyk had been taught to help control her should it prove necessary. Tachomund dismissed his servant’s concerns and watched, pleased as his son grew into the man he had been molded into, with Raun by his side, seemingly the loyal servant. As Raun grew more exposed to the world beyond the tiny universe she had inhabited as a child she struggled to come to terms with herself and her role. She performed her duties well, the girl--though short for her kind--was still over nine feet tall, physically imposing, and--as she had been trained--a watchful and deadly bodyguard. Yet she felt conflicted, serving Tachyk was all she had ever known, and yet she found herself at times struggling with the strictures of her role. She wanted simply to talk to someone else, to play with the children in the street, to be free. Her tasks sometimes permitted her to do so, Tachyk began to task her with gathering information, allowing her to talk with other servants and slaves and learn much for her master—after all, who would suspect a half-giant as a spy. Still she felt strangled, despite the joy of those moments of freedom. She was bound to snap at some point, and she did quite spectacularly. She and her master were attending negotiations with a merchant house when someone—she didn’t know who, other than it was not her master—attempted to influence her psionically. Raun shook off the attempt with ease, and in that moment lost control, flying into a rage. She slew several servants before bursting into the negotiation room and laying about, bludgeoning several of the representatives and accidentally clipping Tachyk’s shoulder in her fury. A moment later pain enveloped her and shortly thereafter she passed out. When she awoke it was in heavy chains in an unfamiliar room full of unwashed bodies. Her confused cries for her master elicited no immediate response, and as she continued her plaintive cries earned her only blow from a whip and a bellowed order to silence, before being left once again to her confused thoughts. |