Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9
Gender
Female
Size
Medium
Age
21
Alignment
Chaotic Neutral
Languages
Common (Tyran), Raamish, Urikite
Strength
18
Dexterity
15
Constitution
15
Intelligence
14
Wisdom
13
Charisma
20
About Safia
Safia
Female Human Oracle 5
CN Medium Humanoid (human)
Init +6; Senses Darkvision 60 ft; Perception +8
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 armor)
hp 43 (5d8+8)
Fort +3, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee Ghost Touch Scythe +1 +8 (2d4+7/x4)
Supernatural Abilities: Gift of Madness 8/day
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Statistics
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Str 18, Dex 15, Con 15, Int 14, Wis 13, Cha 20
Base Atk +3; CMB +6; CMD 18
Feats Extra Revelation; Skill Focus (Knowledge - Planes); Wild Talent; Unlocked Talent; Eldritch Heritage - Arcane; Power Attack
Traits Dangerously Curious
Skills Diplomacy +13, Intimidate +13, Knowledge (Planes) +13, Perception +9, Sense Motive +9, Spellcraft +10, Stealth +4, Survival +8, Use Magic Device +14;
Languages Common(Tyrian), Raamish, Urikite
SQ Haunted, Mystery (The Grey), Revelations (Pierce the Veil, Gift of Madness)
Other Gear
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Tracked Resources
Power Points 0/4
Gift of Madness 0/8
Many Forms 0/5 minutes
Level 1 spells 0/8
Level 2 spells 0/5
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Special Abilities
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Greater Wild Talent (Two Rolls) Most humans display considerable natural psionic ability and may roll twice on the Wild Talent table. Alternatively, the character may roll once and gain an additional 3 PP.
Wild Talent Your mind wakes to a previously unrealized talent for psionics.
Darkvision 60 ft. Can see in natural darkness upto a 60 ft range. Darkvision is in black and white.
Gift of Madness Can cause a single, living target within 30 ft. to be confused for 1 round. DC 16 Will save negates.
Haunted: Retrieving a stored item requires a standard action. Dropped items land 10 feet away.
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Wild Talent Powers:
Claws of the Beast
Entangling Ectoplasm
Slumber
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Spells Available
0- Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Purify Food & Drink, Read Magic, Stabilize
1- Create Water, Cure Light Wounds, Divine Favor, Dream Feast, Entropic Shield
2- Cure Moderate Wounds, Dust of Twilight, Levitate, Minor Image, Pilfering Hand, Weapon of Awe
Bonus Feat:
Humans select one extra feat at 1st level.
Skilled:
Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Breadth of Experience:
Humans choose two extra class skills at 1st level and gain proficiency in two martial weapons or one exotic weapon of their choice.
Skills: Perception & Survival Weapons:[/b] Scimitar & Scythe
Greater Wild Talent:
Humans display considerable natural psionic ability and may roll twice on the Wild Talent table. Alternatively, the character may roll once and gain an additional 3 PP.
[i]Powers:
Entangling Ectoplasm (1 PP)
Slumber (1 PP)
Class Abilities:
Proficiencies: Light armor, medium armor, simple weapons and shield (non tower).
Favored Class: Oracle Bonus: +3 Skill points
Oracle's Curse (Ex): Haunted
Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
At 5th level, add levitate and minor image to your list of spells known.
At 10th level, add telekinesis to your list of spells known.
At 15th level, add reverse gravity to your list of spells known.
Mystery: The Grey (Dark Tapestry)
Class Skills: An oracle with the dark tapestry mystery adds Disguise, Intimidate, Knowledge (arcana), and Stealth to her list of class skills.
Level 1 - Pierce the Veil (Su):
Your bond with the the Grey allows you to see in even the deepest darkness. You gain darkvision 60 feet. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a deeper darkness spell.
Level 1 - Gift of Madness (Su): 8/day
You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion lasts for a number of rounds equal to your oracle level. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Level 3 - Many Forms (Su)
As a standard action, you can assume the form of a Small or Medium humanoid, as the alter self spell. At 7th level, you can assume the form of a Small or Medium animal, as beast shape I. At 11th level, you can assume the form of a Small or Medium magical beast, as beast shape III. At 15th level, you can assume a variety of forms, as greater polymorph. You can use this ability for 1 minute per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You must be at least 3rd level to select this revelation.
Spellcasting:
Spells per day:
Level 0: Unlimited casting, DC 15
Level 1: 7, DC 16
Spells Known:
Level 0: 5+2
Detect Magic
Detect Poison
Ghost Sound
Mage Hand
Purify Food & Drink
Read Magic
Stabilize
Psionic Powers known:
Claws of the Beast (1 PP, augmentable)
Entangling Ectoplasm (1 PP, augmentable)
Slumber (1 PP, augmentable)
Equipment:
Armor:
Hide Shirt
Spoiler:
AC: +4
ACP: -2
ASF: 15%
Max Dex: +3
Speed: full
Weapons:
Familiar:
Physical Description:
Safia is a tall, almost lanky young woman who, despite her greyish skin and dour look, always attracts the attention of people around her. She has long, black hair that hangs down her shoulders that from time to time appears to be tousled by unseen hand.
Background:
Safia was born the daughter of a mortician in Raam, one of the few groups of unclean that received grudging respect from those in higher castes, if only because they needed them. Initially they thought she was stillborn but half an hour after her birth her cries joined those of her parents and theirs turned to happy laughter. For her entire youth Safia had been an odd, ungainly girl. Picked on by the other children for her weird look she spent most of her time indoors, helping her mother.
Due to their closeness her mother's sudden death due to a strange illness hit her even harder than it would have otherwise. To cope with all this she helped her father prepare her mother for the funeral, a simple affair. At the end of the small ceremony led by a friend of the family her father was too shook up to push his deceased wife into the cremation oven and so Safia did. The moment she closed the door behind her mother's dead body she suddenly heard her voice, screaming to be let out. When no one else seemed to hear it she turned around and opened the oven, only to see her mother's lifeless body. The voice had faded. Later that day her mother's voice came back to her. It claimed that, because of Safia's stillbirth and miraculous recovery she was partially dead, partially already in the Grey with the countless nameless dead. Since that day Safia's has constantly been accompanied by first her mother's disembodied voice and later those of others as well. At first she took comfort in her mother's voice but as time went on the voice only sounded like her mother's but the soul attached to it became less and less like her.
Over those years her father became more and more depressed by the loss of his wife and his daughter who was slowly getting more despondent as a result of causes he could not fathom. As a result he took to gambling in an attempt to drown his sorrows. What the man hadn't foreseen was that this very behaviour would cause him to lose the only family he still had. When the goons of a local warlord came to collect on the debt he owed their boss he could not pay them so instead they took his daughter. Considering the gloomy girl to be unsuited as his wench the warlord tried to dump her on one of his commanders, but none excepted her. Unwilling to kill the girl himself the warlord instead sold her to slave traders travelling to Urik. They thought to have a buyer for her, a man who collected curiosities, and decided to teach her Urikite on their way there so she could be a proper servant. Yet the collector was unwilling to buy her, scared of what he claimed was an otherworldy taint, so instead the traders sold her to other traders who in turn thought they knew someone in Tyr who would be interested.