Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Yes. People do not seem to take advantage of the telepathy that Nnn provides.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility
DM Under a Dark Sun wrote:
@Gorkhan: Your conversion rates are correct. Since they are non-metal, Goggles of Night would run 12,000 cp, or 120 gp. You may be able to find something that is less powerful (or not always on) at a lower price, if that's of interest. Also, what's your intention with your target? Just want to steal back your dagger? Also question the guy? Kill him?

How about the Mask of the Mantis (60 gp) flavored a bit differently for Dark Sun? I'd need to borrow or something, though.

All of the above. This guy was involved in my 'ruin' but others pulled the strings. Get the Gift, get the information, get the short term revenge.


Gorkhan Trask wrote:
DM Under a Dark Sun wrote:
@Gorkhan: Your conversion rates are correct. Since they are non-metal, Goggles of Night would run 12,000 cp, or 120 gp. You may be able to find something that is less powerful (or not always on) at a lower price, if that's of interest. Also, what's your intention with your target? Just want to steal back your dagger? Also question the guy? Kill him?

How about the Mask of the Mantis (60 gp) flavored a bit differently for Dark Sun? I'd need to borrow or something, though.

All of the above. This guy was involved in my 'ruin' but others pulled the strings. Get the Gift, get the information, get the short term revenge.

You could find something similar to the Mask of the Mantis fairly easily, in the Bard's Quarter. You'd need to borrow about 1,600 cp. Nnn'tkklik'l has been offering loans, so I'll assume you want to go ahead with that unless I hear differently.

I'll write up something regarding your trip to retrieve the dagger, too, as soon as you have a chance to slip away.


<crickets>

I thought "help me kill the sorcerer-king would generate a few more posts...


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

heh. Everyone must be busy still I guess?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

dunno. thought i did my part hahaha

i am interested to see how our actions play into what happened in the prism pentad


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit is committed, but I am not sure we have complete buy in into the first mission and now a second one lands in our laps.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Daina doesn't quite believe the proposal, plus she's still shy and feels like an outsider to the group (Raun also terrifies her) so she doesn't talk much. The entire "being free" hasn't really sunk in yet.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Bah, Raun's a kitten :)


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

After our first encounter you spent the aftermath of the fight smashing boulders. Smashing. Boulders.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

They used mind tricks to make her run away!

Anyway, I think we've agreed to the mission given that half the party is abstaining from a decision :p


Ok, I know its easy to misread emotion and intent on the internet, so I'm going to be clear up front: I am a little frustrated, but I'm trying to talk things through productively. I'm not trying to berate anyone, but I do hope to come to a resolution.

Two things:

There is a difference between having shy/meditative/quiet/withdrawn/catatonic characters and being shy/meditative/quiet/withdrawn/catatonic players. Don't want your character to talk much? Ok, but make a post in the gameplay thread describing how your character is staying out of the discussion or deferring to other characters. At a minimum, make a post here, in the discussion thread, to the effect of "I'm here," or "I'm following" so I know that you are paying attention to the game. One person - Gorkhan - has given notice of a major life event that may prevent him from posting regularly. Everyone else is expected to post daily, in one thread or the other, except for weekends. If you can't do that, please have the decency to withdraw so someone else can join the game and participate - there are several chomping at the bit for a spot.

Two, I can understand the attraction of playing a damaged or socially inept character - I'm playing an idiot fighter in another PbP with a Charisma of 8. But I still post regularly and still participate (even if not very helpfully) in decision-making and other interactions. In this game, out of a group of six, we have only one character - Grit, a druid with a Cha 12 and not a single point in any social skills - who regularly interacts with NPCs. He's often the only one making decisions, as well.

Maybe that's bad roleplaying - Grit doesn't have the stats to be the leader! But it's good, active playing, which is far more important to keeping a game like this going.

So, while I can understand that you may have established characters that are averse to making decisions, I'm asking you as players to be more active. Find a way to be involved in charting the group's course. I didn't set up this game as a solo campaign for Grit. I'm not running a pre-written module, and even if I were, I'm not inclined to just lead everyone around by the nose. Your choices have a lot to do with what happens next. Had your characters jumped on the offer to take out Vackus, you'd have had time to do the deed before the attack on the alliance. Instead, you waited (as characters) or didn't post (as players) and the situation changed.

Ok, rant over. TL,DR: Please don't abstain from decisions as players, even if your characters are quiet types.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Perfectly understandable, I did intend for Raun to be a bit more outgoing (why I took the Affable trait) but I'm a bit lazy. Will try to be more proactive.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

i hope that Nnn'tkklik'l is responding in sufficient frequency. I don't go down each pbp to ensure i make one post per day in each, but I do post as frequently as i feel is necessary, and if i realize that i havent felt the need to post in some time, I make sure to make some kind of OOC post at least.


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

That was odd, could have sworn I posted that as Safia


Lots of great posts guys, it is appreciated. I'm swamped at work today but will get a meaty post up later tonight.


Need to hear from Safia and the House of Fingers crew (Daina, Gorkhan, Raun) so we can move on.


M Humanborn

it is currently 11pm on Thursday where I am.

I'm going to sleep now, and tomorrow I am going to work early and working straight through 36hrs or so. I may be in in the mean time, but it is not a certainty.

I will be back on about 42 hours from this post.

Please "bot" me as necessary.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

I just got a lot of work thrown onto me (I'm breeding some E. Coli to be able to survive in cold environments) so my postings will be sparse, I apologize ahead of time.


M Humanborn

Oh no you're the evil scientist in the movie! !!!


M Humanborn

Nnn is fine giving money to the group to pay for what we need. He needs very little, but what he does need is usually expensive. So it is in his character to be generous to the clutch and good for me as a player to have debts out there to call in :D

as for this though, cant really consider it a debt since it can get him closer to another reliquary, whose value I cant even estimate.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Yeah from the looks of things these guys are nasty.

I have nothing to break the mental control. And as far as I know I'm the main psionicist...?

Best I could do is blind her in case a fight is necessary.


Nnn'tkklik'l wrote:

Yeah from the looks of things these guys are nasty.

I have nothing to break the mental control. And as far as I know I'm the main psionicist...?

Best I could do is blind her in case a fight is necessary.

The blindness is a great workaround. I'm still figuring out how they'll deal with it.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit does not know if he should deal with the unknown to the east or help with the threat to Raun. I do not think he knows about the one that attacked Diana, or does he? I understand I can post any time but would really like to take advantage of acting last to know where to focus my efforts. so I'll give Safia and Gorkhan a chance to post before Grit acts. I'd really like to get back to everyone posting at least once a day. Seems like all my PBPs are lagging.


Let's set noon tomorrow as a hard deadline for the round to end. I'll bot Safia if she hasn't posted by then.

EDIT: And you're probably aware of the northern threat now thanks to the collective and Daina's telepathic warning.


Hey folks,
Safia/Cuan hasn't posted for two weeks and did not respond to my PM. I have regrettably removed her from the campaign.

As a result, we potentially have an open spot in the group, unless you would rather leave it unfilled. I don't want to throw recruitment wide open again, but was considering contacting a short list of people who narrowly missed the cut before or who have expressed great interest in joining, and soliciting character ideas from them.

I would run submissions by the group for feedback. Posting consistency is the most important attribute to me at this point, as long as the character meshes with the group.

Let me know what you think, or if you know of any players you would recommend be invited to submit.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Hmm, that's unfortunate, I'll miss her.

I do like keeping recruitment just barely open, as well as running ideas by us. Didn't we have some lurker a while back who showed his presence?


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I too wanted to mention lurkers. Seemed we had a loyal following for a while. I'd vote giving one of them a chance. I believe Sixteenbiticon was one and is known by Daina?

My only other thought is party balance. I would be in favor of encouraging a needed role.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Barely, I met him briefly on a recruitment thread for another Dark Sun game. He is quite in love with the setting.


M Humanborn

Sounds good to me. I know a person who might be interested but I dunno if they want another game or not. Lemme know and ill send them an invite


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Always sad to lose someone to the rigors of real life but that seems a fair method DM. I don't really have anything much to add to the discussion beyond what's already been said :)


Tenro wrote:
Sounds good to me. I know a person who might be interested but I dunno if they want another game or not. Lemme know and ill send them an invite

Send me their name and I will contact them.


M Humanborn

RinValak


Glad you remembered my name. I am extremely excited, but creation could be slow since google docs are blocked here at work (I can bring them up on my phone, however).

Stats:

Dice: 4d4 + 4 ⇒ (3, 4, 4, 2) + 4 = 17
Dice: 4d4 + 4 ⇒ (3, 3, 3, 3) + 4 = 16
Dice: 4d4 + 4 ⇒ (4, 3, 4, 3) + 4 = 18
Dice: 4d4 + 4 ⇒ (2, 3, 4, 4) + 4 = 17
Dice: 4d4 + 4 ⇒ (2, 3, 2, 4) + 4 = 15
Dice: 4d4 + 4 ⇒ (3, 1, 4, 4) + 4 = 16

Wow, those are some crazy rolls. Excellent.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

that is a lot of 3s and 4s


Male Elf Battle Wilder 5

Here is the barest of bones of my character as I am still knee-deep in the crunch. I've decided on a Elf Battle Wilder.

Wild Talent: 1d100 ⇒ 95 Man I am rolling good!
Wild Talent for 2nd level power: 1d100 ⇒ 33 Defy Gravity, nice.

So since the chart says I gain the Wild Talent feat and 1 PP, that would make a total gain of 3 PP (adding in the +2 from the feat itself)?


Dukkoti Wind Dancer wrote:

Here is the barest of bones of my character as I am still knee-deep in the crunch. I've decided on a Elf Battle Wilder.

[dice=Wild Talent]1d100 Man I am rolling good!
[dice=Wild Talent for 2nd level power]1d100 Defy Gravity, nice.

So since the chart says I gain the Wild Talent feat and 1 PP, that would make a total gain of 3 PP (adding in the +2 from the feat itself)?

Correct on the PP.


Existing players: I'm a little jammed up at work today. I'm going to try to get a post up if I get a few minutes this afternoon, otherwise it will be late tonight.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Dukkoti,

First I have to say I do not know what communications you have had with our DM, so please forgive me if all this has been hashed out. And then I have to say that I do not even know what a Battle Wilder is. But it does not sound like a replacement for an oracle who could buff and heal the party. We do not really have a non psionic healer now that we lost our oracle, and while Nnn is great his ability to directly heal is limited. And when we voted to open up recruitment I voted to do so under the condition that we get a replacement for the role our oracle was filling.

Can you let me know what you are thinking about how you will fit in with us? We already have three strong melee types, 4 if you count my pet that will soon be large had have pounce and rake.


Also, Sixteenbiticon/Dukkoti - I'd like to keep the submissions and related posts out of the campaign discussion thread. You can PM questions and posts to me or post in the re-recruitment thread HERE. I'll make sure the group has a chance to look at the submissions once they are finished.


Male Elf Battle Wilder 5

Ah, some of this information is new to me. With your current party composition I was under the impression most of the major roles were covered. I don’t recall seeing Safia doing much healing in the time I’ve been reading the thread, but if that is something you feel the party needs, my current proposed character doesn’t fill that role.

When I went about proposing my character to the GM, I was under the impression that there were two melee characters, Raun and Gorkhan. Grit is built to be melee-centric as well? With the inclusion of your pet, that does make for some busy front lines.

My proposed class choices were fighter, inquisitor, wilder, and I asked for GM approval for soulknife, which was denied. Inquisitor was ruled out simply because a templar wouldn’t mesh with the current party desires/goals. So, initially I was going to go for a dwarven fighter, but felt it was too plain for Dark Sun, so DM suggested the battle wilder archetype, which gives the wilder some melee buffs/abilities. I was building this character to be a mobile dual-wielder with some buffing capability. The wilder is a charisma-based psionic class, similar to the oracle. Where the oracle has it’s curse, the wilder has it’s focus on strong emotions: love, fear, lust, revenge, etc. It’s psionic focus is based on the rush of raw emotion. It’s on d20pfsrd which I would link to you, but it is blocked here at work. As is the battle wilder archetype.

The bottom line is I most certainly want to complement the current party makeup, so I welcome suggestions on classes/builds that you guys would be interested in having added to the group. I tend to play martial characters (both melee and ranged) and this was going to be my first foray into psionics. One class that I think would fit both of our needs quite well is the warpriest playtest class, but obviously that would require GM approval. So please share your thoughts and let me know what you are looking for and I am more than willing to work together with all of you to build a character that both I would enjoy playing and would benefit the group. Maybe I can play a wilder as a party face/battlefield control build, which from what I’ve read they excel at.

EDIT: My apologies, I wrote this post right before I left work and must've had the page up when you referred me to the recruitment thread. All of this information still applies, though. If anyone wants to PM me their thoughts, I'd be fine with that as well.


M Humanborn

Isnt indiana where they do the big dragon con or whatever?


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

On a business trip. Sorry for my slow posting. Will be back Sunday. With the Tigone dominated and Grit stunned I guess you do not need me anyway. :)


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Hello everybody, I will be visiting my girlfriend this weekend and my posting will probably be non-existent until Sunday evening. I'll see you all then.

DMPC me as needed.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Trouble posting tesf test

The kreen will attempt to drain life from the matriarch, feeding it to Daina. (DC 19 will halves, 15hp, matriarch save at -2)


Ok folks, we have some submissions. Please take a look at them and let me know who you'd prefer to see join the group, either by PM or in this thread. Note: I'll be assigning equipment and magic items after the selection is made to bring them in line with the existing characters.

Behind door #1 we have Talmun, Transylvanian Tadpole's human rogue. Talmun can be found at the end of this thread.

Behind door #2 we have Woki, Draconas's halfling cleric of rain. Woki can be found here.

Sixteenbiticon had submitted his elven wilder but withdrew.

Anyway, let me know your thoughts and I will make a selection in the next few days.


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M Humanborn

Dang, ok. Tough choice. I like both characters, and both contestants are RPGSS top 32+. Seeing that our game attracts such top talent makes me glad I'm in it.

I don't want to penalize the rogue for not knowing we needed the healer. That said, the other is a FULL healer, which may be a bit of duplication of abilities (we have a druid that could heal plus a psionic healer that isnt as good as divine healing).

Racially, a halfling would inject a bit more dark-sun-specific material in, as they are feral little buggers.

I'd have to hear more of you all weigh in before I made a solid choice.

EDIT: I guess FULL healer isn't that big a deal since they can prepare other spells and swap them out for cures as necessary.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

I gotta go with Woki, Raun misses her halfling friend :p


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

I too choose Woki. The rogue would be nice, but his will save is low (we have plenty of that. :) ) and it looks like he did not max his disable devise (which is a primary ability of a rogue, right?). A few other things about his build troubled me too. I liked Woki's character sheet. It was easy to review and very well done. And I too miss the halting experience.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

We don't need Disable Device as Gorkhan already has that covered (and has taken the requisite level of rogue to pick up trapfinding). Talmun is a ranged combattant, though, which fits with our current makeup (although ranged rogues are tough, particularly with getting SA with the bow).

Woki has ways of removing specific conditions. I'm not sure if Nnn can do that, so there is less overlap in that sense. And clerics have a plethora of buff spells to choose from. He has chosen the weapon finesse/piranha strike route, though, which puts him into the already crowded front lines.

I'm not partial either way.

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