Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

as for me, i would say the witch gets my vote. but i have a stroooong preference to someone who can supplement my healing. i was really thinking that my Life Leech Archetype would help supplement my healing powers, but the action economy on that (requiring a standard action that allows a save to fail just to start, then additional standard actions to continue) is rough. maybe it is just this battle, i dont know. but i have a 20 WIS so barring taking the Ability Focus feat there isnt much else i can reasonably do. witches can get annoying when they just cackle cackle cackle to maintain hexes, but what can you really do there? i do worry about this one a tiny bit because the character isnt finished.

The Sythynis character has body augmentation as a power, which is nice, except it costs them 5pp to cast it for just one die of healing, so not really even considering that as healing.

i didn't take a strong look at the others, because i am looking for supplemental healing. if i had to vote aside from the witch, i would say Thaxos. at least some telepathic powers could help even a battle, keeping just one person from attacking Raun is a big help.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Good points. I have to see the witch to know if I am ok with it or not. If it were a hedge witch I'd agree with you more Nnn. Its healing potential will note be any greater than the druid's unless I misunderstand something. If arcane casters have full access to any spells they could cast Infernal healing which grants fast healing for 10 points over 10 rounds. And if we pick up an arcane caster the druid can focus more a little on healing.

I believe our DM told the candidates not to focus on healing and that we needed arcane or skills.


The witch player has created an alias with the rough backstory but no stats, waiting to see if a full submission comes in tonight. As for healing, it's the healing hex that makes the big difference - allows one free Cure Moderate Wounds for each PC a day.

On the other hand, I think Nnn'tkklik'l is selling himself short. The elves in this fight have been rolling ridiculously well on their Will saves - until now, I don't think there's been more than one or two creatures that resisted being drawn into the collective, which provides a nice chunk of healing combined with damaging the enemy. Also, the helmet and belt Raun claimed boost her AC by quite a bit - she shouldn't be bleeding hit points quite as badly, although she's still the main damage soaker.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

Yeah, this combat has seen some good rolls on the part of the enemy. i think i just see the problem as worse because combats take a long time in pbp, so problems that plague one specific combat seem more like problems that have been going on for awhile.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

But does our witch have the healing hex?


No clue - has only posted rolls and a concept, no stats.

RPG Superstar 2013 Top 32

Hey guys,

Please excuse the breach of etiquette in butting into your Discussion thread, but I'm keen to join your game should the opportunity arise.

Grit has raised a concern about my PbP history; I run a PbP game (Follow the Flood Road) in which I post at least daily, is at 1000+ posts and going strong. Hopefully that's enough to assure you of my reliability posting wise.

With regards to healing, if Nnn'tkklik'l has suggestions on psionic powers I can take to provide better healing output than body adjustment then I'll gladly make alterations. I've also requested some kind of healing item as part of my equipment package.

That said, please choose whoever you think suits your game best.

Thanks for your time, good gaming!


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Is Safia immobilised up there or can she still move?


You can act, but not change position on the map.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

I am pleased to say that my absence has been delayed/cancelled until Dec 5, so I've got another couple weeks until you need to worry about me disappearing :)

I just realized that I did not add the extra 8 hitpoints to Raun's total for rage this time, so her HP total won't change when it ends.

Re: new applicants, I shall have to check in the morning and comment then. Had a busy couple days.


Hey folks, the boards were crappy all day from people downloading the playtest, so I'm going to wait until Wednesday evening to update.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Downloading the play test?


Advanced class guide.


Everyone - I'd like to spend the next week wrapping up in The Maw and describing your return to Kled, plus handling loot distribution, etc. ... and the fun part: leveling up! Hopefully we can get everything worked out over the holiday.

Also, meant to mention earlier: Daina, half-elf wizard, will be joining the group when you return to Kled.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

woop woop


There really needs to be a level up buzzer on the boards ...


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Hmmm, what do I get at level 5... Errr, +1 Bab, 3 skill points and a feat. How lame :s

Feat will be Power Attack (which she had as her Impressionable feat). Now I just need to figure out what her new Impressioable feat will be. Trying to find where you've said which ones were available from previous enemies...

Damn it, can't find any feat listings. I'm sure you at least posted the feats from the Gith Chieftan fight but I must be missing it :/ Could you list some Impressionable options from the last few fights please DM? Tree, Elves, Statues, Gith Chieftan and Mutants?

As to the rest of the level...
Hit Points roll: 1d12 ⇒ 9
Better than average, huzzah! 51+9+2=62

Skills:
Perception +2 (12)
and for the hell of it Stealth +1 (-1)


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

1d8 ⇒ 2

And a crap roll. What was it again, this roll or average if the roll is below it?

As for lvl 5, that means a feat, extra 2nd lvl spell known and per day and both Levitate and Minor Image spells from my Curse. Still can't wait for 7 when all my Revelations get an upgrade. As for skills, I'll just continue with the ones I have (Diplomacy, Intimidate, Know (Planes), Perception, Sense Motive, Spellcraft, Survival and UMD).
Not sure on the feat yet, could be Power Attack as well but I think I want to shore up my caster side a bit more.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Leveling up.

Hit Points: 1d8 ⇒ 6

One new feat - Which has to to be Natural Spell Well, it does not have to be, but its a great feat that you cannot take until 5th so...

6 Skill points: Fly, Heal, Knowledge Nature Perception, Spellcraft, Survival

And access to third level Druid spells.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Are we allowed to multiclass? I'm thinking of a single level dip into Cryptic or Rogue so that I can have some rogue-related skills that fit with my concept and could be useful to the party (e.g. trapfinding). Regardless the hit die is the same, so I'll roll it now.

HP: 1d8 ⇒ 6

5th level Feat will be Spring Attack (so next level, I'll be set for the Elocator prestige class, if they are allowed).


Raun wrote:
Could you list some Impressionable options from the last few fights please DM? Tree, Elves, Statues, Gith Chieftan and Mutants?

Tari: Improved Buckler Defense, Iron Will, Shield Focus, Two-Weapon Fighting, Weapon Finesse

Gith/Mutants: Dodge, Furious Focus, Improved Initiative, Iron Will, Toughness, Weapon Focus (claw or totem spear)
Statues: Nada
Elves: Improved Initiative, Oversized Two-Weapon Fighting, Point-Blank Shot, Rapid Shot, Run, Two-Weapon Fighting, Weapon Finesse


Gorkhan Trask wrote:
Are we allowed to multiclass?

Multiclassing is fine, as is the elocater.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Hmmm Furious Focus or Toughness. The former I think... especially given the houserules concerning BAB (heh, that hammer damage is going to be huge. Taking another look at that shouldn't it be 3d6 rather than 2d8? I think that is the normal step up from 2d6)

So is it safe to level/update profiles now then? Can our peeps with spellcraft take another stab at identifying Raun's belt and helmet so I know what to update for that too please?


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

I will level up later. Waiting at the dmv now


Raun wrote:
Hmmm Furious Focus or Toughness. The former I think... especially given the houserules concerning BAB (heh, that hammer damage is going to be huge. Taking another look at that shouldn't it be 3d6 rather than 2d8? I think that is the normal step up from 2d6)

I tweaked the dice progression, as noted in the House Rules doc: 1d2 - 1d3 - 1d4 - 1d6 - 1d8 - 1d10 - 1d12 (or 2d6) - 2d8 - 2d10 - 4d6 - 4d8. With large PCs and the availability of die "upgrades" from steel and whatnot, the standard progression is a little much. Still, you could get up to 2d10 with a Large steel greatsword ... which would only cost you 20,000 cp.

Raun wrote:
So is it safe to level/update profiles now then? Can our peeps with spellcraft take another stab at identifying Raun's belt and helmet so I know what to update for that too please?

Yes on leveling. As for the helm and belt, you'll have time over the next several days for someone to figure it out:

Helm of Contemplation Banded in verdigrised copper, this open-faced iron helmet grants a +1 insight bonus to AC.
Champion’s War-Belt This heavy belt is a covered in electrum plates. Worn alone, it functions as a +2 armored belt. If added to a suit of non-magical light or medium armor, it functions as an armored kilt (adding +1 to the armor bonus of the suit, increasing the armor check penalty by 1 and increasing encumbrance by one level) and grants the resulting suit a +2 enhancement bonus, as well.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Hello everybody, I'm the new recruit, excited to get started!

About my character:
Crunch: Buffing, battlefield control wizard. Lot of utility spells.
Fluff: See background in profile.

About me: I'm a sophomore engineering major and spend 90% of my life on my laptop screwing around or doing school work. The rest of the time is spent on stage or shooting zombies with Nerf guns.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Welcome. Glad to have you aboard.


Daina will be joining you when you back to Kled.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Mmm okay, fair enough. Raun's already doing ridiculous damage anyway :p Large Steel Greatsword eh? hmm...

Raun wrote:

Helm of Contemplation Banded in verdigrised copper, this open-faced iron helmet grants a +1 insight bonus to AC.

Champion’s War-Belt This heavy belt is a covered in electrum plates. Worn alone, it functions as a +2 armored belt. If added to a suit of non-magical light or medium armor, it functions as an armored kilt (adding +1 to the armor bonus of the suit, increasing the armor check penalty by 1 and increasing encumbrance by one level) and grants the resulting suit a +2 enhancement bonus, as well.

Uhh, hm. The belt says it increases it to medium armor. I traded out medium armor proficiency for armor optimization, is this not an issue? Or does its still count as light armor as far as proficiency and that feat are concerned? If she gets both that puts her AC up to 21. Does insight apply to touch AC?

AC (everything counts): AC 21, touch 13, flat-footed 18 (+3+1+1=5 armor, +3 Dex, +2 enhancement, +1 insight, -1 size, +1 natural)


Raun wrote:
Uhh, hm. The belt says it increases it to medium armor. I traded out medium armor proficiency for armor optimization, is this not an issue? Or does its still count as light armor as far as proficiency and that feat are concerned?

Forgot about that. Let's just change it so that the belt adds its enhancement bonus to any non-magical armor worn, and delete the bit about increasing the armor bonus, ACP and encumbrance. So, you'll be at AC 20: +4 armor (studded and Armor Opt.) +3 Dex, +2 enhancement, +1 insight, -1 size, +1 natural.

Raun wrote:
Does insight apply to touch AC?

Yes

EDIT: Also, if you wanted to go with some heavier armor, you could pick up medium armor proficiency through Impressionable.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Nah, fine with sticking with light (speed boost is nice, and breastplate is the only really decent medium armor.). I would like to make a Large, MW Hide Shirt however, so if she can buy/trade for the materials for that (may take her a while, as she doesn't have a great craft skill. Actually if it's okay I'll move that rank I put into stealth into craft (leather) instead. With MW tools that brings her to +5 :p).

Raun would also like to ask Grit to rework the grips on some of the medium weapons she's carrying so that she can wield them more effectively (assuming you approve DM). Those are:
one of the MW bone longswords (to make equivalent of a large shortsword)
medium obsidian battleaxe (to equivalent of a large handaxe)
and if it needs any alterations one medium MW composite longbow (+4 str) to be the equivalent of a large MW shortbow. If she can wield one of the bows effectively she'd be willing to trade most of the obsidian spears to Craddock (would keep 2)

If the party is willing and can afford it (Raun does have a fair amount of magical stuff now with the helmet, belt and talisman, so if someone else needs it more then go ahead) Raun's Earthbreaker could be enchanted :)

Weapons contingent after modifications (non-magic Earthbreaker):
Light Melee
Med MW bone longsword = Lge MW bone shortsword (1d8, 19-20/x2, 4lbs - Fragile)
Med Obsidian battleaxe = Lge obsidian handaxe (-1 to hit, 1d8, x3, 6lbs - Fragile)

One-handed Melee/Thrown
Large obsidian morningstar (-1 to hit, 1d10, x2, 16lbs - Fragile)
2x Med obsidian longspear = Lge obsidian shortspear (-1 to hit, 1d8, x3, 20ft, 9lbs - Fragile)

Two-Handed Melee
large MW stone earthbreaker (-1 to hit (negated by MW), 2d8, x3, 28lbs)

Two Handed Ranged
Medium MW Comp. Longbow (+4 Str) = Large MW Comp. Shortbow (+4 Str) (1d8, x3, 110 ft, 3 lbs)


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Here is a loot accounting. I have added an item listed as in Grits possession to sell/trade. Please look over your list of gear in the Campaign tab to see if you are carrying anything you do not need. Now may be a good time to sell/trade it. DM, Can you fill in values for what I have question marks by?

a handful of iron arrowheads and a six-inch piece of an iron sword blade - 25 sp
a dozen semi-precious stones - 15 sp
10 MW bone longswords - 200 sp
6 MW composite longbows (+4) - 240 sp
100 bones arrows ?
6 waterskins - Keep
52 sp, 47 cp.
pouch of silver coins -20
a punched gold coin - 1 gold is how many silver?
three polished garnets - 15 sp each, or 45 silver
finely-made iron dagger - Dagger - value?
elf's spell book cloak - [ash storm, dispel magic, fireball, haste, lightning bolt; invisibility, mirror image, protection from arrows, scorching ray, touch of idiocy; burning hands, charm person, color spray, comprehend languages, expeditious retreat, mage armor, magic aura, shocking grasp.] - Does any one need? Value?
leftover MW bone scimitar - 20sp?
heavy wooden shield - ?
MW iron longsword -?
broken MW bastard sword- Can this be repaired by Mending? Either way, need a value.

Total so far is 617 sp. And we still need values for:
100 bones arrows
a punched gold coin
finely-made iron dagger
elf's spell book cloak
heavy wooden shield
MW iron longsword
broken MW bastard sword
Any items that we are carrying listed on Loot tracker

Can armor also be enchanted? Grit can cast Masterwork Transformation for anyone but there is a cost of the cost of the Masterwork component of the item.


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

I would appreciate copying those spells, though it's a bit of metagaming to hang onto it if you have a chance to sell it.


As Grit mentioned, the equipment lists on the Campaign tab should be up to date. Let me know if you spot something off.

Cradokk's clan won't be your last chance to trade - you'll have another opportunity in Kled. But you should be able to get a better price for the elves' weapons here (in Kled, they're closer to the elves' territory, where the distinctive style would be problematic). As for armor, Cradokk's blessing (ie. enchantment service) is only good for stone/obsidian/metal items, so he can't do anything for your wood or hide items.

As for sale prices:
100 bones arrows - 25 cp for the lot
a punched gold coin - 10 sp (1 gp=10 sp=100 cp)
finely-made iron dagger - 25 sp here, but might sell better in a city
elf's spell book cloak - worthless here (no preservers), with highly variable pricing in a city (where it would be highly illegal)
heavy wooden shield - 1 sp
MW iron longsword - no one here has the money to buy it; worth 180 sp+ in a city
broken MW steel bastard sword - 60 sp broken; if repaired, could fetch 400 sp+ in a city (no buyer here).
Raun's spears: 1 cp each

Note: Enchanting any of the iron/steel weapons likely would increase their sale value more than just the cost of the enchantment, as it makes them that much more rare. It would be more difficult to find a (trustworthy) buyer, as well.


Raun wrote:
I would like to make a Large, MW Hide Shirt however, so if she can buy/trade for the materials for that (may take her a while, as she doesn't have a great craft skill.

With your skill, your DC is 14 each week. Assuming two successful checks, you could create a Large hide shirt in 1-2 weeks at a cost of 13.5 cp. Low rolls (9 or less) would increase that cost by 7 cp each.

Your chances of successfully creating the masterwork component at your current skill level are negligible - it would take a minimum of a month (less than a 1 percent chance of that, though), and you would have a 45 percent chance of blowing 25 cp in ruined raw materials every time you rolled. So you might want to wait on that, or let Grit give you a subtle assist with his masterwork transformation spell.

Raun wrote:

Raun would also like to ask Grit to rework the grips on some of the medium weapons she's carrying ...

and if it needs any alterations one medium MW composite longbow (+4 str) to be the equivalent of a large MW shortbow.

This can be done at no cost while you are at Cradokk's camp.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Our DM's additional detail adds 40 silver to the total and adds reason not to sell a few things here. So we have 657sp and 7 cp. if we sell the items it makes sense to sell. That is 131.5 each, divided 5 ways.

I recommend we keep:
Water skins
finely-made iron dagger - 25 sp here, but might sell better in a city
elf's spell book cloak - worthless here (no preservers), with highly variable pricing in a city (where it would be highly illegal)
MW iron longsword - no one here has the money to buy it; worth 180 sp+ in a city
broken MW steel bastard sword - 60 sp broken; if repaired, could fetch 400 sp+ in a city (no buyer here).

Grit is thinking about having his longspear enchanted. But instead he may invest in fixing and then enchanting that bastard sword. Thoughts?


Female Half Elf Arcanist 9 | AC 14, Touch 14, FF 11 | HP 68/68 | F +7, R +8, W +7 (All +4 vs psionics) | Init +5 | Perc +15

Always nice to have somebody along who keeps track of the loot, just as essential as having a healer along.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

heh, yeah no kidding Daina :p Even better when the GM does it all for you

So for large hide shirt 20% chance of increasing cost, 20% chance of simply failing to make progress and 60% chance of successful progress Seems alright :)

I thought the masterwork bit might have been a problem. Lousy crafting rules... So it looks like Raun will be spending her share on magicking her earthbreaker, masterwork transformation materials, and hides for leatherworking. Would she be able to salvage the medium hide shirt she's been lugging around as part of the materials for a large one? If not she'd try to sell/trade that for materials.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

the kreen could give up the following things

crossbow with 17 obsidian bolts
MW chatka (+1 hit, 1d8 damage)
(2) obsidian daggers (in bolt quiver)

could also give up the spear since the staff of battle can also be used in melee


Female Human Oracle 5 | AC 16 Touch 12 FF 14 | HP 38/43 | F +3 R +3 W +5 | Init +6 | Perc +9

Safia has a dagger and a spear she can part with. Her many forms ability means she always has back up claws. Beyond that she has 5 pounds of sugar that she doesn't need.

She still needs to find a tailor who can work the bload soaked silk she has into a shirt and a riding skirt.


Ok, let's take a stab at pulling this all together:

* Added some of the weapons Nnn and Safia mentioned to the sell list, plus Gorkhan's spare tembo sword. As I recall you gave the MW chatka to Durwadala (it had been crafted for him by the dwarves in the first place). When you offer the MW agafari spear for sale, Cradokk points out that the carvings on the shaft are arcane formula just like the leather strips from the elf defiler's cloak. When the tribesman find out the spear is a spellbook they won't have anything to do with it, so I'll add it to the "keep for now" list.

* Distributed the six looted water skins (one to each of you, Raun takes two) and put the rope and pitons on Raun's sled. Added Safia's sugar and a portion of Raun's salt to the sell list, as they would get a good price here.

* Modified Raun's weapons to remove size penalty

* You can pick up crude clothing here at negligable prices, but anything tailored will have to wait til Kled. You can restock provisions, as well - I'm not too concerned about tracking food at this point.

The sell and split list:
72 sp
47 cp
Iron scraps (worth about 25 sp)
Dozen pieces of amber, turquoise and quartz (worth about 15 sp total)
Chieftain's medallion (1 gp and 3 garnets worth 15 sp each)

(10) MW bone longswords - 20 sp each
(6) MW composite longbows (+4) 40 sp each
6 of Raun's spears: 1 cp each
MW bone scimitar (20 sp)
heavy wooden shield – 1 sp
100 bones arrows - 25 cp for the lot
(3) obsidian daggers – 1 cp each
Hvy. crossbow and bolts – 25 cp
5-lb. bag of sugar - 5 sp
20 lbs. of salt - 10 sp
tembo sword – 2 sp

By my calculations that comes out to 135 sp each, with a little change covering food, etc. Each of you can take your share in rough-cut gems from the tribesmen or pieces from the list above. Cradokk's enchanting costs 100 sp, Grit's masterwork transformation is 30 sp.

Please post to let me know how you want your share paid out or how you want to spend it. Raun - enchanting your hammer and having Grit masterwork your armor when it's done will eat up your share, but you might see if anyone will loan you a portion of their share so you can keep one of the elf longswords (20 sp) or composite bows (40 sp) that otherwise would be sold. You could pay them back when the group sells some of the other stuff.

Here's what's in the keep pile to use or trade later:
potion of invisibility in crystal flask
potion of expeditious retreat in crystal flask

shadow urn

Spell book on leather strips containing: ash storm, dispel magic, fireball, haste, lightning bolt; invisibility, mirror image, protection from arrows, scorching ray, touch of idiocy; burning hands, charm person, color spray, comprehend languages, expeditious retreat, mage armor, magic aura, shocking grasp.

MW agafari spear carved with spell formula: dispel magic, fly, invisibility, knock, misdirection, color spray, endure elements, mage armor, magic missile.

MW iron dagger
MW iron longsword
MW steel bastard sword (repaired by Cradokk using mending, as it weighs 6 lb.s )
MW steel spear


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

Grit's Masterwork transformation should cost half as much for armor that it does for a weapon.

Posting from my phone. Will post more later.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

True! So 115sp for magic and masterwork means Raun would still need to borrow from someone/owe the party 42-45sp. Is anyone willing to do so? She doesn't really need the longsword (just like to have some options) so can give that up which would drop the amount down to 25sp if that's better.


ThriKreen Mender Vitalist (Life Leech) 10 | AC 16* Touch 13 Flat-Footed 13* | HP 90/90 | F +13* R +8 W +14 | Init +3 | Perc +19 (*=check traits)

you can borrow Nnn'tkklik'l's share. I dont think there is anything he needs to spend it on.

as long as he gets food and water, he is good at the moment. not being a primary weapon-user, the types of things he uses tend to be rather expensive things like psionic staves and reliquary crystals.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

Alright, cool. So Raun owes Nnn 45sp.


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

You could likely borrow some from Grit as well. But take a look at your total weapons. You likely only need subset of what you already have. That said, pick the best of each or course.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

To be fair though, most of them are only mundane, obsidian weapons that are worth less than a silver each. The best would be the ones she just got and the morningstar which would give her a light, one handed, two handed and ranged weapon and her shield. The battleaxe I originally took as a tool more than a weapon and the spears are... well they're just expendable (1cp each :p)


M Mul - Dwarf and Human, raised by dwarves Druid 10 | AC 26, Touch 15, FF 24 | HP 110/110+0 temp | F +14, R +9, W +15, +2 vs. disease, Immune to poison | Init +3 | Perception +17, Darkvision

And with your sled there seems to be no problem carrying them. :) No problem here, but if you want to get rid of the cruder weapons, now might be a good time.


F Half-Giant Bloodrager (Invulnerable Rager) 10 | HP 108/108 | Init +3 | Perc +13
Normal:
AC 21, Tch 15, Flat 18 | F +13 R +9 W +8 (+4 vs. psionics, +2 vs. friendly fire)
Raging:
+20 HP | AC 19, Tch 15, Flat 16 | F +15 R +9 W +10 (+4 v psionic, +2 v friendly)

The sled actually got turned into a reinforced backpack by Craddock's guys before we met the Tari.

Oh, Raun will need to keep some of the bone arrows too :p say 20, so another 5cp. Comes to: 100sp (+1 weapon enchantment), 15sp (MW armor transformation), 20sp (MW bone longsword), 40sp (MW comp. longwbow (+4 Str)), 20cp (furs and leather, already had hide shirt worth 20cp)), 5cp (20 bone arrows) = 177.5-135=42.5 to be borrowed, round up to 45 so she has a little bit of spending money.

Is that right DM? Or was the 40cp of furs and leather left over from the furs she originally took from the caravan way back at the start of the adventure? Doesn't change it too much either way.

Raun's sheet should be up to date now, just need to add the amoutn of her debt.


Male Human Psychic Warrior (traceur) 3 / Slayer 3 / Elocater 4 | HP 98/98 | PP (3/3) 24/26 AC 25 Touch 18 Flat-Footed 18 | F +10, R +12, W +9 | Init +11 | Perc +19 {psicrystal +10, sighted 40'}
Active powers/abilities:
conceal thoughts, chameleon, darkvision, deathwatch, fly (75'), inertial armor, see invisibility

Gorkhan will take one of the masterwork bows if it can be adjusted to +3 pull instead of +4, along with 20 arrows, leaving 90 sp.

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