Dark Sun, Pathfinder Edition (Inactive)

Game Master tribeof1


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Dark Archive

Trading in medium armor proficiency?


It's been a crazy week, and I haven't been able to get back to this. I might finish the build just for fun, even if it is too late.

My halfling will be a halfling fighter with the Dervish Dance feat, as it really fits the flavor of the landscape. I'll have it done in a couple of hours, not knowing exactly when the cutoff is, but that's okay. My concept is that he desires to overthrow the human dominance of the sorcerer-kings and create a kingdom of halfling rule. He might be a bit ambitious, but hey, that's kinda fun to play.


Just back from a long driving trip. Working on my "homework" now. Will have info up asap and before I sleep for sure. Sorry for the delay - No internet all weekend.


tribeof1 wrote:
Trading in medium armor proficiency?

Affirmative :) Just needs a good set of studded leather, unless there's some non-metal variation of a chain shirt.

Oh, and just a heads up, I live in Australia but do shiftwork, so I'm often on at all hours depending on what work's like that week, it's kind of annoying.


I have a googledoc that has the pertinent information concerning Zok. You may read about him here.

I will assign an alias if I am chosen. I have been a regular on these boards for about 2 years and doing PBPs for over a year. I do like to optimize, but I really enjoy role-play as well.


OK, Grit is pretty much final. His story, description and stat block are all under his alias, but I have posted it here to make it easier for reference. He dropped Suspicious and kept Beast of the Society trait - we can reskin it as something related to his story or the setting background.

In the end he did not take an archetype. I think the basic druid actually fits better. I tried to make a shamen archetype work but it just felt too power gamerish and not consistent with what I recall from the setting. The only thing I might want help with is choosing better feat. Right now he has Improved Unarmed Strike. It seems too cheesy for the immediate game and somewhat useless for after he can shape change. Ideas?

Physical Description:

Grit is short, even for a Mul, standing just 5 feet tall. But he is lean and hairless and almost as wide as a dwarf. His thick skin is the color of red sandstone and its texture is not far off from the stone either. His clan tattoos mark his family and trade, but new marks have been added that also show his status as property. Used to dressing in Animal hides and chitin, and using weapons of stone and bone, he prefers a staff or club of fire hardened wood when he can get it. Often he shares the company of some animal he has befriended.

Background:

A half human raised by dwarves, grit is a druid and friend of nature. His dwarven training was as a weapon smith and his favored materials are stone and bone and, and when he can get it wood. His dwarven mother loved him but failed to truly integrate him into dwarven society. His crafting skills were sub-par compared to true dwarves and his love for nature further alienated him from his clan.

As a young adult he was allowed to apprentice with a group of kreen druids where he thrived, even if he did not quite fit in. He visited him home often and his new skills with druidic magic made him quite welcome in the clan hold. But his visits were always short as he cared for the land and wanted to try to heal its wounds.

In the end that is how he was taken. He refused to retreat from a group of humans that contained at least one defiler. He recalls well the life draining magic that took him. He watched his animal friend die to feed the destructive magic of the defiler and felt his own strength weakened from it. He had seen defiling magic destroy the land, turning fertile ground, green with life, to ask from the casting of a single spell. But until the day of his capture he had never realized what would happen to the living around the casting of such a spell if there was no life in the land to power the spell.

And so he was taken. Vows were sworn that day. He worked for his captors, crafting items as best he can and even working the mines. He even sometimes has to fight in arenas for them, although he is no pit fighter. But he does not cast his magics for them. That power is his secret, at least so far. That power belongs to the land and he does not want to taint it in the service of those unworthy of it.

Crunch:

Mul
Male Dwarf Druid 2
NG Medium Humanoid (Mul)
Init +3; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex) - No armor yet
hp 22 (2d8+6)
Fort +6, Ref +3, Will +6; +2 vs. poison and disease
Resilient: Muls gain a +2 racial bonus to saving throws against disease and poison and regain hit points at twice the normal rate.
--------------------
Offense
--------------------
Speed 30 ft.
Melee Unarmed strike +6 (1d3+5/x2)
Wild Talent: Prescience, Offensive - Your awareness extends a fraction of a second into the future, allowing you to better aim blows against your opponent. You gain a +2 insight bonus on your damage rolls.
Druid Spells Prepared (CL 2):
1 (3/day) Create Water, Magic Stone, Cure Light Wounds
0 (at will) Detect Poison, Purify Food and Drink (DC 13), Mending, Guidance
--------------------
Statistics
--------------------
Str 21, Dex 16, Con 17, Int 13, Wis 17, Cha 12
Base Atk +1; CMB +6; CMD 19
Feats Improved Unarmed Strike
Traits Animalistic Affliction (Ulfen), Beast of the Society
Skills Acrobatics +3 (-1 jump), Appraise +1 , Climb +9, Craft (weapons) +3, Handle Animal +6, Heal +7, Knowledge (geography) +5, Knowledge (nature) +7, Linguistics +2, Perception +7, Ride +7, Sense Motive +7, Spellcraft +5, Survival +9
Languages Common, Druidic, Dwarven, Kreen
SQ animal companion link, nature bond abilities (animal companion), share spells with
companion, spontaneous casting, wild empathy, woodland stride
Other Gear:
--------------------
Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Beast of the Society Whenever you use your wild shape class ability to turn yourself into a Small or Mediumsized
animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ferocity: If a mul’s hit points fall below 0 but he is not yet dead, he can continue to fight. If he does, he is staggered, and loses 1 hit point each round. The character still dies when his hit points reach a negative amount equal to his Constitution score.
Resilient: Muls gain a +2 racial bonus to saving throws against disease and poison and regain hit points at twice the normal rate.
Tireless: Muls gain a +4 racial bonus to checks for performing extended physical activity. This bonus stacks with the bonus provided by the Endurance feat and also applies to Fortitude saves versus weakness, fatigue, exhaustion or enfeeblement. Muls can engage in up to 12 hours of strenuous activity before suffering fatigue.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch
spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Dark Archive

Wow, lots of great submissions. I've narrowed it down to six to start, but I'll be keeping several others in mind in case anyone drops out or fails to confirm. Without further ado:

Tenro: Nnn'tkklik'l, thri-kreen vitalist
Peanuts: Raun, half-giant barbarian
Oterisk: Zok, halfling fighter
Arknight: D'Vrack, half-elf rogue
Dark Netwerk: Gorkhan Trask, human psychic warrior
Cuan: Safia, human oracle

I'll get the gameplay thread set up in the next day or two. For now, I'd like everyone to post in the discussion thread as a way of confirming entry into the group.


Have fun guys. Wish I was playing with you.

You are gonna wish you had my druidic magic with you... :)


heh, I'm sure we will, a Druid would come in handy I suspect, but we'll have to bumble along as is... Who knows, you might get lucky, there always seems to be at least one drop-out.

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